A true master indeed, dedicated to his art with unwavering courage on the battlefield. The tide has seem to overcome him, however, and the river chooses a different flow...
Master Pakku
3x Roleblocker + [The Avatar]
"Just because you're destined to save the world, don't expect any special treatment..."
Congratulations, you are Master Pakku, World Peace Aligned!
Nationality:Water Tribe
As a waterbending master from the Northern Water Tribe, you possess immense skill and power. Although strict and outwardly snide at times, you do have a caring side and will absolutely throw your life on the line for your tribe and the world.
- Water Bender -
Roleblocker - Once per night, you can target a player and roleblock them that night. [3-shots]
>>> The Avatar - You are reincarnated as the new Avatar, and are now granted full access to the Avatar role! You are aware that this reincarnation is not alignment indicative, and that the Avatar may fall at the hands of evil and corruption just as it does at the hands of righteousness... The balance of the world dictates all... and takes no sides!
The Avatar; Jack of Town Leading Trades; Spirit World; Avatar State
- Elemental Bender -
- Super Role -
(Passive) The Avatar - You are the current Avatar and are aware that there can possibly exist only one Avatar at any given era, however, whenever the current Avatar dies, the Avatar role is reincarnated the following cycle into a bender from another nation, following this cyclical order: Air > Water > Earth > Fire (this skips over nations with no available benders for them, however, if there is no available bender for 2 elements in a row, the reincarnation cycle ceases to exist). This passive cannot be destroyed/disabled/crushed. Certain benders can never become the Avatar. The to-be reincarnated bender is not randomized, and is instead determined by a predefined priority order. The reincarnation will not be publicly announced.
(Day) Jack of Town Leading Trades - Once per day, you can use one of the following bending abilities. Each bending ability has a 2-cycle cooldown that carries on even upon reincarnating. If you are lynched, the abilities you use that day will be canceled. --- Air Bending - Target up to 1/15th of the living players (rounded up) and publicly render them unable to receive positive actions from others the following night. [2-Cycles Cooldown]
--- Water Bending - Target up to 1/15th of the living players (rounded up) and publicly protect them from rolecrushes the following night. You may self-target. [2-Cycles Cooldown]
--- Earth Bending - Target up to 1/15th of the living players (rounded up) and publicly protect them from regular kills the following night. You may not self-target. [2-Cycles Cooldown]
--- Fire Bending - Target up to 1/15th of the living players (rounded up) and publicly rolecrush them the following night. [2-Cycles Cooldown]
--- Energy Bending - Target a player and publicly remove all of their energy and bending, turning them into a vanilla/goon for the rest of the game starting that night. Usable only during the Avatar State. You, or your future lives, may reactivate this ability outside of the Avatar State to return the removed energy to that player, giving them back their abilities. Cannot be healed by any other means. Certain abilities cannot be destroyed/turned vanilla. [2-Cycles Cooldown]
Spirit World - Once at night, you can activate this ability to enter into the spirit realm and seek guidance from the previous avatars during the following day, allowing you to talk to up to 2 previous owners of this role (of your choice) for the duration of that day. This ability can only be used once per owner of this role, except the first owner, who may not activate this ability. While in the spirit world, you cannot activate any other ability. After the end of your chat, each one of the previous avatars that you spoke to will have the option to put one of your bending abilities (of their choice) out of cooldown if they so wish.
Avatar State - Once at night, you can activate this ability to enter into the Avatar State for the duration of the entire following cycle, enabling yourself to use up to all 5 of your bending abilities that cycle. This ability can only be used once per owner of this role. If you die while in the Avatar State, the Avatar reincarnation cycle will be broken and cease to exist. Cannot be used in the same night as Spirit World.
Win Condition - Eliminate all threats to Town.
On their own mission scouting the world, the icy waters are not one of forgiveness. The navy has fallen, a key leg in the war...
The Southern Raiders
Detached; Bender Scouting; Jack of Raiding Trades
"You're lying. My source says there's one waterbender left in the Southern Water Tribe. We're not leaving until we find the waterbender!"
Congratulations, you are The Southern Raiders, World Corruption Aligned!
Nationality:Fire Nation
Tasked with roaming the seas, you work away from the Fire Nation mainland, often there to attack coastal villages. You are a specially defined Navy unit in the Fire Nation's military and are given special missions to aid the Fire Lord in his war.
- Fire Bender -
(Passive) Detached - You are sent out on a mission by the fire nation to scout out any signs of future avatars in the world and ensure that the Avatar cycle is broken. You will start the game outside of the main mafia chat, but will join them if you are targeted with the factional kill (this will be vaguely reflected in the write-ups in terms of a lone wolf returning back to their pack). You will count toward the mafia numbers in any calculation. The mafia team is aware of your existence in the game, but not of your identity.
Bender Scouting - Once per night, you can target a player and learn their bending type as follows: if they are a normal bender, you will obtain a result with their exact bending type (Air, Water, Earth, Fire). If they are the Avatar, you will obtain Elemental Bender as their bending type. If they are a non-bender, you will obtain a Non-Bender result. At the end of the night, you will automatically send a copy of your results as a report to the mafia team, showing them the name of the target you submitted (pre-processing) and the result you obtained. Can be activated during Solar Eclipse.
Jack of Raiding Trades - Once per night, you can activate one of the following abilities:
- Target a player and steal a 1-shot from their highest x-shot active ability, if they have a shot available after this night. You do not gain the stolen shot for your own use.[1-shot]
- Target a player and steal any positive action targeting them that night, making it target you. [1-shot]
- Target a player and steal their voting power for the duration of the following cycle, adding it to yours. Cannot be used after night 6. [1-shot]
Win Condition - You win when you eliminate all threats to your faction and control the voting majority, or when nothing can prevent that outcome from happening.
-----
The Freedom Fighters
Miller; Jack of Thieving Trades
"You know, as soon as I saw your scar, I knew exactly who you were. You're an outcast like me. And us outcasts have to stick together. We have to watch each other's backs, because no one else will..."
Congratulations, you are The Freedom Fighters, World Peace Aligned!
Nationality:Earth Kingdom
Losing your parents at a young age to the Fire Nation, you have sworn to get vengeance for that day. Often exhibiting a confused sense of right and wrong, you do however, believe in ending the war. What lengths will you go to achieve your goal?
- Non-Bender -
(Passive) Miller - You will scan as Guilty to alignment investigations and as a Fire Bender to bender investigations. If you claim this passive publicly, your Jack of Thieving Trades ability will be disabled for the following 2 cycles.
Jack of Thieving Trades - Once per night, you can activate one of the following abilities: Pipsqueak - Target a player and steal a 1-shot from their highest x-shot active ability, if they have a shot available after this night. You do not gain the stolen shot for your own use.[1-shot]
Smellerbee - Target a player and steal any positive action targeting them that night, making it target you. [1-shot]
Jet - Target a player and steal their voting power for the duration of the following cycle, adding it to yours. Cannot be used after night 6. [1-shot]
Win Condition - Eliminate all threats to Town.
Tangled in her own strings, the puppet master has failed her show. The web of strings closes in as the moon disappears from sight...
Hama
Non-Consecutive Blood Bending; 2x Healer
"They threw me in prison to rot. Along with my brothers and sisters. They deserve the same!"
Congratulations, you are Hama, World Corruption Aligned! Nationality:Water Tribe
Once respected as a waterbender from the Southern Water Tribe, your heart has turned black with anger and hate. Now a creepy old hag, you have devoted your life to seeking vengeance and will employ all means necessary to secure your victory.
No one must dare stand in your way.
- Water Bender -
Blood Bending - Once every other night, a Full Moon takes place where you gain the ability to assume full control over a role that your team have previously successfully rolecopped. You may, on such night, activate this ability to submit actions for that role as if you own it (note that you will not be informed of the amount of shots the controlled role has). Upon successful control, all actions the original user submits are ignored. You may not use any of your other abilities while bloodbending. If the controlled player is an investigative role, they will receive "No result" and you will receive their results instead. You may elect to control a target and submit "Abstain" for them if you so wish to make them abstain (if they are able to). You may not attempt to control the same player more than once in the game. [1-cycle cooldown]
Healer - Once per night, you can target a player and heal their role from any delayed kills and/or ability destructions/amputations/disables that are previously afflicting them, or are going to afflict them this night. Your target is only informed of this buff if it successfully cured something. [2-shots]
Win Condition - You win when you eliminate all threats to your faction and control the voting majority, or when nothing can prevent that outcome from happening.
-----
Katara
2x Healer
"I will never, ever turn my back on people who need me!"
Congratulations, you are Katara, World Peace Aligned!
Nationality:Water Tribe
As a skilled and compassionate waterbender from the Southern Water Tribe, your goal is to help Avatar Aang restore peace and balance to the world. Given your personality as the more motherly figure within Team Avatar, you nurture and care for others, tending to their physical and/or emotional scars while offering your unwavering support.
Having lost your own mother in a Fire Nation raid, you strongly understand the importance of bringing hope and healing to the world and those around you.
- Water Bender -
Healer - Once per night, you can target a player and heal their role from any delayed kills and/or ability destructions/amputations/disables that are previously afflicting them, or are going to afflict them this night. Your target is only informed of this buff if it successfully cured something. [2-shots]
Win Condition - Eliminate all threats to Town.
-----------------
Koh the Face Stealer is now watching over the game!
For the rest of the game, at the end of each day, the player with the least amount of posts will have their face stolen and be removed from the game if they have less posts than the combined total of @Ekkologix and @hime .
All players in the game may alter this outcome by Vote Steal PlayerName to have Koh steal the face of another player who also has less posts than both hosts combined.
All players whose post count is or becomes higher than the combined total of @Ekkologix and @hime 's post count will automatically become ineligible to have their face stolen that day.
===============
Day 5 has started!
Apologies for the delay, you have 35 hours to discuss the lynch.
With 18 alive, it takes 10 votes to achieve majority.
Dead Players (13/31): 1. @MangoSenpai (Avatar Aang)- The Avatar; Jack of Town Leading Traders; Spirit World; Avatar State - Lynched Day 1
2. @Lord Melkor (Wan Shi Tong) - Spirit of Knowledge; Sink The Library! - Died Night 1 3. @Random Asshole (War Minister Qin) - Odd-Night Rolewatcher; 1x Fire Nation Drill - Died Night 1 4. @Michelle (The Mechanist) - Inventor - Duelled Day 2 5. @KWEH (Mai) - Team Azula; Crown Princess Neighborizer; Lovesick - Lynched Day 2 6. @Charlie (Master Piandao) - 1x Duelist; Master Swordsman - Died Night 2 7. @MUUGEN (Fire Lord Ozai) - Godfather; Bulletproof; Scum Leader; Fire Nation Restoration - Died Day 3 8. @Midnight Delight (Kanna) - Betrothal Necklace - Lynched Day 3
9. @Juliet@Neeko (Suki) - 1x Seraph Knight - Died Night 3 10. @ThePlatinum (Ty Lee) - Team Azula; Circus Actress; Chi Blocking - Lynched Day 4 11. @TheAncientCenturion (Master Pakku) - Roleblocker + [The Avatar] - Died Night 4 12. @Polar Bear (The Southern Raiders) - Detached; Bender Scouting; Jack of Raiding Trades - Died Night 4
13. @MonochromeYoru@Ratchet (Hama) - Non-Consecutive Blood Bending; 2x Healer - Died Night 4
Dead Players (13/31): 1. @MangoSenpai (Avatar Aang)- The Avatar; Jack of Town Leading Traders; Spirit World; Avatar State - Lynched Day 1
2. @Lord Melkor (Wan Shi Tong) - Spirit of Knowledge; Sink The Library! - Died Night 1 3. @Random Asshole (War Minister Qin) - Odd-Night Rolewatcher; 1x Fire Nation Drill - Died Night 1 4. @Michelle (The Mechanist) - Inventor - Duelled Day 2 5. @KWEH (Mai) - Team Azula; Crown Princess Neighborizer; Lovesick - Lynched Day 2 6. @Charlie (Master Piandao) - 1x Duelist; Master Swordsman - Died Night 2 7. @MUUGEN (Fire Lord Ozai) - Godfather; Bulletproof; Scum Leader; Fire Nation Restoration - Died Day 3 8. @Midnight Delight (Kanna) - Betrothal Necklace - Lynched Day 3
9. @Juliet@Neeko (Suki) - 1x Seraph Knight - Died Night 3 10. @ThePlatinum (Ty Lee) - Team Azula; Circus Actress; Chi Blocking - Lynched Day 4 11. @TheAncientCenturion (Master Pakku) - Roleblocker + [The Avatar] - Died Night 4 12. @Polar Bear (The Southern Raiders) - Detached; Bender Scouting; Jack of Raiding Trades - Died Night 4
13. @MonochromeYoru@Ratchet (Hama) - Non-Consecutive Blood Bending; 2x Healer - Died Night 4
Going to sleep i probably wont survive the night so my legacy assuming the scum team is 4 members is: Kiku,MUUGEN,The Platinum and Ratchet.
I'd also lynch Fuji for good measure
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