You are Skull Knight!
"When you confront those who lurk in the darkness, you also envelop yourself in it."
[Passive - Skeletal Knight] Once a man, but now no more than a soul bound to his enchanted suit of skeletal armor, Skull Knight is super bulletproof. Skull Knight cannot be culted.
---[Wandering Wraith]--- Having been bled dry of every drop of blood in his body and his bones turned to dust, not much left remains of Skull Knight except but a wraith. He is immune to rolecrushes and status conditions.
---[Haunting Presence]--- His terrifying spectral aura is enough to send a chill down even the most battled hardened men. His visitors will be unable to target him again the following cycle.
---[Light of The Moon ]--- Due to the nature of the magic that gives Skull Knight his facsimile of life, he exists only on nights where you can see the moon. As such he is untargetable during the day, including by votes and he likewise cannot use actions nor does he have vote power during the day.
[Passive - Mysterious Benefactor] Skull Knight is aloof and mysterious, seemingly unknowable behind his suit of armor with only the faintest of glimpses allowing any to discern his past. He is immune to investigative abilities.
---[Lost Majesty]--- The one thing to be gleaned from Skull Knight’s past is he appears to have once been royalty or held a similar position. He can call on his once regal authority to once during the game force the Night Council to decide on a Night Lynch of which he will take part in.
Unlocks Day 4
[Passive - Foe To Inhumans] Skull Knight is the ultimate foes to the inhuman denizens of his world, he brings doom to them whenever they meet. Karma abilities do not work on him.
[Active - Harbinger of Fate] Skull Knight has greater understanding of casualty than most, allowing him to predict and see the hands of fate at work in a way most cannot. He can activate this ability to see the next 5 incoming actions and try to stop 1 of them.
[2-Shot]
---[Ghoulish Oracle]--- Due to his ability to gauge casualty, Skull Knight understands the wheel of fate and what humanity is up against in a way many do not. He will receive a census of the game on Day 2.
[Active - Sword of Actuation] Skull Knight’s thorned, behelit covered sword is capable of cutting through space itself. It gives him access to the following abilities.
---[Abyssal Slash]--- Skull Knight can slash his target with his sword, amputating them through immunities.
[2-Shot]
-
--[Space Cleave]--- Skull Knight can cleave the space around him, opening in a portal as a shortcut between two points. He can use this to commute another player to for a phase.
[1-Shot]
---[Spectral Rescue]--- Skull Knight can use his spatial cutting sword to cut another player out of an unreachable location, bringing a game-removed player back into the game.
[1-Shot]
---[Vortex of The Abyss]--- A technique intended for the God Hand, Skull Knight can use his sword to open up a vortex to the Abyss itself that will suck his target in, entombing them. He will be able to game-remove a player for as long as he is alive.
[1-Shot]
[Active - Only The Wind] Skull Knight can project his presence in a way to make him seem even more phantasmal than he already is, allowing himself to dodge the next action that would target him.
[1-Shot]
[Active - Skeletal Messenger] Skull Knight regularly comes to others with grim messages for better or worse, usually as a warning. He can send a message to another player.
[2-Shot]
[Active - Skeletal Stead] Riding his equally undead horse can carrying him great distances as he rushes to combat the inhuman. He can activate this ability to grant himself priority for a phase.
[1-Shot]
[Active - Guardian Specter] While some may see him as an ill omen, Skull Knight is a hero draped in the guise of a nightmare, often intervening to save others from an untimely demise. He can target another player and bodyguard them for a phase.
[2-Shot]