General & Others What are the weaknesses of the supernovas devil fruits ?

#1
The 11 Supernovas, also called the Worst Generation alongside Blackbeard, have eaten very powerful and interesting devil fruit (with the exception of Zoro and Killer of course) with Law's Ope Ope no mi, X-Drake's Allosaurus Zoan, Apoo's musical df, Bonney's age df, Kid's magnetism, etc...

No need to talk about Luffy's Gomu Gom no mi.

Each of these df have a lot of strengthes and abilities but what are their weaknesses (other than the ones already known such as the Ope draining energy and being countered by a strong enough haki) ?

What are in your opinion the weak points and flaws of each of their devil fruit ? And how can they be countered ? Who could have a good df to counter one or several of them ?
 

Finalbeta

Zoro Worshipper
#2
Well every DF got some sort of weakness in my opinion

Just like everyone can eventually be a bad match up for at least one other person in the world depending on abilities and DF powers
 

Garp the Fist

Bwahahahaha
#3
Blackbeard's sucks in damage, and he has to watch going all out with his crew around him- although I somehow doubt that'll bother him much.

We know Law's- takes up stamina to use the fruit, big ones cost him life expectancy, CoA can block it

Kid's depends on how much metal is around him

Hawkin's is luck dependant. Can get a good card or a shit card

Urouge has to toe a fine line between taking enough damage to roid himself up and getting knocked out.

Drake's is a Zoan, no real downside. Simply boosts all his physical attributes

Bege's is strong defensively, but with Big Father he feels everything BF feels, so it's not invulnerable

Bonney's seems broken af. Maybe a time limit on how long she can change someone else's age? Like Law, a stamina issue? Or some sort of equivalent exchange between changing someone else's age and it effecting her body, that would be interesting. Or just a plain CoA blocks it.

Apoo's I'd guess is great at range, but if you get up close and personal and get him using his hands to defend himself he can't play his music as much and it's not as effective.
 
#4
As @Bogard pointed out it seems that Apoo's df needs him to follow a recital or melody before he can launch an attack against his foes, this means that if he's prevented from completing his tune or if someone or something causes him to do a false note his attacks can't work.

Also I think that Hawkins' Voodoo dolls may protect him from attacks and techniques with immediate effects but that it doesn't protect him things with slower consequences such as Kizaru's blinding him with his light or Fujitora increasing the gravity on him or Katakuri, Galette or Perospero restraining him with his/her substance.
 
#5
X Drake's Allosaurus Zoan :
- there isn't really a weakness

Bonney's aging Paramecia :
- no weakness

Law's Ope Ope
:
- large Room cut off lifespan ( other than also cutting Stamina )

Hawkins :
- in an isolated/1v1 situation , he doesn't have extra lives
- there are bad cards

Urouge's damage converting DF :
- already mentioned above . there are attacks that can knock him out so his DF won't be of use ( attacks like Kaido's Divine Thunder )

Apoo's Sound DF :
- there is a preparation time before starting attacks

Teach's Yami Yami :
- double damage/pain

Eustass Kid's Magnetism DF :
- so far he has to have metals around

Capone Bege's Castle DF :
- immobile in Big Father ( because it's too heavy ? )
- needs at least a crew member just to shoot cannonballs from his body
 
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