Role Madness Elden Ring

We need to start designing games that favour town more because as it stands now town will never win another game here. Not to say it needs to be unbalanced but I think the weighting needs to be more on town - lower scum numbers, weaker roles, greater risk for scum claiming, etc.
Town had 7 KP this game.
It was swingy townsided as is.

I don't think setup can fix the problems this game had.
People need to talk to each other instead of yelling over each other.
And you need to find a way to deal with inactivity that is not sub out half the game.
 

Fujishiro

Humane Justice
Town had 7 KP this game.
It was swingy townsided as is.

I don't think setup can fix the problems this game had.
People need to talk to each other instead of yelling over each other.
And you need to find a way to deal with inactivity that is not sub out half the game.
Inactivity was a bit blown out of proportions, only 3-4 slots were inactive and two needed to sub out twice. Other then that things were okay.
 
If people just fluff around its not inactivity as they are still posting.

I dislike ITAs tbh.
Itas are great for really big mashes but I don't know if that would be good here.

2 different vigshots landing on cals role and 2 KP on 3p York was overall a big problem.

Some KP or lynches have to be used on slots that are not active enough.
You can't be heroes all the time. Sometimes you have to do the dirty work.
 

Fujishiro

Humane Justice
Itas are great for really big mashes but I don't know if that would be good here.

2 different vigshots landing on cals role and 2 KP on 3p York was overall a big problem.

Some KP or lynches have to be used on slots that are not active enough.
You can't be heroes all the time. Sometimes you have to do the dirty work.
Yep vigs should clear out LHF POE slots, people kept targetting Cal after he claimed the passive redirect which in of itself is a problem.
 
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