General rules and stuff

Arcane Mafia - Inspired by Aries games.
General Rules:
- Post Requirement: Atleast 3 non-fluff posts per phase
- A cycle consists of a day and a night phase
- No kill shots or investigation abilities can be activated in the 1st 24 hours (Day 0)
- There are player controlled bastard elements (i.e explainable via a flip somewhere)
- If an ability/effect doen't say for how long it lasts, assume it's for 1 phase. That's the default.
- My processing speed will be inconsistent based on availability. sometimes i'll prefer to compile actions together so guessing who is who by the timing only become harder
- Above all, have fun!!
Claiming and roles:
- You can full claim your role, flavor, alignment etc.. this game. Anti-town players will have ways to circumvent that. Claim at your own risk. The game will not be solvable by mass flavor claiming.
- Each player can only perform 1 kill shot per cycle from their role unless an ability/buff allows them to do more. Abilities that grand double actions does not by default allow you to perform 2 kills per cycle. Need a specific type of ability/buff for that. This limit does not include kills from items/inventions.
- Each ability can only be used once per cycle unless an ability/buff allows it to be used more times. Abilities with no shot limit specified are infinite shots.
Writeup info:
- In writeups: Generally offensive/harmful abilities will show a lot of details regarding the effect or type of the ability used or feedback for why it failed. Supportive/beneficial abilities will show barely nothing other than the name. Investigative abilities may or may appear in writeups. Traps will provide alot or minimal info depend on the ability. Abilities that set up other fake abilities (ex: create fake writeup) may or may not appear depending on ability.
- Night writeups will generally provide more details than day writeups since actions are processed simultaneously, most noticeably for trap abilities.
Phases:
- Phase Length: Day 0 is 24 hours, then game enters into a 24 hr Day 1. All days/nights are 24 hours. Length subjected to change as I see necessary depending on activity and number of living players.
- Lynch style: Plurality. Player with most votes on them is lynched by end of the day. Extra/hidden VP does not show in vote count.
- Twilight Phase: After the day ends or night ends there will be a period of 1-2 hours where I am compiling votes or actions before day/night starts. Some actions can be used in this stage.
Kills/invests cannot be used in first 24 hours (Day 0)
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