Game Mechanics
Factions -
There are four separate factions within Throne of Lies: Blue Dragon, Cult, Unseen, and Neutral. The Blue Dragon functions as the main town of the game. They are the good guys. Likewise to town in traditional mafia, the Blue Dragon in ToL do not know each other. The main scum factions are Cult and Unseen. Only one can exist in the game. Both of them possess a conversion and a killing power, essentially operating like a Cultafia in traditional. The notable differences between the two are that Unseen has more variety in converted roles, however, they have fewer members. Unseen caps out at 3 while Cult caps out at 4. The Neutral faction speaks for itself. They have their own wincons to accomplish. Some can win with the other factions, while others need to win on their own.
The King -
This is the most special role in Throne of Lies. At the start of the game, a player is assigned by the host to be the King. They will be announced as such when the game begins. A coinflip(or some other 50/50 RNG) will be made to decide the King's alignment. He can either be the Good King or the Evil King. Psycho, Pretender, and Neutral King cannot exist at the start of the game. The King's alignment is made unknown to the public. If the King were to die, then during the next day phase, an election for a new King will take place. All game activity will halt until the election is over. The election is split up into two phases: Nomination and Voting. The nomination phase is where players nominate themselves to be King. You cannot nominate other players. Then in the voting phase, players vote amongst the nominated for who they'd like to be King. Nominated players can vote for themselves. It is during the election where it becomes possible for a Psycho, Pretender, or Neutral King to exist as Neutrals can become elected to be the new King. Certain classes like Royals have an advantage during the election as votes on them count for two.
Classes -
Roles in the game are classified into 6 classes: Special, Offensive, Support, Killer, Investigative, and Social. There is also the supplementary class 'Royal' that is an addition to the above 6. Essentially, a Royal class player will also have one of the other main classes.
- Special - These roles do not belong to another class type due to their abilities that shape the game. These roles are unique, meaning that there can only be one. The King is an example of this.
- Offensive - These roles can disrupt others with their abilities.
- Support - These roles aid others by healing them or with other supportive abilities.
- Killer - These roles can kill.
- Investigative - These roles can find information about another player's role.
- Social - These roles can interact with another role through a chat system or with other social abilities.
- Royal - These roles have royal blood and gain special advantages during an election.
Trials -
Functioning similarly to Town of Salem, Throne of Lies also has a trial system. The primary lynch type used in the game is a majority lynch. Plurality and any other lynch type do not operate efficiently under a trial. Once the majority is reached on a player, a trial for them will be created. This trial is split into two phases: Discussion and Voting. During the discussion phase, the accused player has an allotted amount of time to defend themselves. Other players can respond, however, they may talk about the accused player and ONLY the accused player. Nothing else. After time has passed for the discussion, the voting phase commences and here players are given three options: Guilty, Innocent, or Abstain. Nobody is allowed to talk during the voting with the EXCEPTION of the King. After the voting phase time limit is up, the host counts up all the votes to determine the accused player's fate.
Logbook -
In their role PM, players may write a logbook. This logbook can contain whatever information they want and upon death, this logbook will be revealed to the public.
Feedback & Action Processing -
For our forum version of Throne of Lies, feedback and actions will operate differently than what is stated in the wiki.
- Players will be told if their action failed at night in the event it actually failed regardless of class. They will precisely receive the feedback "Action fail."
- Players will be told if they are bleeding at the end of the phase.
- Players will not be told if they were protected at night. However, if they were attacked and protected, they will be told so. They will not be told which role protected them.
- The Physician will know if their target has been attacked but not if bleeding.
- When it comes to redirections and bus drives by the Ritualist, Court Wizard, Drunk, and the Sage, if two redirectors target the same player, the one who submitted their action first gets priority.
- The Possessor's [Puppet Strings] will have higher priority over other redirects.
- The Sellsword's [Stonewall] has priority over the Mercenary's [Stand Guard].
- Framed results are Killer/Offensive to the Princess, Unseen to the Sheriff, Cult to the Paladin, and the Observer will see them visiting someone who died that night.
- Players may submit more than one action per phase. Only the action targeting the Mercenary's [Stand Guard] target will fail. Likewise for similar abilities like the Sellsword's [Stonewall].
Guaranteed & Unique Roles -
Some roles in the game are guaranteed depending on if it's an Unseen or Cult game.
- In Unseen games, the Mastermind, the Assassin, and the Sheriff are guaranteed.
- In Cult games, the Cult Leader and the Paladin are guaranteed.
- The Prince is guaranteed in both versions.
- The King is guaranteed in any game.
Some roles in the game are unique, meaning, there can only be one in the game. Here is a list of the unique roles:
- Assassin
- Cult Leader
- Hunter
- King
- Mastermind
- Mercenary
- Mystic
- Poacher
- Possessor
- Prince
- Reaper
- Illusionist
- Scorned
- Inquisitor
- Sellsword
- Sorcerer
Cult Leader, Mastermind, and Assassin -
In Cult games, in the event that the Cult Leader dies, the oldest Cult member will become the new Cult Leader. If this one dies then there will be no more Cult Leaders. In Unseen games, if the Mastermind dies then the starting Assassin will become the new Mastermind. Only the starting Assassin can do this. If the Assassin dies, another Unseen member outside of the Mastermind will become the new Assassin.
Neutrals -
Most neutrals can win with any faction in the game. Some cannot. Here are the classifications:
Can Win With Blue Dragon -
- Neutral King
- Pretender King
- Alchemist
- Fool
- Inquisitor
- Mercenary
- Scorned
- Pretender
Can Win With Unseen/Cult -
- Neutral King
- Pretender King
- Alchemist
- Fool
- Inquisitor
- Mercenary
- Scorned
- Sellsword
- Pretender
Cannot Win With Either of the Main Factions -
- Psycho King
- Possessor
- Reaper
- Sorcerer