Info Devil Fruits Megathread

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Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
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#2
You can create your own Devil Fruit Moveset if you wish using the following moveset as a template. To create your own Devil Fruit Moveset, you MUST obtain GM approval before using it in the RP.
There are multiple ways to acquire devil fruits:
-Kill the current NPC that owns the Devil Fruit
-Win an RP event where the fruit is the prize
-Buy or steal one from the Underworld
-Create your own custom Devil Fruit (rules in bound)

You can not do the following:
-Kill another player for their Devil Fruit
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#5
Bara Bara no mi – Chop(Buggy)
http://onepiece.wikia.com/wiki/Bara_Bara_no_Mi
Rank: B
21 Mastery Boost: +5 vitality
41 Mastery Boost: +5 vitality, +5 agility
61 Mastery Boost: +10 vitality, +5 agility
81 Mastery Boost: +10 vitality, +10 agility
100 Mastery Boost: +15 vitality, +10 agility
1-20 Basic Mastery - Can split the body into 5 parts
21-40 Adept Mastery - Can split the body into 10 parts
41-60 Skilled Mastery - Can split the body into 20 parts
61-80 Proficient Mastery - Can split the body into 40 parts
81-99 Excellent Mastery - Can split the body into 60 parts
100 Supreme Mastery - Can split body into 100 parts
120 Absolute Mastery - Awakening
Abilities:
-Bara Bara: Holding a weapon, the user shoots their hands at the enemy.
(21 Mastery, 21 Strength, 21 Movement) Destructive Potency Rank: C

-Bara Bara Ho Kirihanashi: A variation of the Bara Bara Ho, the user adds 1/3 of their forearm to his fist so that if the opponent attempts to stop the attack by grabbing the forearm, the user can simply detach their fist and continue the attack.
(21 Mastery, 21 Strength, 21 Movement) Destructive Potency Rank: C

-Bara Bara Senbei: The user first stomps on their shoes to make knives appear out of them before they perform this technique. They then throw their lower half cartwheeling on the ground towards an opponent.
(31 Mastery, 21 Strength, 41 Movement) Destructive Potency Rank: C

-Bara Bara Kinkyu Dasshutsu: When there is an incoming attack aimed at his head, the user quickly separates their head from the rest of their body to avoid harm.
(21 Mastery, 21 Strength, 41 Movement)

-Bara Bara Festival: The user's ultimate attack, they separate all their body parts into tiny chunks and spins them around. Then he can either surround his enemy to block their escape or pummel his enemy with his body parts at intense speeds. This attack also makes it difficult to hit the user while they are using it, however, their feet remain on the ground during this move, leaving them open for attack.
(41 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: B

-Bara Bara Car: The user uses a set of wheels and a bomb for a motor and uses their powers to reconfigure themself into becoming a small car for quick getaways.
(21 Mastery, 21 Strength, 41 Movement)

-Kuchu Kirimomi Dai Circus: The user detaches their hands and grabs onto an opponent with them before lifting them high into the air. They then turn them so that they are facing the ground before sending their hands flying in a corkscrew pattern back down to earth, throwing them on the ground with high impact.
(21 Mastery, 31 Strength, 21 Movement) Destructive Potency Rank: A

Kilo Kilo no mi – Kilo(Miss Valentine)
http://onepiece.wikia.com/wiki/Kilo_Kilo_no_Mi
Rank: B
21 Mastery Boost: +5 vitality
41 Mastery Boost: +5 vitality, +5 strength
61 Mastery Boost: +10 vitality, +5 strength
81 Mastery Boost: +10 vitality, +10 strength
100 Mastery Boost: +15 vitality, +10 strength
1-20 Basic Mastery - Can go down to 10 Kilograms and up to 5,000 Kilograms Destructive Potency Rank: D
21-40 Adept Mastery - Can go down to 1 Kilogram and up to 10,000 Kilograms
41-60 Skilled Mastery - Can go down to 500 Grams and up to 20,000 Kilograms Destructive Potency Rank: C
61-80 Proficient Mastery - Can go down to 200 Grams and up to 50,000 Kilograms Destructive Potency Rank: B
81-99 Excellent Mastery - Can go down to 50 Grams and up to 100,000 Kilograms
100 Supreme Mastery - Can go down to 1 Gram and up to 500,000 Kilograms Destructive Potency Rank: A
120 Absolute Mastery - Awakening
Abilities:
-10,000 Kilo Press: First the user makes themselves weigh one kilogram so they can use their umbrella to float above their opponent to aim their attack. Then, when they're directly over their target they rapidly increase their weight to 10,000 kilograms and crushes their opponent flat.
(31 Mastery, 41 Resilience)

-10,000 Kilo Guillotine: Similar to the 10,000 Kilo Press only this time aims for the opponents head or neck and they drop down with one of their legs.
(31 Mastery, 41 Resilience)

-Crescendo Stone: A torturing technique. The user sits on their opponent and slowly increases their weight, usually in intervals of 100 kilograms, until they crush them like a bug.
(41 Mastery)

Bomu Bomu no mi – Bomb(Mr. 5)
http://onepiece.wikia.com/wiki/Bomu_Bomu_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Nose Fancy Cannon: The user digs a dried mucus out of their nose and flicks it at the opponent. The snot explodes on contact with the opponent and creates a surprisingly large blast.
(21 Mastery, 21 Strength) Destructive Potency Rank: C

-Kick Bomb: The user kicks their opponent, detonating their leg on impact. They can do the same with their arm.
(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: B

-Nose Fancy Double Cannon: It is the same as Nose Fancy Cannon except the user flicks mucus with both hands at the same time.
(31 Mastery, 31 Strength) Destructive Potency Rank: C

-Breeze Breath Bomb: The user blows into the chambers of a revolver pistol, then fires their breath as invisible exploding bullets.
(31 Mastery) Destructive Potency Rank: C

-Zenshin Kibaku: Mr. 5 grabs his opponent in a bear-hug then detonates his entire body at once.
(41 Mastery, 21 Strength) Destructive Potency Rank: A

Hana Hana no Mi – Flower(Robin)
http://onepiece.wikia.com/wiki/Hana_Hana_no_Mi
Rank: A
21 Mastery Boost: +5 vitality
41 Mastery Boost: +5 vitality, +5 strength
61 Mastery Boost: +10 vitality, +5 strength
81 Mastery Boost: +10 vitality, +10 strength
100 Mastery Boost: +15 vitality, +10 strength
1-20 Basic Mastery - Can sprout 10 limbs
21-40 Adept Mastery - Can sprout 20 limbs
41-60 Skilled Mastery - Can sprout 80 limbs
61-80 Proficient Mastery - Can sprout 500 limbs
81-99 Excellent Mastery - Can sprout 2000 limbs
100 Supreme Mastery - Can sprout 4000 limbs
120 Absolute Mastery - Awakening - Can sprout 5000 limbs
Abilities(follow the list above for requirements for each ability):
Arms:
-Clutch: The user sprouts two hands to cover the opponent's mouth, then bends them backward with bone-breaking results. They can use this move on at least two opponents simultaneously.
Destructive Potency Rank: C

-Twist: A technique that uses six arms that the user has sprouted. The six arms sprout from around a foe's body and then twist it around.
Destructive Potency Rank: B

-Clutch: Two arms grab an opponent's legs and make them fall backward. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
Destructive Potency Rank: D

-Slap: A technique that uses six arms that the user has sprouted. By sprouting the six hands-on certain locations of an opponent's body, the user can slap them.
Destructive Potency Rank: D

-Flip: A technique that uses eight arms that the user has sprouted. By sprouting six arms to hold the opponent still, and two from out of her opponent's lower back to hold the ground, the user can flip the opponent over so that they fall on their head.
Destructive Potency Rank: D

-Twist: A technique that uses nine arms that the user has sprouted. By sprouting nine arms on specific points of three enemies, the user can twist the bodies of three enemies aside.

-Slam: A technique that uses eleven arms that the user has sprouted. By sprouting their arms on certain points of her opponent's body, the user is able to grab and slam them against a wall.
Destructive Potency Rank: C

-Clutch: A technique that uses twelve arms that the user has sprouted. With two arms restraining each of the opponent's legs, two restrainings each arm, and four restraining the neck, the user "clutches" the opponent in an attempt to break their back.
Destructive Potency Rank: C

-Calendula: A technique that uses twenty arms that Robin has sprouted. By spreading about the ten new arms out of each of their two original arms, the user can create a shield of sorts that can block attacks. This technique however is not exactly defensive for the user themself as they still receive wounds from the attack and is used more to defend something else near the user.

-Twist: The user sprouts a large number of arms from the torso of an enemy and twists them around. The exact amount of hands is unclear but is apparently at least 23.
Destructive Potency Rank: B

-Strangle: A technique that uses thirty arms that the user has sprouted. By sprouting their arms from several enemies' chests they can choke them into submission.
Destructive Potency Rank: B

-Hang: A technique that uses thirty arms that the user has sprouted. By sprouting arm after arm from a high place, the user can catch an opponent in the air. After catching an opponent with Hang, the user can slam the opponent onto a nearby vertical surface.
Destructive Potency Rank: B

-Clutch: A technique that uses thirty arms that the user has sprouted. It is similar to the other versions of Clutch, but with more arms holding each part of the body.
Destructive Potency Rank: B

-Cuatro Manos: The user uses the eighty arms she sprouted to combine them into four gigantic hands.

-Hold: A technique that uses four huge arms combined from eighty regular sized arms that the user has sprouted. With these four huge arms, the user sprouts them from a large enemy's body and holds them down with them in a fashion similar to the way they would normally hold a normal-sized person.

-Clutch: A technique that uses four huge arms, combined from eighty regular-sized arms, that the user has sprouted. It is basically the same move as the other versions of Clutch where the user snaps an opponent with their arms. The only difference in this version however is that this is the larger version of the technique. It can thus be used on larger opponents.
Destructive Potency Rank: A

-Shock: A technique that uses four huge arms combined from eighty regular sized arms that the user has sprouted. By sprouting two pairs of large arms on the shoulders of a large opponent, the user interlocks each large hand with it's corresponding one on the opposite shoulder and slams the opponent's head with two simultaneous blows.
Destructive Potency Rank: A

-Delphinium: A technique that uses a hundred arms that the user has sprouted. By creating a path with the arms, they can systematically roll or lift both opponents and allies alike.

-Wing: A technique that uses a hundred arms that the user has sprouted. By sprouting their arms from their back, by the shoulder blades, and having them hold each other tightly in a certain way, the user is able to create two giant makeshift wings made from fifty of their arms per wing. The user is then able to briefly fly in mid-air for five seconds, even if they are carrying another person with them.

-Spider Net: A technique that uses a hundred arms that the user has sprouted. By sprouting their arms around each other in a certain formation and having them hold each other tightly, the user can create a net that resembles a spider's web.

-Big Tree: A technique that uses a hundred arms that the user has sprouted. By sprouting her arms all together in one area, Robin can create a mass of hands that resembles a giant tree.

-Dos Manos: A technique in which she sprouts an unspecified number of arms to create two large arms. This was first seen being used against a Flying Fish Rider. Depending on her Cuatro Manos performed from Ochenta Fleur, we can judge the number of this skill.

-Clutch: A technique that uses the two huge arms that the user created. The user basically grabs an opponent with these two and breaks them.
Destructive Potency Rank: A

-Rindo: A technique that uses a hundred arms that the user has sprouted. The user twists their opponent's upper half.
Destructive Potency Rank: A

-Gigantesco Mano: A technique that uses a thousand arms that the user has sprouted. The user creates two giant limbs, sprouting from potentially anywhere. They have great physical power, even when used underwater.
Destructive Potency Rank: A

-Stomp: A technique that uses a thousand arms that the user has sprouted. Using two giant legs, the user stomps down upon their opponents. Destructive Potency Rank: A

-Spank: A technique that uses a thousand arms that the user has sprouted. Using two giant arms, the user strikes with their palms open. Destructive Potency Rank: A

-Campo de Flores: The user sprouts a thousand arms across a large area to capture any enemy in it.

-Kochoran: The user creates hundreds of pairs of hands, linked together with interlocking thumbs into a moth-like appearance, which create a gust used to divert an attack, and after the attack has been deflected, the user can sprout more limbs to further block it.

-Hanagasa: The user creates two giant hands, then several smaller hands growing from that.

-Cuatro Mano: The user combines forty arms they have already sprouted to form four gigantic hands.

-Hold: A technique that uses four huge arms, combined from forty regular sized arms that the user has sprouted. With these four huge arms, the user sprouts them from a large enemy's body and holds them down with them in a fashion similar to the way they would normally hold a normal-sized enemy.

-Spank: A technique where the user sprouts four huge arms that strike with an open palm.
Destructive Potency Rank: A

-Cinco Mano: The user sprouts an unspecified number of arms to create five giant arms.

-Spank: Spank, but with five hands instead of four.

Other Body Parts:

-Ojos Fleur: The user sprouts eyes so that they can see things at a distance.

-Oreja Fleur: The user sprouts an ear to listen to conversations.

-Cuerpo Fleur: The user sprouts a copy of their whole body anywhere they like it, be it on their opponent's body or on land. They can also sprout extra limbs on these duplicated bodies to use some attacks more effectively.

-Doble Clutch: The user sprouts one clone of themself with 2 pairs of extra arms using Cuerpo Fleur, which they use to grab their opponent's head.

Doru Doru no mi – Wax(Mr. 3)
http://onepiece.wikia.com/wiki/Doru_Doru_no_Mi
Rank: B
41 Mastery Boost: +5 vitality
81 Mastery Boost: +10 vitality
100 Mastery Boost: +15 vitality
Strength of wax is dependant on mastery
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Candle Lock: Producing wax and spreading it over an opponent's limb, Mr. 3 immobilizes his opponents with a large candle-shaped restraint.
(21 mastery)

-Giant Candle Service Se: Mr. 3 creates a massive birthday cake-shaped wax arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that, with burning candles. He then places targets he has captured onto the cake. As the candles burn, they slowly encase the targets in wax vapor and essentially turn them into wax dolls.
(41 mastery)

-Candle Jacket: Mr. 3 uses wax to tie up his opponents in the ground.
(21 mastery)

-Doru Doru Arts: Ken: Mr. 3 makes a large sword out of wax.
(11 mastery) Destructive Potency Rank: C

-Doru Doru Arts: Mori: Mr. 3 makes a wax harpoon and attacks an enemy with it.
(1 mastery) Destructive Potency Rank: C

-Candle Wall: Mr. 3 makes a wax wall to defend himself from an enemy that is attacking him. This is strong enough to withstand the most blunt attacks.
(31 mastery)

-Candle Champion: Covering himself in wax, Mr. 3 makes a massive battle suit that resembles a large robotic boxer. The suit shields him and gives him incredibly enhanced physical power and defenses.
(51 mastery) +10 strength and endurance, but makes the user a much bigger target) Destructive Potency Rank: B

-Champ Fight: Oraga Hatake: Suited within his Candle Champion creation, Mr. 3 plows towards an opponent with his boxing gloves.
(51 mastery, 41 movement speed, and 41 strength) Destructive Potency Rank: B

-Doru Doru no Yakata: Mr. 3 creates many wax clones of himself in order to conceal his real body and launch a fatal surprise attack on the target with a dagger. If the real body is attacked, however, his clones are useless.
(51 mastery)

-Doru Doru Ball: Mr. 3 covers himself in wax to protect himself.
(31 mastery)

-Candle House: Mr. 3 creates a big box to get in with small holes to be able to see. It was used to move safely on Level 5 alongside Buggy.
(41 mastery)

-Doru Doru Kaijo: Mr. 3 turns back into a liquid the hardened wax of anything he created.
(21 mastery)

Toke Toge no mi – Spike(Miss Doublefinger)
http://onepiece.wikia.com/wiki/Toge_Toge_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +10 strength
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +15 strength, +5 vitality
100 Mastery Boost: +20 strength, +5 vitality
1-20 Basic Mastery - Can sprout spikes on one body part(limb, head, or torso)
21-40 Adept Mastery - Can sprout spikes on two body parts(limb, head, or torso)
41-60 Skilled Mastery - Can sprout spikes on three body parts(limb, head, or torso)
61-80 Proficient Mastery - Can sprout spikes on four body parts(limb, head, or torso)
81-99 Excellent Mastery - Can sprout spikes on five body parts(limb, head, or torso)
100 Supreme Mastery - Can sprout spikes on the entire body
120 Absolute Mastery - Awakening
Abilities:
-Double Stinger: The user turns their hands into spikes before stabbing at their opponent multiple times in rapid succession. (21 Mastery, 21 Strength, 21 Movement) Destructive Potency Rank: C

-Stinger Finger: The user turns their fingers into long spikes and slashes their opponent with them.
(21 Mastery, 21 Strength, 31 Movement) Destructive Potency Rank: C

-Stinger Hedgehog: After rolling their body into a ball, the user sprouts spikes in all directions, giving them the appearance of a sea urchin. In this form, they can attack by either dropping straight down on top of her opponent or by rolling along the ground and leveling everything in their path.
(61 Mastery, 41 Strength, 21 Movement) Destructive Potency Rank: B

-Sewing Stinger: The user sprouts a long spike from the bottom of each foot before running along the ground, using the spikes as stilts to trample and shred anything in their path.
(21 Mastery, 21 Strength, 21 Movement) Destructive Potency Rank: C

-Stinger Step: The user sprouts dozens of spikes on the bottom of their foot and stomps their opponent with them.
(21 Mastery, 21 Strength) Destructive Potency Rank: C

-Sea Urchin Stinger: After turning their hair into a ball of spikes, the user charges at their opponent. (1 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

-Toge Toge Doping: The user turns their fingers on both hands into spikes before stabbing themselves in the shoulders. This causes her arms to enlarge and become extremely muscular, like some kind of doping.
(41 Mastery, 11 Strength) Gives +10 strength for 3 turns, then -10 strength for 3 turns

-Stinger Flail: Sprouting spikes along their enlarged arms, the user swings them around as clubs.
(41 Mastery, 21 Strength, 21 Movement) Destructive Potency Rank: B

Supa Supa no mi – Dice(Mr. 1)
http://onepiece.wikia.com/wiki/Supa_Supa_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +10 strength, +10 vitality
100 Mastery Boost: +10 strength, +10 vitality, +5 speed
1-20 Basic Mastery - Can create one blade
21-40 Adept Mastery - Can create a blade on each arm, or on each finger
41-60 Skilled Mastery - Can create circular blades
61-80 Proficient Mastery - Can harden entire body while motionless
81-99 Excellent Mastery - Can create blades on all limbs at once
100 Supreme Mastery - Can harden body while moving
120 Absolute Mastery - Awakening
Abilities:
-Spider: Remaining completely motionless, the user hardens their body and becomes impervious to harm, similar in principle to Tekkai.
(61 Mastery)

-Spar Claw: The user turns the undersides of their fingers into blades before slashing at their opponent. If they perform this move with enough force, they can even split objects behind his intended target.
(21 Mastery, 41 Strength) Destructive Potency Rank: B

-Sparkling Daisy: After turning the insides of their hands and fingers into blades, the user places their hands together wrist-to-wrist before lunging at their opponent, whom they simultaneously stab and slice with their hands. The sheer force behind this attack causes the user to not only cut their intended target but things behind their target as well.
(21 Mastery, 41 Strength, 21 Movement) Destructive Potency Rank: B

-Atomic Spar: After turning their fingers into blades, the user crosses both hands over their chest before slashing forward with a downward "X" motion, instantly slicing anything in front of them.
(21 Mastery, 41 Strength) Destructive Potency Rank: B

-Spiral Hollow: The user creates circular blades along their forearms before making them spin, turning their forearms into mini-tiller blades that shred anything they touch. Their fists remain unchanged during this attack. Due to the way the blades spin around the user's arms, their arms resemble drills used by excavators.
(41 Mastery, 41 Strength, 41 Movement) Destructive Potency Rank: C

-Spar Break: The user swings and crosses their bladed arms in front of them, resulting in several powerful horizontal slashes. The slashes are so sharp that they can cut objects behind the target as well.
(21 Mastery, 41 Strength, 21 Movement) Destructive Potency Rank: C

-Atomic Spurt: As with many other of their attacks, the user turns the insides of their hands and fingers into blades, but they also sprout a blade on the bottom of each of their feet, like ice skates, and dashes towards his opponent, gaining great momentum before they strike.
(81 Mastery, 41 Strength, 21 Movement) Destructive Potency Rank: A

Bane Bane no mi – Spring(Bellamy)
http://onepiece.wikia.com/wiki/Bane_Bane_no_Mi
Rank: B
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 agility
61 Mastery Boost: +10 strength, +5 agility
81 Mastery Boost: +10 strength, +10 agility
100 Mastery Boost: +10 strength, +10 agility, +5 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Spring Snipe: Turning both their forelegs into springs, the user launches themself directly at their opponent with a punch.
(21 Mastery, 21 Movement, 21 Strength) Destructive Potency Rank: C

-Spring Hopper: Using the surrounding geography like the buildings, the user bounces from one spot to the next, increasing in speed with each successive spring, while also disorientating opponents with the continuous sound of springing. They keep increasing their speed to such a level that he seemingly disappears to spectators. Then they simply have to aim themselves first at the target and let the accumulated momentum do the rest.
(41 Mastery, 41 Movement, 41 Strength) Destructive Potency Rank: B

-Spring Death Knock: The user turns their arm into spring and compresses it. They then release it as a long-ranged and powerful punch.
(41 Mastery, 41 Strength) Destructive Potency Rank: C

Buku Buku no mi - (Book)Mont d'Or
Rank: C
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery - unlocks World of Books
81-99 Excellent Mastery -
100 Supreme Mastery - can trap 2 characters under World of Books at once
120 Absolute Mastery - awakening
Abilities:
"Hon" no Sekai ("World of "Books"): By hovering an open book above an enemy, Mont-d'Or traps them within the visual illusions that they are inside the book's setting, distracting and confusing them long enough for him or his allies to attack them. The illusion ends once the book is closed. (61 Mastery)
 
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Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#6
Doa Doa no mi – Door(Blueno)
http://onepiece.wikia.com/wiki/Doa_Doa_no_Mi
Rank: C
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Door Door: The user makes a door on any surface they choose. (1 Mastery)

-Air Door: The user makes a door in the atmosphere to an alternate dimension where they can hide and move undetected. (41 Mastery)

-Kaiten Door: The user uses their power to make a door in the face of their enemy. The enemy's face spins around very fast, making them confused and dizzy. (61 Mastery)

Beri Beri no mi – Berry(Very Good)
http://onepiece.wikia.com/wiki/Beri_Beri_no_Mi
Rank: C(Same as buggy, but small spheres instead of slices)
21 Mastery Boost: +5 vitality
41 Mastery Boost: +5 vitality, +5 speed
61 Mastery Boost: +10 vitality, +5 speed
81 Mastery Boost: +10 vitality, +10 speed
100 Mastery Boost: +15 vitality, +10 speed
1-20 Basic Mastery - Can split the body into 5 parts
21-40 Adept Mastery - Can split the body into 10 parts
41-60 Skilled Mastery - Can split the body into 20 parts
61-80 Proficient Mastery - Can split the body into 40 parts
81-99 Excellent Mastery - Can split the body into 60 parts
100 Supreme Mastery - Can split body into 100 parts
120 Absolute Mastery - Awakening

Yomi Yomi no mi – Resurrection(Brook)
http://onepiece.wikia.com/wiki/Yomi_Yomi_no_Mi
Rank: A
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 vitality, +5 speed
61 Mastery Boost: +10 vitality, +5 speed
81 Mastery Boost: +10 vitality, +10 speed
100 Mastery Boost: +10 vitality, +15 speed
1-20 Basic Mastery - Can use the skeletal form to greatly increase survivability
21-40 Adept Mastery - Can reattach body parts that aren't damaged.
41-60 Skilled Mastery
61-80 Proficient Mastery - Can summon the Chills of the Underworld
81-99 Excellent Mastery - Further increases the strength of Chill of the Underworld
100 Supreme Mastery - Further increases the strength of Chill of the Underworld
120 Absolute Mastery - Awakening
Abilities:
-Soul Projection: The user's soul ejects from their body and is able to move freely. They can move through walls, pass through objects, and cannot be harmed. However, the soul can also not interact with anything, but-for their voice. While the user's soul is projected, their body is vulnerable, unable to move.
(31 Mastery) Destructive Potency Rank: D

-Soul Parade: A defensive technique, the user holds Soul Solid backhand and blocks an attack, freezing anything it touches. (41 Mastery)

-Shinigami: The advanced version of Soul Projection, the user ejects their soul from their body and enters a non-living thing, becoming a host. The user can control that host as long as their soul is imbued to it. Any damage the new host incurs is translated to the user's stamina through the soul inhabiting it. Like Soul Projection, the user's real body becomes vulnerable, unable to move. Can only be used on NPCs whose level are half of the user’s own or below.
(51 Mastery, 61 Strength) Destructive Potency Rank: C

-Chill of the Underworld: The user concentrates their soul into the user's hand, releasing it through one's fingertip in the form of a blast. The blast is capable of damaging and freezing anything it hits.
(61 Mastery, 51 Strength) Destructive Potency Rank: C DPR increases by +1 as the user gains better mastery of their fruit.

-Astral Projection: The user is capable of removing another user's soul from their body by a simple push. Much similar to Soul Projection, they cannot interact with anything that is not soul, but their voice. The player whose soul got removed will be knocked out or for 2 turns. Only the devil fruit user can see see the soul forms of their target. Can only be used at players who are half of the user's own or below. (81 Mastery, 61 Strength) Destructive Potency Rank: B

Sube Sube no Mi - Slip(Alvida)
http://onepiece.wikia.com/wiki/Sube_Sube_no_Mi
Rank: C
Tier 1 boost: +5 vitality
Tier 2 boost: +5 speed, +5 vitality
Tier 3 boost: +10 speed, +5 vitality
1-20: Non-Haki Blunt Attacks will slide off
21-40: Can slide across the Earth
41-60: All piercing attacks will slide off
61-80: Can slide across the water
81-100: All Non-Haki Attacks will slide off
120: Awakening: Can apply the slippery property to the environment around the user. The user can cause Haki attacks to slide off of them if they combine DF with their own Haki.


Nikyu Nikyu no mi – Paw(Kuma)
http://onepiece.wikia.com/wiki/Nikyu_Nikyu_no_Mi
Rank: S
Tier 1 boost: +5 speed
Tier 2 boost: +5 speed, +5 strength
Tier 3 boost: +10 speed, +5 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Can send self-flying at a tier higher than own movement speed for short distances
61-80 Proficient Mastery - Can extract damage from the target
81-99 Excellent Mastery - Can send others flying to any other destination in the world with only a 3 day travel time, though only voluntary. Only places the user has visited.
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Puni: the user takes a defensive posture that uses their paw pads to repel and counter enemy attacks. This was first shown in the manga when Kuma used it to counter Zoro's swords. (21 Mastery, 41 Reaction Speed)

-Pad Ho: The user repels the air around them, sending a devastating shockwave towards their opponent at high speed. The shock wave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receive serious damage. (41 Mastery) Destructive Potency Rank: B

-Tsuppari Pad Ho: the user first plants both feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. (71 Mastery) Destructive Potency Rank: A

-Ursus Shock: the user gathers air with his palms and compresses it into a giant bubble that resembles a paw-print. Once the bubble is compact enough to fit within his hands, they release the compressed air and send it towards their opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. The force of this blast was powerful enough to knock out most of Kuma's targets on Thriller Bark, as well as encompass the entire island and a sizable portion of the ocean. (91 Mastery) Destructive Potency Rank: S

Pero Pero no mi - Lick(Perospero)
Rank: A
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery - can replace a lost hand or foot with candy
81-99 Excellent Mastery -
100 Supreme Mastery - can replace a lost limb with candy
120 Absolute Mastery - awakening
Abilities:
-Candy Man: Perospero coats an opponent with candy, which will then slowly seep into their body. The player will be immobilized for 1 turn in the process. After three minutes, the candy will completely fill their insides and stop their breathing, killing them. It was first used against Brook and Chopper as they tried to take back the Thousand Sunny, where it managed to stop Chopper from shifting forms. (91 Mastery and 81 Strength) DPR: S+

-Candy Escalator: Perospero waves his candy cane and conjures a massive spiraling candy escalator that works like a regular one. (21 Mastery)

-Candy Wave: Perospero binds a target with candy, immobilizing them for 1 turn. (51 Mastery) DPR: C

-Candy Wall: Perospero creates a large wall of candy to block attacks. The durability of this wall is +2 that of the base durability of the user. (61 Mastery)

-Candy Maiden: Perospero creates a giant iron maiden out of candy and attempts to trap his opponents inside it. (71 Mastery) DPR: B

-Candy Armor: Perospero protects himself from harm with candy, presumably by covering himself with it like armor, considering the technique's name. The durability of this armor is +1 that of the base durability of the user. (41 Mastery)

-Ame Umiushi: Perospero creates a large blob of candy with two tentacles on the front (resembling a sea slug, hence the name) and uses it as a means of maritime transportation, moving it across the water and allowing people to simply walk on top of it. (51 Mastery)

-Candy Maiden Decoration: An anime-only technique, in the event, that his Candy Maiden is destroyed, Perospero gathers its remains and reshapes them into an even larger construct in the form of a giant mouth lined with dozens of spike-like teeth that he can fire at his foes, which regrow almost immediately. (51 Mastery)

-Candy Wheel: Perospero creates a large, green candy wheel that spins beneath him, binding and damaging his opponents. He then molds his candy staff into a large hammer and jumps in the air, smashing it into his opponents and destroying the wheel. (71 Mastery and 61 Strength) DPR: A

-Candy Sting: Perospero creates a puddle of candy underneath his opponents' feet, which then protrudes large, sharp candy spikes to stab his opponents. (51 Mastery) DPR: B
 
Last edited by a moderator:

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#7
Doku Doku no mi – Poison(Magellan)
http://onepiece.wikia.com/wiki/Doku_Doku_no_Mi
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Hydra: Magellan's signature technique. After producing vast amounts of liquid poison from his body, Magellan is able to manipulate it in the form of a three-headed dragon. It seems that it can even separate itself from Magellan to pursue escaping foes. Alternatively, he would produce a dragon head of liquid poison from his arm which would extend to attack a single opponent. With this creature, Magellan is able to engulf any opponent in deadly poison. The level of toxicity is so overwhelming that it actually causes the unfortunate victim to dissolve. The poison acts on the nervous system, paralyzing the victim and making them suffer excruciating pain until they die. This technique seems to be very infamous within the walls of Impel Down, as the prisoners all know and fear its name and properties. Fire seems to neutralize the liquid the Hydra is made of and prevents it a bit from completely reforming. Should one of its heads be burned, it does not completely recover even when Magellan retracts the creature back into his body.
(81 Mastery) Destructive Potency Rank: A

-Chloro Ball: After chewing and blowing up some of his poison like bubble gum, Magellan spits the bubble at high speed towards an enemy. Upon impact, the bubble explodes and releases a cloud of poison gas. The gas acts like tear gas and causes severe sneezing, and immobilizes the enemy and anyone else near the vicinity.
(31 Mastery)

-Venom Road: While producing his Hydra, Magellan completely engulfs himself in the liquid poison. While engulfed, Magellan quickly travels within one of his Hydra's necks and out of its mouth to where he would want to go. Magellan has also used this for vertical travel as well.
(81 Mastery)

-Doku Fugu: Taking a deep breath, Magellan inflates his body slightly in order to withstand a physical blow. This is apparently strong enough to withstand a Gear Second attack. While in this stance, Magellan can blow poisonous liquid bubbles with similar properties to the Hydra.
(31 Mastery) Destructive Potency Rank: B

Doku Gumo: Breathing out large amounts of his poisonous breath, Magellan creates a fog-like cover in an area. This poisonous fog not only blurs the sight of any opponent caught within in, but also slowly weakens them as well, by gradually robbing away their strength, eyesight, and hearing. This attack's name contains a pun since Gumo can also mean "Spider" and when first released the shape of the cloud resembles a spider.
(41 Mastery)

-Venom Demon: Jigoku no Shinpan: Magellan's ultimate attack. He produces an enormous amount of liquid poison, that he calls Kinjite (禁じ手 Kinjite?, literally meaning "Forbidden Hand"), and, from it, he forms into a massive devil-like entity that mimics his every movement, with its head and hands resemble those of Magellan's. The color of this poison liquid is crimson-colored and releases a noxious smoke to go along with it. The poison made from Hell's Judgment is so toxic that it affects even non-organic objects, with the poison spreading like a disease over everything that makes contact with it, even if not directly, and seems to kill the afflicted victims right away once the infection spreads all the way throughout the body (which seems to be at a very rapid rate).
(100 Mastery) Destructive Potency Rank: S

Horu Horu no mi – Hormones(Ivankov)
http://onepiece.wikia.com/wiki/Horu_Horu_no_Mi
Rank: A(user should need some points in medicine to use most abilities this fruit has.
21 Mastery Boost: +10 medicine
41 Mastery Boost: +10 medicine, +5 vitality
61 Mastery Boost: +20 medicine, +5 vitality
81 Mastery Boost: +20 medicine, +10 vitality, +5 strength
100 Mastery Boost: +30 medicine, +10 vitality, +10 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Emporio Chiyu Hormone: By injecting special hormones meant to release the body's immune system's full potential into a sick person, the user is able to cure them. Since the hormones only unleash the immune system's potential, the chance of survival is mostly based upon the individual's will to live. In order to use this technique, a certain amount of the target's life-span must be sacrificed in order to compensate for the energy used to heal the damage. In the case of things like poison, it seems to make them immune to the very ailment that plagued them.
(81 Mastery, 61 Medicine)

-Emporio Tension Hormone: By injecting special adrenaline affecting hormones, the user can provide a tired person with a supply of adrenaline that can relieve tension and allow for easier movement for an entire day. There is an aftereffect after being injected with this hormone, which causes the user to feel nausea and tired. There is a limit to how much fatigue the hormones can relieve, as you would not be getting up again after receiving a second dose.
(61 Mastery, 61 Medicine)

-Emporio Ganmen Seicho Hormone: By injecting special face manipulating hormones, the user can make a person's face expand to enormous proportions that surpass even giants.
(41 Mastery)

Choki Choki no mi – Scissor(Inazuma)
http://onepiece.wikia.com/wiki/Choki_Choki_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 speed
61 Mastery Boost: +10 strength, +5 speed
81 Mastery Boost: +15 strength, +5 speed
100 Mastery Boost: +15 strength, +10 speed
1-20 Basic Mastery - Can turn one limb into scissors
21-40 Adept Mastery - Can turn two limbs into scissors
41-60 Skilled Mastery - Can turn three limbs into scissors
61-80 Proficient Mastery - Can turn all limbs into scissors
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-O Kanabashi: After turning their hands into giant scissors, the user charges while cutting up anything beside them.
(31 Mastery, 31 Movement)

-Keep Out: Using their hands turned giant scissors, the user cuts up several slabs of the area around them and hurls them at an opponent.
(31 Mastery, 31 Strength) Destructive Potency Rank: B

Gura Gura no mi – Quake(Whitebeard, Blackbeard)
http://onepiece.wikia.com/wiki/Gura_Gura_no_Mi
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +5 strength, +10 vitality
1-20 Basic Mastery - Street Level Destruction
21-40 Adept Mastery - Small Building Level Destruction
41-60 Skilled Mastery - Town Level Destruction
61-80 Proficient Mastery - City Level Destruction
81-99 Excellent Mastery - Mountain Level Destruction
100 Supreme Mastery - Island Level Destruction
120 Absolute Mastery - Awakening - Small Country Level Destruction
Abilities:
-Kaishin: The user "cracks" the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves can pass through and damage almost any substance, tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and great speed, this attack makes for a solid defense, destroying or disrupting any attack before it hits the user.
(21 Mastery) Destructive Potency Rank: C

-Gekishin: A close-range variant of Kaishin, causing severe damage. The user can also passively summon vibrations around himself, using them to destroy solid creations near or around himself.
(1 Mastery)

-Kabutowari: The user focuses their great power into a small, spherical area, otherwise known as a hypocenter, to perform a concentrated, explosion-like attack with their fist.
(41 mastery) Destructive Potency Rank: B

-Naginata Rasetsu: The user surrounds their weapon or fist with a quake bubble to greatly increase its striking power and range.
(61 mastery) Destructive Potency Rank: A

-Shima Yurashi: The user "grabs" an entire area, by grabbing and pulling on the air around them as if it were tangible, and rapidly shifts it. Using this, they can tilt an entire island and the sea around it, destroying buildings and throwing a giant off of his feet in the process.
(81 mastery)

Fuwa Fuwa no mi – Float(Shiki)
http://onepiece.wikia.com/wiki/Fuwa_Fuwa_no_Mi
Rank: A
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Shishi Odoshi: The user uses their powers to break open the ground and fashion the debris into the shape of lion heads(or anything else) with which they then use to attack the enemy.
(51 Mastery) Destructive Potency Rank: A

-Zanpa: The user uses their legs to slice through a body of water, and then traps the opponent within the levitated water in an attempt to drown them.
(21 Mastery)

-Shishi: Senjindani: While afloat in midair with the fruit's power, the user swings their leg-swords to launch a flurry of compressed air-based slashes at their opponent.
(31 Mastery, 21 Strength, 21 Movement) Destructive Potency Rank: C

Buki Buki no mi – Weapon(Baby 5)
http://onepiece.wikia.com/wiki/Buki_Buki_no_Mi
Rank: C
21 Mastery Boost: +5 fighting style
41 Mastery Boost: +5 fighting style, +5 vitality
61 Mastery Boost: +10 fighting style, +5 vitality
81 Mastery Boost: +10 fighting style, +10 vitality
100 Mastery Boost: +10 fighting style, +10 vitality, +5 strength
1-20 Basic Mastery - Can only transform the whole body at once
21-40 Adept Mastery
41-60 Skilled Mastery - Can transform one limb at a time
61-80 Proficient Mastery - Can transform multiple limbs at once
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Espada: The user turns into a large sword, while their legs serve as the handle.
(1 Mastery) Destructive Potency Rank: D

-Missile: The user turns into a large missile, which can be launched by someone else. This only provides them the additional momentum, as they can move on their own.
(31 Mastery) Destructive Potency Rank: B

-Revolver: The user turns into a giant gun barrel and fires rapidly.
(21 Mastery) Destructive Potency Rank: C

-Sickle: The user transforms themself into a kusarigama-like weapon, with their arms combining together to serve as the chain and the legs together into a massive sickle.
(11 Mastery) Destructive Potency Rank: D

-Gatling: The user transforms their right leg into a Gatling gun and fires it rapidly.
(51 Mastery) Destructive Potency Rank: C

-Revolver: The user transforms their leg into a firearm, shooting their targets at the same time as a kick.
(41 Mastery) Destructive Potency Rank: B

Guru Guru no mi – Spin(Buffalo)
http://onepiece.wikia.com/wiki/Guru_Guru_no_Mi
Rank: D
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 strength, +5 speed
61 Mastery Boost: +5 strength, +10 speed
81 Mastery Boost: +10 strength, +10 speed
100 Mastery Boost: +10 strength, +15 speed
1-20 Basic Mastery - Can spin one body part at a time
21-40 Adept Mastery - Allows for flight
41-60 Skilled Mastery - Can spin two body parts at once
61-80 Proficient Mastery
81-99 Excellent Mastery - Can spin three body parts at once
100 Supreme Mastery - Can spin four body parts at once
120 Absolute Mastery - Awakening
Abilities:
-Toppu: Matasaburo: The user spins around to create a gust of wind powerful enough to disperse gas in a huge area.

Beta Beat no mi – Sticky(Trebol)
http://onepiece.wikia.com/wiki/Beta_Beta_no_Mi
Rank: B
Tier 1 boost: +5 strength
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +5 vitality, +10 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Beta Beta Chain: The user releases mucus and shapes it into a chain with its other end sticking on an object of various sizes.
(41 Mastery)

-Beta Betton Meteora: After seizing a heavy object with Beta Beta Chain, the user throws it on their target, similar to a flail.
(41 Mastery, 21 Strength) Destructive Potency Rank: B

-Hanamizu Shinken Shirahadori: The user manipulates the snot running out of their nose, in order to defend against sword strikes.
(21 Mastery)

-Beta Betton Launcher: The user launches dozens of spheres of mucus at their opponent, who is trapped in place wherever the spheres make contact with their body.
(31 Mastery)

Nui Nui no mi – Stitch(Leo)
http://onepiece.wikia.com/wiki/Nui_Nui_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 speed
61 Mastery Boost: +10 strength, +5 speed
81 Mastery Boost: +10 strength, +10 speed
100 Mastery Boost: +15 strength, +10 speed
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Haute Couture: Patchwork: The user stitches several objects or persons to their opponent. Then, by pulling the thread, they cause all stitched objects to converge towards their opponent, crashing into that one person to damage it thanks to their superhuman strength.
(41 Mastery, 41 Movement, 41 Strength)

Pamu Pamu no mi – Rupture(Gladius)
http://onepiece.wikia.com/wiki/Pamu_Pamu_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery - Room Level Destructive Power
21-40 Adept Mastery - Building Level Destructive Power
41-60 Skilled Mastery - City Block Level Destructive Power
61-80 Proficient Mastery - Town Level Destructive Power
81-99 Excellent Mastery - Island Level Destructive Power
100 Supreme Mastery - Country Level Destructive Power
120 Absolute Mastery - Awakening - Continent Level Destructive Power
Abilities:
-Met Punc: The user swells up their helmet and causes it to explode which causes the shards from the explosion to hit the target.
(21 Mastery) Destructive Potency Rank: C

-Jirai Punc: The user implants their powers within a surface, creating swelling points. These swelling points will explode if they are touched.
(41 Mastery) Destructive Potency Rank: B

-Punc Bala: The user implants their powers on bullets, causing them to swell up and float, similar to balloons. Those inflated bullets will then detonate on contact. The user can also use this technique in order to gain altitude, by jumping from bullet to bullet.
(41 Mastery) Destructive Potency Rank: C

-Punc Rock Fest: The user inflates the ground around them and then blows it up, causing massive destruction to his surroundings.
(41 Mastery) Destructive Potency Rank: B

-Bracchium: The user inflates their wrist devices to swell up and explode.
(21 Mastery) Destructive Potency Rank: C

-Punc Hair: The user inflates their hair, transforming each strand into sharp needles, which they then fire at their opponents. This can be made more dangerous by coating them in a paralyzing agent.
(21 Mastery)(31 Medicine if coated) Destructive Potency Rank: C

-Fashion Punc: The user swells up themselves, turning themselves into a gigantic balloon-like appearance. If they are attacked in any way while in this form, their body will cause a massive explosion, which will also fire off all of their hair needles in all directions. The aftereffects are that all of their hair will be gone leaving behind a buzz cut.
(51 Mastery) Destructive Potency Rank: B

-Punc Rock Super Arena: A stronger version of Punc Rock Fest, the user causes an area to swell up to great proportions before detonating it.
(61 Mastery) Destructive Potency Rank: A

Hoya Hoya no mi - Puff(Daifuku)
Rank: B
1-20 Basic Mastery - can use the Genie for 1 turn
21-40 Adept Mastery - can use the Genie for 2 turns
41-60 Skilled Mastery - unlocks Great Genie, can use the Great Genie for 1 turn
61-80 Proficient Mastery - can use the Genie for 4 turns
81-99 Excellent Mastery - can use the Genie for 10 turns, can use the Great Genie for 3 turns
100 Supreme Mastery - can use the Genie unlimited
120 Absolute Mastery - Awakening, can use the Great Genie unlimited
Abilities:
-Great Genie: the role-player may increase the size of their Genie to an enormous size, quadrupling in height. As a result, the user's follow-up attacks will increase by 2 DPR. (Requires 41 Mastery and 61 Strength)

Maji Giren: The genie attacks an opponent by slamming down his halberd on them. In the event that the opponent is able to block the halberd's blade, the genie will then slam the halberd's shaft into them horizontally with considerable force, sending them flying back. In the Viz Manga, this is called Genie-uine Rage Split.
Requirement: 61 Mastery and 61 Strength: DPR: C

-Majin Saidan: The genie swings his halberd down at his opponent with great force, creating a Flying Slash Attack. This attack is extremely strong, enough to cleave a Tarte ship in half with just one single strike from a great distance. In the Viz Manga, this is called Genie Guillotine.
Requirement: 71 Mastery and 71 Strength: DPR: B

-Maji Karu: Similar to Majin Saidan, the genie swings his halberd down at his opponent with great force. This attack is very strong to strike against its opponents. In the FUNimation subs, this is called Genie-uine Rage Hunt.
Requirement: 81 Mastery and 81 Strength: DPR: S
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#8
Soru Soru no mi - Soul(Big Mom)
https://onepiece.fandom.com/wiki/Soru_Soru_no_Mi
Allows the user to manipulate their own soul as well as the souls of others under specific conditions.

Soul Pocus: The user speaks directly to the soul's attachment to life, where the user can choose to steal the soul of any user whose total level is 1/4 of the user's Devil Fruit Mastery.
(1 Mastery) Destructive Potency Rank: N/A

The amount of "Soul Incarnations" (NOT HOMIES) that the user can have is based on their mastery:
1-20: Can have up to 3 standard homies
21-40: Can have up to 5 standard homies
41-60 Skilled Mastery: Can have up to 7 standard homies
61-80 Proficient Mastery: Can have up to 9 standard homies
81-99 Excellent Mastery: Can have up to 12 standard homies
100 Supreme Mastery: Can have up to 15 standard homies

Special Homies: The user can use their own soul to create up to 3 Special Homies (depending on mastery) that have different effects in combat.
(61 Mastery Minimum) Destructive Potency Rank: Variable

Can create the first Special Homie at 61 Mastery
Can create a second Special Homie at 81 Mastery
Can create a third Special Homie at 100 Mastery
Ex:
Napoleon: A homie taking the form of a bicorne hat. It can also become a sword that can be used in combat.
Mighty Nation: The user swings Napoleon in its longsword form with such force that they create a shockwave that destroys everything in its path.
(61 Strength) Destructive Potency Rank: A

Blade of Destruction: With Cognac activated, Big Mom swings Napoleon horizontally at her opponent.
(61 Strength)
Destructive Potency Rank: A

Prometheus: A Sun homie that can be used for a variety of flame attacks. Also can be used to allow the user to "fly".
Heavenly Feuer: The user grabs Prometheus and throws it at their target, creating a large, fiery explosion upon impact.
Destructive Potency Rank: A

Zeus: A Thunder Cloud homie that can be used for a variety of lightning attacks. Also can be used to allow the user to "fly".
Thunderbolt: The user summons Zeus around their left hand and then slams him down on their opponent, striking them with a massive bolt of lightning.
Destructive Potency Rank: A

King of the Nation of Souls: The user combines the power of all of their Special Homies all at once to boost the power of their attacks.
(81 Mastery, and must have at least 2 special homies)
-If this move is used with 2 special homies, the Destructive Potency of Attacks is raised by 1 Bracket (+20).
-If this move is used with 2 special homies, the Destructive Potency of Attacks is raised by 2 Brackets (+40).

120 Mastery: Awakening
-

Ton Ton no mi – Ton(Machwise)
http://onepiece.wikia.com/wiki/Ton_Ton_no_Mi
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery - Can go up to 5,000 Kilograms Destructive Potency Rank: D
21-40 Adept Mastery - Can go up to 10,000 Kilograms Destructive Potency Rank: C
41-60 Skilled Mastery - Can go up to 50,000 Kilograms Destructive Potency Rank: B
61-80 Proficient Mastery - Can go up to 100,000 Kilograms Destructive Potency Rank: A
81-99 Excellent Mastery - Can go up to 1,000,000 Kilograms Destructive Potency Rank: S
100 Supreme Mastery - Can go up to 10,000,000 Kilograms Destructive Potency Rank: S+
120 Absolute Mastery - Awakening
Abilities:

Hira Hira no mi – Flutter(Diamante)
http://onepiece.wikia.com/wiki/Hira_Hira_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 agility
61 Mastery Boost: +10 strength, +5 agility
81 Mastery Boost: +10 strength, +10 agility
100 Mastery Boost: +15 strength, +10 agility
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Lock: The user undoes their power on something that they has used their powers on to return that object to its original state of matter.
(11 Mastery)

-Corrida Glaive: The user uses their sword and flattens it to reform and fold it in the form of a bull's head, effectively forming a stylized mace, which they use to strike their opponent.
(21 Mastery, 21 Strength) Destructive Potency Rank: C

-Vipera Glaive: The user flattens the blade of their sword. The flattened blade will then extend itself and move like a snake towards a target in order to cut them.
(21 Mastery) Destructive Potency Rank: B

-Army Bandera: The user makes the ground they are standing on ripple and flutter, making it difficult for all nearby foes to move and stand on it.
(31 Mastery)

-Hira Release: The user releases the effects of their Devil Fruit on an object, causing it to return to its original shape.
(1 Mastery)

-Death Enjambre: The user pulls out several folded up confetti cannons, undoes their powers over them, and fires them all at once. They then use Hira Release on the "confetti" high in the sky, revealing it to be spiked iron balls that they had flattened with his powers. The iron balls then fall to the ground like rain.
(51 Mastery) Destructive Potency Rank: C

Ishi Ishi no mi – Stone(Pica)
http://onepiece.wikia.com/wiki/Ishi_Ishi_no_Mi
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery - Golem can be 15 meters tall
21-40 Adept Mastery - Golem can be 50 meters tall
41-60 Skilled Mastery - Golem can be 100 meters tall
61-80 Proficient Mastery - Golem can be 200 meters tall
81-99 Excellent Mastery - Golem can be 500 meters tall
100 Supreme Mastery - Golem can be 1000 meters tall
120 Absolute Mastery - Awakening - Golem can be 1500 meters tall
Abilities:
-Pulpostone: After assimilating with a large mass of stone, the user produces tentacles out of the stone and directs them towards the target in an attempt to crush them.
(41 Mastery) Destructive Potency Rank: B

-Charlestone: After assimilating a vast stone area, the user makes a multitude of giant stone spikes erupt from it.(41 Mastery) Destructive Potency Rank: B

-Ishiusu: The user creates two horizontal pillars of stone with spikes on the end that they slam together around an opponent, crushing and stabbing them.
(21 Mastery) Destructive Potency Rank: A

-Bitestone: The user creates a replica of their head out of stone and uses it to bite an opponent.
(41 Mastery) Destructive Potency Rank: B

Nagi Nagi no mi – Calm(Rosinante)
http://onepiece.wikia.com/wiki/Nagi_Nagi_no_Mi
Rank: E
21 Mastery Boost: +5 fighting style
41 Mastery Boost: +10 fighting style
61 Mastery Boost: +15 fighting style
81 Mastery Boost: +20 fighting style
100 Mastery Boost: +25 fighting style
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Silent: With a snap of his fingers, the user creates a circular soundproof field to surround themself with. The field prevents any sound coming from within from leaving, as well as blocking all outside sounds from entering.
(21 Mastery)

-Calm: The user cancels all noises caused by them. This also applies to noises not caused directly by the user such as objects being thrown on the floor and breaking or explosions caused by weapons. Through this technique, the user can accomplish otherwise loud tasks without attracting the attention of his enemies.
(31 Mastery)

Chiyu Chiyu no mi – Heal(Mansherry)
http://onepiece.wikia.com/wiki/Chiyu_Chiyu_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 2 turns if they had 75 mastery, but 3 turns if they had 50 mastery.
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

Bisu Bisu no mi – Biscuit(Cracker)
http://onepiece.wikia.com/wiki/Bisu_Bisu_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery - Can create one biscuit clone
21-40 Adept Mastery - Can create two biscuit clones, can hide in one
41-60 Skilled Mastery - Can create four biscuit clones
61-80 Proficient Mastery - Can create 8 biscuit clones
81-99 Excellent Mastery - Can create 12 biscuit clones
100 Supreme Mastery - Can create 20 biscuit clones
120 Absolute Mastery - Awakening
Abilities:
-Biscuit Soldier: The user shapes a large warrior out of biscuit, which is incredibly lifelike thanks to their craftsmanship skills, but empty inside. They control these puppets at will and can hide themself inside them. They can also add more limbs on them to increase their fighting range, strength, and speed.
(21 Mastery)

-Hard Biscuit: While inside one of their soldiers, the user multiplies the puppet's cracker-shaped shield with their Devil Fruit, hardens them with Busoshoku Haki, and slams them onto their opponent, pinning them to the ground.
(41 Mastery, 61 Armament Haki, 41 Strength) Destructive Potency Rank: B

Ito Ito no mi – String(Doflamingo)
http://onepiece.wikia.com/wiki/Ito_Ito_no_Mi
Rank: S

Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Parasite: The user attaches their strings onto their targets' spine at the base of the neck and manipulates their movements like marionettes; usually, only single strings seem to attach to them, at least when more than one is targeted. The controlled can still control their head, but everything below the neck is manipulated by the user, as seen when the controlled are still able to talk and make their own facial expressions, which contradicts their forced actions. This ability is only usable on fodder NPCs and single named NPCs. The amount of fodder NPCs can not be more than 25% of the user's mastery, and the singular NPC can not be above 20 levels below the users level and their mastery.
(Requires 61 mastery)

-Goshikito: The user swipes their hand to slash their target with five strings coming out from their fingers.
(Requires 21 Mastery) Destructive Potency Rank: C

-Overheat: The user shoots a thick rope made of condensed strings from their palm and whips it at the target.
(Requires 51 Mastery) Destructive Potency Rank: A

-Tamaito: The user points at their opponent with their index finger and fires a small bundle of strings from it, as if he were firing a gun; they can shoot multiple rounds from both hands simultaneously.
(Requires 41 Mastery) Destructive Potency Rank: C

-Black Knight: The user forms a clone of himself made entirely out of compressed strings.
(Requires 81 Mastery)

-Fulbright: The user creates five detached strings from their hand and throws them downwards to impale their target from above.
(Requires 21 Mastery) Destructive Potency Rank: C

-Itonoko: The user creates a string from the heel of their foot and attaches the other end to their leg. Holding the opponent down with his arms, they then use the taut string as a saw to sever the opponent's limb. The produced cut is rather jagged, making it very hard to reattach any severed limbs.
(Requires 41 Mastery, 31 Strength) Destructive Potency Rank: B

-Athlete: The user attaches several long strings to their foot and kicks his opponents, cutting them.
(Requires 31 Mastery) Destructive Potency Rank: C

-Sora no Michi: The user attaches their strings to clouds, allowing them to move through the air.
(Requires 61 Mastery)

-Torikago: The user's ultimate technique. They exude immense amounts of strings from the center of a palm or a previously created string construct like a string clone, unravelling it, which shoot high into the sky as a concentrated beam. When high enough, they diverge to rain down to all sides in an umbrella-like fashion to cover a large area, creating a gargantuan, razor-sharp wire-domed force field, slicing absolutely everything that passes through it, from cutting physical things to even severing such immaterial things as the signals of Den Den Mushi to the outside. Can not be made larger or smaller afterwards. Mastery = max width in meters. Will dissolve after 3 turns.
(Requires 100 Mastery) Destructive Potency Rank: B(this also affects strings durability.)

-Kumo no Sugaki: A defensive technique. As the name implies, the user creates a huge web made of string that protects them from incoming projectiles.
(Requires 41 Mastery)

-Shufuku Sagyo: The user uses their strings to stitch together their internal organs have they been injured, acting as a rudimentary form of first aid; however, this is only a temporary measure as this does not heal them, just minimizes further damages.
(Requires 61 Mastery)

Awakened Techniques(Requires 120 mastery)

-Break White: The user creates two large, thick sheets of string that wrap around their opponent and crush them.
Destructive Potency Rank: B

-Off White: The user creates two large masses of strings from the ground near them before swiping at an opponent with them.
Destructive Potency Rank: B

-Billow White: The user turns several buildings into towering masses of strings before sending them at an opponent. Destructive Potency Rank: A

-Ever White: The user kneels and touches the ground with his hands before turning a vast amount of the surrounding area into string.

-Flap Thread: The user condenses the vast amount of string from Ever White into countless points before sending them at his opponent in the formation of two wings.
Destructive Potency Rank: A

-God Thread: The user summons sixteen thick strings which he refers to as "holy ammunition" (聖なる凶弾 seinaru kyōdan?, or literally: "holy assassin bullets") and sends them at their opponent in a piercing formation.
Destructive Potency Rank: S

Kage Kage no mi - Shadow(Moria)
http://onepiece.wikia.com/wiki/Kage_Kage_no_Mi
Rank: S

Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality

1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Abilities:
-Kage Giri: This technique is how the user extracts shadows. The user pulls the victim's shadow from the ground like tape once a light source causes them to cast a shadow. Then, they cut them with their scissors. Now with this new shadow, the user can use it in a variety of ways such as implant into a zombie corpse to make a new zombie soldier or implant in themself in order to get stronger. The victim will slip into a coma shortly afterward. The victim will no longer be able to cast a shadow. Plus, without a shadow, the user cannot step out into the sunlight as they will be vaporized by the sun. Can only be used on fodder NPCs and can only create fodder zombies(level 10). Mastery = amount of zombies that can be created. At 50 mastery, the user can create 1 zombie whose level is 50% of mastery. Zombies only have access to strength, speed, vitality, and martial arts. The multiplier is 4x and no racial boosts.
(Requires 1 Mastery)

-Doppelman: The name of the dark silhouette-like figure the user makes using their own shadow. They do this by using their Devil Fruit powers on his own shadow, causing it to rise from whatever surface it is being cast upon by his body and into a three-dimensional mobile state. Can not swap places with Doppelman. Doppelman is not immortal.
(Requires 61 mastery)

-Brick Bat: The user transforms Doppelman into a myriad of ball, which turn into a swarm of bats that can attack an opponent. Because the bats are so small and numerous this attack is very difficult to counter or avoid, and the constant annoyance can make opponents get fatigued quickly. After being used, the bats can merge to reform Doppelman.
(Requires 61 mastery) Destructive Potency Rank: B

-Kage Kakumei: The user implants their shadow into that of their target; with their shadow inside theirs, they can manipulate the shape of the target's shadow, and when the shadow's shape is changed, the target's body will be changed too. Can only be used on zombies.
(Requires 41 mastery)

-Shadow's Asgard: A supplementary, but powerful technique where the user empowers themself with the shadows they have stolen by absorbing them. In doing so, their size and physical strength are increased in proportion to the amount of shadows he has absorbed. Each shadow increases strength and vitality by 1. Max shadows are 10 at 100 mastery and 15 at 120 mastery. Lasts maximum 5 turns, and afterward drains the user of strength and vitality equal to amount they were boosted for an equal amount of time.
(Requires 100 mastery)

-Black Box: While in their form upgraded by Shadow's Asgard, the user turns their shadow, made even larger by their now-colossal form, into several Brick Bats, which he has transformed and completely encase an opponent in a black box made out of solidified shadows. With their opponent encased in the box, the user can repeatedly smash them with either their hands or feet.
(Requires 100 mastery) Destructive Potency Rank: B

-Tsuno-Tokage: Gathering their shadow(s) together, the user shoots out a large shadow spear at an opponent; the tip of this spear resembles a horned lizard.
(Requires 81 mastery) Destructive Potency Rank: A

Jake Jake no mi – Jacket(Kelly Funk)
http://onepiece.wikia.com/wiki/Jake_Jake_no_Mi
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality
Tier 3 boost: +5 vitality, +5 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Allows the user to wrap around NPCs already under their control, using the NPCs physical stats to empower their own. If the NPCs strength, speed and vitality is higher, their own is boosted up, to max a bracket higher. Can only control NPCs with equal level to mastery or below, and mastery can not be higher than the user's own level.
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#9
Mochi Mochi no mi - Mochi(Katakuri)
https://onepiece.fandom.com/wiki/Mochi_Mochi_no_Mi#Techniques
Rank: S
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery - Awakening
120 Absolute Mastery -
Allows the user to create and manipulate Mochi. Grants very unique techniques upon Awakening.

This fruit will Awaken at Level 100, though mastery will still cap out at 120.
Abilities:
Miscellaneous abilities:
Giant Limbs:
The user fills their limbs with Mochi, allowing them to increase the strength of their basic attacks (standard punches, kicks, etc.) This technique cannot be used on top of the special techniques listed below. (61 Mastery)
Destructive Potency Rank: A

Limb Extension: The user can stretch their limbs over a medium-range, increasing the effective range of their attacks. (61 Mastery)
Destructive Potency Rank: Variable

Logia Intangibility: The user gains Logia-like intangibility and can ignore all non-Haki infused attacks subconsciously (Minus large area of effect attacks). (100 Mastery)

Moves:
Yanagi Mochi
: The user sprouts multiple long tendrils of mochi mimicking their leg and uses them to stomp down on their opponent. (21 Strength, 21 Mastery)
Destructive Potency Rank: C

Block Mochi: The user turns their arms and hands into mochi and compresses them until they acquire a square shape. They then harden them with Busoshoku Haki and punch their opponent. (21 Strength, 41 Armament, 41 Mastery)
Destructive Potency Rank: A

Nagare Mochi: Using awakened powers, the user transforms the ground around them into mochi and uses it to capture their opponent from a far-away distance. The speed of the Mochi is based on the user's Mastery (in this case 120), making this very difficult to avoid. (100 Mastery)
Destructive Potency Rank: N/A

Raindrop Mochi: Using their awakened powers, the user transforms nearby surfaces into multiple blunt-ended mochi tendrils. They then converge on the opponent with great force, attempting to crush them. (100 Mastery)
Destructive Potency Rank: A

Peerless Donuts: Using awakened powers, the user summons tendrils of mochi from the ground and loops them into the shape of donuts.
-Chikara Mochi: The user shapes the donut-shaped mochi into giant Busoshoku Haki-enhanced arms, and then manipulates the arms to punch his opponent with extreme force.
(100 Mastery, 81 Armament)
Destructive Potency Rank: S
-Mochi Singing Result
: The user summons multiple mochi donuts around their opponent, shapes them into Busoshoku Haki-enhanced arms, and has them pummel their opponent into the ground repeatedly. (100 Mastery, 81 Armament)
Destructive Potency Rank: S

Yaki Mochi: Katakuri inflates his mochi forearm until the pressure causes it to explode, propelling his Haki-embedded fist at his target from a distance.
(100 Mastery, 61 Armament)
Destructive Potency Rank: S

Zan Giri Mochi: The user turns their entire body into mochi and rapidly spins towards their opponent in a donut-like shape. When reaching the opponent, the user returns to normal shape and, using the momentum from the spinning, slams his enlarged mochi forearm, covered in spikes and hardened with Busoshoku Haki, into their opponent with tremendous force. (100 Mastery, 81 Armament, 81 Strength)
Destructive Potency Rank: S+

Shari Shari no mi – Wheel(Sharinguru)
https://onepiece.fandom.com/wiki/Shari_Shari_no_Mi
Rank: D
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 speed, +5 vitality
61 Mastery Boost: +10 speed, +5 vitality
81 Mastery Boost: +15 speed, +5 vitality
100 Mastery Boost: +15 speed, +10 vitality
1-20 Basic Mastery - can transform a limb into a wheel
21-40 Adept Mastery - can transform multiple limbs into wheels
41-60 Skilled Mastery - can transform full body into a "wheel car"
61-80 Proficient Mastery - can spin fast enough to create wind
81-99 Excellent Mastery - can transform full body into a "wheel helicopter"
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
The Shari Shari no Mi is a Paramecia-type Devil Fruit that allows the user to transform their body parts into wheels, making the user a Wheel Human.

Sabi Sabi no mi - Rust(Shu)
https://onepiece.fandom.com/wiki/Sabi_Sabi_no_Mi
Rank: D
Tier 1 boost: -1 DPR to metal attacks and defenses
Tier 2 boost: -2 DPR to metal attacks and defenses
Tier 3 boost: -3 DPR to metal attacks and defenses
1-20 Basic Mastery - can rust bronze
21-40 Adept Mastery - can rust iron
41-60 Skilled Mastery - can rust steel
61-80 Proficient Mastery - can rust science created metals
81-99 Excellent Mastery -
100 Supreme Mastery - can rust cyborgs
120 Absolute Mastery - Awakening
Abilities:
The Sabi Sabi no Mi is a Paramecia-type Devil Fruit that allows the user to cause metallic items to rust and come apart, making the user a Rust Human. This can weaken the durability of materials allowing them to be destroyed more easily or deal less damage.

Sui Sui no Mi - Swim(Senior Pink)
https://onepiece.fandom.com/wiki/Sui_Sui_no_Mi
Rank: C
21 Mastery Boost: +5 agility
41 Mastery Boost: +10 agility
61 Mastery Boost: +10 agility, +5 vitality
81 Mastery Boost: +10 agility, +5 vitality, +5 strength
100 Mastery Boost: +10 agility, +5 vitality, +10 strength
1-20 Basic Mastery - can swim on the ground (dirt, grass, rocks)
21-40 Adept Mastery - can swim on metals
41-60 Skilled Mastery - can swim upward on surfaces
61-80 Proficient Mastery - can swim through surfaces
81-99 Excellent Mastery - can swim through people (as long as there is no CoA)
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Sui Sui no Mi is a Paramecia-type Devil Fruit that allows the user to swim on or in solids, making the user a Free-Swimming Human.

Mato Mato no mi – Mark(Vander Decken)
https://onepiece.fandom.com/wiki/Mato_Mato_no_Mi
Rank: B
21 Mastery Boost: +5 strength
41 Mastery Boost: +10 strength
61 Mastery Boost: +15 strength
81 Mastery Boost: +20 strength
100 Mastery Boost: +25 strength
1-20 Basic Mastery - can throw small object like stones
21-40 Adept Mastery - can throw regular objects like swords
41-60 Skilled Mastery - can throw big objects like personal boats
61-80 Proficient Mastery - can throw people
81-99 Excellent Mastery - can throw large objects like houses
100 Supreme Mastery - can throw huge objects like navy ships
120 Absolute Mastery - Awakening
Abilities:
The Mato Mato no Mi is a Paramecia-type Devil Fruit that makes the user capable of aiming at whichever "target" their hand has touched from any location and at any time with anything at ease. This forces the "target" to block the attack rather than dodge.

1 Mastery, 1 Strength - DPR: D
31 Mastery, 31 Strength - DPR: C
61 Mastery, 61 Strength - DPR: B
91 Mastery, 91 Strength - DPR: A

Hobi Hobi no mi – Hobby(Sugar)
https://onepiece.fandom.com/wiki/Hobi_Hobi_no_Mi
Rank: S
Tier 1 boost: +5 strength
Tier 2 boost: +5 strength, +5 vitality
Tier 3 boost: +5 strength, +5 vitality, +5 agility
1-20 Basic Mastery - can transform NPCs into basic toys (think jump rope, hula hoop, blocks, etc)
21-40 Adept Mastery - can make more advanced toys to aid in combat (simple swords, dolls, cars)
41-60 Skilled Mastery - Can make battery-operated toys, and wearable accessories (planes, guns, watches, walkie talkies, toy clothes)
61-80 Proficient Mastery - can set rules for toys, and make sentient toys to aid in combat
81-99 Excellent Mastery - can power up toys, or combine multiple NPC into special toys
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
-Toy Transform: Sugar touches a target with her hand transforming them into the toy they resonate most with. Toys receive -5 strength, -5 speed, and -5 vitality.
(requires 1 mastery)

-Little Black Bears: Sugar moves her hands fast in order to touch multiple targets and by calling out Little Black Bears, she determines that all targets will take such form. Little Black Bears have 21 in all stats. Mastery/10 is the amount of little black bears the user can make.
(requires 41 mastery)

-Keiyaku: After changing a target into a toy, Sugar sets specific rules that the toy must obey.
(requires 61 mastery)

-Atamawari Ningyo: Sugar transforms her victims into giant nutcracker-like toys with skull visages that exhibits no free will nor even speech, akin to zombies. Headcracker Doll has 41 in all stats. Mastery/33 is the amount of Headcracker dolls the user can make.
(requires 61 mastery)

Shiro Shiro no mi – Castle(Capone)
https://onepiece.fandom.com/wiki/Shiro_Shiro_no_Mi
Rank: A
Tier 1 boost: +1 durability rank without haki
Tier 2 boost: +2 durability ranks while transformed without haki
Tier 3 boost: +3 durability ranks while transformed without haki
1-20 Basic Mastery - can store equipment inside the body
21-40 Adept Mastery - can store willing people inside the body
41-60 Skilled Mastery - can turn a limb into a castle
61-80 Proficient Mastery - can turn multiple limbs into a castle
81-99 Excellent Mastery - can turn the full body into a castle
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
-Castle Cannon: Bege manifests a cannon for an arm and fires it at the target.
(requires 41 mastery) - Destructive Potency Rank: C

-Castle Tank: Bege manifests tank treads around his leg area, giving him +10 movement and enhanced mobility.
(requires 61 mastery)

-Rook In Voller Größe: By raising his pinky and middle fingers, Bege transforms his entire body into a gigantic, heavily armed, and fortified fortress-like golem. The golem has a large number of cannons that can fire from various points in its body. The golem has immense defensive power, and can easily resist cannon fire, and is resilient enough to withstand being smashed apart by an enraged Big Mom, who could easily destroy cities and sink battleships, for a limited period of time. However, it is still Bege's body and any damage done to it still injures him, and should it be destroyed, Bege himself will die and anyone within will be thrown out into the open.
(requires 81 mastery)

Rook: Cannon Firing: Bege shoots with the cannons of Big Father. The cannons can be counter measured if blocked with something resilient enough, like Katakuri's mochi or Perospero's Candy Wall.
Destructive Potency Rank: A

Ope Ope no mi – Operation(Law)
https://onepiece.fandom.com/wiki/Ope_Ope_no_Mi
Unavailable to players
Rank: S
Tier 1 boost: +5 speed
Tier 2 boost: +10 speed
Tier 3 boost: +15 speed
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
ROOM: The precursor to all of Law's techniques, Law creates a spherical space around his targets, in which he can manipulate anything he wants in a variety of ways; he cannot perform any of his other techniques outside of this spherical area. He can hold off on the activation of his ROOM by creating a small circle around his hand, which later will expand to form the ROOM itself. The size of the ROOM can vary from a few meters wide to surrounding entire buildings and mountains, although larger ROOMs require more effort to maintain. The color of the ROOM is transparent, with only the boundaries visible in a light blue aura, so Law can keep his ROOM unnoticed by enemies if he expands it to a size beyond their line of sight.
(Requires 1 Mastery)

Amputate: Law's basic offensive technique. Law cleanly cuts his target without actually harming them. In order to cut something, it's durability has to be less than or equal to the user's mastery.
(Requires 21 mastery, 11 Swordsmanship)

Radio Knife: An advanced version of Amputate. Law charges his sword with electricity in a similar manner to his Counter Shock move and then quickly slashes his enemy, which results in the target being separated into several segments while also suffering an electric shock. The cutting itself, like Law's regular slash attacks, is not harmful; however, it differs from them as it prevents the target from briefly being able to reattach their own body, and is meant to be a counter to any abilities where one can re-assemble themselves from Law's original amputation abilities. A radio knife is a surgical instrument that uses a high-frequency electric arc to cut away or through tissue. (Requires 31 Mastery, 21 Swordsmanship, 21 Strength) -Destructive Potency Rank: C

Shambles: Within the space created with ROOM, Law can switch the places of any object inside the space. Interestingly, it is shown that he can bring objects to himself without the need for switching with another object. He can also use this move to switch himself with other objects in order to dodge attacks or for transportation purposes.
(requires 61 mastery)

Personality Transplant Surgery: the user uses Shambles to swap non-physical items such as souls, effectively putting one person in another one's body, though before he can do this he needs to do a thrusting motion at each person, to bring their "heart" out, although if the 'hearts' are already not in the original body he simply needs to make a gesture without the thrusting motion.
(requires 71 mastery)

Takt: Law uses his ability to levitate an object within his ROOM in a telekinetic manner. To use this technique, Law performs a lifting motion with his index finger (by pointing upwards). (Requires 61 Mastery)

Scan: Law scans people inside his ROOM by imbuing his sword with the fruit's energy and beaming it through the crowd, using it much like an x-ray machine. This allows him to see the location of any items on the scanned people, selectively swapping away any items they may have on their person. (Requires 71 Mastery)

Mes: Law strikes his opponent in the chest with his bare hand, causing their heart to expel out of their body, encased in a glass-like cube. This attack leaves a cube-shaped hole on the opponent's body where the heart was. It presumably tires the victim in some way, since Smoker panted heavily after Law succeeded at depriving him of his heart, although it does not kill the victim. Since all body parts severed with Law's abilities still act as if they were still intact, squeezing or beating the heart-cube inflicts great pain and internal damage to the victim, making this technique suitable for subduing and controlling people.
(Requires 81 Mastery)

Counter Shock: Law places one or both of his thumbs onto his opponent's chest and releases a strong electrical surge like a defibrillator. A countershock is an electric shock that is applied to the chest to restore the normal rhythm of the heart.
(Requires 41 Mastery, 41 strength) - Destructive Potency Rank: B

Injection Shot: While aiming at his target, Law uses his sword in order to stab them while inside room. Once the sword connects, Law makes it "fire" like a gun, making the target bleed in the aimed spot while pushing them back a fair distance.
(Requires 61 Mastery, 21 Swordsmanship, 41 Strength) - Destructive Potency Rank: A

Ranged Injection Shot: While aiming at his target, Law uses his sword in order to stab them from afar while inside room. Once the sword connects, Law makes it "fire" like a gun, making the target bleed in the aimed spot while pushing them back a fair distance.
(Requires 71 Mastery, 31 Swordsmanship, 41 Strength) - Destructive Potency Rank: A

Gamma Knife: This is Law's strongest technique. Law creates a short blade of energy before stabbing his opponent with it. This technique destroys his victim's internal organs without leaving any external wounds.
(Requires 81 Mastery, 41 Swordsmanship, 61 Strength) - Destructive Potency Rank: S

Sterben: After using Takt on his weapon, Law makes it spin. It effectively ends up acting like a buzzsaw that cuts the opponent in a vertical motion along with purple energy that trails his sword emitted by his Radio Knife.
(Requires 61 Mastery, 41 Swordsmanship, 21 Strength) - Destructive Potency Rank: A

Mero Mero no mi – Love(Hancock)
https://onepiece.fandom.com/wiki/Mero_Mero_no_Mi
Rank: A
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +15 strength, +5 vitality
100 Mastery Boost: +15 strength, +10 vitality
1-20 Basic Mastery - Can use a stone-based ability on touch alone
21-40 Adept Mastery - Can turn people back from stone
41-60 Skilled Mastery - Can use stone-based abilities at a range
61-80 Proficient Mastery - Can use stone-based abilities via suggestion or speaking
81-99 Excellent Mastery - targets effected by stone lose the +durability
100 Supreme Mastery - Can use stone-based abilities within range, but outside earshot and eyesight. (range DF mastery x2 in Meter, effected targets have to have seen, heard, or know about the user previously)
120 Absolute Mastery - Awakening

If durability is 2 or higher than the DPR of the attack: It will create a thin layer of stone on the body part that can easily be broken free from.
If durability is 1 higher than the DPR of the attack: It will slow down the movements of the body part.
If durability is equal to the DPR of the attack: It will petrify the outer layer of the skin on the body part. Can be broken with somewhat ease, but will result in pretty much flaying the skin.
If durability is 1 lower than the DPR of the attack: Petrifies a thick outer layer of the body part. Breaking free will cause severe damage.
If durability is 2 or higher than the DPR of the attack: The entire body part is petrified.
Abilities
Mero Mero Mellow: Hancock's signature technique, she forms a heart with her hands and fires a heart-shaped beam from them. Range and diameter are mastery/10 meters. Anyone with "impure thoughts" (lust) towards Hancock hit by this beam will be turned into a stone statue.
(Requires 61 Mastery)

Mezameyo: Hancock blows a kiss at a target that was previously turned to stone, which causes small hearts that wash over them and restore them to their normal state.
(Requires 21 Mastery)

Pistol Kiss: Hancock is able to use a projectile-like move by blowing a kiss, creating a heart-shaped bullet to fire at her victim by aiming it with her index finger. The range is mastery/5 in meters but it only hits a single target.
(Requires 41 Mastery)

Slave Arrow: Hancock breathes in deeply and kisses out a heart; similar to her Pistol Kiss, but much bigger. The range is mastery/2 in meters but it only hits a single target.
(Requires 81 Mastery)

Perfume Femur: Hancock does a handstand and spins around in order to deliver a series of kicks. Anything she strikes, whether animate or inanimate, instantly turns into stone. Unlike her other attacks, only the immediate area around the point of contact turns to stone, not the entire object.
(Requires 41 Mastery, 41 Strength) - Destructive Potency Rank: C

Giro Giro no mi – Stare(Viola)
https://onepiece.fandom.com/wiki/Giro_Giro_no_Mi
Rank: C
Tier 1 boost: +5 agility
Tier 2 boost: +10 agility
Tier 3 boost: +15 agility
1-20 Basic Mastery - can see through objects
21-40 Adept Mastery - can use eye attacks
41-60 Skilled Mastery - can see into minds by touch
61-80 Proficient Mastery - can see 360 degrees
81-99 Excellent Mastery - can see far away
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
Peeping Mind: After activating her hand glasses, Viola touches her head to the head of another person, allowing her to look into the person's mind and memories. Viola is also able to use this technique in reverse, allowing her to transfer her memories to the person.
(Requires 41 Mastery)

Hierro Lágrima: Viola secretes one teardrop from each of her eyes. The tears then grow into large whales that move to attack whomever they are aimed at by the user.
(Requires 31 Mastery) - Destructive Potency Rank: C

Senrigan: This aspect of her fruit allows Viola to send out her sight in all directions like a bird. The range is equal to devil fruit mastery in km.
(Requires 81 Mastery)

Memo Memo no Mi - Memory(Pudding)
Unavailable to role-players
41 Mastery Boost: +5 Mind
81 Mastery Boost: +10 Mind
100 Mastery Boost: +15 Mind
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
The user can utilize a form of power that involves memories allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern, and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.

Edit: Pudding cuts out part of a target's memory and adds someone else's memory to take its place.

Memory Eraser: Pudding puts both hands on her target head to erase the memories of them, ranging from a certain memory or erase a person's entire memory/personality. Can only be used on players whose level are half of the user’s devil fruit mastery or below.

Mental Manipulation: Pudding is able to deploy a form of mental manipulation, often as a type of illusory hypnosis, using the same neuro-electric interface that is the basis of her telepathic powers. This power can be hypnotic in nature, placing her target in a sort of trance while she views their memories.

Emotional Manipulation: With her mental powers, Pudding can use it to elicit fear or emotional pain in a person in the form of nightmarish hallucinations that could stun and weaken most people. These visions can depict things that a person fears, regrets, or general disturbances, though the nature of it is not up to Pudding. She does seem to be able to know what her victim is seeing and be inside the vision with them without them being aware of her presence.

Telepathy: Pudding can read minds, communicate telepathically, and experience the memories and thoughts of her target. She also can use this ability to temporarily merge her consciousness with her target.

Memories Fil: Flashback: Pudding creates threads from the palms of her hands, causing those who make contact with them to suddenly remember their old memories, temporarily distracting them.
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#10
Shibo Shibo no mi - Dehydration(Smoothie)
https://onepiece.fandom.com/wiki/Shibo_Shibo_no_Mi
Rank: A
1-20 Basic Mastery - can drain non-living things
21-40 Adept Mastery -
41-60 Skilled Mastery - can drain living things
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery - Awakening
120 Absolute Mastery -
Allows the user to drain liquid from both living and non-living things, and absorb that liquid into themselves and their weaponry.
Abilities:
-Dehydration: The user can wriggle liquid from living and non-living targets. This will leave living targets shriveling and dehydrated and will give a -20 to their strength and vitality until they can hydrate. The user of the fruit can drink the resulting "Juice" or give it to allies (though this does not offer allies a boost other than hydration through the canon moveset). This technique can be used on the user themselves to eliminate "status" effects (poison, frost, burn, etc)
(21 Mastery)
-At 61 Mastery, the user can dehydrate targets through close combat weapons like swords and spears, and at 120 mastery, the user can dehydrate targets using ranged techniques like flying slashes and guns.

-Juicy Giant: The user absorbs liquid into their own body to increase their size, increasing their strength and vitality but decreasing their movement speed. This move also increases the user's weight, putting structures they may be standing on at risk.
(41 Mastery)
-At 41 Mastery, the user can double their size for +20 strength and +20 vitality, at the cost of -20 movement speed.
-At 81 Mastery, the user can triple their size for +40 strength and +40 vitality, at the cost of -40 movement speed.
-At 120 Mastery, the user can quadruple their size for +60 strength and +60 vitality, at the cost of -60 movement speed.
-Liquid Release: after increasing their size, the user can "release" their increased size to increase the power of an attack.
-At 41 Mastery, this technique has a DPR of C
-At 81 Mastery, this technique has a DPR of B
-At 120 Mastery, this technique has a DPR of A

Bari Bari no mi – Barrier(Bartolomeo)
https://onepiece.fandom.com/wiki/Bari_Bari_no_Mi
Rank: S
Tier 1 boost:+5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery - Small Building Level barrier durability
21-40 Adept Mastery - Large Building Level barrier durability
41-60 Skilled Mastery - City Block Level barrier durability
61-80 Proficient Mastery - Town Level barrier durability
81-99 Excellent Mastery - City Level barrier durability
100 Supreme Mastery - Mountain Level barrier durability
120 Absolute Mastery - Island Level barrier durability, Awakening
Abilities:
Barrier: Bartolomeo activates his fruit's ability by crossing his fingers, causing a transparent barrier to appear which can protect him from attacks. So far, two shapes for his barrier have been seen, a rectangular barrier and a semi-spherical barrier.
(requires 1 mastery)

Barrier Crash: Bartolomeo forms a transparent barrier in front of himself and launches it towards the enemy at high speed, smashing it against them. The attack is powerful enough to defeat Elizabello II and create a shock wave. It was first shown being used against Elizabello in Corrida Colosseum right after it shielded Bartolomeo from the King Punch.
(requires 21 mastery, 21 strength)- DPR: C

Barrier Bulls: Bartolomeo forms a curved transparent rectangular barrier in front of himself and charges forward as he pushes the barrier along, knocking and mowing everything in his path like a bulldozer. First shown against Gladius and some of Doflamingo's soldiers, as well as Cavendish who happened to be in the way.
(requires 41 mastery, 41 strength) - DPR: C

Barrierbility: Bartolomeo activates this fruit's ability by squeezing his hands while crossing his fingers to change the shape of his barrier into various forms while retaining the barriers' hardness.
(requires 41 mastery)

Stairs: He changes the shape of his barriers into a flight of stairs, allowing him or his allies to move freely in the air while protecting them from attacks coming from below.

Racket: He changes the shape of his barriers into a large tennis racket. He can extend this barrier to protect somebody or something with this ability.

Barrier Ball: Bartolomeo creates a spherical barrier, preventing whatever is inside from escaping and whatever is outside from penetrating.
(requires 61 mastery)

Homage Shinken - Bari Bari no Pistol: Bartolomeo forms a small spherical barrier around his fist and then punches an opponent, using the barrier to amplify the strength of the punch.
(requires 61 mastery, 61 strength) - DPR: A

Woshu Woshu no mi – Wash(Tsuru)
https://onepiece.fandom.com/wiki/Woshu_Woshu_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +10 strength
61 Mastery Boost: +15 strength
81 Mastery Boost: +20 strength
100 Mastery Boost: +25 strength
1-20 Basic Mastery - can make things slippery and wet
21-40 Adept Mastery - can clean off power by washing rendering that part of the body to have -5 in strength and movement, can clean off slow poison
41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
61-80 Proficient Mastery - can clean off power by washing rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
81-99 Excellent Mastery - can clean off ability stat buffs
100 Supreme Mastery - can clean off hyper poison
120 Absolute Mastery - Awakening
Abilities:
(a more offensive version of the Awa Awa no Mi, Bubble Fruit)
The Woshu Woshu no Mi is a Paramecia-type Devil Fruit that allows the user to literally "wash and hang out to dry" people and objects as if they were clothes, making the user a Laundry Human (洗濯人間 Sentaku Ningen?).

Horo no mi - Hollow(Perona)
https://onepiece.fandom.com/wiki/Horo_Horo_no_Mi
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery - can project their spirit and see spirits
21-40 Adept Mastery - can change the shape of their spirit
41-60 Skilled Mastery - can create mastery/10 ghost hollows to scout
61-80 Proficient Mastery - can use ghost hollows to stun people
81-99 Excellent Mastery - can use ghosts to posses NPCs
100 Supreme Mastery - can generate ectoplasm from ghosts
120 Absolute Mastery - Awakening
Abilities:
Ghost Hollow: the user summons a ghost that is intangible to non-haki physical attacks. The range of the ghost is mastery/2 meters.
(requires 41 mastery)

Negative Hollow: the user summons a tangible ghost to drain the will of any person it comes into contact with. This stuns the target for one turn so long as they have half or less haki mastery than the user's DF mastery. Ghost durability is 21 and movement speed is equal to devil fruit mastery.
(requires 61 mastery)

Possessive Hollow: the user summons a ghost to possess an NPC it comes into contact with as long as their level is half or less than the user's level. Can possess one NPC at a time.
(requires 81 mastery)

Ectoplasmic Hollow: the user surrounds their tangible ghost with ectoplasm dealing with explosive acidic damage on impact.
(requires 100 mastery)- DPR: A

Baku Baku no mi – Munch(Wapol)
https://onepiece.fandom.com/wiki/Baku_Baku_no_Mi
Rank: A
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +10 strength, +10 vitality
100 Mastery Boost: +15 strength, +10 vitality
1-20 Basic Mastery - can eat wood
21-40 Adept Mastery - can eat stone
41-60 Skilled Mastery - can eat bronze
61-80 Proficient Mastery - can eat iron
81-99 Excellent Mastery - can eat steel
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
Ki Baku: the user bites down with their powerful jaws strong enough to break wood.
(requires 1 mastery, 21 strength) - DPR: C

Baku Baku Shock: After eating something, the user can mutate the object or material into his body such as turning his arm into a cannon.
(requires 21 mastery)

Ishi Baku: the user bites down with their powerful jaws strong enough to break stone.
(requires 21 mastery, 41 strength) - DPR: B

Baku Baku Factory: A technique in which the user combines two or more different things he has swallowed to create something else.
(requires 51 mastery)

Seidou Baku: the user bites down with their powerful jaws strong enough to break bronze.
(requires 41 mastery, 61 strength) - DPR: A

Slim-up: the user swallows most of their body until only their lower jaw is left. They then rearrange their bone structure using his powers. When they're done, they pop out and reveals themself as a skinnier and taller version. This gives the user +10 speed and strength. Mastery/12 is the number of turns out of 10 the user can stay in this form.
(requires 61 mastery)

Tetsu Baku: the user bites down with their powerful jaws strong enough to break iron.
(requires 61 mastery, 81 strength) - DPR: S

Hagane Baku: the user bites down with their powerful jaws strong enough to break steel.
(requires 81 mastery, 100 strength) - DPR: S+

Awa Awa no mi – Bubble(Kalifa)
Rank: C
21 Mastery Boost: +5 agility
41 Mastery Boost: +5 agility, +5 vitality
61 Mastery Boost: +10 agility, +5 vitality
81 Mastery Boost: +15 agility, +5 vitality
100 Mastery Boost: +15 agility, +10 vitality
1-20 Basic Mastery - can make things slippery
21-40 Adept Mastery - can clean off the power by touch rendering that part of the body to have -5 in strength and movement, can clean off slow poison
41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
61-80 Proficient Mastery - can clean off the power by touch rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
81-99 Excellent Mastery - can clean off ability stat buffs
100 Supreme Mastery - can clean off hyper poison
120 Absolute Mastery - Awakening
Abilities:
Golden Hour: Kalifa manually spreads bubbles on her victim's body, draining them of their strength and leaving their skin shiny and smooth. This also has the side effect of impairing her target's mobility, as their extremely slippery skin makes it hard for them to move around.
(requires 21 mastery)

Bubble Master - Soap Sheep: Kalifa concentrates all nearby foam and bubbles around her body. This makes her look like a sheep, due to her arching her arms around her head, resembling the ears of a sheep.
(requires 21 mastery)

Hitsuji Gumo Relax Hour: After concentrating all nearby foam with "Bubble Master: Soap Sheep", Kalifa launches it against her enemy to "clean" their strength. When the foam hits her opponent, given the name of the attack, it seems to relax their body so much they are rendered immobile. As a result of the amount of bubbles shot, it is near impossible to dodge all of them.
(requires 41 mastery)

Hitsuji Gumo Tidal Wave: Similar to "Hitsuji Gumo Relax Awa", but this time Kalifa sends all the concentrated foam in form of an enormous tidal wave to increase the difficulty of dodging the attack.
(requires 61 mastery)

Mane Mane no mi – Imitation(Mr. 2)
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +5 vitality, +5 strength, +5 agility
1-20 Basic Mastery - Allows the user to imitate characters' appearance
21-40 Adept Mastery - Allows the user to imitate strength, speed, and vitality stats from characters the same level or lower up to one tier above the user's stats.
41-60 Skilled Mastery -
61-80 Proficient Mastery - Allows the user to imitate multiple character's stats at once.
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
The Mane Mane no Mi is a Paramecia-type Devil Fruit that allows the user to turn into a physical double of anyone he or she has touched (during that month or 5 people permanently). They can change to someone else by touching their face with their right hand and switch back to their normal state by touching their face with their left hand. The user can be transformed for mastery/10 turns.

Noro Noro no mi – Slow(Foxy)
Rank: A
Tier 1 boost: +5 agility
Tier 2 boost: +10 agility
Tier 3 boost: +15 agility
1-20 Basic Mastery - can slow characters movement by -5
21-40 Adept Mastery - can slow characters movement and reaction by -5
41-60 Skilled Mastery -
61-80 Proficient Mastery - can slow characters movement by -10
81-99 Excellent Mastery - can slow characters movement and reaction by -10
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
Noro Noro Beam: Foxy's main attack wherein he shoots a beam of noroma photons at his target, slowing it down for 30 seconds. Depending on what was slowed down, Foxy can do all sorts of things while they are slowed down. These include using fired cannonballs as floating platforms to attacking opponents viciously. The beam can be reflected by a mirror.
(Requires 1 Mastery)

Kyubi Rush: Foxy delivers a flurry of punches to his opponent at a rapid speed. The actual punches aren't particularly strong but are made more powerful by first slowing his opponent down with his Noro Noro Beam so that, when the slowing effect ends, the force of all the punches administered by Foxy is released all at once. The name of this technique is derived from the Japanese mythological Nine-Tailed fox called Kyubi, in a nod to Foxy's fox motif. A side-effect during this attack is that Foxy often loops his voice whilst punching, often yelling out "Rush!" repeatedly.
(Requires 21 Mastery, 21 Strength) - DPR: C

Noro Noro Foxy Face Bombs: Foxy uses a cannon to fire several bombs shaped like his face towards an opponent and slows them all down with his Noro Noro Beam. While they are slowed down, Foxy can sneak alongside the bombs as they are moving. Hiding amongst the bombs, Foxy can get closer to an opponent and punch them while they are distracted by the sight of the moving bombs. The bombs then all explode at once in a massive blast after they regain normal speed.
(Requires 4 Cannons, 21 Movement)

Mirror Racket: Foxy uses a hand-mirror to reflect his Noro Noro Beamtowards his opponent. The name of this technique is derived from how Foxy uses the hand-mirror as a tennis racket.
(Requires 21 mastery, 21 strength)

Noro Marble Coach Devil: Foxy traps his opponent in a chamber with the Gorilla Puncher 13 coming towards them. At the same time, he reflects his Noro Noro Beams all over the chamber using its mirrored back wall and Mirror Racket. Even if his opponent manages to dodge all of the beams and punches unless they think quickly they'll be eventually crushed against the back wall by the Gorilla Puncher. In the Viz Manga, this is called Slowpoke Ball Demon Coach. This was first seen being used against Luffy.
(Requires a scientist to create the gorilla puncher 13) ( 41 Mastery, 41 strength, 41 Reaction)

Noro Noro Beam Sword: Using a wooden sword hilt as a base, Foxy forms an extendable whip-like sword made of his noroma photons. The sword resembles a lightsaber in appearance. This weapon can create the same effect on the opponent as a Noro Noro Beam. However, instead of merely slowing down an opponent whole, it can slow down specific parts of an opponent's body. By swiping the beam across an opponent's arms and legs, the beam can bind the opponent's limbs in shackles made from the noroma photons.
(Requires 21 Mastery)

Megaton Kyubi Rush: Foxy delivers a series of punches as with Kyubi Rush, only harder, faster, and with more punches. In the Viz Manga, this is called Megaton Nine-Tails Rush.
(Requires 41 Mastery, 41 strength) - DPR: B

Foxy Fighter: Foxy fires a cannonball and slows it down with Noro Noro Beam. While in its slow downed state, Foxy mounts a small wooden glider with a fox head onto the cannonball and gets on top of it. With the speed of the cannonball after its slow downed state aiding in velocity, Foxy delivers a powerful punch onto an opponent. After delivering the punch, Foxy can jump off the glider and let it crash into the opponent, blasting them with the cannonball.
(requires a canon, scientist to create a glider) (61 mastery, 61 strength) - DPR: A

Jara Jara no Mi - Chain(Mad Treasure)
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery- Can Produce 1 chain out of the user's hand
21-40 Adept Mastery- Can produce 2 chains, spawning points can be anywhere on the body
41-60 Skilled Mastery- Can create armor, and enhance Melee with chains, 3 separate chains
61-80 Proficient Mastery- can create any number of chains (within length requirement), access to "chain saw" style abilities
81-99 Excellent Mastery- Can manipulate Chains not connected to body
100 Supreme Mastery- Can create different types of chains (braided, ball, link, snake, etc)
120 Absolute Mastery - Awakening
Abilities:
The Jara Jara no Mi is a Paramecia-type Devil Fruit that allows the user to grow chains from their body, making them a Chain Human. Chains created are limited to length in DF = meters. Chains can only be controlled while in contact with the user until 81 mastery. If used to bind a player, that player can break out of chains if they have strength in the same tier bracket or higher as the chain user's mastery.

Daiya Daiya no Mi - Diamond(Jozu)
Rank: S
Tier 1 boost: +1 Durability rank against attacks without haki
Tier 2 boost: +2 Durability rank against attacks without haki
Tier 3 boost: +3 Durability rank against attacks without haki
1-20 Basic Mastery - can transform a limb into diamond
21-40 Adept Mastery - can transform several limbs into diamond
41-60 Skilled Mastery - can transform their full-body into diamond
61-80 Proficient Mastery -
81-99 Excellent Mastery - can transform their full-body into semi-perfect bonded diamond
100 Supreme Mastery - can transform their full-body into perfect bonded diamond and use diamond offensively as blades.
120 Absolute Mastery - Awakening
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#11
(Requires level 40)
3 Tiers of stat boosts, at mastery 41, 81, and 100 respectively. This can go over the stat cap.
Moku Moku no Mi - Smoke(Smoker)
http://onepiece.wikia.com/wiki/Moku_Moku_no_Mi
Rank: A
Tier 1 boost: +5 agility
Tier 2 boost: +5 agility, +5 vitality
Tier 3 boost: +10 agility, +5 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
White Ou: The user shoots clouds of normal smoke from their arms and uses them to engulf their opponent, then makes the smoke dense to trap them inside. This attack can be used to ensnare many people at the same time.
(31 Mastery)

White Blow: The user shoots a cloud of dense smoke from his arms to blast his opponent hard. After striking, they can then trap their opponent as with the White Out attack. They have another variation of this attack where they turn only one arm (except their fist) into smoke and launches the fist at their opponent as a long-range punch.
(21 Mastery) Destructive Potency Rank: C

White Snake: The user launches a long "snake" of dense smoke from their hand that they make follow the opponent until it hits and grabs them. This is sometimes followed by them thrashing their foe around.
(31 Mastery)

White Spark: The user transforms their whole body into a cloud of dense smoke and charges at the opponent.
(21 Mastery, 21 Movement Speed)

White Vine: The user transforms into a spiraling column of smoke to trap their enemies or to grab an airborne target.
(41 MAstery, 41 Movement Speed)

White Launcher: The user transforms himself into smoke and launches themself at their opponent, then re-solidifies and pins their opponent down with their weapon.
(21 Mastery, 21 Movement Speed, 21 Strength) Destructive Potency Rank: B

Mera Mera no Mi - Flame(Ace/Sabo)
http://onepiece.wikia.com/wiki/Mera_Mera_no_Mi
Rank: S
Tier 1 boost: +5 agility
Tier 2 boost: +5 agility, +5 vitality
Tier 3 boost: +10 agility, +5 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Kagero: The user shoots a stream of fire from the palm of their hand.
(21 Mastery) Destructive Potency Rank: C

Hiken: The user turns their fist into flames and launches it as a column of fire at their target. This attack is so incredibly powerful that it is able to plow through several ships in one shot.
(51 Mastery) Destructive Potency Rank: B

Enkai: The user amasses a large amount of flames around their body (usually by first swinging their outstretched hand around them, summoning the flames) in preparation for an attack. This is the prerequisite technique before the user can use Hibashira.
(31 Mastery)

Hibashira: Used following Enkai, the user shoots the collected flames straight upward, destroying a target above them. It can also be fired downwards to clear any enemies that might be below themm while they're in mid-air.(41 Mastery) Destructive Potency Rank: B
-Hotarubi (蛍火 Hotarubi?, literally meaning "Firefly Light"): The user creates many small, glowing greenish yellow fireballs that float around an enemy. This move is used in preparation for Hidaruma.
(31 Mastery)

Hidaruma: After using Hotarubi to send the fireballs floating around in proximity with the enemy, the user sends them all flying into the target(s) all at once, burning them.
(41 Mastery) Destructive Potency Rank: C

Shinka: Shiranui: The user hurls long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them.
(41 Mastery) Destructive Potency Rank: A

Jujika: The user places their index fingers together in a cross shape before launching a cross-shaped column of fire directly at their opponent.
(41 Mastery) Destructive Potency Rank: A

Dai Enkai: After creating great spiraling flames centered on their location before amassing it at a focused point (i.e. the palm of his hand), the user then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.
(81 Mastery) Destructive Potency Rank: S

Enjomo: The user creates a circle of fire around a selected area, preventing anyone from entering or leaving it.
(41 Mastery) Destructive Potency Rank: B

Kyokaen: The user releases a wall of fire to block an attack.
(41 Mastery) Destructive Potency Rank: B

Suna Suna no Mi - Sand(Crocodile)
http://onepiece.wikia.com/wiki/Suna_Suna_no_Mi
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +5 agility, +5 vitality
Tier 3 boost: +5 agility, +10 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Desert Spada: The user forms their right hand into a loose blade of fast-moving sand and then stabs it into the ground, extending it along the ground like a torpedo, splitting anything in its path, including the very ground itself, through extreme and focused erosion created by the sand blade, which is strong enough to slice a man in half.
(31 Mastery) Destructive Potency Rank: A

Desert Girasole: The user creates another loose sand blade from their right hand with Desert Spada. Like Desert Spada, they stab it into the ground causing the area in front of him to collapse. However, a giant pit of quicksand will be formed instead, with the sand being taken away by underground rivers (which they can detect). Anything caught in the pit will be sucked in and buried alive. This attack can only be done while in desert terrain.
(41 Mastery)

Barján: The user swings their right arm forward while leaving a crescent shaped trail of sand behind it. Anything hit by that trail is instantly robbed of all moisture because of the user's dehydration ability.
(61 Mastery) Destructive Potency Rank: B

Sables: The user summons a massive tornado of sand and sends it on a rampage. Once this sandstorm grows large enough, not even they can stop it. A variation of it is with themself as the epicenter, they make a sandstorm that can suck the water out of living things and is apparently able to crack steel. Another usage is to send people flying with this technique.
(61 Mastery) Destructive Potency Rank: A

Ground Secco: The user places their hand on the ground and uses their dehydration ability to dry out a huge area around them, turning it into a desert wasteland. When he does this, it also can cause the area around him to crumble and cave in, causing unfortunate foes to fall to their deaths.
(31 Mastery)

Ground Death: An extremely strong version of Ground Secco. The user not only dries up the ground, but anything and everything on it including people and even buildings, all of which is transformed into sand if it has steady contact with the ground. The speed at which things dry also seemingly increases.
(81 Mastery)

Desert Encierro: The user grabs someone with their right hand, then slowly or quickly drains the moisture from their body with their dehydration ability. This leaves them in a withered and seemingly flesh-less state.
(41 Mastery)

Sables: Pesado: The user gathers a swirling mass of extremely dense sand in their hand, then hurls it at their opponent, causing a massive shock wave upon impact.
(31 Mastery) Destructive Potency Rank: B

Desert la Spada: An altered version of Desert Spada. The user now forms several solid blades with fan-shaped edges instead of one large blade made from sand.
(61 Mastery) Destructive Potency Rank: B

Desert Grande Espada: An altered and enhanced version of Desert Spada. While Desert Spada forms long underground blade sand that slices everything its path, Desert Grande Spada slices the enemy with a rising sand blade that erupts from the ground with greater speed. It seems that this technique does not travel through the ground like Desert Spada, but comes from a specific point of it.
(61 Mastery) Destructive Potency Rank: S

Goro Goro no Mi - Lightning(Enel)
http://onepiece.wikia.com/wiki/Goro_Goro_no_Mi
Rank: S
Tier 1 boost: +5 agility
Tier 2 boost: +10 agility, +5 Observation
Tier 3 boost: +15 agility, + 10 Observation
1-20 Basic Mastery - 1 million volt per mastery
21-40 Adept Mastery - 2 million volt per mastery
41-60 Skilled Mastery - 4 million volt per mastery
61-80 Proficient Mastery - 6 million volt per mastery
81-99 Excellent Mastery - 8 million volt per mastery
100 Supreme Mastery - 10 million volt per mastery
120 Absolute Mastery - Awakening - 20 million volt per mastery
Abilities:
Sango: The user unleashes a massive charge of electricity from their hand that forms a wide blast used to devastate large areas with no specific target in mind.
(41 Mastery) Destructive Potency Rank: C

El Thor: Mostly used to destroy targets from long range, the user focuses a large cluster of electricity above their target, then uses it to send a huge and powerful lightning bolt crashing down from the sky, frying the unlucky target. They can also use this attack to launch a massive lightning stream from their hand.
(51 Mastery) Destructive Potency Rank: B

Kari: The user heats the air around him with their Goro Goro no Mi powers until it explodes in a thunderclap. This is used to avoid and neutralize non-material attacks.
(31 Mastery)

30,000,000 Volt Hino: The user creates a giant hawk-shaped blast of lightning that they shoot from one of the drums on their back.
(31 mastery) Destructive Potency Rank: B

Kiten: The user creates a giant wolf-shaped blast of lightning.
(31 Mastery) Destructive Potency Rank: B

60,000,000 Volt Julungul: The user taps the top two drums he wears on their back. A giant dragon shaped blast of lightning emerges from the two drums much stronger than the Hino or Kiten attacks.
(61 Mastery) Destructive Potency Rank: A

Raigo: The user combines their own electric powers with the Ark Maxim to create a huge spherical cloud filled with electricity. The ball has enough power to destroy an entire island.
(81 Mastery)(requires Ark Maxim) Destructive Potency Rank: S

Gloam Paddling: The user uses their electrical powers to heat and melt nearby metal and then reshape it into anything they desire.
(21 Mastery)

Heart Massage: The user can use their electricity to jump-start their heart if it enters a state of cardiac arrest by applying jolts of electricity to his body.
(61 Mastery)

Deathpiea: A thunder storm is created by the user's powers combined with the Ark Maxim. Using these storm clouds, the user can rain lightning down on the land below them.
(61 Mastery)(requires Ark Maxim) Destructive Potency Rank: B

Mamaragan: The thunderstorm created by Deathpiea showers lightning everywhere. The lightning bolts are much larger and more powerful than normal lightning bolts and one is enough to burn down an entire village.
(61 Mastery)(requires Ark Maxim) Destructive Potency Rank: A

Max Volt Amaru: The user transforms into a gigantic Raijin-looking thunder god made of pure electricity. They can fire giant lightning blasts from their hands.
(81 Mastery) Destructive Potency Rank: S

Hie Hie no Mi - Ice(Aokiji)
http://onepiece.wikia.com/wiki/Hie_Hie_no_Mi
Rank: S+
Tier 1 boost: +10 vitality
Tier 2 boost: +15 vitality
Tier 3 boost: +20 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Ice Age: An attack used only near the ocean or another large area of water. The user places their hand in the water, then in an instant freezes it (along with anything in/on it) completely solid. The actual extent of the ice can stretch for miles and last for over a week.
(81 Mastery) Destructive Potency Rank: A

Ice Saber: The user picks up several thin objects, such as blades of grass, and throws them into the air. They then blow on them with an icy breath that freezes them into a large, jagged sword of ice.
(21 Mastery) Destructive Potency Rank: C

Ice Time: The user touches their opponent's body, then freezes them into a human ice statue. They can remain alive in a form of suspended animation for some time in their icy prison, but any decent hit will shatter them to pieces. If the ice is melted quickly and carefully the victim can return to normal without any lasting repercussions.
(31 Mastery) Destructive Potency Rank: D

Ice Block - Partisan: The user creates several spears of ice by solidifying the cold air around them and then hurls them at the enemy.
(31 Mastery) Destructive Potency Rank: B

Ice Time Capsule: Using his powers, the user sends a wave of ice along the ground. Anything it hits is frozen in place.
(51 Mastery) Destructive Potency Rank: C

Ice Ball: The user freezes their opponent in a giant sphere of ice from a distance.
(51 Mastery) Destructive Potency Rank: C

Ice Block - Pheasant Beak: Arguably the source of Kuzan's epithet, Kuzan releases a massive wave of ice in the shape of a pheasant in a single blast.
(61 Mastery) Destructive Potency Rank: A

Yami Yami no Mi - Darkness(Blackbeard)
http://onepiece.wikia.com/wiki/Yami_Yami_no_Mi
Rank: S+
Tier 1 boost: +10 vitality
Tier 2 boost: +15 vitality
Tier 3 boost: +20 vitality
1-20 Basic Mastery
21-40 Adept Mastery - Can cancel devil fruit powers
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Black Hole: The user spread their darkness over a large area and, much like an actual black hole, swallows up anything they choose. When swallowed, the person or object is subjected to a large amount of gravity and crushed, such as an entire village.
(41 Mastery) Destructive Potency Rank: A

Liberation: Used following Black Hole, the user expels all of the destroyed remains of what his darkness had swallowed up at once.
(41 Mastery) Destructive Potency Rank: A

Kurouzu: Extending one arm towards their opponent, the user activates the gravity power of their darkness to pull them into their grasp. This move is particularly useful when used in conjunction with the fruit's power-nullifying abilities, since the target could easily avoid it by fighting at a distance from the user.
(21 Mastery)

Pika Pika no Mi - Light(Kizaru)
http://onepiece.wikia.com/wiki/Pika_Pika_no_Mi
Rank: S+
Tier 1 boost: +10 speed
Tier 2 boost: +15 speed
Tier 3 boost: +20 speed
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Yata no Kagami: The user forms light between their hands, and reflects it off any surface he wishes. They then transform into the light and appears instantly at the end of the path.
(81 Mastery)

Amaterasu: The user points their index and middle finger into the air or at his enemies (in the form of a peace sign), and emits a powerful flash of light, blinding their opponent, or any enemies in the vicinity.
(1 Mastery)

Ama no Murakumo: The user forms a long, very sharp sword out of light and solidifies it.
(21 Mastery) Destructive Potency Rank: C

Yasakani no Magatama: The user crosses their arms in front of them and uses both hands to fire a torrent of deadly light particles, causing extreme damage to whatever they hit. The user can control the spread of the attack, limiting it to a single person or covering an extremely wide area. It also has great piercing properties.
(41 Mastery) Destructive Potency Rank: A

Magu Magu no Mi - Lava(Akainu)
http://onepiece.wikia.com/wiki/Magu_Magu_no_Mi
Rank: S+
Tier 1 boost: +5 strength, +5 vitality
Tier 2 boost: +10 strength, +5 vitality
Tier 3 boost: +10 strength, +10 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Dai Funka: The user transforms their fists into pure lava before throwing it forward, like an over-sized rocket. The explosion causes volcanic rock to hit the ground, in a method similar to meteors.
(31 Mastery) Destructive Potency Rank: B

Ryusei Kazan: Resembles Dai Funka, but with multiple magma fists rather than just one. The user points both fists into the air and fires a great number of magma fists upwards in order to let them rain down upon the battlefield, causing enormous amounts of area damage. It resembles a cross between a volcanic eruption and a meteor shower.
(61 Mastery) Destructive Potency Rank: B

Inugami Guren: The user creates a wave of magma, shaped like a dog's head, and launches it against their opponent.
(41 Mastery) Destructive Potency Rank: B

Meigo: The user transforms their hand into magma and lashes out at the opponent with a claw-thrust. This technique is powerful enough to melt off part of the target's head with a glancing blow.
(41 Mastery) Destructive Potency Rank: A

Gasu Gasu no Mi - Gas(Ceasar)
http://onepiece.wikia.com/wiki/Gasu_Gasu_no_Mi
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Gas Robe: The user generates a cloud of poisonous gas and sends it towards their enemy.
(21 Mastery)

Gastanet: The user fills a pair of castanets with unstable gas and slams them together to create a massive gas explosion. Despite the scale of the attack, it does not cause any harm to the user themself.
(41 Mastery) Destructive Potency Rank: A

Karakuni: The user removes all oxygen from the area around them, asphyxiating everyone within range, while also negating their weakness towards fire.
(61 Mastery)

Nenshokei - Miok Gas: The user concentrates flammable gas in a location and then throws lit matches a it, igniting the gas and creating a massive ball of fire that incinerates anyone inside it.
(51 Mastery) Destructive Potency Rank: A

Blue Sword: The user concentrates oxygen (the oxygen removed by Karakuni can be used for that) on a special weapon. This weapon is a bladeless sword that doubles as a lighter. By activating the lighter, the user creates a blade of oxidized flame that can be used to slash and burn their opponents at the same time. The blue blade is so hot that a mere slash sets everything in its arch on fire despite not making contact with the weapon.
(41 Mastery) Destructive Potency Rank: C

Gastille: The user shoots a beam of lit gas from their mouth that explodes on impact. According to one of his subordinates, the explosion can reach temperatures hot enough to melt steel.
(31 Mastery) Destructive Potency Rank: B

Yuki Yuki no Mi - Snow(Monet)
http://onepiece.wikia.com/wiki/Yuki_Yuki_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Kamakura: The user forms a barrier of snow around a nearby person or object.
(41 Mastery) Destructive Potency Rank: C

Kamakura Jussosh: The user creates a snow hut with ten overlapping layers of Kamakura, which is obviously much stronger than a single-layered one.
(61 Mastery) Destructive Potency Rank: B

Yuki Gaki: The user creates a solid snow wall.
(21 Mastery) Destructive Potency Rank: C

Mannen Yuki: The user completely turns to snow and then proceeds to surround an opponent's body with the snow, weakening and immobilizing them with the severe cold they exude. While the enemy cannot move, the user then transforms into a large snow monster with long fangs made of solidified snow, which can easily rip through flesh and bone, although the enemy does not bleed due to the wound freezing from the cold bite. However, if the victim manages to grab a hold of the user while they're biting them, they will not be able to tear off the afflicted body part, though they can still injure them further by biting harder.
(81 Mastery) Destructive Potency Rank: B

Tabira Yuki: The user freezes the feathers on their wings, transforming them into sharpened, solid snow-blades.
(31 Mastery) Destructive Potency Rank: C

Hada Gatana: After Tabira Yuki, the user uses their wing to attack her enemy, slashing with it as if it were a sword.
(31 Mastery, 31 Strength) Destructive Potency Rank: C

Yuki Rabi: The user swings their wing to release numerous solid hardened snowballs with small rabbit-like ears, whiskers, and eyes.
(31 Mastery) Destructive Potency Rank: C

Fubuki: The user releases a stream of snow from their lips that quickly surrounds an enemy and traps them within a blizzard.
(11 Mastery)

Numa Numa no Mi - Swamp
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery - swamp gives -5 movement
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery - swamp gives -10 movement
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Numa Numa no Mi is a Logia-type Devil Fruit that allows the user to become the element of "swamp" making the user a Swamp Human. This gives the user the ability to capture things inside their body. The amount of things the user can capture is mastery/5. If a character(s) have greater strength or combined strength than the devil fruit user, they can escape. Armament haki allows characters to escape as well. It gives the user the ability to create a swamp which renders mobility.
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
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#12
Overpowered or unbalancable DFs:
Suke Suke no mi – Invisibility(Absalom)
http://onepiece.wikia.com/wiki/Suke_Suke_no_Mi
Rank: ???
Problematic, main counter is color of observation.

Ato Ato no mi – Art(Jora)
http://onepiece.wikia.com/wiki/Ato_Ato_no_Mi
Rank: ???
Problematic, autowin or useless

Mira Mira no mi – Mirror(Brûlée)
http://onepiece.wikia.com/wiki/Mira_Mira_no_Mi
Rank: A
Problematic, can mimic anyone regardless of how strong they are.

Memo Memo no mi – Memory(Pudding)
http://onepiece.wikia.com/wiki/Memo_Memo_no_Mi
Rank: A
Problematic due to its basic nature.

Ori Ori no mi – Cage(Hina)
http://onepiece.wikia.com/wiki/Ori_Ori_no_Mi
Rank: C
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Devil Fruit users whose powers we know too little about:
-Bonney
-Urouge
-Laffitte
-Blamenco
-Epoida
-Kidd
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
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#13
Devil Fruit Registry: Zoan

Standard Zoan:
Name of Devil Fruit: Ushi Ushi no Mi, Model: Bison
Known User(s): Dalton
Location: Drum Island

Name of Devil Fruit: Ushi Ushi no Mi, Model: Cow
Known User(s): Minotaurus
Location: Impel Down

Name of Devil Fruit: Ushi Ushi no Mi, Model: Giraffe
Known User(s): Kaku
Location: Enies Lobby

Name of Devil Fruit: Tori Tori no Mi, Model: Falcon
Known User(s): Pell
Location: Kingdom of Alabasta

Name of Devil Fruit: Tori Tori no Mi, Model: Eagle
Known User(s): Buzz
Location: Schneider Pirates

Name of Devil Fruit: Inu Inu no Mi, Model: Chihuahua
Known User(s): Minochihuahua
Location: Impel Down

Name of Devil Fruit: Inu Inu no Mi, Model: Dachshund
Known User(s): Lassoo
Location: Kingdom of Alabasta

Name of the Devil Fruit: Inu Inu no Mi, Model: Dalmatian
Known User(s): Vice Admiral Dalmatian
Location:

Name of Devil Fruit: Inu Inu no Mi, Model: Jackal
Known User(s): Chaka
Location: Kingdom of Alabasta

Name of Devil Fruit: Inu Inu no Mi, Model: Wolf
Known User(s): Jabra
Location: Enies Lobby

Name of Devil Fruit: Neko Neko no Mi, Model: Leopard
Known User(s): Rob Lucci
Location:

Name of Devil Fruit: Zou Zou no Mi, Model: Elephant
Known User(s): Funkfreed
Location: Enies Lobby

Name of Devil Fruit: Zou Zou no Mi, Model: Rhinoceros
Known User(s): Minorhinoceros
Location: Impel Down

Name of Devil Fruit: Kuma Kuma no Mi, Model: Koala
Known User(s): Minokoala
Location: Impel Down

Name of the Devil Fruit: Uma Uma no Mi, Model: Horse
Known User(s): Pierre
Location: Skypiea

Name of Devil Fruit: Uma Uma no Mi, Model: Zebra
Known User(s): Minozebra
Location: Impel Down

Name of the Devil Fruit: Hebi Hebi no Mi, Model: Anaconda
Known User(s): Sandersonia
Location: Amazon Lily

Name of the Devil Fruit: Hebi Hebi no Mi, Model: King Cobra
Known User(s): Marigold
Location: Amazon Lily

Name of the Devil Fruit: Sara Sara no Mi, Model: Axolotl
Known User(s): Smiley
Location: Punk Hazard

Name of the Devil Fruit: Mushi Mushi no Mi, Model: Rhinoceros Beetle
Known User(s): Kabu
Location: Dressrosa

Name of the Devil Fruit: Mushi Mushi no Mi, Model: Hornet
Known User(s): Bian
Location: Dressrosa

Name of the Devil Fruit: Mushi Mushi no Mi, Model: Caterpillar
Known User(s): Epioda
Location:

Name of the Devil Fruit: Kumo Kumo no Mi
Known User(s): Vice Admiral Onigumo
Location:

Name of the Devil Fruit: Kame Kame no Mi, Model: Turtle
Known User(s): Pekoms
Location: Komugi Island, Totto Land

Name of Devil Fruit: Mogu Mogu no Mi, Model: Mole
Known User(s): Miss Merry Christmas
Location: Kingdom of Alabasta

Name of Devil Fruit: Hito Hito no Mi, Model: Human
Known User(s): Tony Tony Chopper
Location: Event

Ancient Zoan
Name of Devil Fruit: Ryū Ryū no Mi, Model: Allosaurus
Known User(s): X-Drake
Location: TBA

Name of Devil Fruit: Zou Zou no Mi, Model: Mammoth
Known User(s): Jack
Location: TBA

Name of Devil Fruit: Ryu Ryu no Mi, Model: Spinosaurus
Known User(s): Page One
Location: TBA

Name of Devil Fruit (s): Ryu Ryu no Mi, Model: Pteranodon
Known User(s): King
Location: TBA

Name of Devil Fruit: Ryu Ryu no Mi, Model: Brachiosaurus
Known User(s): Queen
Location: TBA

Name of Devil Fruit: Ryu Ryu no Mi, Model: Pachycephalosaurus
Known User(s): Ulti
Location: TBA

Mythical Zoan
Name of Devil Fruit: Batto Batto no Mi, Model: Vampire
Known User(s): Patrick Redfield
Location: TBA

Name of the Devil Fruit: Hito Hito no Mi, Model: Daibutsu
Known User(s): Fleet Admiral Sengoku
Location: TBA

Name of Devil Fruit: Tori Tori no Mi, Model: Pheonix
Known User(s): Marco "The Phoenix"
Location: TBA

Name of the Devil Fruit: Inu Inu no Mi, Model: Kyubi no Kitsune
Known User(s): Catarina Devon
Location: TBA

Name of the Devil Fruit: Hebi Hebi no Mi, Model: Yamata no Orochi
Known User(s): Kurozumi Oroch
Location: TBA
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#14
Devil Fruit Registry: Paramecia

Name of Devil Fruit: Gomu Gomu no mi
Known User(s): Monkey D. Luffy
Location: Event

Name of Devil Fruit: Bara Bara no mi (Chop)
Known User(s): Buggy the Clown
Location:

Name of Devil Fruit: Kilo Kilo no mi (Kilo)
Known User(s): Miss Valentine
Location: Cactus Island

Name of the Devil Fruit: Bomu Bomu no mi (Bomb)
Known User(s): Mr. 5
Location: Cactus Island

Name of Devil Fruit: Hana Hana no Mi (Flower)
Known User(s): Nico Robin
Location: Event

Name of Devil Fruit: Doru Doru no mi (Wax)
Known User(s): Mr. 3 Galdino
Location: TBA

Name of Devil Fruit: Toke Toge no mi (Spike)
Known User(s): Miss Doublefinger
Location: Kingdom of Alabasta

Name of Devil Fruit: Supa Supa no mi (Dice)
Known User(s): Mr. 1
Location: Kingdom of Alabasta

Name of the Devil Fruit: Bane Bane no mi (Spring)
Known User(s): Bellamy "The Hyena"
Location:

Name of Devil Fruit: Doa Doa no Mi (Door)
Known User(s): Blueno
Location: Enies Lobby

Name of the Devil Fruit: Beri Beri no Mi (Berry)
Known User(s): Captain Very Good
Location:

Name of Devil Fruit: Yomi Yomi no Mi (Resurrection)
Known User(s): Brook
Location: Event

Name of Devil Fruit: Sube Sube no Mi (Slip)
Known User(s): Alvida
Location: TBA

Name of Devil Fruit: Nikyu Nikyu no Mi (Paw)
Known User(s): Bartholomew Kuma
Location:

Name of Devil Fruit: Doku Doku no Mi (Posion)
Known User(s): Magellan'
Location: Impel Down

Name of the Devil Fruit: Horu Horu no Mi (Hormones)
Known User(s): Emporio Ivankov
Location: Momoiro Island

Name of the Devil Fruit: Choki Choki no Mi (Scissors)
Known User(s): Inazuma
Location: Momoiro Island

Name of Devil Fruit: Gura Gura no Mi (Quake)
Known User(s): Marshall D. Teach (Blackbeard)
Location: TBA

Name of the Devil Fruit: Fuwa Fuwa no Mi (Float)
Known User(s): Shiki
Location: TBA

Name of Devil Fruit: Buki Buki no Mi (Weapon)
Known User(s): Baby 5
Location: Dressrosa

Name of Devil Fruit: Guru Guru no Mi (Spin)
Known User(s): Buffalo
Location: Dressrosa

Name of Devil Fruit: Beta Beta no Mi (Stick)
Known User(s): Trebol
Location: Dressrosa

Name of Devil Fruit: Nui Nui no Mi (Stitch)
Known User(s): Leo
Location: Dressrosa

Name of Devil Fruit: Pamu Pamu no Mi (Rupture)
Known User(s): Gladius
Location: Dressrosa

Name of Devil Fruit: Ton Ton no Mi (Ton)
Known User(s): Machwise
Location: Dressrosa

Name of Devil Fruit: Hira Hira no Mi (Flutter)
Known User(s): Diamante
Location: Dressrosa

Name of Devil Fruit: Ishi Ishi no Mi (Stone)
Known User(s): Pica
Location: Dressrosa

Name of Devil Fruit: Nagi Nagi no Mi (Calm)
Known User(s): Donquixote Rosinante
Location: Ergastulum

Name of Devil Fruit: Chiyu Chiyu no Mi (Heal)
Known User(s): Mansherry
Location: Dressrosa

Name of Devil Fruit: Bisu Bisu no Mi (Biscuit)
Known User(s): Charlotte Cracker
Location: Biscuit Island, Totto Land

Name of Devil Fruit: Ito Ito no Mi (String)
Known User(s): Donquixote Doflamingo
Location: Dressrosa

Name of Devil Fruit: Kage Kage no Mi (Shadow)
Known User(s): Gecko Moriah
Location: Thriller Bark

Name of the Devil Fruit: Jake Jake no Mi (Jacket)
Known User(s): Kelly Funk
Location:

Name of the Devil Fruit: Shari Shari no Mi (Wheel)
Known User(s): Sharinguru
Location:

Name of the Devil Fruit: Sabi Sabi no Mi (Rust)
Known User(s): Shu
Location:

Name of Devil Fruit: Sui Sui no Mi (Swim)
Known User(s): Senor Pink
Location: Dressrosa

Name of the Devil Fruit: Mato Mato no Mi (Mark)
Known User(s): Van Der Decken
Location: Fishman Island

Name of Devil Fruit: Hobi Hobi no Mi (Hobby)
Known User(s): Sugar
Location: Dressrosa

Name of Devil Fruit: Shiro Shiro no Mi (Castle)
Known User(s): Current User: Capone Bege
Location: Cacao Island, Whole Cake Island

Name of the Devil Fruit: Ope Ope no Mi (Operation)
Known User(s): Trafalgar D. Water Law
Location: Unknown

Name of the Devil Fruit: Mero Mero no Mi (Love)
Known User(s): Boa Hancock
Location: Amazon Lily

Name of Devil Fruit: Giro Giro no Mi (Stare)
Known User(s): Viola
Location: Dressrosa

Name of the Devil Fruit: Bari Bari no Mi (Barrier)
Known User(s): Bartolomeo
Location: Barto Club

Name of the Devil Fruit: Woshu Woshu no Mi (Wash)
Known User(s): Vice Admiral Tsuru
Location:

Name of the Devil Fruit: Horo Horo no Mi (Hollow)
Known User(s): Perona
Location: Kuraigana Island

Name of the Devil Fruit: Baku Baku no Mi (Munch)
Known User(s): Wapol
Location:

Name of the Devil Fruit: Awa Awa no Mi (Bubble)
Known User(s): Kalifa
Location: Enies Lobby

Name of the Devil Fruit: Mane Mane no Mi (Imitation)
Known User(s): Mr. 2 Bon Clay
Location: Unknown

Name of the Devil Fruit: Noro Noro no Mi (Slow)
Known User(s): Foxy

Name of the Devil Fruit: Jara Jara no Mi (Chain)
Known User(s): Mad Treasure

Name of the Devil Fruit: Daiya Daiya No Mi (Diamond)
Known User(s): Jozu
Location:

Name of the Devil Fruit: Ori Ori no Mi (Cage)
Known User(s): Captain Hina
Location:

Name of Devil Fruit: Hoya Hoya no Mi (Lamp)
Known User(s): Charlotte Daifuku
Location: Poropori Island, Whole Cake Island

Name of Devil Fruit: Buku Buki no Mi (Book)
Known User(s): Charlotte Mont-d'Or
Location: Yakihashi Island, Whole Cake Island

Name of Devil Fruit: Netsu Netsu no Mi (Heat)
Known User(s): Charlotte Oven
Location: Yakihashi Island, Whole Cake Island

Name of Devil Fruit: Bata Bata no Mi (Butter)
Known User(s): Charlotte Galette
Location: Potato Island, Whole Cake Island

Name of Devil Fruit: Kuri Kuri no Mi (Cream)
Known User(s): Charlotte Opera
Location: Biscuit Island, Whole Cake Island

Name of Devil Fruit: Shibo Shibo no Mi (Dehydration)
Known User(s): Charlotte Smoothie
Location: 100% Island, Whole Cake Island

Name of Devil Fruit: Mochi Mochi no Mi* (Mochi) - *Special Paramecia
Known User(s): Charlotte Katakuri
Location: Komugi Island, Whole Cake Island

Name of Devil Fruit: Pero Pero no Mi (Lick/Candy)
Known User(s): Charlotte Perospero
Location: Whole Cake Island

Name of Devil Fruit: Soru Soru no Mi (Soul)
Known User(s): Charlotte Linlin
Location: Whole Cake Island

Name of Devil Fruit: Kuku Kuku no Mi (Cook)
Known User(s): Streusen
Location: Cacao Island, Whole Cake Island

Name of Devil Fruit: Gocha Gocha no Mi (Mix)
Known User(s): Charlotte Newshi
Location: Cacao Island, Whole Cake Island

Name of Devil Fruit: Kobu Kobu no Mi (Encouragement)
Known User(s): Belo Betty
Location: Event

Name of Devil Fruit: Oshi Oshi no Mi (Push)
Known User(s): Morley
Location: Event
 

Fleet Admiral Lee Hung

Conjuration ov Sleep Daemons
.
#15
Devil Fruit Registry: Logia

Name of the Devil Fruit: Moku Moku no Mi (Smoke)
Known User(s): Smoker
Location: G-5

Name of the Devil Fruit: Mera Mera no Mi (Fire)
Known User(s): Portgas D. Ace, Sabo
Location: TBA

Name of the Devil Fruit: Suna Suna no Mi (Sand)
Known User(s): Crocodile
Location: Kingdom of Alabasta

Name of the Devil Fruit: Goro Goro no Mi (Lightning)
Known User(s): Enel
Location: Skypiea

Name of the Devil Fruit: Hie Hie no Mi (Ice)
Known User(s): Admiral Aokiji (Kuzan)
Location:

Name of the Devil Fruit: Yami Yami no Mi (Darkness)
Known User(s): Marshall D. Teach
Location:

Name of the Devil Fruit: Pika Pika no Mi (Light)
Known User(s): Admiral Kizaru (Borsalino)
Location: New Marineford

Name of the Devil Fruit: Magu Magu no Mi (Lava)
Known User(s): Admiral Akainu (Sakazuki)
Location: New Marineford

Name of the Devil Fruit: Gasu Gasu no Mi (Gas)
Known User(s): Ceaser Clown
Location: Punk Hazard

Name of the Devil Fruit: Yuki Yuki no Mi (Snow)
Known User(s): Monet
Location: Punk Hazard

Name of the Devil Fruit: Numa Numa no Mi (Swamp)
Known User(s): Caribou
Location:
 
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