Super Role Madness Yu-Gi-Oh Mafia Beyond Time

#1


Basic Rules
-Post Requirement-Atleast 4 posts per phase
-A cycle consists of a day and a night phase
-No kill shots or investigation abilities can be activated in the 1st 24 hours
-You can claim your alignment in this game
-You can say you are discussing your role with the host but do not reveal your waiting for your actions to be processed
-Please be Patient
-Have fun~


Phases

Drawphase: At the start of each dayphase players will draw 2 random cards from their deck of Magic and Trap Cards. One for magic and one for Trap cards. Once all cards have been drawed, reshuffle your cards from your graveyard and redraw anew

Dayphases-At the start of the game phases will be 45-46 hours long. This will drop down to 24 hours once only half the players remain

Twilight Phases-Once the 34/24 hours pass votes will locked and the phase will enter the Twilight phases. These will vary from 1-2 hours depending if players want to activate any abilities or the hosts still counting votes

Nightphase-Nightphases will be 20-22 hours long. No reaction posts

First 24 hours no investigation results or kill shots.

Do not post until I give the go ahead
 
Last edited:
Player List New
#2
Player List: 33ish
75
1: Alexis2282AE
2: Yoho
3: York
4: Fujishiro
5: Ratchet
6: Peroroncino
7: Polar Bear
8: The Orca
9: MangoSenpai
10: Bittersweet
11: Dr_Proffessor83
12: Charlie
13: Dr. Watson
14: Flower
15: Hayumi
16: Reloaded
17: Stargate
18: Luka
19: Yo Tan Wa
20: Random Asshole
21: Pot Goblin
22: Lanji Cucksmoke
23: AlwaysMind
24: Lord Melkor
25: Ali
26: Rohan
27: Lethal
28: Marr
29: Jinri
30: Michelle
31: BoaHancockshusband
32: Ekkologix
33: ???
 
Last edited:
Status ailments New
#3
Frozen-Abilities that completely stop your role from being used. Abilities like role blocks/vote blocks/Role Crush or block you from searching for items

Paralyze-Abilities that make your role actions have a 50% chance of working or not based on a coin flip

Confusion-Abilities that are meant to mislead or take control of your role such as fake write ups, lynch redirects, busdrives or ability redirects

Burn-Abilities that prevent you access to using Abilities from your role such as magic, trap cards or from being able to activate ritual/fusion or divine Beast deckmasters

Graveyard-Once you activate a magic or trap card it will be sent to the graveyard. If you are killed or lynched your deckmaster is sent to the graveyard.

Banished-These are omegas, cards or players that are banished are removed from the game completely
 
Magic and Trap Cards New
#4


Magic Cards can be used as soon as you obtain them. These cards come in 4 categories

◇Base-: one shot abilities that can be activated. Ex: Polymerization and Ritual Magic Cards are under this category

♡Equip Magic Card: These magic cards equip to your deckmaster base abilities given the player additional status ailment abilities for players they target with their base abilities. Last 3 phases


♧Field Magic Cards: Magic Cards that have a passive ability that effects the entire game when activated. Lasts 3 phases

♤Continious Magic Cards: These are two shot Magic card abilities. These types of magic cards last 2 cycles

Sub category: ☆Token Magic Cards: These are magic cards that summon a token deckmaster on the field. These stay on the game until their ability is used. These come in 3 flavors.
□-Defense Tokens: Protect you from 1 ability that targets you
●- Attack Tokens: Allows you to reuse your deckmaster ability
¿-Mystery Token: Gives you a random one shot ability or amp






Trap Cards: These are conditional abilities that you must wait a cycle to be able to activate or wait a cycle plus a condition to use. One you gain a trap card it is automatically set on the field. Trap cards come in 2 types

◇Base Trap Cards: One shot abilities that can be activated when a condition is met

♤Continious Trap Cards: These are two shot abilities that can be activated once a condition is met. Lasts 2 cycles
 
Deckmaster Types New
#5


This game will have lots of mechanics, the game set up will be similar to the dc game is made a while back but because that game set up was inspired by my yugioh game set up this will make more sense and more consistent than that game.

Every role has a deckmaster, these are your ace monsters and your actual role Ability.

For ex: Yami Yugi Deckmaster is Dark Magician (Jack of All Trades) You have a one shot role blocker, one shot cop, one shot Vigilante

As you can see nothing to crazy yet, just simple role madness game role but yugioh is more than just monster cards, this is where the SRM aspect comes into play. Besides your deckmaster ability players are given a Deck of 10 one shot abilities. Split in 2 Categories Magic and Trap Cards. Your deck will be shuffled and each cycle you will draw 2 cards. 1 magic and 1 trap card. Once all cards are drawn, your deck will be reshuffled to restart your role



Ritual Deckmaster: These can only be summoned with a Ritual Magic Card. You are given 3 one shot abilities that replace your base deckmaster role for a cycle.



Fusion Deckmaster: These can only be summoned via Polymerization Magic Cards. Like the Ritual Deckmaster you are given 3 one shot abilities that replace your deckmaster ability. The only difference between the two is that while a Ritual deckmaster only lasts one cycle. A Fusion Summoned one lasts depending on the roll of a dice. They can last one phase, one cycle or up to 3 phases on the field. (If roll a 3 you can reuse on of your one shot abilities a second time during the 3rd dayphase)



Divine Beast Deckmaster: These are the strongest deckmaster in the game. Few power roles have one while the other divine deckmasters can be unlocked in game via the other game mechanics in this game. Ex: The Egyptian God Cards. When on the field they stay on the field for 3 phases. They have a passive when on the field and 3 abilities
 
Divine Beast Locked and Unlockables New
#6


The strongest deckmaster in the game. The Divine Beast Deckmaster. The following list is all the Divine Beast Deckmaster in the games.


0: Horakhty The Creator of Light (Locked)
1: The Winged Dragon of Ra(Base) (Unlockable)
2: Slifer the Sky Dragon (Unlockable)
3: Obelisk the Tormentor (Unlockable)
4: Zorc Neccrophades (Locked)
5: Exodia The Forbidden One (unLocked)/???(Locked)
6: The Great Leviathan (Locked)
7: Timaeus Knight of Destiny (Locked)
8: Gandora The Dragon of Destruction (Locked)
9: Phoenix Mode: Winged Dragon of Ra(Locked)
10: Five Headed Dragon (Locked)
11: Blue Eyes Shining Dragon(Locked)
12: The Wicked Avatar (???)
13: The Wicked Dreadroot(???)
14: The Wicked Eraser(???)
 
Exodia The Forbidden One: Indie Win Con Unlockable New
#7


The 5 Pieces of Exodia have been scattered across the Yugioh world. Once locations open up you will have 1 guess to find the pieces of Exodia. Each piece of Exodia contains a one shot ability.


1: Exodia the Forbidden One: Pick any magic card or trap card that has been activated and it to your hand or set it on the field (Enters the Duelist Kingdom Finals)
2: Right Arm of the Forbidden one: Draw a additional card
3: Left Arm of the Forbidden one: Pick any player and make them return one of their drawphase cards back to their deck
4: Right Leg of the Forbidden one: Your magic card activation cannot be negated or stopped
5: Left Leg of the Forbidden one: Your trap card activation cannot be negated or stopped


Exodia The Forbidden One (Complete) Win the game and exit the game (Game Continues)

Duelist Kingdom R/P/S Tournament: Once all 5 Pieces a tournament will commence to determine who gains Exodia the Forbidden One (Complete )

The player who has Exodia the Forbidden One is automatically sent to the finals of the tournament while the rest will face off in a semi finals tournament to determine who faces them for the win con

???: Alternative Win Con
 
Waking the Dragons Fusion and Ritual Unlockables New
#8
8 unlockable Ritual and Fusion Deckmasters will be up for grabs. To obtain these fusion or Ritual magic cards you must unlock them once they appear in a Yugioh Location. You have one guess for each choice. The following 8 cards are unlockable

Dragon Fusion Deckmaster



1: The Eye of Timaeus: Fusion Summon Dark Magician Girl the Dragon Knight

Fusion Summon: Dark Magician Girl the Dragon Knight: You have the following one shots
-Become immune to magic card effects for aslong as the Fusion lasts
-Target a magic card activated in the phase and negate it
-Host rolls a dice of 3 and depending on whats rolled determines how many magic cards you can add to your hand


2: The Fang of Critias: Fusion Summon Mirror Force Dragon

Fusion Summon: Mirror Force Dragon: You have the following one shots
-Redirect back the first action that targets you
-Target Redirect an incoming kill shot and amp it
-Target any player and redirect back their first action

3: The Claw of Hermos: Fusion Summon Red eyes Black Dragon Sword

Fusion Summon: Red Eyes Black Dragon Sword: You have the following one shots
-Pick any player and reactivate their Fusion or Ritual Deckmaster. This cannot be negated
-Pick any Ritual or Polymerization card and banish it
-Aslong as the player you have equipped Red Eyes Black Dragon Sword is on the field you cannot be targeted by actions

Bonus: 4: Glory of the Kings other Hand: Fusion Summon Chaos Emperor Dragon

Fusion Summon: Chaos Emperor Dragon: Envoy of the end
-Target any player and redirect the lynch onto them
-Target 3 players and banish one Magic card, 1 Set Trap card and banish one random upcoming drawphase card
-Challenge a Divine Beast Monster to r/p/s if you win Paralyze them for the cycle

Knight Ritual DeckMaster




1: Legend of Heart #1: Ritual Summon: Legendary Knight Timaeus

Ritual Summon: Legendary Knight Timaeus : You have the following one shots
-Amp one of your magic cards
-See 3 incoming magic card abilities and see who they targeted. Negate one, redirect one and let one pass
-Target any Field Magic Cards and destroy it

2: Legend of Heart #2 : Ritual Summon Legendary Knight Critias

Ritual Summon: Legendary Knight Critias: You have the following one shots
-Amp your Trap Card
-Target 3 players and block them from activating any trap cards for 3 phases
-Target any trap card in the graveyard and activate it, but banish it once used

3: Legend of Heart #3: Ritual Summon Legendary Knight Hermos

Ritual Summon: Legendary Knight Hermos : You have the following one shot abilities
-Pick any player and amp their base deckmaster ability
-Target any player and role crush them for the cycle
-Challenge a Fusion or Ritual Deckmaster to r/p/s if you win destroy their Ritual or fusion deckmaster

Bonus: 4: Glory of the Kings Hand: Ritual Summon Black Luster Soldier

Ritual Summon: Black Luster Soldier: You have the following one shots
-Target any player and use a killshot on them, if it fails reuse it again as a superkill
-Challenge a Divine Beast Deckmaster to
r/p/s if you win Burn more than half their abilities
-Pick up to 3 active Magic or Trap Cards and banish them from the game

Battle City Finals: Once all 8 Legendary Cards have been unlocked this will unlock. All 8 players will have a tournament to determine who will unlock the Timaeus The Knight of Destiny

Divine Beast Deckmaster: Timaeus Knight of Destiny : Unlocked after winning the Battle city Tournament
 
Millennium Items New
#9
Millennium Items just like Exodia Pieces and Waking the Dragon Fusion/Ritual Cards are unlockable. 9 Items are in the game. 3 will be in the possession of 3 roles at the start of the game but the other 6 will be unlockable. They will appear randomly in locations, when made available you have one guess to find out where they are at





1: (Millennium Puzzle) You have the following one shots
-???
-???
Owner-The Pharaoh Atem

2: (Millennium Ring) You have the following one shots
-???
-???
Owner-Yami Bakura

3: (Millennium Rod) You have the Following one shots
-???
-???
Owner-Yami Marik

4: (Millennium Scale) You have the following one shots
-Fusion or Ritual Summon your deckmaster without the need of Polymerization or Ritual Magic Card
-Become immune to Magic and Trap Cards for the cycle

Owner-Unlockable

5: (Millennium Key) You have the following one shots
-Target a dead players Ritual or Fusion deckmaster and summon it to the field for the cycle
-Become a Tree stump after you are killed or lynched

Owner-Unlockable

6: (Millennium Eye) You have the following one shots
-Lie detect any player bypassing any protection
-Look at a players drawphase hand

Owner-Unlockable

7: (Millennium Necklace) You have the following one shots
-See 3 incoming deckmaster actions, see who they target. You can Negate it or let it pass
-See 2 incoming actions 1 Magic and 1 Trap card. You can Negate it or let it pass

Owner-Unlockable

8: (Millennium Quantum Cube) You have the following one shots
-You can activate trap cards the phase they are set
-Remove yourself from the game, you cannot be lynched or targeted by actions for the cycle

Owner-Unlockable

9: (Pyramid of Light) You have the following one shots
-Negate Divine Beast Deckmaster Passives for the cycle
-If you have a Fusion Deckmaster Fusion Summon Andro Sphinx if you have a Ritual Deckmaster Ritual Summon Sphinx Teleia

Owner-Unlockable
 
Ceremonial Duels New
#10


To Unlock the Egyptian God Cards players must first beat a Ancient Egyptian Spirit in a r/p/s duel to unlock them. They will appear randomly in the game. You must tag the host first to enter the ceremonial duel. If you win you obtain a Divine Beast Deckmaster if you lose you cannot challenge again. Even if you lose to them they will reappear to challenge anyone to a ceremonial duel


The Winged Dragon of Ra: Unlocked after Beating the Pharaoh in a best of 3 r/p/s

Skill: Change one of the r/p/s choices. Works once

Obelisk The Tormentor: Unlocked after beating Priest Seto in a best of 3 r/p/s match


Skill: If you defeat Priest Seto he can ask for a rematch. Works once

Slifer the Sky Dragon: Unlocked After beating Shimon Muran in a best of 5 R/P/S



Skill: Turn the r/p/s into a coin flip. If you call it you win. Works once


The Wicked God's : The Evil Counterparts of the Egyptian God Cards created by Zorc Necrophades. They will appear randomly to challenge any player to r/p/s. Losing to Zorcs ally will allow the Wicked God's to be summoned to wreck havoc on the game field.



Defeat Akhenaden in a best of 3 R/P/S duel


Defeat the High Priest of Darkness in a best of 3 R/P/S



Defeat Bandit King Bakura
 
Top