Super Role Madness Re:Zero: Starting Life in Mafia

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Indie roles

Mashiro Blue

𝓦𝓲𝓼𝓱 𝓾𝓹𝓸𝓷 𝓪 𝓼𝓱𝓸𝓸𝓽𝓲𝓷𝓰 𝓼𝓽𝓪𝓻 ✰
Indie roles



Echidna
Witch of Greed


You are Echidna, the Witch of Greed. Echidna's Greed is the thirst to know everything, a greed for knowledge, a desire to know all the Truths in the World. She died 400 years ago but it's still seeking all types of knowledge. You are an Independent role with the goal to know all the flavour names of the players in the game.

- Super Role -


[Passive - Witch of Greed] - Being the Witch of Greed, her thirst for knowledge is second to none. Echidna starts the game with her role locked and will die in the course of DP1, unlocking her full role. This death will only reveal the role's name and nothing more. Echidna will receive a split once she unlocks her role. Because she's dead, she cannot be targeted by any actions or any dead-related abilties nor post in the game thread. Echidna may ask every cycle to the host the true flavour name of a janitored player which the host must answer truthfully. Echidna, after knowing the true flavour name of the janitored player, may request to the host to receive that role's sheet.

[Passive - Greed's Forbidden Knowledge] - Echidna doesn't willingly share her knowledge to anyone. She is forbidden to talk about her role, abilities or information that's shown in her role, can be inferred from it, or through her abilties, except Witch's Tea Party and Witch of Greed to other players. Echidna may reveal her wincon to her Apostle.

[Active - Witch's Tea Party] - Echidna's Witch Tea Party, which Echidna may invite players to. A player may only attend the Tea Party a total of 3 times each. Echidna may use this ability to share with the invited player the role name of one of the janitored players in the game or the split that she received or even the role sheet of a janitored player, in exchange for the true flavour name of the invited player, or they role's sheet in subsequent visits. For this both the players must agree on this deal, tagging the host after reaching an agreement.

- [Witch's Tea] - Echidna can offer the player a cup of tea, which has her body fluids. This tea will make the player receive the Greed Witch Factor. Echidna may not share what the tea does to the player. Usable once the Archbishop of Greed is dead.

- [The Young Witch] - Only once, Echidna may directly invite Emilia to the Witch's Tea Party. As Echidna will immediately know who Emilia is, Echidna must share one of the informations she knows to the player.

- [The One Loved by Envy] - After using The Young Witch, Echidna may, only once, directly invite Subarou to the Witch's Tea Party. Same conditions apply.

[Active - Trancend Death] - Echidna, being a witch herself, may trancend death and send a message to the Mafia chats, giving them the possibility to perform a double faction kill that night, where only one offer can be accepted. If accepted, they must reveal the flavour name of one of their team mates, except the GF. The information gained through this ability cannot be shared or hinted by any means. Day action. (1-shot)

[Active - Luminuscent Ethereal Butterfly] - Echidna may activate this ability to share one truth about the game in the game thread, as message through the host (1-shot)

[Active - Butterfly Effect] - Echidna may activate this ability once Return by Death Effects has been activated. Echidna selects a WU from that DP, receives the effects and targets of the abilities of that WU and she may rewrite it, in a set of 1 downgrade, 1 swap, 1 amp and nuliffying 1 ability. Exceptions to this may apply (1-shot)

[Active - Witch's Graveyard] - Echidna teleports all living players to the Witch's Graveyard. The effects applied with the activation of this ability is the possibility of the player posting in the game thread. Aside from this effect, the lynch will also become a majority lynch during the DP, with the most voted player being taken to a trial. This trial will be the same as the ToS lynch style. However Echidna cannot ask any truth to the host in the cycle this ability is activated nor can she share any truths in the thread. In compensation, she may receive the role name of any player that votes in the trial. Locked until DP3 (1-shot)

[Active - Sanctuary's Trial] - Echidna's Trial to those who wish to break the barrier surrounding the Witch's Graveyard. In this Trial there are actually three trials, the Trial of the Past, the Trial of the Present and the Trial of the Future. Echidna selects 6 players and they can talk during the night in the game thread. Emilia will undergo the Sanctuary's Trial and she may not be part of the 6 players chosen to talk at night. If Emilia sucessfully clears the Trial, a night lynch will be enabled for that night. The night will be extended by an additional 24h and Emilia must clear the 3 trials in the first 24h. If Emilia is dead when this ability is used, Subarou will take the trials instead. If the trials are cleared, Echidna may flavour check one of the alive players. Can only be activated after The Young Witch has been used and no sooner than NP3 (1-shot)

[Active - Apostle of Greed] - Echidna, being the Witch of Greed may select one player to become her apostle. When a player becomes Echidna's apostle, Echidna will be able to ask the host an additional question, at her Apostle's request. Besides that, he will be able to switch places with Echidna once in the game, being effectively considered dead for the remainder of the cycle. Aside from this, Echidna will enter the role PM's chat of her apostle, where she may only post at night. To become the Apostle of Greed, Echidna activates this ability that players can quote (up to 6 players) and then Echidna chooses the player to become her Apostle. Players may refuse to become the Apostle of Greed (in which case Echidna can select another player out of the 6). Locked until Witch's Graveyard is used. Echidna can use the following abilities on her Apostle:

- Refill an ability (1-shot)
- Amp an ability (1-shot)
- Superprotect the player (1-shot)
- Grant him double action (1-shot)

[Active - Witches of Sin] - The Witches of the Seven Cardinal Sins, known for their absolute power as much as their vileness. Echidna may activate this ability and select 6 players to enter into a night talk. Under the effects of this ability, each of the players must choose one of the Witches, in which they'll receive the respective Witch Factors. The Greed Witch Factor and Envy Witch Factor are not valid Factors to be inherited using this ability. Players may not choose "Witch of Greed" as one of the options. The player that chooses "Witch of Envy" will receive the information on how to defeat the Witch of Envy. After the players receive the Witch Factors, Echidna may ask the flavour name of one of the alive players to the host. Can only be activated after the Archbishop of Gluttony is dead and when the Witch of Envy is unsealed (1-shot)

- [Grudge against Envy] - Echidna holds a deep grudge against the Witch of Envy for what she did 400 years ago. If a Mafia player were to choose "Witch of Envy", Echidna will intervene and swap the choices of all the players.


Emilia
The Frozen Witch


You are Emilia. An Half Elf resembling the Witch of Envy. Born in the Elior Forest, Emilia lost her family at a young age when the forest got trapped in Ice. Given an opportunity to defrost her family by Rosswald, Emilia takes part in the Royal selection. You are an Independent role with the goal to eliminate the Witch of Envy. Alternatively, and only if the first wincon is unachievable, you must outlive all members of Red Mafia. You are also the holder of the Key.

-Super Role-
[Passive - Elf Princess] - As the Princess of the Elves in the Elior Forest and as a candidate in the Royal Selection, Emilia is immune to framer and forgery abilities.

[Passive - Recognition Obstruction Robe] - A robe that allows the wearer to obstruct anyone from perceiving them unless the wearer allows it or the person is strong enough to overcome its effects, making Emilia Superbulletproof for the first 3 cycles of the game, afterwhich she'll be bulletproof.

[Passive - The Frozen Witch] - As Emilia is the Frozen Witch, she cannot be roleblocked or rolechrushed even if they were to bypass immunities, except by the secondary effects of her own abilities. Emilia is also immune to bushdrives.

[Passive - Stay Alive] - Emilia is immune to role cops, returning only "Emilia, Independent" results. Plus [Redacted]

[Passive - Beast of the End] - Emilia has a contract with the Great Spirit Puck. Puck cherish Emilia more than anything in the World. If Emilia is killed, Puck will rolechrush through immunities the killer for a cycle. If lynched, Puck will roleblock all the players in Emilia's wagon.

[Active - Ice Brand Arts] - This technique allows Emilia to instantly conjure ice made weapons which she can use and freely manipulate in close-quarters combat. Emilia may activate her magic to freeze a player in his tracks and roleblock him.
- [Icicle Line] - Emilia creates a limited area barrier made of ice particles around her opponent. Emilia may choose to rolechrush a player, also roleblocking an additional player of her choice (3-shot)
-[Ice Soldiers] - Emilia can create soldiers who are completely made out of ice. These soldiers are exactly the same as actual humans and are clad in armor made of ice while wielding weapons made of ice. Emilia may activate this ability to rolecrush through immunities a player and roleblock 2 additional players of her choice. Alternatively you may choose to rolechrush throught immunities a player during the day (1-shot)

[Active - Ice Flowers] - Emilia creates flowers made of ice on wounds of living beings within a certain area that suck the host's life force and bloom by sucking the host's blood. Emilia may target a player and limit their ability usage to only 2 for the remainder of the cycle. Day action (2-shot)

[Active - Spirit Arts] - Emilia has an innate talent for spirits, being able to see spirits since a young age. By summoning spirits from different elements, Emilia can use the following abilites:

- [Ice Spirit] - Roleblock 3 players (1-shot)
- [Fire Spirit] - Superkill a player (1-shot)
- [Earth Spirit] - Superprotect a player (1-shot)
- [Wind Spirit] - Dodge all non-lethal abilities (1-shot)

[Active - Puck] - Emilia has a contract with Puck. They first met in Elior Forest when Emilia was frozen for years. Emilia may activate this ability to send Puck to a player. If that player is targetted by a kill, Puck will rolechrush both players. Emilia may move Puck to another player once per cycle. This ability will last until it's triggered. Day or night (1-shot)

[Active - Cocytus] - Emilia may activate this ability to change a large portion of the landscape into ice. Any players that visit her during the cycle will be roleblocked and their action will be rendered useless. Emilia cannot use any additional abilities in the cycle she activates this ability, except for Ice Age and Spirits of Winter. Day action (1-shot)
[Active - Ice Age] - Emilia can freeze a lynch, stopping the lynch from resolving. The lynch will be frozen for 3 cycles and if Emilia is the leading wagon instead, the lynch will be permanently frozen. Emilia may activate this ability even after votes and actions are locked. She'll be roleblocked for that night once she uses this ability. Day action (1-shot)

[Active - Absolute Zero] - Emilia's Trump Card. Absolute Zero allows Emilia to freeze the atmosphere around her to such such a degree, that a vacuum is created, inside which, even time can be stopped. Emilia casts her most powerful magic, Absolute Zero, to vanilify a role for the remainder of the game. If Emilia hits a Mafia player with this ability, that player cannot carry the faction kill that night. After using this ability, she'll be rolechrushed for an entire cycle. Locked until DP5. Day action (1-shot)

[Active - Spirits of Winter "Freezing Star"] - ??? [Locked]


Rem
Head Maid Ogre


You are Rem. An Ogre maid that was at the service of Rosswald. Rem witnessed her sister lose her horn at a young age, feeling a guilty sense of satisfaction out of jealousy for her sister's innate talent. One day, a fateful encounter with a certain someone changed her life forever. You are an Independent role with the goal to ensure the survival and leave the game with Subarou alive. Alternatively, and only if the first wincon is unachievable, you must outlive all members of Purple Mafia.

-Super Role-
[Passive - Demonic Vigor] - Due to her race, Rem is extremely resilient to damage and wounds. Rem is bulletproof all game and will resist the first superkill on her in the game.

[Passive - Chain Mastery] - Because her weapon of choice is a morningstar connected with chains, Rem's actions cannot be redirected or busdriven and if a reactive ability is activated due to her own abilities, Rem will protect herself from its effects using her chains, being immune to reactive abilites. Moreover, if there's a redirection or bushdrive ability from another player on the same target(s) as Rem's redirection or bushdrive ability, respectively, Rem's abilities will nullify those actions.

[Passive - Siblings] - As twins, Rem and Ram always spent time together and are extremely close, as they care for each other deeply. You are Siblings with Ram, being guaranteed that both of you are Pro-Town aligned.

[Passive - Wishing] - Rem is immune to role cops, returning only "Rem, Independent" results. Plus [Redacted]

[Active - Huma] - Rem may use her magic to redirect a player.
- [El Huma] - Rem may use this ability to select a player and, any actions that target that player will be redirected to another player of her choice (3-shot)
-[Al Huma] - Rem can activate this ability to redirect 3 players, bypassing redirection immunities (1-shot)
[Active - Horn] - A trademark of her lineage. This horn can be activated to greatly increase Rem's capabilities. By activating it, Rem becomes Superbulletproof and immune to roleblocks and rolechrushes for the remainder of the cycle. Rem will also be able to use a double action everytime she activates this ability (2-shot)

[Active - Ol Huma] - An Advanced Water-based Yang Magic exclusive to Rem. Rem activates this ability to bushdrive 2 players (2-shot)
-[Ul Huma] - Rem activates an upgraded version of her previous ability to bushdrive 3 players, bypassing bushdriving immunities. (1-shot)

[Active - Chain Labyrinth] - A special technique made by Rem. Rem moves and structures her chains to create a path-like labyrinth, enabling her to bushdrive the abilities of 2 players. Effectively this means to swap the targets of those players' abilities. Abilities will be swapped by being paired according to their action resolution order priority, from highest to lowest (2-shot)

[Active - Twilightstar] - Rem, in conjuction with the power granted to her using her oni bloodline and her weapon, may deliver a single, poweful blow to a WU, destroying an ability from that WU. Cannot target kills or revives and some other abilities are excluded (2-shot)

[Active - Windus Nebula] - Rem utilizes a secret technique to target 3 players during the day and redirect their abilities at night. This will enable Rem to receive each action individually and choose who she wishes to redirect the ability to. Rem will not know the original target of the abilities and she may not use any abilities that night. (1-shot)
[Active - Nightstar] - Rem temporarily activates her horn and with a single, powerful vertical strike from her morningstar she hammers the lynch in that DP. With this, the lynch will become immune to tampering from active abilities. If Rem is the leading wagon, she'll bushdrive the total votes on her with the total votes of the 2nd most voted player. (1-shot)
[Active - Synesthesia] - A special trait of Rem and Ram to use each other's magic to fuel their abilities. Rem and Ram may activate this ability together to superkill a player of their choice during the day. For the purposes of this ability, each one of you may suggest a target through the host to the other. If Rem or Ram die in the meantime, this ability will be upgraded to an Ultra Kill and can be used single handedly. If this is the case, your role will become unusable for the remainder of the cycle. Locked until DP3 (1-shot)

[Active - Maelstrom] - Rem rotates her Morningstar at high speed creating a vacuum that engulfs all actions at night and redirects them to a single player, bypassing redirection immunities. Self target abilities and abilities that don't target players are excluded. Locked until DP4 (1-shot)

[Active - Natsuki Rem:IF] - ??? (Locked)



Anastasia Hoshin
Merchant of the West


Anastasia Hoshin is the chairman of the Hoshin Company and a candidate to become the 42nd King of Lugunica. A commoner turned successful entrepreneur, her motive for participating in the Royal Selection is solely to expand her business. She has a crafty personality. She always puts benefitting herself first, though she also likes it when people benefit when she benefits. You are an Independent role with the goal to sucessfully make 70 exchanges/sells. Alternatively, you must make 50 exchanges/sells and survive until the end of the game.

-Super Role-
[Passive - Royal Selection Business Expansion] - As Anastasia is a candidate in the Royal Selection for the next King with the sole purpose of expanding her business, Anastasia will always be investigated as "Independent" to alignment checks. To role cops, she'll return as "Anastasia Hoshin, Independent" and nothing more.
[Passive - Merchant of the West] - Anastasia is extremely skilled at business, having worked her way up from nothing to being the president of a prominent company. Her skill is mentioned to be natural. You are the owner of the Hoshin Company, which players may buy abilities from. A WU with the opening of the shop will appear at the beginning of the night, which can acquire abilities from. The shop will have the abilities from dead roles. When taking an ability, players will borrow it in the form of a loan and upon taking 3 abilities, Anastasia will take an x-shot from the player. If no x-shots are available, Anastasia will take a copy of an Infinite shots ability, with that ability being blocked throught immunities from being used in that cycle.

[Passive - Eye for Business] - Anastacia is a natural born businesswoman, knowing the ins and outs of making business. When targetting a dead role, her abilities cannot be redirected and this passive cannot be negated or bypassed.

[Passive - Fool me Once, Shame on You. Fool me Twice, Shame on Me] - Anastasia can only be roleblocked and rolechrushed once each, afterwhich she'll be permanently immune to those abilities.

[Passive - Money Bears no Sins and is NAI] - To run a successful business, you must know your clients and what they desire the most. As part of Anastasia's business strategy, depending on the player's alignment, the corresponding shop will be available to the players, with the Town shop being available to all players, while there will be a second shop solely for Mafia players. Town shop will be publicy available to all players, while Mafia shop will be available in their very own, underground, Black Market (Mafia PM). Abilities will be given according to "First come, first served" maximum. As Anastasia only cares about profit, if there are dead roles from different alignments to be scavenged, she will collect those resources in a Town-Mafia ratio of 2:1.

[Active - Procuring Resources] - Before opening doors, a business must have the appropriate resources and goods to offer to the public, as well as a built network for those goods to reach their costumers. Anastasia activates this ability to add a dead role's abilities* ** to her shop once per cycle

*Limited to available x-shots.
** Infinite-shots abilities will be taken as 3-shot


[Active - Hoshin Company's Initial Public Offering - IPO] - The owners of a private company may want additional capital to invest in new projects within the company. They may also simply wish to reduce their holding, freeing up capital for their own private use. They can achieve these goals by selling shares in the company to the general public, through a sale on a stock exchange. Anastasia activates this ability to put up for sale 49,9% of the company's shares, with the players being able to buy 10% of shares each. Anastasia's shop will permanently have for sale the base ability of that player (exceptions may apply) with the limit of selling of 1 per cycle, and, in exchange, players that got the shares become immune to Merchant of the West negative effects, while also having a one time purchase preference voucher in case of goods dispute with other players (1-shot)

[Refer a Friend Program] - An once in a life time opportunity to let your friend know just how great and diligent Hoshin Company is! Anastasia may extend the effects of the IPO to an additional player. She selects one of the shareholders and that player may refer a friend (player) to benefit from the IPO effects (1-shot)

[Dividend Payments] - A dividend is a distribution of profits by a corporation to its shareholders. When a corporation earns a profit or surplus, it is able to pay a portion of the profit as a dividend to shareholders. After Anastasia sells 25 abilities from her shop, she may activate this ability to give 1 ability to the shareholders before the shop opens to the costumers. The player from Refer a Friend Program is not eligible for this ability (1-shot)

[Active - Don't take away my Goodies!] - if 2 or more janitored abilities are sucessfully used in a cycle, Anastasia may activate this ability to unjanitor one of the roles and take the goodies for herself (for the shop), all for the greater good of her costumers (1-shot)

[Outsourcing] - In order to cut expenses for the Hoshin company, Anastasia may outsource a part of the work required to secure resources. If Anastasia is directly and exclusively told about the role name of a janitored player, she may unjanitor that role and add those abilities to her shop (1-shot)

[Active - There are some things money can't buy. For everything else, there's Hoshin Company] - Hoshin Company's business slogan, that was born from countless restless nights of brainstorming, thought-enhancing magic spells and black tea. Even if an ability was thought to be in the game but isn't, Anastasia will use her resources to make them real, in order to acommodate the costumer's expectations. Anastasia may target a flipped fake role and add those abilities to her shop (2-shot)

[Active.- Hoshin Company's Bonds Issue] - A bond is a fixed-income instrument that represents a loan made by an investor to a borrower. A bond could be thought of as an I.O.U. between the lender and borrower that includes the details of the loan and its payments. Anastasia may activate this ability to issue bonds into the market. In Hoshin Company we care about sharing deep and meaningful bonds with our investors. A WU will appear and the first 6 players will acquire bonds from the Hoshin Company by writing "Anastasia's Bonds" in bold in their role PM. To acquire a bond, players will lend a x-shot ability to Anastasia to be available in her shop. 1 Cycle later, Anastasia will give the following abilities to the players as payment according to the order in which they wrote the keyword in their role PM: (1-shot)

- 1st Bond: Amp
- 2nd Bond: Refill
- 3rd Bond: Double Action
- 4th Bond: Refill
- 5th Bond: Double Action
- 6th Bond: Amp

[Active - Restocking Goods] - Any Company must be aware of current market's trends to supply the costumers with the appropriate goods and services, according to the Law of Offer and Demand. Having this in mind, when a dead role's abilities are added to the shop, Anastasia may check with the host the possibility to restock an already used x-shot ability, effectively functioning as a refill ability (3-shot)
 
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