General Mafia General Chat

D

Dragomir

Special Game Mechanics -


After the last events on Sabaody Archipelago, the Weebs were finally ready to turn the page on the darkest period of their history. The victors of that fateful day went west to find a new home for their community of weebs. After months and months of travel, they've finally found an inhabitable world that reminded them of their old home. It wasn't long before they started remodeling it in the image of their world in the hope of a better future...

The Abyss - How To Get Around

The Weebs are living on an Island at the center of which is located a colossal pit, also known as 'The Abyss'. The Abyss is divided into sections called 'Layers', each having its own ecosystem and locations. Each player in the game is a [Delver], someone that can enter 'The Abyss' and look for treasure. There are ranks amongst Delvers, and the higher someone's rank is, the deeper in The Abyss they can go without suffering any consequences. Each layer has its own artifacts which are gadgets that work like abilities (cf. Post 4), and during the night phase, a player may send in their action to visit one of the layers the following cycle.
[Delving] - Each night, you may submit an action in your role PM and choose a layer to visit. You will spend the following day canvassing that layer looking for artifacts. Each layer has an associated effect from the curse. (Post 3)
[Curse of the Abyss] - These are symptoms someone may experience when diving into the Abyss. The deeper someone goes, the stronger the effects are. Depending on a player's rank, the effects are either amplified or reduced. Unless specified otherwise in your role PM, you will be affected by it.​
[Seeker Camp] - At night, you will join a [Seeker Camp] specific for the layer you are in, alongside all the delvers in that layer.​
[Party] - Players may opt to form a party of 3, and delve together. The skills of the higher ranked delver amongst them will be used for any artifact found by the party. At the end of the day, Delvers will learn about everything found, and divided it amongst themselves.​
[Expeditions] - Starting Day 2, quests will be offered by the [Delvers Guild HQ]. Quests will grant prizes to Delvers that complete them. Each quest will differ from the other through the prizes offered and the number of Delvers needed to accomplish them, as well as the class required. When a Quest is offered through the thread, players must volunteer through their role PM. It is first-come, first-served.​
How Does Canvassing For Artifacts Work?
Each day, Artifacts are dispersed through the game thread behind post numbers. When a player posts on a post number that has an artifact from the layer behind it, they will attempt to retrieve it. The higher ranked delver they are, the more chances they have of successfully retrieving it.​

Delvers Classifications -

Delvers are classified with whistles of different colors based on their ability, experience, and achievements. Progressing through the ranks is done through discovering artifacts and completing quests. Artifacts are also classified in grades, as such, the rarer an artifact a Delver discovers, the bigger the achievement. The more experienced a Delver is, the more chances they run at discovering Artifacts and fighting the [Curse of the Abyss].
Depth Limits:
Red - 1st Layer​
Blue - 2nd Layer​
Moon - 3rd Layer​
Black - 4th Layer​
White - None​
[Amplification] - Each whistle class has depth limits, due to skills, body strength, and various factors. When they dive within their limit, they risk the usual strains of ascents (cf Post 3). However, when one goes deeper than their limit, they expose themselves to amplified strains of ascents.​

White Whistle - Life Stones

White Whistles are made of a Life Reverberating Stone, and given further shape by the user's own modifications to the stone, making each and every White Whistle unique. The raw material is human life.​
During D0, each player must find a partner for the rest of the game. Players must form pairs, and the play you choose must choose you back for this to work. When their selection is completed, both players must tag me in the thread, and tag their partner confirming.​
[White Whistle] - If a player's partner dies, their partner will become their White Whistle artifact, and continue living through them. They may continue posting in the thread. The surviving partner will attain the rank of White Whistle and gain immunity against the curse of the 5 first layers. They may also enter the 6th layer if they choose.

Gold Coins - The Value of Money

The game will feature a currency system relating to several mechanics underneath. Unless specified otherwise in your role PM, you do not start with any gold coin and must hustle to get your hands on some. Some roles have abilities revolving around coins, and can thus gain them through other means. For everyone else, the main way to gain coins is by winning these daily awards, as well as participating in the [Contest of Weebs].
  • Useful Weeb - Provided an accurate vote count when requested [2 coins]
  • Towniest Weeb - Received no votes during the day [1 coin]
  • Weeb Leader - Amongst top 3 highest posters in a phase [3 coins]
  • Serious Weeb - No fluff posts in a phase [2 coins]
  • Cum Hunter - Lynched a threat to your faction [2 coins]
  • Good Samaritan - Saved a weeb from certain death [3 coins]
  • Weeb Champion - Win a tournament [4 coins]
  • Weeb Raider - Successfully complete an expedition [2 coins]
[Shop] - After the first cycle of exploration, a shop will be opened and its inventory will be posted below here, and continuously updated. Each new day phase, starting from D2, artifacts that weren't successfully retrieved the previous phase will be put on sale here. There will be a public record of the transactions. There is a guarantee of a [Special Grade Artifact] at each sale.​
[Trading] - Players may trade coins and artifacts with each other in order to pool their ressources. This must be negotiated and confirmed in public. After closing a deal, both players must tag me and tag each other in the thread confirming a transaction.​

The Contest of Champion -


One of the first things they've rebuilt is their famous fighting arena. Here, aspiring weeb warriors can come to challenge each other for the ultimate glory, and some In-Thread-Attacks. These tournaments are held each day phase.

[Contest of Weebs] - Open to the public, each day players may enter the tournament in order to win prizes and money. The registration period will be open from the start of the day phase until it fills or midway through the phase, whichever comes first. At the start of the game, each tournament has 16 spots available, and players will face each other in a best of 3 R/P/S games each round. In each phase, the main prize is an ITA at a super-kill level, while for each victory, a player wins 2 gold coins.​

The Weeb Elders -


After the success of the system last time in preventing conflicts to degenerate, the Weebs decided to continue the tradition in order to prevent the repeat of the chaotic events of the previous Weeb Wars they've heard so much about. This alliance will take care of disputes between them and make sure that peace is respected. They've created a small council whose goal is to lead the alliance.

During Day 0, each player must vote for 3 players they want to be represented by on the council. The 10 players with the most votes will seat on this new Council. Votes must be submitted privately through role PMs, they may be discussed in the thread without any restrictions. Their influence over the Weeb affairs is paramount and limitless, ranging from judiciary action to public health.

[Council Meeting] - On odd nights, the 10 Elders will convene in the game thread. They may post at night and vote, the player with the most votes at night will be lynched by them. As the game progress, the frequency of their meeting may increase.​
--- [Emergency Meeting] - Anytime an [Innocent] player is mislynched, the Council will convene the following night, and take action.​
The Abyss

"The allure of the abyss is inescapable. Even so, no one has managed to reach the end. A golden city that sleeps at the bottom of the Abyss. Relics that surpass understanding. For 1,900 years, we have ventured into the darkness hoping to make greater and greater discoveries. The romance of a lost age and the arcane. Drawn to the great unknown, the Abyss devours us..."



The Abyss is a gigantic pit possessing a unique ecosystem, wherein lie the remnants of an ancient, yet advanced, civilization. Many have challenged the mysterious Abyss, pursuing countless hidden treasures and relics of immense value. It is divided in 7 layers, each more remarkable than the other.

  • Delvers - Adventurers that dive deep into the Abyss. Each day phase, [Delvers] may dive into one of the many layers of the hellish pit. They run the chance of discovering hidden artifacts/relics, that would grant them unique abilities.
  • Curse of the Abyss - The greatest challenges facing delvers is the ascent from the abyss. This mysterious phenomenon refers to a series of symptoms that manifest upon ascending while inside the Abyss. The deeper one delves, the more severe the symptoms are, ranging from dizziness and nausea to intense pain throughout the body, loss of senses and even death. Each layer exhibits its own curse, and escaping it is impossible. Through conventional means, that is.
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First Layer - Edge of the Abyss



Strains of Ascent - Light Dizziness and nausea
Effects - None

  • The first layer is the most shallow section of the Abyss, right below the town of Orth. The environment is consistent and sunny, full of hollows in the grassy rockfaces and petrified trees. The wildlife consists of fantastical and mostly harmless animals, though occasionally predators from the 2nd might ascend in search of food. There aren't many relics found here, unlike deeper in the abyss.

Second Layer - Forrest of Temptation



Strains of Ascent - Heavy nausea, headache and numbness of limbs
Effects - Loss of voting power

  • The Forest of Temptation is the first truly dangerous section of the Abyss. The fauna and environment suddenly change, turning into a tropical rainforest with huge vegetation. It is filled with dangerous creatures and ascending becomes increasingly difficult, making it a place where only experienced adventurers can delve into.

Third Layer - Great Fault



Strain of Ascension - Vertigo combined with visual and auditory hallucinations.
Effects - Abilities become compulsive, and get randomly redirected for the cycle.


  • The third layer consists of a 4-km vertical cliff, making it a highly challenging area to cross, save for the large cave network around the main shaft. Countless methods have been implemented by many in order to attempt a descent, to varying effects. Aerial predators are common here.

Fourth Layer - The Goblets of Giants



Strains of Ascent - Intense full-body pain, dizziness from pain and varying amounts of internal and external bleeding across the body
Effects - Role-crushed for the cycle.


  • This is where the curse gets truly severe. It could potentially kill a person, if one is already injured or weak. It is invaded by absurdly overgrown vegetation with some shaped like cups filled with hot water, that earn this layer its name.

Fifth Layer - Sea of Corpses



Strains of Ascent - Complete sensory deprivation, confusion and self-harming behavior.
Effects - Abilities become compulsive, and get self-redirected for a phase, then role-crushed for another.


  • The 5th layer is a world where only white whistles can delve into, and you can count the numbers of people who successfully returned alive from it with the fingers of your hands. It is the thinnest layer, but also the widest of the Abyss. It consists mostly of a large monster-filled sea with some crystallized sections. At its point, a fort 'Idofront' has been established, and it serves as the gateway to the 6th layer. It can only be opened through a White Whistle's artifact.

Sixth Layer - The Capital of the Unreturned



Strains of Ascent - Loss of humanity or death, or very rarely, the Blessing.
Effects - [???]

  • The 6th layer is the point of no return, since it becomes humanly impossible to survive the ascent. A dive to this layer is referred to as 'The Last Dive'. Rumors of a Golden City sleeping at the bottom are vaguely spread at the surface. At any point during the game, a White Whistle may undertake a [Last Dive].

Seventh Layer - The Final Maelstrom

[???]

Strains of Ascension / Effects - Certain death.

Ayy! The mechanics are here, we rolling! :stealthblack:
 
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