Avatar Aang
The Avatar; Jack of Town Leading Trades; Spirit World; Avatar State
"If you want to be a bender, you have to let go of fear!"
Congratulations, you are
Avatar Aang, World Peace Aligned!
Nationality: Air Nomads
Long ago, the four nations lived in peace and harmony: the Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. Each nation thrived with benders who could skillfully manipulate and control their nation's element at will.
Waterbenders moved artfully, bending water and ice with fluidity and grace. Earthbenders were as tough as rocks, using strength and stability to control the earth beneath their feet. Firebenders exuded great passion, generating flames that displayed the power of their emotions. Airbenders embodied freedom and agility, manipulating the air's currents like the changing breeze.
Among these benders, only the Avatar - a reincarnating being - holds the power to bend all four elements and maintain balance in the world.
As Avatar Aang, you are a free-spirited and fun-loving soul who fiercely stands by your beliefs and morals. As the world's beacon of light and hope, the fate of the world rests on your shoulders.
Will you end the war and restore balance?
- Elemental Bender -
- Super Role -
(Passive) The Avatar - You are the current
Avatar and are aware that there can possibly exist only one
Avatar at any given era, however, whenever the current
Avatar dies, the
Avatar role is reincarnated the following cycle into a bender from another nation, following this cyclical order: Air > Water > Earth > Fire (this skips over nations with no available benders for them, however, if there is no available bender for 2 elements in a row, the reincarnation cycle ceases to exist). This passive cannot be destroyed/disabled/crushed. Certain benders can never become the
Avatar. The to-be reincarnated bender is not randomized, and is instead determined by a predefined priority order. The reincarnation will not be publicly announced.
(Day) Jack of Town Leading Trades - Once per day, you can use one of the following bending abilities. Each bending ability has a 2-cycle cooldown that carries on even upon reincarnating. If you are lynched, the abilities you use that day will be canceled.
--- Air Bending - Target up to 1/15th of the living players (rounded up) and publicly render them unable to receive positive actions from others the following night.
[2-Cycles Cooldown]
--- Water Bending - Target up to 1/15th of the living players (rounded up) and publicly protect them from rolecrushes the following night. You may self-target.
[2-Cycles Cooldown]
--- Earth Bending - Target up to 1/15th of the living players (rounded up) and publicly protect them from regular kills the following night. You may not self-target.
[2-Cycles Cooldown]
--- Fire Bending - Target up to 1/15th of the living players (rounded up) and publicly rolecrush them the following night.
[2-Cycles Cooldown]
--- Energy Bending - Target a player and publicly remove all of their energy and bending, turning them into a vanilla/goon for the rest of the game starting that night. Usable only during the
Avatar State. You, or your future lives, may reactivate this ability outside of the
Avatar State to return the removed energy to that player, giving them back their abilities. Cannot be healed by any other means. Certain abilities cannot be destroyed/turned vanilla.
[2-Cycles Cooldown]
Spirit World - Once at night, you can activate this ability to enter into the spirit realm and seek guidance from the previous avatars during the following day, allowing you to talk to up to 2 previous owners of this role (of your choice) for the duration of that day. This ability can only be used once per owner of this role, except the first owner, who may not activate this ability. While in the spirit world, you cannot activate any other ability. After the end of your chat, each one of the previous avatars that you spoke to will have the option to put one of your bending abilities (of their choice) out of cooldown if they so wish.
Avatar State - Once at night, you can activate this ability to enter into the
Avatar State for the duration of the entire following cycle, enabling yourself to use up to all 5 of your bending abilities that cycle. This ability can only be used once per owner of this role. If you die while in the
Avatar State, the
Avatar reincarnation cycle will be broken and cease to exist. Cannot be used in the same night as
Spirit World.
Win Condition - Eliminate all threats to
Town.