You are Pernida!
[Passive – Hooded Form] Pernida will show up as
??? to watcher and tracker abilities.
[Passive – Decoy] At the start of the game Pernida can target another player and make them its decoy. The first negative action in the game targeting Pernida will target them instead.
[Passive - Regeneration] Pernida‘s actions can’t be destroyed and if an ability of his is destroyed it will heal a phase later.
[Active - Nerve Feeling] Role Cop a player.
Cyclical.
---Passive--- Once per day, Pernida may target an additional player and rolecop them if they have claimed an ability and their flavor.
[Active – Organic Absorption] Pernida can physically evolve by absorbing another’s biomass and gaining the abilities and attributes of his targets. It can choose to janitor its faction kills or the player it has voted to lynch and steal one of their abilities.
[3-Shot]
[Active - Anatomy Manipulation] Pernida has complete control over its own anatomy, which it can freely alter and manipulate to change itself. It can use this to create a basic nonlethal ability under host supervision.
[2-Shot]
[Active – Nerve Connection] Pernida can extend its own nerves to link up with a target, allowing it to amplify them and grant them double action for a phase.
Cyclical.
[Active - The Compulsory] Each cycle Pernida can use one of the following:
----Control--- By shooting its nerves from its fingers and extending them into its opponent's body, Pernida can forcibly control their movements. It can control a player whose role it has received previously for a cycle.
---Rolecrush--- It can also violently and near-instantaneously tear opponents to shreds with this same ability. Using its nerves, Pernida can instantly crush the body of a player it has previously rolecopped.
Wincon: Eliminate all threats to the Yvwach and the Schutzstaffel and or reach parity with town