Naval Battle Flying Dutchman

#1
The Flying Dutchman is a legendary ghost ship that was said to never be able to make port, doomed to sail the oceans forever. According to the legend, if hailed by another ship, the crew of the Flying Dutchman was said to try to send messages to land, or to people long dead. According to legends and lore, the Flying Dutchman was given to Davy Jones by his love, the sea goddess Calypso, who gave Jones the duty of ferrying the souls who died at sea into the next world. After ten years, Jones would be free to come ashore to be with Calypso. But whenever Davy Jones came ashore, Calypso was nowhere to be found. This ultimately resulted in Jones carving out his own heart, and locking it in the Dead Man's Chest. Jones abandoned his duty, instead wreaking havoc on the seas and unleashing the Kraken upon many vessels. He also preyed on wayward sailors lost at sea who wished to avoid death and final judgment, press-ganging them into his crew, eventually becoming part of the Dutchman itself.

Flying Dutchman

"That ain't a natural ship. It can sail directly against the wind, into a hurricane, and not lose speed. That's how she takes her prey."​

the Flying Dutchman rises from the ocean depths, its rigging draped in seaweed and its sails glowing like fire. It speeds across the flat water when all other ships are becalmed. Its very beams sigh with human voices, weighed down with a century of weary toil. When sailors fall overboard and are doomed to drown they soon realize that the Dutchman is not just a myth, the ship appears before their eyes and they are swiftly plucked from the jaws of death and given the option to serve before the mast of Davy Jones' ship.

Design and Mechanics

The Flying Dutchman weighed 420 tons and is 170 feet long, stern to bow. It is armed with forty-six cannons, not including two triple-barreled chase guns. All weapons are S rank and have 12 Ship HP, it does not need a coating to travel beneath the sea. The Dutchman is considered to be the fastest ship both on and beneath the sea.

It can also fly.
 
#2
Characters

Davy Jones

Level 85
85 x 6 = 510
Fishman Bonus; +32, +32, +8 in Str, Vit, and Spe.
MA bonus; +5, +5, +5 in Str, Vit, and Spe.
Strength: 68+32+5=105
Agility: 97+8+5=110
110x2=220
-Movement Agility: 110
-Reaction Agility: 110
Vitality: 73+32+5=110
110x2=220
-Endurance: 110
-Resilience: 110
Intellectual: 72
72x2=144
-Navigation: 100
-Medicine: 44
Haki: 100
100x2=200
-Armament Haki: 120
-Observation Haki: 100
-Conqueror Haki
Fighting Style: 100
100x2=200
-Swordsmanship: 100
-Fishman Karate: 120

Imporatant Notes on Davy Jones
  • Davy Jones is nearly immortal since he could only be killed when his heart, which is kept safe in the Dead Man's Chest, is stabbed, and once this happened, his killer will become the new captain of Flying Dutchman. However, Jones could still feel pain as such whenever he's defeated or [Assumedly killed]. He will take 5 host posts to rejoin the fight again.
  • Jones hides the casket in some hidden island that only he knows about so it could be safe from potential mutineers aboard the Flying Dutchman. He keeps the key hidden within the newly created hole in his chest at all times. Such as defeating him once gives the player access to the Dead Man's Chest locker key and the location of the casket.
Maccus

Level 85
85x5=425
Fishman Bonus; +32, +32, +8 in Str, Vit, Spe.
Strength: 63+32+5=100
Agility: 99+8+5=112
112x2=224
-Reaction Agility: 112
-Movement Agility: 112
Vitality: 63+32+5=100
100x2=100
-Endurance: 100
-Resilience: 100
Haki: 100
100x2=200
-Armament Haki: 100
-Observation Haki: 100
Fighting Style: 100
100x2=200
-Fishman Karate: 100
-Trident: 100

Ratlin

Level 80
80x5=400
Fishman Bonus; +32, +32, +8 in Str, Vit, Spe.
MA Bonus: +5 in Str
Strength: 44+32+5=81
Agility: 87+8=95
95x2=190
-Reaction Agility: 90+15=105
-Movement Agility: 100
Vitality: 49+32=81
81x2=162
-Endurance: 81
-Resilience: 81
Intellectual: 100
100x2=190
-Botany: 100
-Carpentry: 100
Haki: 81
81x2=162
-Armament Haki: 81
-Observation Haki: 81
Fighting Style: 41
41x2=82
-Fishman Karate: 81

Angler

Level 70
70x5=350
Fishman Bonus: +28, +28, +7 in Str, Vit, and Spe.
MA Bonus: +5, +5 in Str, and Spe.
Strength: 63+28+5=96
Agility: 74+7+5=86
86x2=172
-Reaction Agility: 86
-Movement Agility: 86
Vitality: 53+28=81
81x2=162
-Endurance: 81
-Resilience: 81
Haki: 81
81x2=162
-Armament Haki: 81
-Observation Haki: 81
Fighting Style: 89
89x2=178
-Brawling: 91
-Kanabou: 87

Tubular

Level 65
65x5=325
Fishman Bonus: +24, +24, +6 in Str, Vit and Spe.
Strength: 57+24=81
Agility: 69+7+5=81
81x2=182
-Reaction Agility: 81
-Movement Agility: 81
Vitality: 57+24=81
81x2=162
-Endurance: 81
-Resilience: 81
Intellectual: 30
30x2=60
-Medicine: 60
Haki: 71
71x2=142
-Armament Haki: 81
-Observation Haki: 61
Fighting Style: 41
41x2=82
-Dual Blade: 82

Penrod

Level 60
60x5=300
Fishman Bonus: +24, +24, +6 in Str, Vit and Spe.
Strength: 57+24=81
Agility: 69+7+5=81
81x2=182
-Reaction Agility: 81
-Movement Agility: 81
Vitality: 37+24=61
61x2=122
-Endurance: 61
-Resilience: 61
Intellectual: 25
25x2=50
-Engineering: 50
Haki: 71
71x2=142
-Armament Haki: 81
-Observation Haki: 61
Fighting Style: 41
41x2=82
-Dual Blade: 82


Turtle

Level 55
50x5=250
Fishman Island: +20, +20, +5 in Str, Vit, and Spe.
Strength: 41+20=61
Agility: 61+5+5=71
71x2=142
-Reaction Agility: 71
-Movement Agility: 71
Vitality: 41+20=61
61x2=122
-Endurance: 61
-Resilience: 61
Haki: 66
66x2=132
-Armament Haki: 66
-Observation Haki: 66
Fighting Style: 41
41x2=82
-Spear: 82

Man-Ray

Level 55
50x5=250
Fishman Island: +20, +20, +5 in Str, Vit, and Spe.
Strength: 41+20=61
Agility: 61+5+5=71
71x2=142
-Reaction Agility: 71
-Movement Agility: 71
Vitality: 41+20=61
61x2=122
-Endurance: 61
-Resilience: 61
Haki: 66
66x2=132
-Armament Haki: 66
-Observation Haki: 66
Fighting Style: 41
41x2=82
-Fencing: 82

Abalone

Level 55
50x5=250
Fishman Island: +20, +20, +5 in Str, Vit, and Spe.
Strength: 41+20=61
Agility: 61+5+5=71
71x2=142
-Reaction Agility: 71
-Movement Agility: 71
Vitality: 41+20=61
61x2=122
-Endurance: 61
-Resilience: 61
Haki: 66
66x2=132
-Armament Haki: 66
-Observation Haki: 66
Fighting Style: 41
41x2=82
-Chains: 82

Finnegan

Level 55
50x5=250
Fishman Island: +20, +20, +5 in Str, Vit, and Spe.
Strength: 41+20=61
Agility: 61+5+5=71
71x2=142
-Reaction Agility: 71
-Movement Agility: 71
Vitality: 41+20=61
61x2=122
-Endurance: 61
-Resilience: 61
Haki: 66
66x2=132
-Armament Haki: 66
-Observation Haki: 66
Fighting Style: 41
41x2=82
-Brawling: 82

Crew Members [20]

Level 30
30x5=150
Fishman Island: +12, +12, +3 in Str, Vit, and Spe.
Strength: 29+12=61
Agility: 38+2=41
41x2=82
-Reaction Agility: 41
-Movement Agility: 41
Vitality: 29+12=41
41x2=82
-Endurance: 41
-Resilience: 41
Haki: 30
30x2=60
-Armament Haki: 30
-Observation Haki: 30
Fighting Style: 24
24x2=48
-Brawling: 48
 
#3
One time beri for defeating everyone
  • 1,300,000,000 Beri
Defeating Davy Jones rewards the following

  • Dead Man's Chest Key...(Go to the location where the heart of Davy Jones lies, use this key to unlock the chest, and stab it to gain a high worth of rewards)
  • +20 Substats boost for CoA
Rewards after stabbing the heart of Davy Jones.
  • Becomes the Captain of Flying Dutchman
  • Kraken the Legendry Sea Monster Access, [Level and Stats will be provided by GMs]
  • Level 70 Fishman race NPC
  • Level 60x3 NPC
  • Level 50 x3
  • Level 40 x2
  • Level 20 x20
 
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