Town of Salem - Role Guides

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Zemmi

GodMommie
.
#41
Role Name: Survivor

Alignment: Neutral Benign

Priority: 3

Abilities: You may use a bullet proof vest 4 times

Immunities:

Basic defense when using a vest


Attributes:
  • You vest grants you basic defense
  • If you try to use your vest, it will still be used even if you are transported on yourself.
  • If you are controlled you will not be able to use your vest.
  • If you do not use your vest you can be converted into a vampire.

How you are Investigated:

Sheriff:
You're target seems innocent!
Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
Consigliere: Your target is the Survivor.

Win conditions: Live until the end of the game
 

Zemmi

GodMommie
.
#42
Role Name: Vampire

Alignment: Neutral Chaos

Priority: 3

Abilities: Convert others into Vampire

Immunities:

Detection Immunity


Attributes:
  • If you successfully convert someone into a vampire you must wait one night to attempt to convert another one.
  • If you have 4 or more vampires, you will deal a basic attack to your target
  • You can only convert people with no defense.
  • You will kill mafia, Coven, Juggernaunt, Witch, Guardian Angel, or Pirate (If they do not have a defense) You can bite the next night.
  • If you visit a Vampire Hunter they will kill you.
  • The youngest vampire will always be the visiting vampire.
  • Every vampire will vote who they would like to bite, the one with the most votes will be bitten, if it's a tie, rng will be used.

How you are Investigated:

Sheriff:
You're target seems innocent
Investigator: Framer, Vampire, Jester, or Hex Master
Consigliere: Your target is a Vampire.

Win conditions:

Wins with:[/B]
Vampires
Survivor
Witch

Pirate

Must Kill:
Town
Mafia
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#43
Role Name: Werewolf

Alignment:
Neutral Killing

Priority: 5

Abilities: Choose a player and rampage at their house at night.

Immunities:

Detection immune on Odd Nights.
Attack: Powerful
Defense: Basic

Attributes:
  • You will attack your target and all their visitors or choose to stay home and attack all your visitors
  • If you visit a jailed target you will kill all those who attempted to visit but not the target or jailor.
  • You can not be controlled into targeting yourself or transported into it, you will just stay home.
  • If you are jailed on an even night and are not executed you will attack the jailor, a bodyguard or trapper protecting the jailor will attack you.
  • You will attack any roleblockers
  • roleblockers who block you do not get a special notice like serial killers do.
  • A Pirate will always be attacked during a duel
  • If you are controlled on odd nights you will still visit your target but you will not attack them.

How you are Investigated:

Sheriff:
You're target seems innocent.

Investigator: Sheriff, Executioner, Werewolf, or Poisoner

Consigliere/Witch/Coven Leader: Your target is the Werewolf.


Win conditions:

Wins with:
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence

Mafia

Arsonists
Serial Killers
Juggernaunt
 

Zemmi

GodMommie
.
#44
Role Name: Witch

Alignment:
Neutral Evil

Priority: 2

Abilities: Control a player to use their action on another player of your choice.

Immunities:

Role block Immunity
Detection Immunity
Defense: None (Basic until first attack)
  • If there is only one witch and town is the only faction left, the witch will automatically lose unless there is a living Vigilante who still has bullets.
  • You visit your first target, your first target visits your second target. You do not visit the second target.
  • If your target is Role Blocked your action will have no effect.
  • If your first target has not more uses for their ability they will not visit.
  • You will get the message the Consiglere gets on the target you choose to control each night. You will still see the exact role of a person even if they are doused.
  • If more than one Witch wants to control the same target the one who signed up for the game first gets control. The controlled target will get noticed of all attempts to control them.
  • A Jailor with executions will execute their target if you send them to the target they have jailed, if you send them to a different target they can't execute their own target. If they have no execution your action will have no effect.
  • If you control a Mayor they do not visit the target.
  • If you control a Medium, they visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Retributionist with resurrections, will be role blocked but doesn't lose resurrection. They visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran. If they do not have a resurrection it has no effect.
  • Transporter no effect because they are control immune
  • Veteran no effect because they are control immune
  • Vigilante will visit and kill second target even on first night. If they do not have bullets, your action has no effect.
  • Godfather will command the Mafioso to kill you target. If there isn't a Mafioso or the Mafioso is role blocked the Godfather will visit your target.
  • Mafioso will ignore your control and visit the Godfather's target unless the Godfather is role blocked.
  • Arsonist will douse the second target, if the second target is themselves they will ignite.
  • Amnesiac will be role blocked. They visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Jester will visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Executioner will visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Survivor will not visit the second target instead they will use their vest if they have any remaining.
  • Werewolf will visit and kill the second target unless they are role blocked, then they will stay home and kill all their visitors including you. On a night without a full moon they will visit the target you send to them but will not be killed by an alerted Veteran.
  • If you control another Witch your second target becomes their first target, their second target stays the same. If the Witch you control abstains that night your action will have no effect.
  • Vampire on a night they can bite
    • Will ignore votes and the youngest Vampire visit and bite the second target.
  • Vampire on a night they cannot bite - will have no effect unless the Youngest Vampire in controlled, if the Youngest Vampire is controlled they will visit and bite the second target.
  • A Vampire can kill you with a bite after you lose your immunity for the first attack on you
How you are investigated:
  • Sheriff - Your target seems innocent.
  • Investigator - Lookout, Forger, or Witch/Coven Leader
  • Consigliere/Witch - They must be a Witch.
Win Conditions:
Must kill town
 

Zemmi

GodMommie
.
#45
Role Name: Coven Leader (Unique Role)

Role Alignment:
Coven Evil

Abilities: You may choose to control someone each night.

Immunities:
Role block Immunity
Detection Immunity
Attack: Basic with Necronomicon
Defense: Basic with Necronomicon

Priority: 2

Attributes:
  • You choose two people per night. The first target is controlled and uses its night ability on the second target.
  • Your victim will know they are being controlled.
  • You are immune to role blocks.
  • You will know the role of the person you control.
  • You will see anything that happens to the person you control.
  • You can talk with other members of the Coven at night.
  • If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possess it. They will have to wait until that Coven member dies.
Vampire Hunter: Will stake a Vampire, Can be killed by Vet, Will be killed by rampaging roles.
Bodyguard: Will Protect target, Can be killed by Vet, will be killed by rampaging roles.
Doctor: Will heal target, Can be killed by Vet, will be killed by rampaging roles.
Escort: Will roleblock target, Can be killed by vet, will be killed by rampaging roles.
Lookout: Will watch target, Can be killed by vet, will be killed by rampaging roles.
Investigator: Will invest target, Can be killed by vet, will be killed by rampaging roles.
Sheriff: Investigate target, Can be killed by vet, will be killed by rampaging roles.
Spy: Will bug the target, Can be killed by vet, will be killed by rampaging roles.
Jailor: If you control the jailor to their jailed target they will shoot their target, if you direct them to another target they will be unable to shoot their target. You can not make them shoot their target on night one. They will not be killed by a vet, will be killed by rampaging roles. If the Jailor has no execution they will not be controlled to another target.
Mayor - No effect. Will not visit other target.
Medium - No effect. Will Visit. Will not be killed by Vet. Will be killed by rampaging roles.
Retributionist - Will be RB, Will Visit. Will not be killed by Vet. Will be killed by rampaging roles. No effect at all if they do not have a revive!
Transporter - Can not be controlled!
Veteran - No effect.
Vigilante - Will shoot second target even on night one. Can be killed by vet, will be killed by rampaging roles. No effect if they have no bullets.
Crusader - Protects second target, They will not be killed by a vet, will be killed by rampaging roles.
Trapper - Only will place a built trap and if they do not already have it placed, they can not force a trapper to dismantle their trap. They will be killed by a vet, will be killed by rampaging roles.
Tracker - Will track the second target. They will be killed by a vet, will be killed by rampaging roles.
Psychic - No effect
Godfather (with Mafioso not RB) - Will command the mafioso to target the 2nd target.
Mafioso (with godfather who is not RB) - Will still attack Godfather's target.
Godfather/Mafioso (Solo) - Will attack second target. They will be killed by a vet, will be killed by rampaging roles.
Forger - Will forge second target, lose one use They will be killed by a vet, will be killed by rampaging roles. If they have no uses less no effect.
Janitor - will use ability on second target, lose one use. They will be killed by a vet, will be killed by rampaging roles. If they have no uses less no effect. If they have no uses left no effect.
Disguiser - Will disguise themselves as second target. They will be killed by a vet, will be killed by rampaging roles. If they have no uses less no effect.
Framer - Will frame second target. They will be killed by a vet, will be killed by rampaging roles.
Consigliere - Invest second target. They will be killed by a vet, will be killed by rampaging roles.
Blackmailer - Will blackmail second target. They will be killed by a vet, will be killed by rampaging roles.
Consort - Role block second target. They will be killed by a vet, will be killed by rampaging roles.
Ambusher - Will ambush second target's house. They will be killed by a vet, will be killed by rampaging roles.
Hypnotist - will hypnotize the 2nd target if they choose a message, if not they won't visit. They will be killed by a vet, will be killed by rampaging roles.
Arsonist - Will douse second target. They will be killed by a vet, will be killed by rampaging roles.
Serial Killer - Will attack second target. They will be killed by a vet, will be killed by rampaging roles.
Amnesiac - Will be blocked from remembering a role. They will not be killed by a vet, will be killed by rampaging roles.
Jester - No effect. They will not be killed by a vet, will be killed by rampaging roles.
Executioner - No effect. They will not be killed by a vet, will be killed by rampaging roles.
Survivor - Will not be forced to visit, will use vest.
Vampire (On night they can bite) - Will ignore votes and bite the second target, Younget vamp will be controlled regardless of what vamp is chosen.
Vampire (On night they can't bite) - They will not bite or visit. If the youngest vamp is directly controlled they will not be killed by a vet, will be killed by rampaging roles.
Werewolf (Full moon) - Will visit second target. They will be killed by a vet, will be killed by rampaging roles.
Werewolf (none full moon) - No effect.
Pirate - No effect.
Coven Leader - CL will visit the second target. They will be killed by a vet, will be killed by rampaging roles. Can not kill themselves.
Medusa - Can not force to gaze, no effect.
Hex Master - Will Hex second target. They will be killed by a vet, will be killed by rampaging roles.
Potion Master - No effect.
Poisoner - Will visit second target. They will be killed by a vet, will be killed by rampaging roles.
Necromancer - No effect.
Guardian Angel - They will protect their target.
Juggernaunt - Attack second target. They will be killed by a vet, will be killed by rampaging roles.
Plaguebearer - Will infect second target. They will be killed by a vet, will be killed by rampaging roles.
Pestilence - Will not be controlled and kill the Coven Leader.
After obtaining Necronomicon:
  • You gain Basic defense.
  • Your first target will be dealt a Basic attack.

How you are investigated:
  • Sheriff - Your target seems innocent.
  • Investigator - Lookout, Forger, or Witch/Coven Leader
  • Consigliere/Witch - They must be a Coven Leader

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
 

Zemmi

GodMommie
.
#46
Role Name: Potion Master (Unique Role)

Role Alignment:
Coven Support

Abilities: You may choose to use a potion on a player each night.

Immunities:
Control Immunity
Detection Immunity (With Necro)
Attack: Basic

Priority: 3(healing) 4(revealing) 5(attacking)

Attributes:
  • You may choose between three potions to use on a player.
    • Heal potion will heal your target from attacks during the night.
    • Reveal potion will tell you the role of your target.
    • Attack potion will deal a Basic attack to your target.
  • Each potion has a three day cooldown.
  • If you decide to heal a Medusa who activated gazing, you will be turned to stone.
  • You can talk with other members of the Coven at night.
After obtaining Necronomicon:
  • Your potions no longer have a cooldown.
  • You gain detection immunity.
How you are Investigated:
Sheriff: Your target seems innocent!
Sheriff: Your target is suspicious!
Investigator: Doctor, Disguiser, Serial Killer, or Potion Master
Consigliere/Witch/Coven Leader:
Your target is the Doctor!

Win Conditions:

  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
 

Zemmi

GodMommie
.
#47
Role Name: Hex Master (Unique Role)

Role Alignment: Coven Evil

Abilities: You may choose to hex a player each night.

Immunities:
Detection Immunity with Necronomicon
Attack: Unstoppable (Final Hex) or Basic with necronomicon
Defense: None

Priority: 3

Attributes:

Hexed players will not know they have been hexed.
Hexed player appear as a member of the Coven to the Sheriff. They will also show up under the Hex Master's results to an Investigator.
When all living players are hexed, they will die in an Unstoppable attack. You must be alive for it to take place.
Hexing a player can be stopped by Bodyguard. You will trigger a trap, but won't die from it.
Revived players who were hexed before their death, will remain hexed.
You can talk with other members of the Coven at night.
After obtaining Necronomicon:
You gain Astral and Basic attacks.
Your attacks still hex people.
You gain detection immunity.

How you are investigated:
    • Sheriff - Your target seems innocent. (with Necro)
    • Sheriff - Your targets is suspicious (without Necro)
  • Investigator - Framer, Vampire, Jester, or Hex Master
  • Consigliere/Witch - They must be a Hex Master.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence
Must kill Juggernaut
Win with Coven
 

Zemmi

GodMommie
.
#48
Role Name: Necromancer (Unique Role)

Role Alignment:
Coven Evil

Abilities: You may reanimate a dead player and use their ability on a player.

Immunities:
Role block Immunity
Control Immunity
Detection Immunity (with Necro)
Attack: Basic (with Necro)

Priority:
1

Attributes:
  • Create zombies from dead players who will use their abilities on your second target.
  • Each zombie can be used only once before it rots.
  • You have role block immunity.
  • You choose yourself or other Coven members as your second target.
  • You cannot reanimate player who has been turned to stone by Medusa or cleaned by a Janitor. Also you cannot use player who has no more uses of their night ability, such as Vigilante with no bullets. Trying to make a dead Werewolf attack will only work on a full moon night; trying on other nights will still waste the corpse.
  • If your target was Guardian Angel, they will protect their target regardless of your choice.
  • If your target was an Amnesiac, the message "An Amnesiac has remembered that they were like the Amnesiac." will be displayed to the Town. This does not seem to depend on the role of the second target.
  • If you reanimate a Godfather, and there's a living Mafioso, the Mafioso will be forced to attack whoever you target, overriding their own decision for the night; since they actually perform the attack, they'll suffer any consequences, such as dying to a Bodyguard. If there's no living Mafioso or if they get roleblocked, your Godfather zombie will attack instead as usual.
  • You can talk with other members of the Coven at night.
Town Investigative (except Psychic) - You will not get their results!
Escort or Consort - Will RB target
Vigilante - Doesn't consider the remaining bullets or death by guilt will simply just shoot the target.
Vampire Hunter - Will stake the target if they are a Vampire
Doctor - Will Heal the Target
Bodyguard - Will protect the Target
Trapper - Will set up a trap on the target
Crusader - Will protect the target, attack one visitor
Guardian Angel - Will protect the guardian's angel normal target
Serial Killer - Will kill target
Arsonist - Will douse target, can not force arsonist to ignite
Werewolf - On even nights will rampage at targets house
Juggernaut - Can be used, will attack at level at death.
Vampire - Will convert the target, if the target cannot be converted will deal a basic attack
Plaguebearer - Will infect target.
Pestilence - You will die but will be able to send it to another target to rampage.
Godfather/Mafioso - will deal an attack, will show up as a second mafia kill and not effect a mafia's kill
Ambusher - will ambush targets house
Disguiser - will just sweep traps
Forger - , can forget targets deathnote if the forger has remaining uses.
Framer - Will frame target
Hypnotist - You can pick the message
Janitor - Cleans target
Blackmailer - Blackmails target
Consigliere - Sweeps for traps, you do not get the results.
Coven Leader - You can use it to control a living player to another target.
Hex Master - Hexes target
Poisoner - Poisons target
Potion Master - Yes you can pick the potion used
Transporter - Can pick two targets to transport
If not listed, the role can not be used.
After obtaining Necronomicon:
  • You can choose to summon a Ghoul and attack your second target.
    • You will see everything that happens to your Ghoul.
    • Medusa has no effect on your Ghoul.
  • You gain detection immunity.
How you Investigate:
Sheriff: Your target seems innocent (with Necro)
Sheriff: Your target is suspicious (without Necro)
Investigator: Medium, Janitor, Retributionist, Necromancer, or Trapper.
Consigliere: They must be the Necromancer.

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
 

Zemmi

GodMommie
.
#49
Role Name: Poisoner (Unique Role)

Role Alignment: Coven Evil

Abilities: You may choose to poison a player each night.

Immunities:
Detection Immunity (with Necro)
Attack: Basic

Priority: 5

Attributes:
Your poisons take one day to take effect.
Players know when they are poisoned.
If your target is jailed or protected in any other way at the time of the attack, they will not get poisoned.
Poison can be removed by heals.
Jailing or protecting poisoned target by a Bodyguard will not prevent them from dying.
Roles with Basic or higher defense will not die to poison.
You can talk with other members of the Coven at night.
After obtaining Necronomicon:
Your poison can no longer be healed, but still can be prevented.
You gain detection immunity.

How you are investigated:
Sheriff:
Your target seems innocent! (with Necro)
Sheriff: Your target is suspicious! (without Necro)
Investigator: Sheriff, Executioner, Werewolf, or Poisoner
Consigliere/Witch/Coven Leader: Your target is the Poisoner

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence
Must kill Juggernaut
Win with Coven
 

Zemmi

GodMommie
.
#50
Role Name: Medusa (Unique Role)

Role Alignment: Coven Evil

Abilities: You may choose to destroy people you turn to stone.

Immunities:
Detection Immunity (With Necronomicon)
Attack: Powerful

Priority: 3

Attributes:
  • While you are using your stone gaze, all visitors will be turned to stone.
  • You can use your stone gaze three times.
  • Your victims roles and last wills will not be revealed.
  • You will not be told the role of the player you turned to stone.
  • Unlike Veteran, you do not have basic defense while your gaze is activated, so you will die if a killing role visits you.
  • You can be roleblocked and fail to stone gaze visitors.
  • You can talk with other members of the Coven at night.
After obtaining Necronomicon:
  • You gain unlimited stone gazes.
  • You can visit other players to turn them into stone.
  • You gain detection immunity.
How you are investigated:
  • Sheriff - Your target seems innocent. (with Necro)
  • Sheriff - Your target is suspicious (without (necro)
  • Investigator - Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
  • Consigliere/Witch - They must be a Medusa

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
 
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