[FNZ] Super Role Madness Arcane Mafia

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General rules and stuff

EkkoLoJinx

Hate me... so long as you're alive to do it...
#1


Arcane Mafia - Inspired by Aries games.​


General Rules:
- Post Requirement: Atleast 3 non-fluff posts per phase
- A cycle consists of a day and a night phase
- No kill shots or investigation abilities can be activated in the 1st 24 hours (Day 0)
- There are player controlled bastard elements (i.e explainable via a flip somewhere)
- If an ability/effect doen't say for how long it lasts, assume it's for 1 phase. That's the default.
- My processing speed will be inconsistent based on availability. sometimes i'll prefer to compile actions together so guessing who is who by the timing only become harder
- Above all, have fun!!


Claiming and roles:
- You can full claim your role, flavor, alignment etc.. this game. Anti-town players will have ways to circumvent that. Claim at your own risk. The game will not be solvable by mass flavor claiming.
- Each player can only perform 1 kill shot per cycle from their role unless an ability/buff allows them to do more. Abilities that grand double actions does not by default allow you to perform 2 kills per cycle. Need a specific type of ability/buff for that. This limit does not include kills from items/inventions.
- Each ability can only be used once per cycle unless an ability/buff allows it to be used more times. Abilities with no shot limit specified are infinite shots.


Writeup info:
- In writeups: Generally offensive/harmful abilities will show a lot of details regarding the effect or type of the ability used or feedback for why it failed. Supportive/beneficial abilities will show barely nothing other than the name. Investigative abilities may or may appear in writeups. Traps will provide alot or minimal info depend on the ability. Abilities that set up other fake abilities (ex: create fake writeup) may or may not appear depending on ability.
- Night writeups will generally provide more details than day writeups since actions are processed simultaneously, most noticeably for trap abilities.


Phases:

- Phase Length: Day 0 is 24 hours, then game enters into a 24 hr Day 1. All days/nights are 24 hours. Length subjected to change as I see necessary depending on activity and number of living players.

- Lynch style: Plurality. Player with most votes on them is lynched by end of the day. Extra/hidden VP does not show in vote count.

- Twilight Phase: After the day ends or night ends there will be a period of 1-2 hours where I am compiling votes or actions before day/night starts. Some actions can be used in this stage.

Kills/invests cannot be used in first 24 hours (Day 0)


- DO NOT POST YET -
- DO NOT POST YET -
- DO NOT POST YET -

 
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Playerlist

EkkoLoJinx

Hate me... so long as you're alive to do it...
#2
Living Players: [6/34 Players]

  1. @Alexis2282AE - Jinx - WON DAY 2
  2. @Yoho - Caitlyn
  3. @Stargate18 - THE WIND SPIRIT- EDGAMED DAY 2
  4. @York - Deckard - WON DAY 2
  5. @Jaguark101 - t-pein - Singed - WON DAY 2
  6. @Random Asshole - Viktor - WON DAY 2
  7. @Flower - Mylo - revived as Evolved Subject - returned back to grave as town - revived again as Evolved Subject - WON DAY 2
  8. @Ratchet - Mel Medarda - revived - rekilled - revived as Evolved Subject - WON DAY 2
  9. @Naomi - Rictus - WON DAY 2
  10. @Psylocke - Warwick - WON DAY 2
  11. @Alwaysmind - Elora
  12. @The Orca - ??? - Babette
  13. @T-Pein™ - Jayce
  14. @Charlie - Isha - WON DAY 2
  15. @Polar Bear - ??? - Ekko
  16. @Yo Tan Wa - ???/??? - Ambessa/Mini-Krugs - WON DAY 2
  17. @Crying bc no Cryo - ??? - Marcus
  18. @Fujishiro 1.0 - Vander/Renni - WON DAY 2
  19. @Worst - The Black Rose - WON DAY 2
  20. @Lord Melkor - Michelle - Amara - ENDGAMED DAY 2
  21. @Destroya 1.0 - Hoskel
  22. @Mr. Reloaded - Sevika - WON DAY 2
  23. @Hayumi ??? - Sky Became Viktor's Assistant - WON DAY 2
  24. @LethalBanks - Vi
  25. @Gadonkadonk - Smeech - WON DAY 2
  26. @Red Night - ??? Cassadra Kiramman
  27. @Pot Goblin - Maddie Nolen - revived as Evolved Subject - rekilled and revived back as Lawful Evil - rekilled and culted back as Evolved Subject then rekilled again as Lawful Evil- WON DAY 2
  28. @lemon.de @Destroya 2.0 - The Jinxers
  29. @Lindltaylor - Claggor - revived - rekilled
  30. @Ali v2 - Silco - WON DAY 2
  31. @Peroroncino - Powder/Mini-Krugs - WON DAY 2
  32. @SoulKiller - Stillwater Warden/Theiram (Chuck)
  33. @Fujishiro 2.0 - Jungle Monsters - WON DAY 2
  34. @Red Night 2.0 - Shoola - ENDGAMED DAY 2
Subs:
- @Michelle
- @Crowned Witch
 
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Negative Status Ailments

EkkoLoJinx

Hate me... so long as you're alive to do it...
#3



Negative Status Ailments

All status ailments below will inform the target when inflicted:

Roleblock: Player cannot take actions. Shots do not get consumed when roleblocked, they just never go. Passives still work.

Rolecrush / Vanillize: Player becomes vanilla. Actives and passives are all disabled.

Burn / Destroy / Disable: Player cannot use X number of abilities. Recovers after the duration ends.

Paralyze: Every time the player activates an ability, host tosses a coin. Heads: action goes through as normal; Tails: action auto fails and the shot is consumed.

Confuse: Every time the player activates an ability, host tosses a coin. Heads: action goes through as normal; Tails: action is redirected at random away from the source of the confusion.

Sleep: Player becomes unable to visit Zaun / Piltover maps or participate in Progress Day Tournament.

Poison: Player dies at the end of next phase if not healed.

=========

All status ailments below will NOT inform the target when inflicted:

Vote Block / Vote Steal: Player loses their vote power.

Curse / Lightning Rod / Trap: Player becomes a magnet or trigger for various type of actions.


 
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Ultimate Abilities

EkkoLoJinx

Hate me... so long as you're alive to do it...
#4


Ultimate Abilities:

- All players will have ultimate abilities colored in Blue.

- Ultimates are powerful abilities that can only be used by consuming a Hextech Crystal to activate them.

- Players can obtain Hextech Crystals by winning in Progress Day Tournaments or visiting the maps that happen each day, among other events.

- Players can also combine 3 Hextech Fragments to create 1 Hextech Crystal.

- Ultimates can be refilled but only by a specific refill made for ultimates. Some ultimates may be more than 1-shots.

- Players cannot trade items / inventions / Hextech Fragments / Hextech Crystals except with abilities that allow so.


 
Zaun/Piltover Maps and Items

EkkoLoJinx

Hate me... so long as you're alive to do it...
#5


Zaun / Piltover Map:

- Each day multiple randomized sections of Zaun and/or Piltover will be available for players to visit.

- Players can normally visit one location per cycle unless an ability allow them to visit more. If they land on a location with an item or invention on it, they'll obtain it. First come first serve.

- Players have a small chance to find inventions in the map and an even smaller chance to find Hextech Crystals, but they are there.

- Players may sometimes find multiple loot per 1 location.

- This event can happen multiple times during the day randomly.

List of Items: [All items are 1-shots]
Items [1-10]
1. Shimmer Flask - Target a non-janitored dead player and bring them back to life for a phase. For every additional future Shimmer Flask that the same target receives, they will become alive for cumulatively 1 phase longer.

2. Rare Bar Drink - Grant a player the ability to perform 2 kill-shots in the cycle. Can self-target.

3. Gauntlets - If you lose an R/P/S challenge, activate this item to re-challenge again.

4. Oil Syringe - Spill oil on a post number, player landing there will have their next action redirected at random away from you.

5. Disgusting Fish Meal - Target a player and destroy a 1-shot from them.

6. Cupcake - Refill an ability for yourself or another player.

7. Smoke Screen - Confuse a player.

8. Hextech Fragment - A piece of something magnificent. Collect 3 such fragments to combine them into a Hextech Crystal.

9. Scrap Amplifier - Amp a player.

10. Scrap Gun - Challenge a player to R/P/S. if you win, regular kill them.

Items [11-20]
11. Vander's Lost Letter - Convert a player back to their old alignment if they were culted this phase, or give them a town win condition if they are indie. Does not work on Silco.

12. Zaun Map - As long as you have this item, you can visit 3 map locations on all Zaun maps.

13. Piltover Map - As long as you have this item, you can visit 3 map locations on all Piltover maps.

14. Flashlight - Reveal a ??? in a day writeup.

15. Scientific Calculations Notebook - Obtain an invention directly from a Zaun/Piltover map or Progress day writeup.

16. Enforcer Badge - Obtain an investigative 1-shot.

17. Radio - Activate to gain a copy of the next investigative result that happens in the cycle.

18. Messenger Capsule - Send an anonymous message to another player and let them send one back.

19. Megaphone - Neighbor with a player.

20. Roulette Machine - Gain a random 1-shot ability or give it to another player.

Items [21-30]
21. Bioluminescent Mushrooms - Open the thread for discussion at night. Obtain an ability from a player who dies that night.

22. Blisters and Bedrock - If you die and flip while in possession of this item, you will become a stump for 2 cycles.

23. Jinx's Paint - Create a fake writeup or a fake action and have it appear on a real writeup.

24. Chemtech Flask - Refill an ultimate ability for you or another player.

25. Common Bar Drink - Grant a player the ability to perform a double action. Can self-target.

26. Hextech Fragments Pack - Open to randomly obtain 1 (50% chance), 2 (35% chance) or 3 (15% chance) Hextech Fragments. Collect 3 such fragments to combine them into a Hextech Crystal.

27. Enforcer Bat - Regular kill a player who has lower posts than you.

28. Murals Paint - Create up to 3 fake actions and have them appear in 3 incoming real writeups.

29. Enforcer Handcuffs - Vote block a player.

30. ??? - ???
 
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Progress Day Tournament and Inventions

EkkoLoJinx

Hate me... so long as you're alive to do it...
#6



Progress Day Tournament:

- Each cycle players will be able to participate in Progress Day Tournament by quoting a post made by me to kick-start it. Only first 8 players to quote can enter.

- All participants face off in R/P/S tournament to flex off their science projects. Winner obtains a Hextech Crystal and a random invention.

- Second, third, and fourth place obtain a random invention.

- There may be more than one tournament per cycle. Stay alert!


List of Inventions: [All inventions are 1-shots]
Inventions [1-6]
1. Chempunk Chainsaw - Cut the number of votes on a wagon by half.

2. Lady of the Clockwork - Activate to gain an indie wincon and an ability. Can be activated to instead revive a player with a new indie role.

3. Chemtech Suit - Town: gain a Gemini role. Mafia: gain the ability to create a full fake claim and create a fake action for it + have it appear in a real writeup. Indie: link your role to another player, if you die they get your abilities and can still complete your win condition for you.

4. Hextech Gauntlets Prototype - Challenge the host to R/P/S for a Hextech Crystal.

5. Hextech Cannon Hammer Prototype - Challenge a player to R/P/S. if you win, Super-kill them.

6. Crystal Burner - Allows you to use your ultimate ability but become in debt. If you do not pay back a Hextech Crystal in 3 phases, you die.

Inventions [7-12]
7. Hex Gates Prototype - Bus drive one action happening between 2 players.

8. Z-drive Prototype - Undo an action.

9. Hextech Rifle Prototype - Regular kill a player who is one of the bottom 5 posters.

10. Airship - Leave the game for a cycle.

11. Hextech Claw Prototype - Target 3 adjacent players in a line and destroy an ability from each.

12. Hexdraulic Descender - Swap your role with another role from the same alignment archetype (town, indie, mafia).

Inventions [13-18]
13. Piltovan Bike - Copy an ability from a writeup.

14. Chemtech Tank - Refill an ultimate ability.

15. The Grey - Confuse 3 players.

16 - Biotech Arm Prototype - Grab an ultimate ability from a dead player and obtain any Hextech Fragments or Hextech Crystals they owned.

17. Hextech Nuke - Omega-kill a player and obtain a copy of their ultimate ability.

18. Jungle Research - Gain an indie Gemini role.
 
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