Yeah, my point is that from a design perspective, you can't just throw out my role as if it's not intended to be an extension of the town. And given my kill immunity I'm probably not supposed to die early either. Anything is possible and of course I'm not suggesting the balance of the game would hinge on whether a single role survives long enough. But at some point if you think I'm telling the truth my actions are going to have to factor in for town here.
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