[FNZ] Role Madness Metal Gear Mafia - Game Over: Patriots Win [Michelle Only Player Alive]

Would you take part in part two using the same universe?


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She's trying to lynch someone I know is town
Is this the first time she has?

(A point in your favor: if you were scummates with PB, there is almost a 0% chance he'd allow you to say shit like this because it means town basically has a free flip unless he finds a way to manipulate our resident wagon burner into saving you or something idk--too close of a connection and too risky as a way to give him town credibility, etc etc.)
 
A reminder for any townies, Orca and PB do random reaction testing (I do as well with my own approach.)

It's still NAI. For me, it's going to depend on whatever (and however) that flip so I can set a distinction between their town reaction tests or if their reaction tests is agenda based/suspect

The disadvantage to their/my methods is they can fall into confirmation bias and reads that were subconsciously decided on.
 
The Curse of Fatman V1.1

The Jester has fallen, but the games of foolishness and thievery has been triggered following his death and you have all been invited to to partake in 'The Curse of Fatman' which will be a game of White Elephant.


Everyone will start with a package in their possession - with each package having a # attached to it.

Only four of the packages have anything inside of them.

#1 Random Asshole
#2 MonochromeYoru
#3 Dr. Watson
#4 Orwellian
#5 The Orca
#6 hime
#7 Pot Goblin
#8 Rej
#9 Indigo
#10Midnight Delight
# 11Polar Bear
#12 Mr. Reloaded
#13 Rhea Michelle
#14 Peroroncino


Rules
- Going in the reverse order from #14 and moving up the list, the person can choose to:
- keep hold of their package or swap package with another person.
- each package can only be stolen twice - and then that package can not be take away from that person for the first round of this game.


@Peroroncino it is your turn first. You can either hold onto #14 or steal another person's package.
 
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Is this the first time she has?

(A point in your favor: if you were scummates with PB, there is almost a 0% chance he'd allow you to say shit like this because it means town basically has a free flip unless he finds a way to manipulate our resident wagon burner into saving you or something idk--too close of a connection and too risky as a way to give him town credibility, etc etc.)
She refused to remove her vote
 
They flip*

The reason I keep making a note of this and their specific play is to encourage people to see if there's a genuine vote (which means they're likely town aligned) or there's something else there (scum aligned.)

A theoretical--keyword is theoretical:
Like, let's say they throw a vote on me after either the Midnight wagon fails to gain any further momentum. I need to take a pause and see how I can go about this since their play is unique and requires some extra thought.
As town, giving them something like non-reactions avoids a possible confirmation bias about me. They can't point fingers and say, "this is a highly suspect reaction" because they have nothing to really go off of. The only thing they could go off of is the fact I didn't reaction to their vote on me. A non-reaction is still a reaction, but it's more complex and you're placing the responsibility on them to see what my intent is.

Giving them a reaction to my lynch can also result in confirmation bias, but it becomes a harder puzzle to solve because they'd have to rule out whether they feel they've baited a sincere reaction out of me or there's something off about it.

Essentially, as town, you have to tango with players of this caliber because the way they solve diverges from the traditional way WG is used (mech clears, reacting without any considerable thought beyond "fuck you assholes, I'm town.")
You have to play their game and take a different approach.

If they survive toward endgame and I don't, I hope this is taken under consideration.
 

The Jester has fallen, but the games of foolishness and thievery has been triggered following his death and you have all been invited to to partake in 'The Curse of Fatman' which will be a game of White Elephant.


Everyone will start with a package in their possession - with each package having a #1 attached to it.

Only four of the packages have anything inside of them.

#1 Random Asshole
#2 MonochromeYoru
#3 Dr. Watson
#4 Orwellian
#5 The Orca
#6 hime
#7 Pot Goblin
#8 Rej
#9 Indigo
#10Midnight Delight
# 11Polar Bear
#12 Mr. Reloaded
#13 Rhea Michelle
#14 Peroroncino


Rules
- Going in the reverse order from #14 and moving up the list, the person can choose to:
- keep hold of their package or swap package with another person.
- each package can only be stolen twice - and then that package can not be take away from that person for the first round of this game.


@Peroroncino it is your turn first. You can either hold onto #14 or steal another person's package.
Trust exercise time after Pot btw
 
Lmao
it's basically MGS secret Santa

Pros:
-Additional chances of getting more one-shots and things in general


Cons:
If scum manages to get their grubby hands on it god knows what they'd do and how strong of an advantage this gives them
 
Btw while I know Ekko is usually disregarded among most players in general, he was still genuinely scumhunting to gain Town favor. He just didn't have any obligation to give a single fuck about Town

Now that's he's flipped, his motive more or less doesn't really matter in the grand scheme of things. His reads may also provide info and food for thought via his scum reads

He may have been solving for himself in order to gain town cred to last a little longer, he was still making an attempt to solve despite his motivations behind it
 

The Jester has fallen, but the games of foolishness and thievery has been triggered following his death and you have all been invited to to partake in 'The Curse of Fatman' which will be a game of White Elephant.


Everyone will start with a package in their possession - with each package having a # attached to it.

Only four of the packages have anything inside of them.

#1 Random Asshole
#2 MonochromeYoru
#3 Dr. Watson
#4 Orwellian
#5 The Orca
#6 hime
#7 Pot Goblin
#8 Rej
#9 Indigo
#10Midnight Delight
# 11Polar Bear
#12 Mr. Reloaded
#13 Rhea Michelle
#14 Peroroncino


Rules
- Going in the reverse order from #14 and moving up the list, the person can choose to:
- keep hold of their package or swap package with another person.
- each package can only be stolen twice - and then that package can not be take away from that person for the first round of this game.


@Peroroncino it is your turn first. You can either hold onto #14 or steal another person's package.
Is this your doing? @Polar Bear

@Kiku im gonna give you something tonight, but sight unseen you have to either pass it to someone else, or keep it. Which do you choose and why?
 
Btw while I know Ekko is usually disregarded among most players in general, he was still genuinely scumhunting to gain Town favor. He just didn't have any obligation to give a single fuck about Town

Now that's he's flipped, his motive more or less doesn't really matter in the grand scheme of things. His reads may also provide info and food for thought via his scum reads

He may have been solving for himself in order to gain town cred to last a little longer, he was still making an attempt to solve despite his motivations behind it
But was he?
 
Mid-
So from your POV it would mean... you sensed Hime was hesitant to join Ekko's wagon because she feared he could flip town, which would reflect poorly on her and place her in the list of scum suspects even further? Do you think she threw a vote on PB to be safe, who had no risk of getting lynched?

I'll give you the fact that she basically absolved herself of responsibility toward a mislynch

Devil's advocate has me thinking - albeit it's a weaker reasoning - she simply stuck to her guns and she didn't worry about how she came across and wasn't interested in town cred. I have no way to prove either unless we have a way to confirm her alignment.
 
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