Hunter retribution will target the King if he uses Decide Fate
2.1.1:
Is unique again.
Added Retribution. When the court votes to execute the Hunter, the Hunter will kill the LAST player to accuse them.
2.1.0: Reworked.
Removed both Passive abilities.
No longer Unique.
Wolf Companion is now a day ability. 2 uses. Not usable until Day 3.
New Night Ability:
Hunter’s Mark - Target two players. If the first player targets the second, you will occupy and attack them. If you kill a Blue Dragon, you will lose the use of this ability. 4 uses. Not usable until Night 3.
1.0.10: Bear Companion now prevents all attacks as well as killing the attackers.
1.0.8d: Bear Companion now has 3 uses.
1.0.7b: Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players.
1.0.6: Wolf Companion no longer counts as a visit.
1.0.4: Wolf Companion will no longer attack jailed players. Hunter will not be notified.
1.0.2: Can no longer use Wolf Companion until Night 3.
Pre-1.0.0:
0.9.10: Added unique room.
0.9.9: Spike Traps now grants conversion immunity for the night.
0.9.6: Wolf Companion now has 2 uses.
0.9.3: Introduced.
Retribution (Passive) - If found guilty of treason, kill your accuser before your execution.
Isolation (Passive) - Occupy immune.
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die in a day. 1 use.
Spike Traps (Night) - Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune. 2 uses.
Now which version did Dragomir use for Hunter role this time?
Nothing. I told Drago I am not using any abilities on Night 1.
I have two night abilities, and one of them isn't even available yet. The other one was available but since it was Night 1, that means that was the highest chance of me accidentally killing a Blue Dragon and I didn't want to risk it. I also doubted anyone would visit me on Night 1 since nobody in this game even knows who I am, and concluded that it would be best to save this ability for later.
Hope it's clear what ability I'm talking about, don't want to be breaking another rule so I tried to keep it vague.
panic?
i knew very well i was not in danger when I unvoted lol
it's just hard to believe that he would claim one of the only unique blue dragon roles
but then turns out drago is trolling us and hunter is not an unique role
Here is the thing, Assassin and Hunter are both killer classes.
So yes this is just a theory, but this means that it is possible that the person converted last night was a hunter and Zara (assassin) is borrowing the claim since they would both invest the same.
Here is the thing, Assassin and Hunter are both killer classes.
So yes this is just a theory, but this means that it is possible that the person converted last night was a hunter and Zara (assassin) is borrowing the claim since they would both invest the same.
Hunter retribution will target the King if he uses Decide Fate
2.1.1:
Is unique again.
Added Retribution. When the court votes to execute the Hunter, the Hunter will kill the LAST player to accuse them.
2.1.0: Reworked.
Removed both Passive abilities.
No longer Unique.
Wolf Companion is now a day ability. 2 uses. Not usable until Day 3.
New Night Ability:
Hunter’s Mark - Target two players. If the first player targets the second, you will occupy and attack them. If you kill a Blue Dragon, you will lose the use of this ability. 4 uses. Not usable until Night 3.
1.0.10: Bear Companion now prevents all attacks as well as killing the attackers.
1.0.8d: Bear Companion now has 3 uses.
1.0.7b: Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players.
1.0.6: Wolf Companion no longer counts as a visit.
1.0.4: Wolf Companion will no longer attack jailed players. Hunter will not be notified.
1.0.2: Can no longer use Wolf Companion until Night 3.
Pre-1.0.0:
0.9.10: Added unique room.
0.9.9: Spike Traps now grants conversion immunity for the night.
0.9.6: Wolf Companion now has 2 uses.
0.9.3: Introduced.
Retribution (Passive) - If found guilty of treason, kill your accuser before your execution.
Isolation (Passive) - Occupy immune.
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die in a day. 1 use.
Spike Traps (Night) - Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune. 2 uses.
Now which version did Dragomir use for Hunter role this time?
zara said he can kill one of the people who vote him
that means he has retribution
retribution was added in 2.1.1, the same version where the role became unique again
if hunter is not a unique role in this game, drago didn't chose any version, he made his own
Hunter retribution will target the King if he uses Decide Fate
2.1.1:
Is unique again.
Added Retribution. When the court votes to execute the Hunter, the Hunter will kill the LAST player to accuse them.
2.1.0: Reworked.
Removed both Passive abilities.
No longer Unique.
Wolf Companion is now a day ability. 2 uses. Not usable until Day 3.
New Night Ability:
Hunter’s Mark - Target two players. If the first player targets the second, you will occupy and attack them. If you kill a Blue Dragon, you will lose the use of this ability. 4 uses. Not usable until Night 3.
1.0.10: Bear Companion now prevents all attacks as well as killing the attackers.
1.0.8d: Bear Companion now has 3 uses.
1.0.7b: Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players.
1.0.6: Wolf Companion no longer counts as a visit.
1.0.4: Wolf Companion will no longer attack jailed players. Hunter will not be notified.
1.0.2: Can no longer use Wolf Companion until Night 3.
Pre-1.0.0:
0.9.10: Added unique room.
0.9.9: Spike Traps now grants conversion immunity for the night.
0.9.6: Wolf Companion now has 2 uses.
0.9.3: Introduced.
Retribution (Passive) - If found guilty of treason, kill your accuser before your execution.
Isolation (Passive) - Occupy immune.
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die in a day. 1 use.
Spike Traps (Night) - Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune. 2 uses.
Now which version did Dragomir use for Hunter role this time?
Hunter retribution will target the King if he uses Decide Fate
2.1.1:
Is unique again.
Added Retribution. When the court votes to execute the Hunter, the Hunter will kill the LAST player to accuse them.
2.1.0: Reworked.
Removed both Passive abilities.
No longer Unique.
Wolf Companion is now a day ability. 2 uses. Not usable until Day 3.
New Night Ability:
Hunter’s Mark - Target two players. If the first player targets the second, you will occupy and attack them. If you kill a Blue Dragon, you will lose the use of this ability. 4 uses. Not usable until Night 3.
1.0.10: Bear Companion now prevents all attacks as well as killing the attackers.
1.0.8d: Bear Companion now has 3 uses.
1.0.7b: Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players.
1.0.6: Wolf Companion no longer counts as a visit.
1.0.4: Wolf Companion will no longer attack jailed players. Hunter will not be notified.
1.0.2: Can no longer use Wolf Companion until Night 3.
Pre-1.0.0:
0.9.10: Added unique room.
0.9.9: Spike Traps now grants conversion immunity for the night.
0.9.6: Wolf Companion now has 2 uses.
0.9.3: Introduced.
Retribution (Passive) - If found guilty of treason, kill your accuser before your execution.
Isolation (Passive) - Occupy immune.
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die in a day. 1 use.
Spike Traps (Night) - Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune. 2 uses.
Now which version did Dragomir use for Hunter role this time?
Nothing. I told Drago I am not using any abilities on Night 1.
I have two night abilities, and one of them isn't even available yet. The other one was available but since it was Night 1, that means that was the highest chance of me accidentally killing a Blue Dragon and I didn't want to risk it. I also doubted anyone would visit me on Night 1 since nobody in this game even knows who I am, and concluded that it would be best to save this ability for later.
Hope it's clear what ability I'm talking about, don't want to be breaking another rule so I tried to keep it vague.
you didn't use your "alert" ( i forgot the name)
so that means you could have been converted last night
would scum convert a new player, though? @Kiwipom@Melontonin
you didn't use your "alert" ( i forgot the name)
so that means you could have been converted last night
would scum convert a new player, though? @Kiwipom@Melontonin
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