[FNZ] Role Madness Toonami Mafia I: Fullmetal Alchemist

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Work stuff will keep me a bit occupied for a while.
But if I have an opening, you can expect to see me again.

I was honestly a bit doubtful for a while if I was going to play again.
But the feeling I got from winning this has me hooked.
We’re sorry you’ve succumbed to the crippling addiction that is mafia lol. You will likely never escape.
 
SHAMELESS PLUG

If anyone wants to make a last minute sign for my game, the next 2 hours are last call. ive got my setup but im in a position where a couple of extras would actually be somewhat desirable

It will be VERY different to this one lol
uhhhhh I am free and not in any game at the moment, how role madness is your game tho? if it's anything like this I think ill take a break >_>
 

Emil

Kekko Taro


Alphonse Elric (Armor)

(Iron Body) You are immune to kill shots and aslong as Edward Elric is in the game is also immune to super kill shots and role blocks. Only a Omega kill or lynch will eliminate him

(ProdigyV2) You can copy one ability that fails in the cycle. Works 4 times

(Alchemy V2) Obtain a random one shot ability. Works three times

(Philosopher's Stone Body Amp) Using his Philosopher's stone Alphonse can for one cycle shield his body with a philosopher's stone’s power and absorb any player's role that targets him. Only works once

(Philosopher's Stone Alchemy Amp) Alphonse Elric can use his philosopher's stone to amp his alchemy and redirect all actions to someone else. Only works once

(Iron Body Pacifist Heart) Alphonse Elric can select any player and if they are part of Scar’s group or Indies he can convert them to town with his pacifist nature.

(Self Transmutation) If Ed is killed or lynched. You can activate this to obtain his Omega Kill. Works once

(Philosopher Stone) You have following one shots

Reuse or amp ProdigyV2 ability

Reuse or amp a alxhemyV2 ability
 
@Fujishiro





Town: Eliminate all threats to town

(Alchemy Weapons) You have the following one shots

-Automail Blade: You can target a player with a killshot
-Spear: Destroy an incoming Anti Town Ability
-Gatling Gun: Host rolls a dice of 5. Number rolled determines how many players you can destroy their next action
-Bat: Target any player and Paralyze them for a cycle
-Philosophers Stone Body: Target a non kill write up and negate it. Has no effect on Fathers abilities

(Alchemy Souroundings) You have the Following one shots
-Giant Dome: Trap 2 players. Their actions will only target each other for the cycle
-Earth Lift: Kill shots on you in the cycle will fail
-Giant Statue: Increase your vote power by 5 for one phase
-Ogre Battering Rams: Redirect next action to someone else
-Earth Hands: Reuse one dead town ability
-Stone Wall: For one cycle all actions that target you will fail

(Not a Pipsqueek) You have Following one shots
-Reuse one Alchemy Weapons one shot
-Reuse one Alchemy Souroundings one shot

(Blood Rune) When a player is killed or lynched Edward Elric can activate a blood run to transfer their soul into a armored body. They cannot be killed or lynched until you are. Works once in the entire game

(Whats a God to Non Believer? ) Target any player with a Omega Kill. Works once
 
Well, that cements just that I need a break tbh. I‘m tired of putting effort in and trying to find ways to win when I can never have my way, even when it isn‘t game breaking.

No offense @Ariess , but if you allow amped omegas you should have allowed our plan as well. But whatever, it was fun, too.

Adios, guys.
It was not an amped omega. It just took away the requirements it normally would have needed
 
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