Knight Errant Turbo

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#1
Knight-Errant




Host: Fujishiro
Time: As soon as it fills up
Phase Length: 30 min Day Phases, 10 min Night Phases (or until everyone submits their actions)

Setup:

5x Vanilla Townies
2x Vanilla Masoners
(Special Vanilla Townies that start the game in a mason chat)
1x Random Town Power Role (3-shot Commuter, Watcher, Tracker, Doctor, Roleblocker, Gunsmith, Jailer, or Bulletproof)

1x Mafia Goon
1x Random Mafia Power Role
(Bulletproof, Roleblocker, Even-Night Watcher, or Godfather)

1x Jack-Of-All-Trades Serial Killer (Obtains a 1-shot from the Town and Mafia power roles in the game, in addition to an inherent 1-shot of his own from his choice of strongman faction kill, janitor faction kill, immunity to cops, or immunity to trackers/watchers)


Game Terms/Mechanics/Rules:

Roles:
- Gunsmith: Glorified cop that detects if a player owns a gun or not (cops, jailers, and mafia own guns, other townies and SK do not).
- Godfather: Scans innocent to alignment/gunsmith investigations, but is not bullet proof. SK obtaining this will grant him a 1 shot innocent scan to cops/gunsmith (permanently active until expended)
- Jailer: roleblocks the target while protecting them from kills. Other actions can hit your target, just not kills. Strongman kills bypass this.
- Commuter: Can leave town at night becoming untargetable to night actions. Strongman kills does NOT bypass this.
- Bulletproof: Passive activated permanently. If 1 shot bulletproof then passive is lost upon being shot the first time.

Couple Mechanics:
- Role/Action claiming IS allowed freely.
- Priority in a clash of actions will always be given to SK then mafia then town. In case of a mafia and SK roleblocking each others, the SK wins. in case of a mafia/SK. roleblocking a town roleblocker, the mafia/SK wins.
- You are not notified if you are roleblocked, but will be if jailed.
- Mafia and SK will both have a night faction kill and can use it every night, but not forced to do so.
- Jailers cannot kill in this game.
- Failed kills will not show in writeups. This is to not deny the possibility of abstaining strategies.
- Equal vote results in no lynch.
- Please vote using vote lynch playername, else I may really over look them since the game will be fast paced. You do not need to unvote or change vote lynch if you want to vote a different target.
- most of all, HAVE FUN!

@Ekkologix Hope you're fine with me using this setup.




Player list-

1- @Blue
2- @Nana
3- @Ekkologix
4- @Tobi
5- @solis
6- @Dragomir
7- @LANJI CUCKSMOKE
8- @Pot Goblin
9- @Ratchet
10- @Udell
11-
 
Last edited:

Emil

Certified Memelord
#10
Knight-Errant




Host: Fujishiro
Time: As soon as it fills up
Phase Length: 30 min Day Phases, 10 min Night Phases (or until everyone submits their actions)

Setup:

5x Vanilla Townies
2x Vanilla Masoners
(Special Vanilla Townies that start the game in a mason chat)
1x Random Town Power Role (3-shot Commuter, Watcher, Tracker, Doctor, Roleblocker, Gunsmith, Jailer, or Bulletproof)

1x Mafia Goon
1x Random Mafia Power Role
(Bulletproof, Roleblocker, Even-Night Watcher, or Godfather)

1x Jack-Of-All-Trades Serial Killer (Obtains a 1-shot from the Town and Mafia power roles in the game, in addition to an inherent 1-shot of his own from his choice of strongman faction kill, janitor faction kill, immunity to cops, or immunity to trackers/watchers)


Game Terms/Mechanics/Rules:

Roles:
- Gunsmith: Glorified cop that detects if a player owns a gun or not (cops, jailers, and mafia own guns, other townies and SK do not).
- Godfather: Scans innocent to alignment/gunsmith investigations, but is not bullet proof. SK obtaining this will grant him a 1 shot innocent scan to cops/gunsmith (permanently active until expended)
- Jailer: roleblocks the target while protecting them from kills. Other actions can hit your target, just not kills. Strongman kills bypass this.
- Commuter: Can leave town at night becoming untargetable to night actions. Strongman kills does NOT bypass this.
- Bulletproof: Passive activated permanently. If 1 shot bulletproof then passive is lost upon being shot the first time.

Couple Mechanics:
- Role/Action claiming IS allowed freely.
- Priority in a clash of actions will always be given to SK then mafia then town. In case of a mafia and SK roleblocking each others, the SK wins. in case of a mafia/SK. roleblocking a town roleblocker, the mafia/SK wins.
- You are not notified if you are roleblocked, but will be if jailed.
- Mafia and SK will both have a night faction kill and can use it every night, but not forced to do so.
- Jailers cannot kill in this game.
- Failed kills will not show in writeups. This is to not deny the possibility of abstaining strategies.
- Equal vote results in no lynch.
- Please vote using vote lynch playername, else I may really over look them since the game will be fast paced. You do not need to unvote or change vote lynch if you want to vote a different target.
- most of all, HAVE FUN!

@Ekkologix Hope you're fine with me using this setup.




Player list-

1-
2-
3-
4-
5-
6-
7-
8-
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10-
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yes absolutely, go for it. there r couple changes i noted after i hosted it last time:
- the serial is kinda strong here, atleast if he got bulletproof. was thinking of limiting him to 3 kills. if any of the kills failed, it gets refilled. but he can only kill a max of 3 players. up or debate
- commuter can be removed or made 2-shots. up to u if u wanna make them only self commute or allow them to commute others. it becomes a stronger jailor if shots arent limited more tho
- jailkeeper does no longer notify if u r jailed. its just a roleblock + protect. no notification. this is healthier because notifying makes the jailkeeper easy to confirm himself which is not good since 2 townies already start in mason. cant have 3rd town easily confirm himself too

other than that hf with it. i am in btw
 
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