[FNZ] Role Madness [Season 2] Round 10 - Antagonists Vs Protagonists

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#25
So in general this looks like Law's Feng Shen Ji setup (was this the correct name?). So we might be dealing with a Mafia which can convert players and it won't be easy for us Townies.
 

Light D Lamperouge

𝖂𝖍𝖆𝖙 𝕮𝖔𝖚𝖑𝖉 𝕳𝖆𝖛𝖊 𝕭𝖊𝖊𝖓
#28
Ngl, this started at a weird time for me, it's like 7 AM lol. Anyway let's have a good one.

It is claiming. Just not today lmao.
It's similar to the PH game.
Claiming - This game will feature a strict no to full claim (Flavour , WU name , Night actions and reaults together). Each Day phase players can either claim night actions and results or WU name and Flavour name. Only 2 claims per phase are allowed
 
#33
What's a Reg game?
Something like this.

Each role has flavour name, code name, lives, avoids and abilities.

After each night there are WUs showing what happened at night featuring code names.

Example:

The Joestar approached the Vampire, hurting him badly.

(This would be an example of an attack in a WU. Means the Joestar = Jotaro took some lives off the Vampire = Dio).
 
#34
Something like this.

Each role has flavour name, code name, lives, avoids and abilities.

After each night there are WUs showing what happened at night featuring code names.

Example:

The Joestar approached the Vampire, hurting him badly.

(This would be an example of an attack in a WU. Means the Joestar = Jotaro took some lives off the Vampire = Dio).
:few: interesting.

Are these code names always something that reminds of the actual role?
 
#35
It's also possible certain scum roles will need to get lynched multiple times to get killed.

We had a rule that Townies will get instalynched while scum roles only lost 2 lives per lynch.

No clue how Law handles this here, tho, so we needed to ask.
 
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