Grand Theft Auto VI

#88
I do not specifically like big maps. There are missions when you spend more time driving around than actually making use of the gameplay which makes things insufferably time-consuming. It's alright if it's a race but otherwise it sucks.
 
#89
I do not specifically like big maps. There are missions when you spend more time driving around than actually making use of the gameplay which makes things insufferably time-consuming. It's alright if it's a race but otherwise it sucks.
This game has the same vibe as RDR2(gameplay wise), if the map's content be like RDR2's, it will be masterpiece
 
#91
This game has the same vibe as RDR2(gameplay wise), if the map's content be like RDR2's, it will be masterpiece
I barely played the beginning of RDR2. What does "map's content" mean ? Last time I played GTA Online I had to go from one point of the map to the other side of it and it was more annoying than fun. Maybe games have changed since then but I haven't considered myself a gamer for more than a decade after all...
 
#92
I barely played the beginning of RDR2. What does "map's content" mean ? Last time I played GTA Online I had to go from one point of the map to the other side of it and it was more annoying than fun. Maybe games have changed since then but I haven't considered myself a gamer for more than a decade after all...
Map's content means side quests, challanges, mini games, exploration, mysteries, easter eggs etc.

RDR2 is objective the biggest and most complex game Rockstar ever made. For real, you should need 100-200+ hours to make 100% of the game lol.
 
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