I am literally building a POE on who Juliet could have Culted and ruling out bad picks.
And I'm telling you, it's for naught unless that PoE can tell you who else is recruiting players. I can prove it with maths, too.
Let's say, we have a standard Cult game. 16 players, 2 cult, 1 survivor, 13 Town. One is a Cult Leader, the other Cult member gains a recruit when the leader dies.
Day 1, Town mislynch. 12/1/2
Night 1, Cult convert. 11/1/3
Day 2, Town lynch the Cult leader. 11/1/2 - WE ARE HERE
Night 2, the Backup recruiter converts. 10/1/3
Day 3, Town lynch recruited Cult. 10/1/2
Night 3, the Backup recruiter converts. 9/1/3
Day 4, Town lynch recruited Cult. 9/1/2
Night 4, the Backup recruiter converts. 8/1/3
Day 5, Town lynch recruited Cult. 8/1/2
Night 5, the Backup recruiter converts. 7/1/3
Day 6, Town lynch recruited Cult. 7/1/2
Night 6, the Backup recruiter converts. 6/1/3
Day 7, Town lynch recruited Cult. 6/1/2
Night 7, the Backup recruiter converts. 5/1/3
Day 8, Town lynch recruited Cult. 5/1/2
Night 8, the Backup recruiter converts. 4/1/3
Day 9, Town lynch recruited Cult. 4/1/2
Night 9, the Backup recruiter converts. 3/1/3
Day 10, Cult force Survivor to vote with them, endgaming the Town. 2/1/3
Do you see a certain pattern there? This is the thing with a Cult, and why you cannot treat it like you would a Mafia. Establishing who isn't converted at this point is great and all, but it's conjecture, and even if it's infallible, it doesn't help us win, because unless we know exactly who is recruiting, then we will lose regardless of how many times we lynch cult, assuming we don't lynch the recruiter. In the above example, Town lynched Cult 8 days out of 9, but lost on Day 10. My plea to you is to forget about who may or may not have been recruited right now, and to find who is doing the recruiting, because until then we are on a wild goose chase that will not end. You cannot beat Cult trading 1:1.