WorstGen RPG - System Combat Test #1

It Begins
I

Indigo

#1
Welcome to WorstGen RPG - System Combat Test #1

*This thread is only for the Host and the Players, i ask that you respect that and don't post here*

In a small village a few hours from the capital of the Kingdom, a monster has been attacking during the night, eating some of the villagers and then leaving when satisfied. A few of the survivors sent word to the capital asking for help. The Commander of the guard sent these news to the Monster Hunter Guild, asking them to take care of the monster in exchange for payment by the crown. The Monster Hunter Guild accepted.

Considering the small scale of the attack, one of the leaders of the Guild decided to use this case as an entry test for three new members trying to prove themselves: Virven, Fimrok and Harlan.

Virven is a normal human male that looks to be in his 20s and is a Cleric of the Storm Lord Zatarr. - Played by Dr_Professor83


Fimrok looks like a male red Dragonborn without wings, also in his early 20s and is Blood Pact Barbarian. - Played by Pot Goblin


Harlan completely hides his body and has a rusty / mechanical voice. You can't quite be sure of age or anything like that. But you can tell he is a masterful Cyborg Rogue. - Played by Fujishiro


The three new members meet at the guild hall and are given the quest, not much time for flattering. They are sent to the village immediately.

As they get there and question the survivors of these attacks, they discovered the beast has taken a ruined temple's grounds as it's resting place a few minutes away from the village. They are also told the monster can use fire and poison. With that in mind, all three hunter acquire antidotes at the local shop to deal with the poison. With preparations ready, the three adventurers head for the ruins of the temple.

After a few minutes of travel, the hunters arrive at the place and see who they are facing for the first time.

First off they notice two small humanoid / goblin like creatures made of fire and magma. They've heard of them, they are called Magmin. Not much of a threat in small numbers, but can still be annoying. Seems like they are minions of the main beast.



Behind the two, in the center of the ruins of the temple, the party notices the real threat.

A massive beast, the size of a hippopotamus, completely covered in a tanned fur and muscles. Looks like a combination of a Lion and a Goat, while also having a Serpent as a tail. The creature has two heads, one of the Goat and a second one of a Lion bellow the other, looking down. The Goat's and the Lion's mouths releases little smoke clouds and little embers as they breath. The Snake tail moves like he has a mind of his own, with a mouth drenching in a blue and green liquid, most likely the poison they were warned about. The hunters have heard about this creature, a Chimera.



As they arrive, the party prepare themselves for battle and take their positions.



- Initiative Order -

Fimrok - 16
Harlan - 7
Virven - 5

You guys will have 20 minutes to discuss and decide on your first actions!

To lock your actions in, you have to do something like this:

Bonus Action: I will use my bonus action ability X to gain advantage attacking
Movement: I will walk my full speed in the direction of the Magmim lower in the map
Action: I will use my sword to take a basic attack against the Magmin lower in the map


Feel free to ask any questions in here or the discord server, remember to stay online on the discord server so that we can do dice rolling.

- DO NOT POST YET -
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If you guys have trouble describing your movement, you can also use this coding to explain your movement:

R / R / R = Right -> Right -> Right

or

U / R / D = Up -> Right -> Down

You have 20 minutes to lock your actions!

- YOU'RE FREE TO POST -

 
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#8
Class Perks
Calculated Strikes (Passive) - With his own background as a rogue and his new cyborg body, Harlan is really good at analyzing his enemies and finding their weak spots. If an enemy is engaged in melee combat with an ally or if Harlan has any advantages when trying to hit that enemy, his attacks will gain a bonus to his damage. This can be done with both melee and ranged attacks. [DEX/2]

Silent Machine (Passive) - With his new cyborg body, Harlan is completely silent, his artificial lungs make his breathing really quiet. With both his new body and background, Harlan gains a +2 to any feats related to stealth.

Cyborg Sense (Passive) - Harlan's body has a new type of sensor that detects immediate threats. He gains +1 to his reflex saving throws.

Equipment

Death Fang (DEX) - A mechanical switch blade installed in Harlan's right arm. Very light and dangerous, used by Harlan to attack his enemies weak spots. Can't be detached and thrown as most weapons. [+3 / --]

Throwing Knives (DEX) - Harlan carries around many common throwing knives in his clothing and even inside some of cyborg body parts. A viable option as a weapon when you can't get close to the enemy. [-- / +3]

Cyborg Thievery Tools - Harlan's fingers have been modified to carry little objects and tools. He chose to install thievery tools to help him pick locks and check for traps, an essential kit for rogues. {Most thievery tools can be broken, these ones can too, but they can be fixed by Harlan without having to buy new ones}

Death Cloud Mask - A gas mask installed to cover Harlan's face. The mask and it's goggles allows Harlan to see clearly in dark places and inside smoke clouds. The mask also filters gasses, so Harlan can walk inside a poison gas cloud without being damaged. {Nightvision and Smokevision}

Health Potion (Bonus Action | x1) - A healing potion that heals common wounds. [INT]

Antidote (Bonus Action | x1) - An antidote that heals basic poisoned status.

Abilities

Vibrato Blade (Action | x2) - Harlan activates his Death Fang, which starts vibrating at a high speed and generating a low sound, but most enemies don't even have the time to notice until they've already been cut by Harlan's strike. [DEX * 1.5]

Chameleon's Veil (Bonus Action | x3) - Harlan stole an invention from the old man's lab, a coat that when activated would camouflage it's surroundings, just like a chameleon. Combining this coat and his own stealth abilities, Harlan can make a stealth check with advantage and go into hiding in plain sight. The first attack Harlan makes when coming out of hiding will get advantage as long as the target's passive perception is lower than Harlan's stealth check.
Posting my stuff here for ease of use.
 

Pot Goblin

Conejo Blanco
#10
Same
Class Perks

Blood Pact (Bonus Action | 1x) - In every combat, if Fimrok has cut an enemy with his Executioner's Cleaver once, he may consume the blood of the enemy that rests on the blade. By doing so, Fimrok creates a Blood Pact with that enemy. When that happens, both Fimrok and the enemy have advantage when attacking each other for the rest of combat. If either Fimrok or the Enemy dies, the other will receive 50% of their max HP as a heal.

Red Scales (Passive) - After eating the Red Dragon's flesh, Fimrok developed red scales all over his body. These Red Scales give Fimrok resistance to fire damage (fire damage is halved) and also a permanent +1 to AC.
Draconic Composition (Passive) - Fimrok's body changes have made him extremely resistant to most physical threats, he gains +1 to Fortitude Saving Throws.

Equipment

Executioner's Cleaver (STR) - An extremely heavy, dense and serrated piece of metal. Fimrok can use his absurd strength to crush his enemies and uses the serrated blade to collect his target's blood. [+3 / +2]
Emerald Jewelry
- A necklace and two circlets from the long forgotten kingdom of Fimrok's birthplace, he isn't sure what they are made off. {Once in every combat, if Fimrok goes unconscious, he resists that attack and stays up for a little more with 1 Health Point}
Antidote (Bonus Action | x1) -
An antidote that heals basic poisoned status.

Abilities

Flaming Strike (Action | x2) - The Executioner's Cleaver has been drenched with Fimrok's blood over the years. Once the Dragon Prince starts to get in the heat of battle, his blood starts to boil like fire, even blood that has left his body. Because of this, Fimrok can conjure a coat of boiling blood flame around his weapon to execute a horizontal strike that damages all enemies engaged in melee combat with him in the three squares he is facing. [STR]

Draconic's Grasp (Bonus Action | x2) - Fimrok uses his Dragon tail to surround his enemy and try to restrain him for two rounds. A character who is restrained has 0 speed, regardless of any kind of bonus, and he cannot use any movement abilities. All attacks against a restrained target has advantage, and the restrained character's attacks and reflex saving throws have disadvantage. The target must make a Reflex Saving Throw against a Strength feat from Fimrok to determine if he is caught or not. If he is caught, at his next round, he can try to break free from it earlier by challengin Fimrok to a Strength feat this time, if he fails, the restrain will drop when Fimrok's second round arrives.​
 
#13
Bonus Action: Ill used chameleon veil to try and circle around the pack.
Movement:
I will walk until im in range of the top magmin and throw knives at him, then continue sneaking behind the pack from pillar to pillar.
Action: I will use my chameleon veil to help me sneak behind the pack.

This sounds good to me. Pot I see you have a cleave attack, can you use it turn 1?
 

Pot Goblin

Conejo Blanco
#15
Bonus Action: Ill used chameleon veil to try and circle around the pack.
Movement:
I will walk until im in range of the top magmin and throw knives at him, then continue sneaking behind the pack.
Action: I will use my chameleon veil to help me sneak behind the pack.

This sounds good to me. Pot I see you have a cleave attack, can you use it turn 1?
Yea
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Movement: I will walk my full speed to the Top Maglin (U/R/R)
Action: I will use my Cleaver to Basic Attack the Top Maglin

If the Chimera gets close to me I can cleave em
 
I

Indigo

#16
Bonus Action: Ill used chameleon veil to try and circle around the pack.
Movement:
I will walk until im in range of the top magmin and throw knives at him, then continue sneaking behind the pack from pillar to pillar.
Action: I will use my chameleon veil to help me sneak behind the pack.

This sounds good to me. Pot I see you have a cleave attack, can you use it turn 1?
noted
 
#20
Movement: I’m gonna charge full speed at the bottom fire goblin, down -> right -> right

Bonus Action: I’m gonna yell while I charge to draw attention and distract every enemy I can to make it easier for Fuji to sneak around.

Action: Lighting punch the shit out of the bottom Maglin.
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Also
Main Attributes | Modifiers

Strength (STR): 7 | +1
Dexterity (DEX): 4 | +0
Intelligence (INT): 10 | +2

Traits

Health Points: 32 | Armor Class: 12 | Speed: 3 | Precision: 19 | Range: 4

Class Perks

Defibrillator (Bonus Action) - If an ally is dying (negative Health Points) and making death saving throws, Virven can touch them and release a burst of electricity from his fingers to restart the target's heart. This will stabilize him with 0 Health Points, but he will still be unconscious.

Medical Expertise (Passive) - Virven studied medicine for many years to help his allies in combat with both knowledge and divine power. He gains +2 to any types of feats related to medicine, such as analyzing a target's condition, causes of death, treating debilitating injures and so on...

Determined Mind (Passive) - Virven's faith makes his mind pure and determined, he gains +1 to Will Saving Throws when suffering from any type of mental threats.

Equipment

Eye of the Storm (STR | INT) - Zatarr's gift to Virven as he gave him his life's mission, a silver bracer with gold lining. This bracer works as a focus for Virven to conjure Zatarr's divine powers. As a basic equipment, it allows Virven to conjure a low amount of electricity when closing his fist and using it to punch his enemies in close range (STR). If Virven points to a target after conjuring electricity, he can release a simple lightning bolt at this target from long range (INT). [+3 / +2]

Silver Scale Shield - A silver shield forged in the shape of scales, gives some protection. {+1 to AC}

Plate Armor - A simple plate armor that gives some protection, but makes the wearer very noticeable because of it's weight (Disadvantage in Stealth Cheks). {+1 to AC}

Health Potion (Bonus Action | x2) - A healing potion that heals common wounds. [INT/2]

Antidote (Bonus Action | x1) - An antidote that heals basic poisoned status.

Abilities

Divine Retribution (Action | x2) - Virven snaps his fingers and conjures an aura of electricity around himself or an ally of choice, this doesn't cause them harm. If an enemy attacks the person protected with the aura, they will be damaged by the electricity. The aura lasts for two rounds. You can't stack two auras on the same target. [INT/2]

Lightning Strike (Action | x2) - Virven snaps his fingers and conjures a lightning bolt right at the top of the targets head, if this is used on an enemy it will damage them, if it's used on an ally, the lightning will have healing properties instead of damaging. [INT]
 
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