Status
Not open for further replies.
Maybe I'm just strict but I've very rarely seen players get punished here for blatantly breaking rules esp inactivity one
Inactives, are players who do not respect the host time nor the player time, they should be mod killed and hide their alignment until end game. Also, hosts should not let players who are known to be inactives to play mafia games imo.
 
Not necesarilly bad but mistakes were made and Im so sorry certain key town roles ended up in the incorrect hands. In big games like these inactivity and bad play can cause a snowball effect to hurt town.

Im sorry it led to you guys having a bad time.
I told you already, it's not that I had a bad time, I enjoyed the game, it's that town can't coordinate (especially knowing activity in this site) and mafia can. Hostile indy like Ultra and immortal townies are not helping against no lynch day after day.

I wish to be understood, I am not blaming you, I awas asking from curiosity things because all SRM games have overpowered roles, ending with merging mafia teams happy and victorious together and no one seems to want to fix what's wrong with that
 
I’m probably the most self critical self hating person most will ever meet lol. So I scrutinize the game and myself very very hard and take it to heart where I may have gone wrong.

Ultimately I think all sides had a fair chance at winning and it didn’t include playing perfectly. Some things I think I’d like changed for game psychology or quality of life etc. And there are a few balance tweaks I’d probably make in all various directions once I got to analyze it for a month in action, but again I believe it was fair on paper before we start assigning people to roles and adding some variables.

That said, I think 50 player SRM games are just ill suited for town in general due to how hard it is to find that many people who are going to play enough to keep up. And in an ability heavy game that’s more important than vanilla were as town you can effectively do a “good enough” job by showing up only to throw a vote down on main wagon if others are leading well.
-

But, beyond that it’s not gonna be everyone’s tea and everyone is gonna have their opinion and every player is gonna have their own bias for their side lol. All I can do is hear it out, consider it, and see if I ultimately agree when I compare everything I know about the set up which is a different Birds Eye viewpoint then most players are going to have
 
i was literally right on watson and cal and a few others as well
u have insulted me all game as well, stop acting like i bullied u

and here u r acting like u r somehow a higher being than me
"you might learn a thing or two"
imagine being so full of urself despite being wrong

god, ppl like u r the absolute worst
i said NOTHING at all to u post-game despite ur horrible read and tunnel of me this game but u choose to start this shit up once agn
I dont think I insulted you in the manner and uncalled for nature you have, but I apologize for my part

I have acknowledged my issue with reading you, even in game, so not sure what you are pointing out, I can adjust that hopefully

The reason I brought it up, because it is fundamental issue you and others have with my play and here it was horribly wrong and I was right. You should not be policing and dictating how people play because its annoying, especially if it works
 
I told you already, it's not that I had a bad time, I enjoyed the game, it's that town can't coordinate (especially knowing activity in this site) and mafia can. Hostile indy like Ultra and immortal townies are not helping against no lynch day after day.

I wish to be understood, I am not blaming you, I awas asking from curiosity things because all SRM games have overpowered roles, ending with merging mafia teams happy and victorious together and no one seems to want to fix what's wrong with that
From host perspective

Mafia should rule the night
Town should rule the day

This game it seemed other way around
 
Status
Not open for further replies.
Top