You are close, but his net force eventually becomes zero and he gets an eventual constant velocity. He basically “locks in” around a constant velocity value, so to say. At the beginning, his speed and the air resistance effecting him increases repeatedly (Fnet =(Fthrow - Fair)>0) At a certain...
Think of it like Phase Locked Loop. The force resulting from throw is always there. However, once acceleration falls below zero, air resistance will also decrease and this will result in increase of net force in the direction of the throw. Eventually, theoretically, it evens out. However, his...
I did my major in Electronics Engineering and Computer Science along with a minor in Physics. Of course I know how air resistance works my friend. What you are forgetting, however, is that he also gained a initial force with the throw of Orlumbus. Since the net force was in the direction of...
ISDS is a situational and powered up version of SS which can be used when Zoro has great momentum. It is not a technique Zoro can use casually I think.
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