General Deck Mafia: Faction Wars

Would you play this game?

  • Yes

    Votes: 2 66.7%
  • No

    Votes: 1 33.3%

  • Total voters
    3
#1
Posting this here since this is NOT a mafia game but i don't know where else you host games so, please move it where it belongs if you need to. I'd like to see if this community would be interested in playing this battle royale game and how many.
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If the game of mafia was a story, this game would be its sequel.
(After the mafia had annihilated all the innocent)

In this game, everyone is evil...
Everyone is part of a faction...
But not everyone is in the same faction...
And everyone is unaware of who are in their faction.
After a long and horrifying civil war, the evil parties won, but did they?
With no one else left to terrorize, it was inevitable that they'd turn their attention to other evil factions.
Their objective?
Eliminate all other factions by uncovering enemy members and safeguarding their own.​

THE FACTIONS
Ironclad Shitposters
In the neon-lit underbelly of the digital age, the Ironclad Shitposters reign supreme. These cunning tricksters navigate the cyberpunk landscape with an irreverent flair, blending high-tech stealth and gadgetry with a sharp, satirical edge. Cloaked in sleek, mutable outfits that reflect their elusive nature, they operate from the shadows, spreading chaos and laughter in equal measure. Their iconic high-tech goggles and evil grins are the last things their targets see before becoming the butt of another irrefutable and sometimes deadly prank. In the world of subterfuge and technological trickery, the Ironclad Shitposters are the unchallenged jesters and masterminds.

Special Ability
Stealth
: Twice per game. At night, target a member of your faction that has joined the factional chat, to render them immune to spy actions targeting them this night.


Etherium Trolls
Emerging from the digital shadows, the Etherium Trolls weave chaos with expert precision. These skilled disruptors embrace cunning and unpredictability, using their advanced hacking tools and EMP devices to undermine and destabilize. Shrouded in stealthy fabrics interwoven with holographic accents, they’re masters of remaining undetected. With enigmatic smiles and a twinkle of deviltry in their eyes, the Etherium Trolls live to upend order and revel in the ensuing commotion. In a realm where control is king, these saboteurs are the elusive trolls, delighting in the havoc they skillfully unleash.

Special Ability
Funneh
: Twice per game. At night, target a member of your faction that has joined the factional chat, to redirect any and all actions (except an special ability or a factional guess) to random target not in your faction.


Babysitters Legion
In a world teetering on the edge of chaos, the Babysitters Legion stands as the bastion of protection and care. These formidable warriors, clad in innovative armor that combines combat efficiency with the tenderness of childcare, are dedicated to shielding the defenseless. Wielding sturdy shields and non-lethal batons, their fierce yet kind expressions epitomize the dual role of guardian and caregiver. With baby bottle holsters and teddy bear attachments as symbols of their compassionate mission, the Babysitters Legion ensures safety and security in every skirmish. When danger looms, these protectors rise, embodying the heart of a warrior and the soul of a nurturer.

Except they call people they enslave "children" and "caring" is a facade for all kinds of evil things they do to them.

Special Ability
Follow
: Twice per game. At night, target two players to learn who they visited the night this action is used.


Gearsmyth Coalition
In the shadows of the industrial revolution, a sinister force is quietly manipulating the gears of progress. The Gearsmyth Coalition is a cabal of masterminds who use their beastly creations to further their own twisted agenda. They're like a bunch of mad inventors who see the world as a mere playground for their twisted experiments.
With their gear-laden attire and arsenal of dark gadgets, they're always scheming up new ways to disrupt the status quo and further their own power. They're the puppet masters, pulling the strings from behind the scenes as they weave a web of deceit and manipulation. Their creations are like ticking time bombs, waiting to unleash chaos and destruction upon the world. Their true motives are shrouded in mystery, but one thing is certain: the Gearsmyth Coalition will stop at nothing to achieve their sinister goals. They're the dark maestros of the game, orchestrating a symphony of doom and despair. And if you're not careful, you might just become their next victim.

Special Ability
Insurance
: Twice per game. At night, target a member of your faction that has joined the factional chat, to render them immune to saboteur actions targeting them this night.


Chicken Chasers
Deep in the heart of nowhere, there's a crew of psychos who call themselves the Chicken Chasers. They're the rural equivalent of a bunch of teenage mean girls, but instead of bullying each other, they take great pleasure in harassing and terrorizing the good people (chickens) of the countryside. These guys are like a bunch of clowns, armed with hammers, sticks, and a never-ending supply of bad ideas. They roam the fields and farms, looking for their next victim to torment and intimidate. And when they find one, they'll do everything in their power to make their lives a living hell. It's like they're fueled by a weird combination of rural internet memes and a deep-seated desire to be the center of attention. And when things get out of hand, they'll just shrug it off and say "oops, sorry not sorry". The Chicken Chasers are the rural equivalent of a toxic relationship - they're hard to get rid of, and they'll only stop when they've worn you down completely.

Special Ability
Eggs
: Twice per game. Activate at night to learn how many players have joined a factional chatroom.


Steelimbs Babes
In the grimy, high-stakes world of grift and mayhem, the Steelimbs Babes are the ones to watch. These femme fatales have upgraded their bodies with high-grade steel limbs, cutting-edge cyberware that gives them an edge in the game. Their flesh-and-blood days are long gone, replaced by cold, calculated precision. They're decked out in fire-grilled threads that cling to their new metal curves, and they know just how to work the angle to get what they want.

Their cybernetic enhancements make them almost invulnerable, with steel limbs that can withstand even the most brutal of take-downs. They're like cyborg queens, reigning supreme in the undercity's shadows. When they take on a mark, it's like they're unleashing a fusion of deadly efficiency and razor-sharp charm. These steel-women are the real deal, Guillo - the very embodiment of cunning and beauty in a world where both are currencies to be spent. Beneath the façade of high-fashion wannabe gazes and bottle-service palms, the Steelimbs Babes are stone-cold pros with the skills to back it up. They're the masterminds behind the scenes, pulling the strings and running the show in a world where only the strongest survive. And with their steel limbs, they're not just strong - they're unstoppable.

Special Ability
Juggernaut
: Twice per game. At night, target a member of your faction that has joined the factional chat, to render them immune to the knight's actions targeting them this night.


Dei Milites
In a world gone to hell, the Dei Milites are the self-appointed avengers of the righteous. This extremist sect is a bunch of über-fundamentalists who've taken their faith to the extreme, and they're not afraid to get their hands dirty. They're trained in the art of combat, and they're just itching to take on the forces of darkness - whatever that means to them. These guys are like a cross between a militia and a cult, with a dash of fascist flavor thrown in for good measure. They're convinced that they're the only ones who truly understand the will of God, and that everyone else is just a heretic waiting to be put down. They're fueled by a toxic mix of hatred, intolerance, and a bad case of groupthink. When they take to the streets, the Dei Milites are a force to be reckoned with. They're armed to the teeth, and they're not afraid to use violence to get what they want. They're like a bunch of religious vigilantes, convinced that they're on a mission from God to cleanse the world of sinners and unbelievers. And if you're caught in their crosshairs, you're just a statistic waiting to happen. Dei Milites, making religion great again!

Special Ability
Divinity
: Twice per game. At night, target a member of your faction that has joined the factional chat, to learn the names of the actions that target them (spy, saboteur, special etc.) on that night. The factional guess will not appear in this result.


Deck Builders
In the world of competitive strategy and construction geekery, the Deck Builders are the ultimate high achievers. These guys are like the ultimate combination of LEGO enthusiasts, war game aficionados, and military planners. They're the kind of people who spend hours designing the perfect battle plan, tweaking the details until it's just right. They're the ones who show up to the battlefield with a arsenal of gadgets and gizmos, all carefully selected to give them an edge. Furthermore, they're like the ultimate DIY warriors, cobbling together a solution from whatever scraps they can find. And when the stakes are high, they're the ones who can turn the tide of battle with a single well-placed move. These guys are like the ultimate tacticians, always thinking several steps ahead. They're the ones who can craft a battlefield that's tailored to their strengths, using every trick in the book to outmaneuver their opponents. And when the dust settles, they're the ones who'll be smiling, because they've got the perfect strategy to take home the win.

Special Ability
Code Kratos
: Twice per game. At night, target another player not in your faction to guarantee that all actions, targeting them, will be successful.

This is for a total of 8 factions available to play with.
Special abilities are only enabled in games with full teams (4 members each).

GAME SETUP
Faction Assignment
Players are secretly assigned to one of the eight factions. Each faction has the same number of members.
Each faction includes the fixed roles of Spy, Knight, Medic, and Saboteur.

Role and Health Points
Each player starts with 4 Health Points. If a player reaches 0 Health Points, they don't die, instead, their full information is revealed publicly, and their role is disabled for the rest of the game, except for the Spy.

ROLES
Spy
Ability
: Once per night, you can learn the faction of one player. If the player is from your faction, you both join a private chat together starting from the next day phase.
Exception: If the Spy reaches 0 Health Points, their ability to learn factions and form private chats remains active.
Not multitaskable with factional guess

Knight
Ability
: Once per night, you may attack another player, dealing 1 damage. If the target is from your own faction, you self deal 2 damage instead. You may choose not to attack.

Medic
Ability
: Once per night, you can heal one player, restoring 1 Health Point. You cannot target yourself.

Saboteur
Ability
: Once per night, you can block another player from performing an action that night. This prevents any attack, heal, or faction identification attempt they otherwise would have made. Cannot target a player consecutively.

GAME PHASES
Day Phase
Discussion:
Players chat, discuss and vote for a player to deal damage.

Health Point Adjustments: Results of previous night actions are privately revealed to those affected, and the players’ overall health points are adjusted accordingly.

Strategy Formation: Players strategize about alliances and gameplay without knowing full identities.

Night Phase

Action Submission: Spies, Knights, Medics, and Saboteurs submit their actions to the host.

Results Announcement
At the end of each night, the host will publicly announce the total number of damage hits and healing hits but will not announce the values of those hits or the identities of those involved (if knights and/or medics are in play).

Information Revelation
If any player's health drops to 0 HP, their identity, role, and allegiance are revealed to everyone, and their role is disabled for the rest of the game, except for Spies who retain their abilities.

WIN CONDITIONS
Eliminating a Faction
A faction can eliminate another faction:
a) When all members of your faction have gathered in the private factional chat,
THEN
b)
By correctly identifying and submitting to the host the list of all members of another faction to kill them. The name of the faction must be guessed correctly as well.

Winning the Game
A faction wins when they have successfully eliminated all other factions.

QUESTIONS & ANSWERS
Q: What is the minimum players you can run this game with?
A: 8 Players (4 teams of two)

Q: What is the maximum players you can run this with?
A: 48 (8 teams of 6, of which two players are powerless)

Q: What is the player minimum per faction?
A: Two players and they would be Spy and Saboteur only, leaving Medic and Knight out.

Q: What is the players maximum per faction?
A: Six players, leaving two players in the faction completely powerless.

Q: When does a faction attempt to guess the members of another faction to eliminate them.
A: Once per night.

Q: What happens if the last two factions guess each other right in the same night.
A: The game is declared a draw.

Q: Is there an Order of Operations in this game?
A: Yes, the order of operation depicted from top to bottom is:

Saboteur
Medic
Knight
Spy

Q: What are the guaranteed roles to exist depending of the number of members per faction?
A: That is as follows:
Two members per faction, Spy and Saboteur.
Three members per faction, Saboteur, Knight, Spy
Four members per faction, Saboteur, Medic, Knight, Spy.
Five members per faction, Saboteur, Medic, Knight, Spy and 1 powerless.
Six members per faction, Saboteur, Medic, Knight, Spy and 2 powerless.

Q: Can the medic heal a player who reached 0 health points?
A: No.

Q: Are there plans to release more roles and mechanics to add to this?
A: Not for the time being, I wanna start simple and fun, but i'm open to suggestions. ;)

Q: How long are the phases?
A: 24/24 (hours)

Q: Actions deadline?
A: As always, 2 hours before end of the night.

Q: Is Discord required?
A: Not for this forum, I'd just create private group topics for each faction.

Q: Are there spoilers in dead chat.
A: No, unless requested.

Q: Are there substitutions in this game?
A: No, once you are in, the only way out is by getting eliminated, winning the game, or getting modkilled.
 

Ratchet

The End and the Beginning
#8
is this like mafia?? if not I'll move it to forum games section
It's ina similar vein to Assassin Games. I'd like to scrap the Salem of Lies subsection and have a "Other" section, where games like this, TOS, Throne of Lies, Assassin Games can all go. I think an admin is needed to rename it though.
 

Rej

Holy Simp
#10
It's ina similar vein to Assassin Games. I'd like to scrap the Salem of Lies subsection and have a "Other" section, where games like this, TOS, Throne of Lies, Assassin Games can all go. I think an admin is needed to rename it though.
+1

It's also not like these games were unsuccessful or so. Usually once in a blue moon people feel ready to play something else for funs.
 
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