This is basically all of TP's bosses lol
Great presentation and music but lacking in difficulty until maybe Zant and Ganondorf.
Really recommend anyone to play on master mode if given the chance (not that i expect anyone to own a Wii U though lmao)
To me the worst one was the Water Temple, just pretty underwhelming all around.
Construct factory at least had some good puzzles that utilized the building mechanics.
The final stretch of this game is some or the coolest video game moments i've experienced.
From the music building up to the Gloom',s Lair, the Demon Army, the Ganondorf fights and the finale itself.
Amazing ending :steef:
Trying to explore he Thunderhead Isles with the storm still raging on is one of the coolest atmospheres this game has.
But it's also really hard i can't see shit lol :noo:
This was a dream of mine as a kid.
But if they're really going with Illumination again then i can't help but worry lol
They were fine for Mario since that's already a pretty sanitized franchise meant for the whole family, but Zelda can get quite dark and tragic at times.
I'm already at over 100 hours with the 4 main elemental dungeons + Hyrule Castle done and still feel like i have so much left to do :snoopy:
This game can make even a simple objective like "I'll just go get the next dragon tear memory" into a 2 hour adventure where i find a bunch of caves...
I thought the depths would be really flat but i'm surprised how much of it actually has elevations and interesting terrain. Kinda glad there aren't Korok seeds there too lol
To be fair at least flurry rush is actually harder to trigger in this game.
I fought a Lynel and tried doing the same thing i did in BotW, trigger FR over and over but i kept getting smacked around until i actually waited for it to swing at me and not before lol
For real. The world is so much more dense it's not even fair lol
I can't go 2 minutes on a path without an enemy camp, cave, well, npc event or whatever popping up .
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