NEW GENERAL GAMEPLAY CHANGES:
- Character Dittos Enabled
- Control Lock from Bonking on a wall, Dash Panels, and Fly Rings dyrastically reduced
- Doors in Astral Babylon never close
- Doors in MeteorTech Sparkworks have their collision removed
- Disabled Torrential water in Tempest Waterway from messing with your character's rotation while Drifting
- Disabled the ability to enter Fly State while you are in Grind State (Fixes a no-clip issue)
- A Centeral Timer in multiplayer matches to not obcure 1st player's screen
- Hold start to pause after the race has started to not have any accidental pauses in competitive play
- Single Player Maps loaded in Multiplayer
- Item RNG has been changed for 1st, 2nd, 3rd, and 4th place
- Corrected Image2 errors to enable Billy Hatcher and Amigo to use Wheel Custom
- Gravity Dive Speed is now shown instead of fluctuating between numbers
- Gravity Dive Handling has been increased
- Fixed an error with lowering Gravity Dive Speeds
NEW CHARACTER CHANGES:
- Normalized GP Usable between the different Types
- Normalized Stats between Types outside their archetype
- Top Speed Archetype now gets +5 Top Speed
- Sonic, Shadow, Silver, NiGHTS, Storm
- Accel Archetpe now gets +15% Accel
- Amy, Amigo, Tails, Cream, Knuckles
- Handling Archetype now gets +10% Handling
- Blaze, Jet, Rouge, Wave, Billy Hatcher, Dr. Eggman
NEW TYPE CHANGES:
- Timer for linking Power Objects Doubled
- Enabled Power-Type to Boost through Power Objects
- Removed Power-Type from being able to get crushed by Power Objects
- Power Objects give 15% more GP
- Fly Rings are 10% faster
NEW GEAR CHANGES:
- Grind Gear Change
- normalized Gravity Dive Costs
- +7 Top Speed
- +39% Accel
- Air Ride Gear Change
- normalized Gravity Dive Costs
- +15% GP Gain
- +15 GP Tank Size
- Bike Gear Change
- normalized Gravity Dive Costs
- +7 Boost Speed
- -7 Boost Cost
- +0.25s Boost Duration
- Wheel Gear Change
- -15% Gravity Dive Cost
- -15% Gravity Control Cost
- +15 Gravity Dive Speed
- Yacht Gear Change
- +1 Trick Rank
- normalized Top Speed
- +30 Gravity Control Boost
- normalized Gravity Dive Cost
- -20% GC Charge Time
- Max Speed Up Gear Change
- Tier 1 changed to +5 Top Speed (from +1)
- Tier 2 changed to +10 Top Speed (from +2)
- Tier 3 changed to +15 Top Speed (from +5)
- Accel Up Gear Change
- replaces Starting Speed Up Gear Change
- Tier 1 changed to +25% Accel
- Tier 2 changed to +56% Accel
- Tier 3 changed to +95% Accel
- GP Usage Down Gear Change
- newly added
- Tier 1 -10% Gravity Dive and Gravity Control Costs
- Tier 2 -20% Gravity Dive and Gravity Control Costs
- Tier 3 -30% Gravity Dive and Gravity Control Costs
- GP Gauge Up Gear Change
- Removed Gravity Dive Cost Increases
- GC Boost Up Gear Change
- Tier 1 +20 Gravity Control Boost Speed, +2% GP Gain
- Tier 2 +40 Gravity Control Boost Speed, +4% GP Gain
- Tier 3 +60 Gravity Control Boost Speed, +6% GP Gain
- GP Gain Up Gear Change
- removed top speed decrease
- Tier 1 +25% GP Gain
- Tier 2 +50% GP Gain
- Boost Speed Up Gear Change
- Newly added
- Tier 1 +5 Boost Speed
- Tier 2 +10 Boost Speed
- Tier 3 +15 Boost Speed
- Dive Speed Up Gear Change
- Newly added
- Tier 1 +10 Gravity Dive Speed
- Tier 2 +20 Gravity Dive Speed
- Tier 3 +30 Gravity Dive Speed
- Base Stats Up Gear Change
- Tier 1 +2% Top Speed, +6% Accel, +4% Handling
- Tier 2 +4% Top Speed, +12% Accel, +8% Handling
- Tier 3 +6% Top Speed, +18% Accel, +12% Handling
- Durability Up Gear Change
- Tier 1 +0.16s Boost Duration, -5 Boost Cost
- Tier 2 +0.33s Boost Duration, -10 Boost Cost
- Tier 3 +0.5s Boost Duration, -15 Boost Cost
- Trick Rank Up Gear Change Removed
- Ring Cap Up Gear Change Removed
- Item Rank Up Gear Change Removed
- Beginner
- Gear Changes Removed
- Level Up special effect
- -20 GP Boost Cost
- +60 Ring Cap
- -25 GP Tank Size
- -1s Boost Duration at all levels from RG v0.5
- Boost Speed set to 210/230/250
- Accel 1 reduced to 0.2 from 20
- Accel 2 reduced to 0.1 from 10
- -10 Gravity Dive Speed
- Light Board
- Gear Changes Replaced with Gear Switches (5 top speed / 25 GP Tank)
- Level Up special effect
- Kickdash special effect
- 33 GP Boost Cost
- +60 Ring Cap
- -1s Boost Duration at all levels from RG v0.5
- Boost Speed set to 220/235/250
- -10 Gravity Dive Speed
- Shooting Star
- Instant Gravity Dive special effect
- -30 Gravity Dive Speed (From -10)
- 20/50/70 Gear Change Costs
- Gear Change 1 changed to Gravity Dive / Gravity Control Costs -10%
- Gear Change 2 changed to GP Tank Size +25
- Gear Change 3 changed to Gravity Dive Speed +30
- Big Bang
- Automatic Boost special effect removed
- -5% Accel
- -1 Top Speed (from -10)
- normalized Accel
- +0.5s Boost Duration
- +25 GP Tank Size
- normalized GP Gain
- normalized Gravity Dive Costs
- +25 Boost Speed
- 70 GP Boost Cost
- 20/50/70 Gear Change Costs
- Gear Change 1 changed to +10 Boost Speed
- Gear Change 2 changed to +25 GP Tank Size
- Gear Change 3 changed to +15 Boost Speed
- Chaos Emerald (Super Sonic)
- Ignores Archetype Stats
- +7 Top Speed
- -45% Gravity Dive Cost
- -10 Gravity Dive Speed
- 20 Ring Boost Cost
- normalized Ring Drain
- -25% Gravity Control Cost
- 20/30/40 Gear Change Costs
- Gear Change 1 changed to +20 Gravity Control Boost Speed
- Gear Change 2 changed to +10 Gravity Dive Speed
- Gear Change 3 changed to +10 Top Speed
- The Crazy
- 15 Ring Boost Cost
- -40% Gravity Dive Cost
- +8 Gravity Dive Speed
- 20/30/40 Gear Change Costs
- Gear Change 1 changed to +20 Gravity Dive Speed
- Gear Change 2 changed to -20% Gravity Dive / Gravity Control Costs
- Gear Change 3 changed to +30 Gravity Dive Speed
- Throttle
- -3 Top Speed
- 227 Boost Speed
- +15% Accel
- Accel Changed to 0.1 (from 10)
- Throttle Gear Change Changed to +10 Top Speed / +25 GP Tank / +10 Boost Speed
- GP Accumulator
- 40 GP Boost Cost
- Skill Booster
- +15% Accel
- +10% Handling
- Fastest
- +7 Top Speed
- +0.2 Accel 1
- +0.1 Accel 2
- +0.05 Accel 3
- +0.06 Handling
- +15 Gravity Control Boost
- -15 Gravity Dive Speed
- -20% GP Gain
- +15% Gravity Dive Cost
- +10 Boost Speed
- 65 GP Boost Cost
- Gear Change 1 changed to +25% Accel
- Gear Change 2 changed to +10 Top Speed
- Gear Change 3 changed to +15 Top Speed
- Hyperdrive
- 20/40/60 Gear Change Costs
- -5 Top Speed
- +50 Gravity Dive Speed
- Normalized GP Gain
- -5% Gravity Control Cost
- +55% Gravity Dive Cost
- Gear Change 1 changed to +25 GP Tank Size
- Gear Change 2 changed to +20 Gravity Dive Speed
- Gear Change 3 changed to -20% Gravity Dive / Gravity Control Costs
- GP Tank
- normalized Top Speed
- +50 GP Tank Size
- normalized Gravity Dive Costs
- 20/50/70 Gear Change Costs
- Gear Change 1 changed to +50 GP Tank Size
- Gear Change 2 changed to -20% Graity Dive / Gravity Control Costs
- Gear Change 3 changed to Tank
- GC Booster
- -3 Top Speed
- -66.6% GC Charge Time
- -10 Gravity Control Boost Speed
- 20/50/70 Gear Change Costs
- Gear Change 1 changed to +20 Gravity Control Boost
- Gear Change 2 changed to -20% Gravity Dive / Gravity Control Costs
- Gear Change 3 changed to +60 Gravity Control Boost
- Cover S
- now gains an additional 10% Grind Rail Speed if played on a Speed-Type
- Cover F
- now gains an additional 10% Fly Ring Speed if played on a Fly-Type
- Cover P
- now gains 20 speed for every Power Object destroyed if played on a Power-Type
- Angel Devil
- Accel reduced to 0.1 from 10
- Angel's effect changed to give Garunteed 50 GP boxes from random boxes
- Devil's effect changed to give Garunteed Speed Shoes from random boxes
- Magic Broom
- Accel Normalized
- Hang-On
- Accel reduced to 0.1 from 10
- Reserve Tank
- Accel reduced to 0.1 from 10
- ?Stat2 normalized on various Gears
NEW MECHANICAL CHANGES:
- ?Stat1 Changed into Boost Duration Stat
- ?Stat2 Changed into GC Charge Time Stat
- Handling changed to increment GC Turning
- Gravity Void Added into the game
- 25 GP cost / 10 Ring cost
- Reduces Speed by 40 when used
- Dissepates on contact
- Can only have 2 active at a time, placing more causes the oldest GV you have to immediately vanish.
- Charge Jump system replaces Trick System
- Hold A to charge Jump
- trick rank determined by how much jump was charged and location where you jumped off the ramp
- tip of ramp nerfed from S to AA rank inherent
- Charge Jump can cancel Boost enabling Speed and Fly to take type shortcuts out of boost
- Charge Jump Speed Cap determined by your Accel Stat
- Ring Gears now use on GP gear functions, and have been fully recoded.
- GP Gain affects Passive Ring Drain
- Passive ring drain no longer applies in non-cruising states
- Ring Gears now start with 30 rings out of the startline
- Ring Gears gain rings from attacking people instead of GP
- Ring Gears can now boost by paying rings opposed to GP
- Grind Rails Reset your ability to Gravity Control
- Dash Panel Speed now scales with your Accel
- Turbulence sets you to 250 speed and gives you automatic S rank for flying off of it
- Gravity Dive Rings and Meteorburst Objects no longer set your speed, instead they give you +20 Speed
- All Gears now have access to drift via the X Button on the ground
- You can now attack other people in Boost State
- You can now use Slipstream while in Boost State
- Super Sonic's Boost is now his Hyperstate
- Hyperstate now works with the Boost Speed stat
- Super Sonic's Gravity Dive is no longer canceled when his Hyperstate Boost runs out
- Level Up no longer fully refills GP, instead gives 25 GP
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from Regravitified v0.5
OLD GENERAL GAMEPLAY CHANGES:
- Gravity Dive Speed increased to 280
- Gravity Control Boost increased to 195
- Gravity Dive Rings changed to give you 30 GP when used
- Reduced Gravity Control charge time, and increased Gravity Control handling
- Startline GP changed to always give you 100 GP
- 100 Ring Box and Max GP Box disabled
- Parts Lock and Ball & Chain boxes changed to give 30 GP instead
- Flying with skates animation updated
- Grinding with air rides, bikes, wheels, and yachts animations updated
- Boot to menu applied
- Everything unlocked by default
- AI opponents removed in Free Race
- Motion Blur disabled
OLD CHARACTER CHANGES:
- Character Top Speed, Acceleration, Off-road, and Handling increased
- Type Shortcuts added to characters based on their type.
- Speed: Sonic, Amy, Jet, Shadow, Blaze, Amigo
- Fly: Tails, Wave, Rouge, Cream, Silver, NiGHTS, SCR-HD
- Power: Knuckles, Storm, Dr.Eggman, Billy Hatcher, SCR-GP
- Characters divided into Top Speed, Handling, and Accel architypes
- Sonic and Shadow as Top Speed Speed-Type
- Jet and Blaze as All Handling Speed-Type
- Amigo and Amy as Accel Speed-Type
- Silver and NiGHTS as Top Speed Fly-Type
- Rouge and Wave as Handling Fly-Type
- Tails and Cream as Accel Fly-Type
- Storm as Top Speed Power-Type
- Dr.Eggman and Billy Hatcher as Handling Power-Type
- Knuckles as Accel Power-Type
OLD TYPE CHANGES:
- Grind Rail speed increased by 15%
- Grind Rail GP gain increased by 25%
- Fly GP gain decreased by 25%
- Made it possible to Gravity Control onto a Grind Rail
OLD GEAR CHANGES:
- Type Shortcuts removed from gears except for the Rainbow, Cover-S, Cover-F, and Cover-P
- Removed Transformation Gear Changes icreasing Gravity Dive Cost
- Changed Transform Gear Changes to give stats accordingly
- Yacht Top Speed nerf removed
- Gravity Dive cost increase from transforms removed, wheel's cost increase changed to 5.357%
- Super Sonic has all types
- Super Sonic Gravity Dive and Control Costs dyrastically reduced
OLD MECHANICAL CHANGES:
- Normalized Wheel Gravity Control
- Attack duration stat changed into Boost Speed
- attack duration
- set to a 32 bit int where 1 = 1 boost speed
- base 230 boost speed
- Item Luck stat changed into Boost Cost
- item luck stat no longer accounted for in item rng
- set to an 8 bit int where 1 = 1 GP cost
- base 50 cost
- Boosting added to the game.
- Boost Cost set to 50 GP by default
- Boost duration set to 5 seconds
- Stun duration set to 2 seconds
- Boost Speed set to 230 speed by default
- Turning Speed loss decreased while in attack state
- Added delay so you cannot re-boost while boosting
- Added effect to where you gain some GP back for attacking someone
- Slipstream effect applied to all gears
- Added the ability to cycle through your available Gear Changes with the Z button
- Drifting modified
- Drifting can now be performed on the ground by pressing B and a direction
- Gravity Control disabled on the ground but still accessible in air
- Time required to drift boost has been reduced
- Pause between ending a drift and getting a drift boost removed
- Stall from failing a drift boost no longer reduces your speed
- Level up added into the game
- only certain gears have level up
- level 2 attained at 60 or more rings
- level 3 attained at 120 or more rings
- You can level down if you drop below the ring threshold
- Leveling up increases your Top Speed and Acceleration
- Leveling up increases your Boost / Kick Dash speed by 20 (15 for Kick Dash), boost duration, and GP tank size by 25
- Leveling up fully restores your GP tank
- Kick Dash Added into the game
- Replaces Boost when applied
- Kick Dash Cost set to 50 GP by default
- Kick Dash speed set to 230 speed by default
- Given Kick Dash some duration
- Kick Dash works off of the same stats that boosting does
- Effects and voices called when performing a Kick Dash
- Instantanious Gravity Dive Special Effect Added
RG_v1.0_Patch_Notes.txt15 KB