Rules Throne of Guides - Official Throne of Lies Role Guide

Status
Not open for further replies.
D

Dragomir

#1

Throne of Guides
Welcome to the official Throne of Lies Role Guide! This guide serves as a way to inform players on the setup of Throne of Lies. As many already know ToL operates on a fixed set of roles and mechanics. A host is not allowed to deviate from these roles and mechanics when they host a game. When playing a ToL game, many players often refer to the wiki to learn about the game. The wiki is helpful, yes, but as recently noticed, there are many aspects of the wiki that don't translate very well to forum-version. Throne of Lies wasn't originally created for the purpose of playing it on a forum. As such, @Ena and I have dedicated our time to creating a role guide that would operate efficiently on the forum.
Refer to this guide as a host whenever you want to create a Throne of Lies setup NOT the wiki. The same applies to the players, refer to this guide if you want to learn about the roles and mechanics, NOT the wiki.

Directory -
Game Mechanics
Blue Dragon
Maid
Cult
Unseen
Sage
Neutral
Fool
 
Last edited by a moderator:
D

Dragomir

#2
Game Mechanics
Factions -
There are four separate factions within Throne of Lies: Blue Dragon, Cult, Unseen, and Neutral. The Blue Dragon functions as the main town of the game. They are the good guys. Likewise to town in traditional mafia, the Blue Dragon in ToL do not know each other. The main scum factions are Cult and Unseen. Only one can exist in the game. Both of them possess a conversion and a killing power, essentially operating like a Cultafia in traditional. The notable differences between the two are that Unseen has more variety in converted roles, however, they have fewer members. Unseen caps out at 3 while Cult caps out at 4. The Neutral faction speaks for itself. They have their own wincons to accomplish. Some can win with the other factions, while others need to win on their own.​
The King -
This is the most special role in Throne of Lies. At the start of the game, a player is assigned by the host to be the King. They will be announced as such when the game begins. A coinflip(or some other 50/50 RNG) will be made to decide the King's alignment. He can either be the Good King or the Evil King. Psycho, Pretender, and Neutral King cannot exist at the start of the game. The King's alignment is made unknown to the public. If the King were to die, then during the next day phase, an election for a new King will take place. All game activity will halt until the election is over. The election is split up into two phases: Nomination and Voting. The nomination phase is where players nominate themselves to be King. You cannot nominate other players. Then in the voting phase, players vote amongst the nominated for who they'd like to be King. Nominated players can vote for themselves. It is during the election where it becomes possible for a Psycho, Pretender, or Neutral King to exist as Neutrals can become elected to be the new King. Certain classes like Royals have an advantage during the election as votes on them count for two.​
Classes -
Roles in the game are classified into 6 classes: Special, Offensive, Support, Killer, Investigative, and Social. There is also the supplementary class 'Royal' that is an addition to the above 6. Essentially, a Royal class player will also have one of the other main classes.​

  1. Special - These roles do not belong to another class type due to their abilities that shape the game. These roles are unique, meaning that there can only be one. The King is an example of this.
  2. Offensive - These roles can disrupt others with their abilities.
  3. Support - These roles aid others by healing them or with other supportive abilities.
  4. Killer - These roles can kill.
  5. Investigative - These roles can find information about another player's role.
  6. Social - These roles can interact with another role through a chat system or with other social abilities.
  7. Royal - These roles have royal blood and gain special advantages during an election.
Trials -

Functioning similarly to Town of Salem, Throne of Lies also has a trial system. The primary lynch type used in the game is a majority lynch. Plurality and any other lynch type do not operate efficiently under a trial. Once the majority is reached on a player, a trial for them will be created. This trial is split into two phases: Discussion and Voting. During the discussion phase, the accused player has an allotted amount of time to defend themselves. Other players can respond, however, they may talk about the accused player and ONLY the accused player. Nothing else. After time has passed for the discussion, the voting phase commences and here players are given three options: Guilty, Innocent, or Abstain. Nobody is allowed to talk during the voting with the EXCEPTION of the King. After the voting phase time limit is up, the host counts up all the votes to determine the accused player's fate.​
Logbook -
In their role PM, players may write a logbook. This logbook can contain whatever information they want and upon death, this logbook will be revealed to the public.​
Feedback & Action Processing -

For our forum version of Throne of Lies, feedback and actions will operate differently than what is stated in the wiki.​
  • Players will be told if their action failed at night in the event it actually failed regardless of class. They will precisely receive the feedback "Action fail."
  • Players will be told if they are bleeding at the end of the phase.
  • Players will not be told if they were protected at night. However, if they were attacked and protected, they will be told so. They will not be told which role protected them.
  • The Physician will know if their target has been attacked but not if bleeding.
  • When it comes to redirections and bus drives by the Ritualist, Court Wizard, Drunk, and the Sage, if two redirectors target the same player, the one who submitted their action first gets priority.
  • The Possessor's [Puppet Strings] will have higher priority over other redirects.
  • The Sellsword's [Stonewall] has priority over the Mercenary's [Stand Guard].
  • Framed results are Killer/Offensive to the Princess, Unseen to the Sheriff, Cult to the Paladin, and the Observer will see them visiting someone who died that night.
  • Players may submit more than one action per phase. Only the action targeting the Mercenary's [Stand Guard] target will fail. Likewise for similar abilities like the Sellsword's [Stonewall].
Guaranteed & Unique Roles -

Some roles in the game are guaranteed depending on if it's an Unseen or Cult game.​
  • In Unseen games, the Mastermind, the Assassin, and the Sheriff are guaranteed.
  • In Cult games, the Cult Leader and the Paladin are guaranteed.
  • The Prince is guaranteed in both versions.
  • The King is guaranteed in any game.
Some roles in the game are unique, meaning, there can only be one in the game. Here is a list of the unique roles:
  • Assassin
  • Cult Leader
  • Hunter
  • King
  • Mastermind
  • Mercenary
  • Mystic
  • Poacher
  • Possessor
  • Prince
  • Reaper
  • Illusionist
  • Scorned
  • Inquisitor
  • Sellsword
  • Sorcerer

Cult Leader, Mastermind, and Assassin -
In Cult games, in the event that the Cult Leader dies, the oldest Cult member will become the new Cult Leader. If this one dies then there will be no more Cult Leaders. In Unseen games, if the Mastermind dies then the starting Assassin will become the new Mastermind. Only the starting Assassin can do this. If the Assassin dies, another Unseen member outside of the Mastermind will become the new Assassin.​
Neutrals -

Most neutrals can win with any faction in the game. Some cannot. Here are the classifications:​
Can Win With Blue Dragon -
  • Neutral King
  • Pretender King
  • Alchemist
  • Fool
  • Inquisitor
  • Mercenary
  • Scorned
  • Pretender
Can Win With Unseen/Cult -
  • Neutral King
  • Pretender King
  • Alchemist
  • Fool
  • Inquisitor
  • Mercenary
  • Scorned
  • Sellsword
  • Pretender
Cannot Win With Either of the Main Factions -
  • Psycho King
  • Possessor
  • Reaper
  • Sorcerer
 
Last edited by a moderator:
D

Dragomir

#3

You are the Good King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Privileged] Can talk at all points in a trial.

[Passive - Loyal Subjects] If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Guards!] Become death immune for the night. Does not count as visiting. [2-shots]

[Night Active - Safeguard] Have a safeguard protect target player, granting them death immunity for the night. You cannot target the same player 2 nights in a row. Does not count as visiting. Only the starting Good King has this ability.

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#4


You are the Butler! The Butler is an Offensive class that belongs to the Blue Dragon faction.

[Passive - Dutiful] Immune to occupy and redirect. Passive kept on class change.

[Day Active - Poisoned Wine] Secretly poison the King. Unless healed, the King will die at the end of the night. If the King is aligned with the Blue Dragon, you will take your life the following night and can no longer use your abilities. The King will learn that it was the Butler who killed them. Cannot be used until Day 2. [1-shot]

[Night Active - Serve Wine] Occupy a player tonight with wine. They will not be able to use abilities tonight. You cannot target the same player 2 nights in a row.

[Night Active - Concentrated Wine] Throw a party, occupying everyone that targets you. [2-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#5


You are the Chronomancer! The Chronomancer is a Support class that belongs to the Blue Dragon faction.

[Day Active - Pocket Dimension] If you die tonight, delay it for 2 nights. Cannot be redirected by Distort Reality. Cannot delay unhealable attacks. [2-shots]

[Night Active - Time Warp] Delays a player’s death for 2 days (including bleeding). You can delay the same death multiple times. Delayed deaths can be prevented by heals or death immunity. Cannot delay unhealable attacks.

[Night Active - Distort Reality] Transfer a death delayed with Time Warp to another player. This does not count as an attack. Cannot choose the King as the second target.

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#6

You are the Court Wizard! The Court Wizard is a Support class that belongs to the Blue Dragon faction.

[Day Active - Clear Mind] Focusing your thoughts, make a player immune to conversion tonight. [3-shots]

[Day Active - Icy Veins] [Intensify] will render your target death immune, in addition to its normal effects tonight. [2-shots]

[Night Active - Intensify] Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will NOT know they were intensified if it helped them. Cannot target the King. You will not be aware if [Intensify] helped your target.

[Night Active - Tornado] Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to any occupation or redirection that was swapped to yourself. Target A becomes target B / or the other way. Redirection conflicts may fail. Cannot target the King. [3-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#7

You are the Drunk! The Drunk is a Royal Offensive class that belongs to the Blue Dragon faction.

[Passive - Royal Blood] During elections for a new King, votes for you count twice. Passive kept on class change.

[Passive - I am the Liquor] Immune to occupy and redirect abilities. Passive kept on class change.

[Night Active - Debauchery] Redirect target player to another. Conflicting redirections may fail.

[Night Active - Happy Hour] Redirect target player to themselves. [2-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#8

You are the Hunter! The Hunter is a Killer class that belongs to the Blue Dragon faction.

[Passive - Retribution] If the court votes to execute you, you will kill the last player who voted against you.

[Day Active - Wolf Companion] Cause a player to bleed. They will die in 2 nights unless saved. Not usable until Day 2. [2-shots]

[Night Active - Hunter's Mark] Target 2 players. If the 1st player targets the 2nd, you will occupy and attack them. If you kill a Blue Dragon, you will lose all charges. Cannot target the King. Not usable until Night 2. [4-shots]

[Night Active - Bear Companion] Your bear will kill visitors attempting to attack you tonight. Bypasses death immune. You will be immune to death and conversion tonight. It does not kill non-attacking visitors, meaning someone attempting to convert you will fail but they will not be killed. [3-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#9

You are the Knight! The Knight is a Killer class that belongs to the Blue Dragon faction.

[Passive - Armored] Your armor will protect you from the 1st attacker blocked by Defend.

[Night Active - Defend] Defend a player, trading your life to kill their attackers. You, and anyone you kill, will be unhealable. Bypasses death immunity.

[Night Active - Cold Steel] Attack target player. If you killed an ally, you will also take your own life (Unhealable). Not usable until Night 2. Redirect cancels ability.

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#10

You are the Maid! The Maid is an Investigative class that belongs to the Blue Dragon faction.

[Night Active - Matchmake] Test if the target player is compatible with the last-checked player. Players are compatible if they win together. Scorned is incompatible with everyone. Royals are incompatible with each other. Starts with a random player.
Blue Dragon + Blue Dragon = Compatible
Blue Dragon + Unseen or Cult = Incompatible
Blue Dragon + Alchemist / Mercenary / Inquisitor / Fool = Compatible
Alchemist + Anyone = Compatible
Mercenary + Anyone = Compatible
Unseen/Cult+ Unseen or Cult = Compatible
Unseen/Cult + Alchemist / Mercenary / Inquisitor / Sellsword = Compatible
Neutral Killer + Alchemist / Mercenary / Inquisitor / Sellsword (All neutrals) = Compatible
Neutral Killer + Blue Dragon / Unseen or Cult = Incompatible
Scorned + Anyone = Incompatible
Royal Blood + Royal Blood = Incompatible
Inquisitor + Heretic = Incompatible
The random player is: @

[Night Active - Nosy Servants] Discover if a living player visited a dead player on the night they died. Does not count as visiting. [3-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#11

You are the Mystic! The Mystic is a Social class that belongs to the Blue Dragon faction.

[Passive - Busy Mind] Immune to occupy and redirect. Passive kept on class change.

[Day Active - Link Minds] Allows another player to talk to you the following night. Others will not be able to see who you target. Cannot target the King. Does not count as visiting. Fails if the player is reaped by the Reaper.

[Day Active - Conduit] Allow 2 players to speak to each other the following night. You will be able to hear them. Others will not be able to see who you target. Cannot target the King. Does not count as visiting. Fails if the player is reaped by the Reaper. [2-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#12

You are the Noble! The Noble is a Royal Social class that belongs to the Blue Dragon faction.

[Passive - Royal Blood] In the event that a new King is being elected, votes on you will count twice. Passive kept on class change.

[Day Active - Political Pressure] Force target player A to vote for target player B. Then, prevent target A from voting further voting for the day. Cannot force the King to vote, but can force votes against the King. [2-shots]

[Night Active - Gossip] Receive the feedback of abilities used on a player tonight. Will not receive feedback for abilities that convert, attack, self target, or King abilities. Cannot target the King.
"Your target's action failed."
"Your target was protected."
"Your target was redirected."
"Your target was bus driven."
"Your target is bleeding."

[Night Active - Court Spy] Summon shadows to report the contents of all whispers tomorrow. [2-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#13


You are the Observer! The Observer is an Investigative Class that belongs to the Blue Dragon faction.

[Night Active - Observe] Discover who target player visits. Cannot target the King.

[Night Active - Overlook] Discover who visits the target player. Cannot target the King. [3-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#14


You are the Paladin! The Paladin is a Guaranteed Investigative class that belongs to the Blue Dragon faction.

[Night Active - Smite] If the Cult tries to convert you or your target, you will kill the Cult Leader. Not usable until Night 3. Unhealable. [2-shots]

[Night Active - Test Faith] Determine if the target player is a member of the Cult faction. If the player was converted the same night, they will not appear to be a member of the Cult.

Wincon: Defeat the Cult and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#15

You are the Physician! The Physician is a Support Class that belongs to the Blue Dragon faction.

[Passive - Remedy Studies] Immune to bleeding. Passive kept on class change.

[Day Active - Exhume] Learn what roles killed a player, or if they committed suicide. Cannot be canceled once used. [3-shots]

[Day Active - Inoculate] Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes. Does not heal bleeding. [1-shot]

[Night Active - Heal] Use your staff to Heal target player, preventing their death and curing any bleeding. Does not affect unhealable attacks.

[Night Active - Self Care] If you are attacked tonight, you will heal yourself. Does not affect unhealable attacks. [2-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#16

You are the Prince! The Prince is a Guaranteed Unique Royal Killer class that belongs to the Blue Dragon faction. You cannot be converted by either Cult or Unseen.

[Passive - Unstoppable] Immune to occupy and redirect.

[Passive - Royal Blood] During elections for a new King, votes for you count twice.

[Day Active - Imprison] Choose a target player to imprison tonight, occupying those targeting your prisoner. At night, you may interrogate them via chat. Can only jail the same player 3x. Cannot target the King.

[Night Active - Execute] Execute the jailed player. If they are Blue Dragon, lose all charges of Execute. Not usable until Night 2. [3-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#17

You are the Princess! The Princess is a Royal Investigative class that belongs to the Blue Dragon faction.

[Passive - Royal Blood] In the event that a new King is being elected, votes on you will count twice. Passive kept on class change.

[Night Active - Flirt] Limit a player's class type down to 2 options. One of three possible sets of investigative results will appear: Killer / Offensive, Special / Investigative, or Support / Social.

[Night Active - Will O' Wasp] Discover if the target player attacks anyone tonight. Does not count as visiting. [2-shots]

Wincon: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#18

You are the Sheriff! The Sheriff is a Guaranteed Investigative class that belongs to the Blue Dragon faction.

[Day Active - Scout] You will be alerted if the Unseen attempt to visit the target player. The scout will stay on the player until you command them to watch someone else.

[Night Active - Expert Investigation] Determine if a player is a member of the Unseen faction. Cannot target the King.

[Night Active - Surveillance] If the target player is a member of the Unseen faction, you will discover their role. Cannot target the King. [3-shots]

Wincon: Defeat the Unseen and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#19


You are the Cult King! The King is a Guaranteed Unique Special class that belongs to a random faction with the objective of that faction.

[Passive - Privileged] Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Improved Safeguard] Have a safeguard protect target player, granting them death immunity for the night. Can target self. Does not count as visiting. Elected King -1 shot [3-shots]

[Night Active - Close Allies] Discover a player's class type and if they are a member of the Cult. Only the Starting King has this ability. Does not count as visiting. [3-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
D

Dragomir

#20


You are The Apostle! The Apostle is a Social class that belongs to the Cult faction.

[Day Active - Sinister Echoes] During the day, target a player to give them a post restriction. If they fail to say it three times, they will be occupied the following night. They may not reveal that they were post-restricted. You can only use this ability before the 12-hour mark of the day. [2-shots]

[Day Active - Cult Pressure] Disable target player's voting for the day, then force them to vote for a different target player. Cannot force the King to vote, but can force votes against the King. Cult Pressure can only be used when trials can be held. [2-shots]

[Night Active - Mind Warp] Target player will receive framed results from using investigative abilities tonight. [3-shots]

[Night Active - Court Spy] Summon shadows to report the contents of all whispers tomorrow. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 
Last edited by a moderator:
Status
Not open for further replies.
Top