Copping inactives is not at all the play but thats just my opinion. What are they gonna do after I invest them when theyre inactive? Claim? No!
Also the beginning stages of the game I didnt really focus on figuring out every single players faction. 26 players is too much. Would you even consider the fact that just because we didn't have the same invest target priority doesn't mean I'm not town?
You know I dont need to invest 3, I just need to know 3 towns. I can even use my one shot N1 if i wanted to.
Because I'm not ignoring a guilty result, smart guy. After getting redirected N1 you didnt think I would forget about it? Of course I thought about redirection but a guilty result is still guilty to me.
we will get to know if the inactive slot is innocent or guilty. so we vig it or not. we are uninformed bonni. town is uninformed. we try to gain info slowly but surely. copping an active player gives LESS info than coping an inactive one, BECAUSE i am active u can read me by threadplay, but an inactive player cannot be read by threadplay.
You have seen how the inactives so far have been turning out scum. if anything u did not want to cop your buddies so u went for easy fake cop results.
i dont even buy ur ability because the way u used it doesnt make sense to me. i am going against someone i thought towny based on thread play, only for mechanical reasons here. i understand how much id hate myself if u flip town, but its even worst if u r mafia and i let u go with all this mechanical nonsense
ur entire role can be tmi'able. literally every single bit of it. for me to judge it properly i need to match it with ur threadplay. an ability that needs u to target 3 players shud be used early, and have u hint it early.
do u even die if u got protected while checking the 3 players? lets say one of them is scum and u checked them, but someone protcted u. do u die there?
~β‘