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  1. Ariess

    General Mafia General Chat

    I'm down to do that December spot,
  2. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    I'd like to say that this was the first time in a aries game where their was no such thing as a "non Hostile indie", even roles like catwoman and Lobo who's roles had nothing to do with town for the most part were Hostile Indies. So when York turned himself indie he became a target for lobos win...
  3. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    Also like I've stated before I don't have lots of games in me, the Marvel cinematic universe is likely my final game and I will be making sure the game set up is similar to my Bleach and Pokémon games I have hosted, as I believe that was peak aries games but I'm considering a interquel game...
  4. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    Yeah that was unfortunate I had envisioned darksied to have been a bigger threat. Kinda like how in my one piece game even though kaido and big mom were Godfathers blackbeard was the looming threat through out. But shit happens sometimes, you did off flash and i think that spun the wheel for...
  5. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    I think no one should take this game to heart honestly. These games are usually known for the wacky shenanigans,i mean in my Bleach game fuji got killed three times and returned as different alignments, we had ekko as blackbeard who was so op that it took literal deus ex machina Gogeta role to...
  6. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    Game set up wise I think the game was still a solid 8/10. I probably would rank it higher if I had kept it to 1 ability per dayphase as originally planned or it was the yugioh game had planned. Going 2 really sped up the super role madness aspect of this game and less the strategic aspect i had...
  7. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    I still have bad internet, you won't believe how long it would take to load a page. Theirs a reason near the end i was processing all the actions in one go
  8. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    It may seem anti climactic but i think the game ending with the Necromancer win isn't as controversial or as shocking as it may seem. It's probably one of the better endings so far in these types of games. Mafia shouldn't feel bad, the reality is Mafia did not play bad, nor were the odds...
  9. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    It honestly could have gone either way but i always had the Necromancer and cult having similar end game win cons as Mafia. Reaching vote majority, SK just had gained to many defensive abilities at this point of the game. Nothing short of a Omega Kill was taking him out and since peeps had...
  10. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    I mean I probably could have kept it going if wanted to but well Ghostface had no way of getting his win con anymore. And the game would have just dragged on. I mean sure maybe Mafia could have pulled it off, Legion of doom looked like they were going to make their come back if i let it continue...
  11. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse
    Threadmarks: Game end

    Black Canary DCEU was activated Cassandra Cain assist was activated on ?? From letting them use or set Assist abilities Vigilante was activated to kill Daniel/Brain Hyppotyla was activated to reuse Vigilante to kill Luka/Reverse Flash Lobo tried to kill ??? But they were protected Brother...
  12. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    Destruction was activated to negate the lynch redirect write up. @Ghostfacekillah had returned to the game Destruction was activated to negate the lynch of Ghostfacekillah/Lobo Thief was absorbed by Firestorms energy absorption Thief was activated to target ??? Nuclear Blast was...
  13. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse
    Threadmarks: Night 5: Task Force X unlockables

    Amanda Waller has dispatched 5 Suicide Squad Assists onto Gotham City. Guess the Location to where one is located . Gotham City 1: Ace Chemical Plant 2: Amusement Park 3: Blackgate Penitentiary 4: Clocktower 5: Chinatown 6: Crime Alley 7: Wayne Manor 8: Falcone Penthouse 9: Iceberg Lounge 10...
  14. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse
    Threadmarks: Day-5 ends

    joker magic trick was activated to redirect the lynch onto Lobo/Ghostfacekillah Nightphase begins Send me your night actions
  15. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    Votes will like in 1-2 hours. Been a wild game. Edited in one more action to Delirium write up
  16. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    Edited last threadmark/ to include more actions processed
  17. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    BTW mother mayhem was activated during the dayphase. It lasts a cycle and cut the kill percentage in half, i coin tossed the majority of the kills to see if they would succeed or fail. Take that info how ever you want to take it
  18. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse
    Threadmarks: Day-5: Delirium reveal

    Delirium endless super was activated to reveal ??? In the write up. Mafia copped Soulkiller and the Faction kill was directed at Mr. Reloaded Power Absorbtion was activated to challenge Legion of Doom Crystal Palace was activated to find out ??? Killer A Mother box was set Night Owl assist...
  19. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse
    Threadmarks: Day-5: 12th Level chess moves

    brainiac defeated lobo
  20. Ariess

    Super Role Madness Cinematic Mafia: Into the DC Verse

    This is what i like about these games just when you think you got the answer... the question is changed. I expect more hijinks before the game ends
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