Post Your Hatsu Abilities/OC's

Rosella.Fiamingo

Peerless In History
#1
Post some Hatsu abilities you've made or you would want to have in the H x H world.

Below is one ability I made for one of the reoccurring NPC's in my games. His name is Temple Hedwig. He and his 4 adopted siblings worked their way up from a lowly Orphans from Meteor City into some of the most famous and wildly recognized nen users in the world. In the game world, he is a "Nen Hunter" Which is basically a Hunter who studies the analytical aspects of nen to break it down into a science. The Mentor he studied under after becoming a Hunter is the creator of this field and has written 3 extensive books that pretty much serves as the bible for anyone interested in this sort of thing.

The book is pretty much a way of gaining knowledge regarding nen and nen abilities without having to actually have or gain it through combat experince. It catalogs every ability its writers has come into contact with, breaks it down, analyzes its strength weaknesses, cues to look out for and other variables.

Temple personality wise is someone you can somewhat call a "square" or at least he considers himself one. In regards to sheer nen potential and aura, he is below average but he has worked his way up into what many would consider top 3 material knowledge and skill-wise. He isn't a combatant but he pretty much knows and can do everything there is related to nen. He got to his point through his sheer obsession with knowledge, nen and a massive inferiority complex and jealousy. Temple see's himself as banal and boring. His 4 other adopted siblings are pretty much talent and creativity incarnate so, from watching them develop as nen users and create their Hatsu's back in meteor city long before they took the Hunter exam, he became rather jealous.

His lack of creativity, boringness and jealousy led him to create an ability which under the guise of helping others, would allow him to live vicariously through others. Though it's worth noting that Temple considers himself boring and lacking in inspiration or personality, his creativity only manifests itself through his Hatsu which while complex is rather dull on the surface that is until he puts the true intent of the ability to its use.

I would like you guys to think of an accountant/banker type of guy in the most stereotypical of way because this is how Temple views himself hence why his Hatsu is flavored as such. The ability is also quite long.


The name of his other Siblings are
Drexel Draconia - Specialist - She is called the perfect surgeon. She's a Virus Hunter whose obsession with a wandering doctor who came to meteor city from time to time to treat the sick inspired her to subconsciously create a nen beast mirroring this doctor at least how she remembered him as a child. She calls his Stick Hands because his hands were long and skinny like sticks. It's a nen beast that performs operations of all sorts but the ability is only strong because she has staked her life on it. The man she calls Stick hands had never failed once in his duties as a doctor from what she remembers thus, she has staked that if she ever loses concentration or blinks when the nen beast is working its surgery no matter how long, it will kill her on the spot.
Penny Quaker - Transmuter - She is called the Effulgent Egotist she transmutes her aura into a special light which allows her to form real and illusory objects and constructs. She is rather bold and outspoken and is the defacto leader and spokes person of their entire group. She is a Triple Star archeological Hunter who specializes in the reconstruction and restoration of ancient ruins and cultures lost to time. She is the best fighter of the entire group with most people mistaking her as an enhancer at first glance. This is because her mentor after she became a hunter was a monstrously powerful enhancer who is a bit like bisky and hides her power in a small cute form. Both of them bonded after the hunter exam because she wears overalls like her mentor.
Nittany Leonhart - Emitter - "Bird Boy" is what most call him. He is a Double Star Language Hunter who travels the world with a girl he fell in love with during the Hunter Exam. He is perhaps the most gifted of all the others with an exceptionally large aura capacity and quick wits in combat. He isn't traditionally smart but he is exceptionally adaptive. His immense aura capacity allows him to pull off insane feats of emission. His abilites are based on the emission and control of bird nen beasts which are based on ancient real world cultures such as Norse, Egyptian, Greco Roman, Celetic Etc. His strongest ability and the one he is most noted for which he pulled off during the exam is one which emits a sarcophagus but doing so takes aura from every single person who can see the ability activated. It has very strict conditions but extremely powerful and impressive considering he pulled it off such an ability at only the age of 20 when he first took the exam.
Lenalee Calypso - Transmuter - She never took the hunter exam with the other 4 but she was in the exam as a prisoner on the second stage of the exam. She ran away from home leaving behind everyone in hopes of something better than what was at Meteor city. The only problem is that she has sticky fingers (more like magnetic fingers). She found herself in an unknown country with extremely strict rules for any criminal activity. Most crimes in the country are punished by death and she found herself as a death row inmate in the second stage of the exam where participants had to figure out the crime of the the subject they are interviewing with.(The explanation for the stage is far more complex and would require writing too much but long story short, she is let out by her participant and becomes free). She is the biological daughter of the woman who adopted the other four but they had clashing ideals. She's a transmuter who uses her ability to have minor electromagnetic abilities which aided her in theft.

Ability Name: Skill Accountant [A worthwhile Investment]
Ability Type: Specialist

For the ability to start, Certain things need to be in play. No one else except the people this ability will be used on must be in the room. For the area to count as room, it must have an entrance and an exit, it must have windows, and every window in the “Room/Area” must be shut, every door in the room must be shut. Once all these conditions are met, Temple must shake hands with each person this will involve and ask them “Do you want to make an investment? If they affirm, then the ability starts. A small office is conjured within the room. It looks like an investment banker’s office with books, and enough computers for each person in the room, and anything Temple deems synonymous with stockbrokers, investment bankers, accounts, and people that generally handle other people's money. The computer will serve as the “Bank” Where a lot of this ability takes place/is stored.

This ability allows people to invest their Hatsu’s in the computer/system as a sort of investment. The more time their Hatsu spends in the system, the more it will appreciate. This appreciation comes in the power/output that the Hatsu has on its next use. A Hatsu that has spent 1 year in the System will be more powerful than one that has spent 1 week in the System. While the ability gets stronger the longer it’s in the System, there comes a point where diminishing returns start to occur. This system will naturally favor Hatsus in the following order. Specialist->Conjuration=Manipulator->Transmuter=Emitter->Enhancer. As a result of this favoritism, The % Affinity is the percentage that each type of Hatsu has of making it into the system. So a Specialist ability would have a 100% chance while an Enhancer ability would be at 40%

Temple needs to make a sales pitch to the person on why they should invest their Hatsu ability. If they agree, the room is conjured. There is a computer for each person in the room that will be investing. Temple’s computer is on but, he can’t see anything that any client is typing unless if the client gives him permission to see what they are typing. If they agree, then he can see the information each client is providing on his/her screen. The room is soundproof and is in another space in order to demonstrate Temple’s dedication to being as professional as possible.[At least what he thinks professionalism is]

On the computer screens of each Client, there is a form that they must fill out in order for the ability to create an “Investment profile” Multiple abilities can be invested under the same profile as long as it’s by the same person. Even with this, The system still has its biases and each ability must enter separately under the same profile.

If everything went smoothly and the ability is put into the system, then a small PDA is conjured and given to the client. It has two buttons. One is Blue and the Other is Yellow. The buttons allow the client to withdraw the abilities they invested. Pressing the Blue button once selects an ability. Pressing the Yellow button withdraws the ability. This can be done from anywhere but, if the client wants to reinvest the ability, then they must meet Temple in person.

Conditions: - Must explain how the ability works to the client.

  • He must answer any question posed to him about the ability unless it’s about the information of another client. In that case, he isn’t obliged to answer that question.
  • The Client must put their name, date of birth, Phone #, Favorite Color, The name of the Hatsu ability, a general description of it and their signature into the computer.
  • The parameters of a what a “room" is must be met.
[Limitations]: - The boost in power is not permanent. It only lasts for 5 Uses
  • The Ability is biased For certain categories and has a chance of failing to invest the ability.
  • Temple cannot see The information written down by the investors unless given permission.
  • When a Hatsu is withdrawn, it can be reinvested but, the investor must wait half the time they invested the Hatsu for previously.
  • Cannot divulge the information of other investors unless given consent.
  • Each client that is invested in is a constant Drain on Temples limited Aura. Each client is 5% of Temples Aura. He loses that aura and won’t gain it back until the ability is withdrawn. This means that at most, There can only be 20 Clients
Vows:
  • Cannot tell any lie regarding the ability. Meaning they must answer truthfully anytime they are questioned about the ability. Otherwise, He loses this ability and every ability related to it.
There are 2 variants of this ability. Normally, a boost isn’t permanent and is limited. This can be circumvented but additional conditions must be met by the client.
  • The Chance of every ability to make it into the system no matter the type Drops to 40%.
  • The Rate of appreciation decreases by 50%
  • The chance for an ability to make into the system can be increased by the user adding additional vows, conditions, and restrictions to the ability. Since the boost is permanent, it should come with some extra burden. The stronger the conditions, vows, and restrictions, the higher the chance.
  • If these new restrictions aren't followed, the ability can still be activated but, after the first use, the boost disappears and the ability becomes even weaker than when it was originally invested. This decrease in power is proportional to the strength of the broken condition, vow, or restriction.
Appreciation Rate: The power of the Hatsu appreciates at different rates. It’s done at a weekly rate.

  • Week 1 - 50 4% Each week
  • Week 51 - 100 = 2% Each Week
  • Week 101 - 150 - 1% Each week
  • Week 151 - 200 = .5% Each Week
  • Week 201-250 = .25% Each Week.
  • Week 251- ???? = .125% Each Week.
Ability Name: Payment [Wire Transfer]

Ability Type:[ Specialization +Manipulator + Conjuration]

Temple Conjures a PDA similar to the one clients get. At the end of Each week, Temple learns 2 abilities in random profiles and forgets all the abilities from the previous week. The information about the ability is forgotten at the end of each week but, if the ability shows up again, he regains an understanding of how to use it from his previous use. The same abilities can’t be repeated until all abilities have been used once in the cycle.

Limitations.
  • Only 2 can be active at a time
  • The abilities are random and can't be repeated until every ability from profiles have been used at least once or cycled through.
  • The abilities are lost at the end of the week.
  • Temple does not get the boost in power that the abilities get from it being invested. The abilities are at their normal potency and he is subject to all restrictions, conditions and vows set on the ability from its original owner.
  • If the original owner of the ability dies, the abilities also disappear unless in nen becoming stronger after death is at play.

A hidden advantage of this ability is that Temple is usually almost under self manipulation which means he can't be manipulated by another Hatsu. It's a good fail safe to further the privacy of his clients.

Ability Name: Break In [Proof of Investment]

Ability Type: [Specialization]

Temple is greedy like all bankers, investors, and brokers. He always wants more. This ability allows him to take up to 3 more abilities from profiles. To use this ability, he must fulfill the condition of what a room is in order to conjure the space where the system is. He can break into a profile to withdraw a copy of the ability under the guise of the original owner.

Limitations:
  • Only 3 Abilities can be withdrawn at a time.
  • The abilities base power is the base power of the original ability and is not subject to the appreciation rate.
  • If he enters the incorrect information into the system, then he is forced into a state of “Zetsu” For 30 days. In this state of “Zetsu,” Temple can’t use any but, Skill accountant will still be active even though he can’t use any other nen techniques.
Conditions:
  • Must know the Person's name, favorite color, their signature, The Hatsu type, The name of it, How it works, and the person's date of birth, and must enter the information into the system.
  • Before using the ability, they must explain the ability to the person or thing that they want to use it on. Otherwise, the ability can’t be activated.
  • Must fulfill the conditions of the Space and the withdrawal can only be done in the space.
For this ability, information is key and only people who really trust Temple will provide him with the information needed for it to work. For those who don’t give the information, Temple must find it out himself.
 
Last edited:
#2
I've always seen myself as a Manipulator, and I have already made my own personal Hatsu called "Time over body". When I first made my Hatsu, it had many mistakes and technically wouldnt work probably. This is due to my lack of knowledge in hatsu's. So I am going to rework on it.

Anyways here is my first draft

A basic summary of my hatsu is that, I conjure a remote with my aura ( Spacial Remote). With that remote I am able to manipulate the time around either my opponent or myself. If I were to use it on myself, I would lose a bit of my lifespan as I would be using Transmutation/Emission/Enhancer techniques. And the only way I could make them strong is with a price.
MANIPULATION: “Time over body”
After touching my target three times, I am able to control their movements by either accelerating, decelerating or completely stopping the time around their body. This doesn’t mean I age their bodies, but I somehow manipulate their speed. By doing this I can slow down their techniques or completely stop them from moving. I however can not control where they’re going. I can only control how long it takes them to do what they were going to do. Depending on how fast my target is, they could still run quick speeds even after I heavily slow them down. But if I use “Stop” on them, they will stay still. The only way you can break out of “stop” is with a very strong enhancement move. Then I would have to retaliate and make a condition to make my “stop” stronger.
Requirements:
  • I can only use this with my “Spacial Remote”
  • I have to touch my target three times for the full effect.
Conjuration: “Spacial Remote”
A magically remote conjured by my nen that allows me to control the time around my opponents bodies. I can use various techniques ( buttons) on this remote, however each time a press button and use it on myself a bit of my lifespan will be taken away. If I were to use the techniques on myself, then I would use transmutor techniques and change my aura to the black aura of time. I can only hold on a button for 1 minute, then after that the effects of the technique will stop. However holding onto it for 1 minute would make me lose 1 hour of my lifespan. If I press it once, I lose 1 minute. If I hold on it for 5 seconds, I lose 5 minutes. 10 seconds, I lose 10 minutes and so forth. Their is also 5 second interval between the time I press 2 buttons.
Requirements:
  • I can only hold onto a button for 1 minute, and with that I would lose 1 hour
  • I lose 1 minute of my life for pressing a button once. This only applies if I use the remote on myself instead of my opponent.
  • Each second of holding onto a button costs me 1 minute of my life.
Manipulation and Transmutation : “Fast Forward”
By pressing the “Fast Forward” button on my remote, I can change my aura to the black aura of time and increase my speed greatly. I do this by manipulating the time around my own body, and pressing the button. This speeds up the action I was about to do. I can also use this on my targets, and make them speed up into one of my traps. So even if they realise it’s a trap and they’re about to fall for it, they’re already sped up the point it’s too late. However for this technique to work, I would have touch my target at least once. For a stronger effect, I would touch them more times. However this is special button in comparison, and it can fast forward me to where would be in a minute, in mere seconds. However the effects would wear off as soon as I’ve reached said place. So I could possibly use it for less than a minute.
Manipulation: “Slow down”
By pressing the “Slow” button on my remote, I can decrease my speed or my targets speeds. In most circumstances it would be useless to use on my self, however if a person it using a technique on me, I would slow down the effects. I could use this ability on my opponents and slow them down, for me to land my attacks on them. For the stronger effect I would need to touch them 3 times.
Manipulation and Transmutation: “Rewind Time”
By pressing the “Rewind” button, I can change my aura into the black aura of time and rewind my movements or the movements of my body. This button, like others can only be used for 1 minute, so it can only rewind for that amount of time. Like “Fast Forward”, it is a special button, and it can rewind me to where would be in a minute, in mere seconds. However the effects would wear off as soon as I’ve reached said place. So I could possibly use it for less than a minute.
Manipulation, Transmutation and Enhancement: “Stop”
By pressing the “Stop” button, I change my aura to the black aura of time and could stop either myself or my opponent in a fight. If I were to use stop on myself, then it would be in a defensive way. As I could stop any damage I take from other peoples attack. I can only use stop on myself for 1 minute. Losing an hour of my life. However if I were to use stop on another person, I could use it for however long I wanted , without a cost of my lifespan depending if I touched them three times. If I touched them once , they would be stopped for 1 minute. If I touched them twice, they would be stopped for 1 hour, and if I touched them 3 times....they would be stopped for how ever long I wanted. However this all depends on my my aura and remaining stamina I have.
However a disadvantage of this technique is, that powerful enhancers may be able to break after a few minutes or so after being in the mode. This is because my mental strength would not be able to hold their sheer raw aura and it would break the effect. If this were to happen, I would need to touch them a few more times to incapacitate them again. Another disadvantage of this technique is that, no physical damage can occur on the target once I use this move on them. Similar to how I use it as a defensive technique, the target will also be in a state of defence. So using this technique would probably be best if the opponent is too strong, and you would need to stop them and escape the area.
However I developed another technique that completely overrides this restriction. This is the “Switch off” button, which does no actual damages to anyone but completely erases them from existence depending on how strong they are. Essentially killing them.
Manipulation and Emission: “Skip”
If I press the “Skip” button, I am able to emit my body and teleport to anywhere I want. This is however limited to wherever I point the laser that comes out my remote, and I cannot go to anywhere I don’t point to. This technique wastes 1 minute of my lifespan as I only need to teleport once. I could teleport my opponents, but I would just be wasting my lifespan for no reason.
Manipulation and Enhancement: “Add”
By using this technique, I am able to heal any wounds I receive from combat. However depending on how serious the wounds are, I may have to press the add button a few times. This can be used on my opponents bodies, but it would be stupid to do so. However I can also heal my comrades.
Manipulation and Emission: “Subtract”
By using this technique, I am able to deteriorate and make my opponents lose aura and stamina. By pointing the laser from my remote, I can make them lose whatever aura they were already going to lose. At times even make them a corpse depending on how long the laser hits them. However since this move is highly lethal, the laser is very slow. So it would be best to use it short range. Aside from physical attacks, this technique is also a weapon of mine. I can use it on myself, however it would be very stupid.
Manipulation and Emisson: “Switch off”
My final move, by pressing the “switch off” button ( red button) I can summon a giant red laser that completely erases a person from existence. However it has multiple restrictions. Firstly, the laser is even slower than the “Subtract” Laser, and the only way it would need to land on my opponents is if they are in “slow down” or “stop”. Also powerful Enhancers may only lose a few chunks of their body to this technique, and may not be erased depending on how strong their enhancement defence is. And if this was the case then I would have to make a short time offer, to make this technique even more powerful to defeat my opponent.
Since I am a manipulator, I could possibly become a specialist in the future. So I could develop even more techniques with my Spatial Remote.
Anyways thanks for reading. I put much thought into this, after watching how much thought Togashi puts into his characters abilities.

So here is my Hatsu. Bear in mind that here is a proficiency chart for Manipulators. So I'll be going off this:



Now I assume I am Nen master and highly trained in nen. Ok here it is:


Time over Body: Manipulation


Spacial Remote: Conjuration - I conjure a indestructible remote that has no direct combat usage. I cannot use it as a weapon and I will have to contantly be holding it for me it to materialise. I can only use my hatsu with this remote, and I cannot use it without this remote. Meaning if my hands were cut off....I wouldn't be able to conjure the remote. Very dangerous limitation...but for greater risks I will get more reward.


Fast Forward: Manipulation, Emission and Conjuration - This technique is my main attack for offence. I press the fast-foward button on my spacial remote and I shoot out a nen ball from the laser area of the remote. That Nen floats above me and transforms into a digital clock. This clock then covers my body in aura, and I am shrouded in aura. This clock is the clock around my body. It is actually a normal clock, however this clock changes the perception of time for my body making it a special clock. To activate the ability, I need to activate my 5 meter En and I need to make a few step vow of every action I am planning to make. This would make it easier for the technique to function. By fast-forwarding the second on the clock, it manipulates and fast-forwards everything my body was gonna do. So it enhances my speed, but instead of slowing down time or me just being super fast. Time is just speeds up around my body, making appear that I am super fast. When in fact I am just doing what I was gonna do, but at a speed that defies the speed of everything else. I also have complete control over how much faster the time around my body becomes. However the more time I fast forward, the more aura it eats.

Here is a gif to explain if you dont get it



By using this technique, not only do I move faster, but also my attacks are more stronger. This is due to the idea of "Speed equals weight". So in close range combat I would be deadly. However their are a few drawbacks:

Limitation:-

- Drawback number 1 is that a person is already insanely fast will be able to match me. I can ofcourse make myself faster by looking at how fast theyre going. But that will eat more aura for me.

- Another big drawback, and probably the biggest is.....My brain wont be able to fucntion at that speed nor can it process whats going on due to not knowing the future. This is why I have to make a vow and have my brain connected to it. This vow would encompass every move I am planning to make against the opponent. And my brain will automatically stick to it. However this would make it easier for speedsters to retaliate and land hits on me, if they can react to my speed. As the time is only connected to my body, but not the body of everyone else. I will automatically do the actions I was always gonna do, and thats why the ability can work. I have no way to stop that.

- I need to be constantly be using En. This isn't really a drawback but more of a safety measure. Since my brain cant process the speed of my attacks, and in resposne I wont know if a faster opponent can land a hit. I shroud my body in a 5 meter En barrier. This En barrier will sense any incoming attacks or movements near a 5 meter distance of my body, and then will automatically activate my second technique if their is an incoming attack.

All in all Fast Forward is a casual combat ability and main offence ability. It has major drawbacks, however I have made a few other techniques to help for the drawbacks of the ability.

( note: In my earlier draft of this ability, this technique would be a transmutation technique. However I realised the proficiency of transmutation is lowest for Manipulators. Not only that but it wouldnt actually make sense to shape aura like this)

----------------------

Rewind Time: Manipulation, Emission, Conjuration and also Counter-type Hatsu - Since Fast-forward had major drawbacks for the speed I have given it, I made Rewind Time as a technique that helps protect me in case of any attack. This technique activates once someone evades my attack and moves to attack me within my 5 meter En barrier. As soon as they begin to attack, Rewind Time automatically activates ( the button magically gets pressed by nen), and I rewind all the previous movements I have done. This includes a complex 3 step plan if I have vowed to do one. Rewind time also triples the speed of my digital clock backwards, rewinding me 3 times quicker than how quick I moved forward. This is a inbuilt necessity, and I cannot control. Rewind time will always be 3 times more quicker than Fast Forward, and doesnt have its ability to actually manipulate and have complete control over the time around my body.

Of course if I dont reach my opponent, and instead they shoot a long range attack at me. Rewind Time will automatically activate once the attack touches my En barrier.

To assure my potential safety, the limitations are actually worse

Limitations:-

- First drawback is, I lack total control over the speed my body rewinds at. It is fixed at three times the speed of Fast Forward. I done this because during Fast Forward, my brain cant process anything, so I wouldnt even be able to use Rewind Time in case of an enemy attacking me. I wouldnt have enough time to measure the speed of my opponent nor even think about using it, cause I cant process anything. This however is really dangerous since Rewind Time is the only safety measure of Fast Forward. If an opponent is still three times more quicker than Fast Forward, then they can land a hit on me. I have no control over my speed, and I cannot ask for more speed to evade the attack because I cant see it.

- Second drawback is that Rewind Time is always 3 times more aura consumption than Fast Forward. Which is dangerous since it is adjacent to no matter what speed I make Fast Forward. So if I make my Fast Foward faster than before, than my Rewind Time will also be more faster and more aura consuming than before.

- Third drawback is my ability utilises 5 meter En, however if my opponent is smart and fast enough, they can attack whilst im around less than a meter from their body. This would make it easier for them to land a hit if in comparison they began their attack when they were 5 meters away from me. This is due to Rewind Time only activating when my En senses them beginning a attack. A person who is faster than my Fast Forward but slower than my Rewind Time would smartly use this effectively.

- Fourth Drawback is that my rewind time will execute every movement my Fast Forward has done in a reverse form. Meaning if a opponent uncovers this, they can easily assess my movements, trajectory and pattern. Making them easily being able to land a hit on me even if my Rewind Time is quicker than them.

Example: If point Fast Forward started from point A and went to B then to C then to D then to point E. Then if Rewind Time activated, I would go reversely from point E to point D to point C to point B and finally back to point A. Now if an opponent can read my movements and is slower than me. He can easily move from point E, skip point D and C, and attack me at point B. This would of course depend on how much slower he is to me. If he is a bit slower than he should be able to attack me at an earlier point, such as C or B. However if he was a lot slower than he should try to attack at point B or A.

Thats why its safer to have less points and have a less complex trajectory. Funnily enough if your trajectory is complex, then Fast Forward would have a better time landing the hit. Whilst if it was a less complex Rewind Time would have a better time evading.

Also to note Rewind Time doesn't activate if my opponent runs away. Which is safer for my aura pool.

( Note: originally this ability had no actual use, other than being another button on a remote lmao)

----------------------

After I go back to Point A or land my hit cleanly at Point E, the Clock will ring and explode. Of course it is non lethal as the clock cannot be touched. The En will disappear from body and I will be back to normal. This will also happeb if an opponent lands an attack on me and I am sent flying.

Spacial Replay: Conjuration - This ability shows a replay of the entire encounter that just happened. This is due to my brain not being able to see or function at all. It shows me everything that just happened, and allows me to make an informed desicion on whether to increase my speed due to my failure, or to completely not use Fast Forward at all on the opponent. Some people opponents ( Mereum lol ) would be to fast, that Fast Forward wouldnt have enough aura for me to move that fast. In which case it is safer to use my other techniques instead.

This ability works instantaneously, and contray to my previous techniques increases the speed of my brain perception. Allowing me to watch the entire replay at the speed of light. This is in case an enemy attacks whilst I waste my time watching a long replay

Even this ability has limitations lol

Limiations:-

- The replay doesnt show it from a third person point of view. So not a birds eye view, but instead in the view of my own eyes. Meaning if my opponent evaded to my side and attacked from the side with an ability/technique I cant see. Then the Spacial Replay wont show it. It only shows if my eyes would've seen it if I could percieve at that speed.

- Even though the Spacial Replay is instantaneous, it still needs me to touch its button. This would of course depend on my speed. If an opponent can move faster than I can touch the button. They will land another hit before I can watch the replay. If they carry on doing so. I wont get any time to gather information on them or counter attack. Ill most likely die.......If it werent for my other ability lol ( wink)


So Summary for the Nen types:-

Manipulation: Control of the time around my body and also counter manipulation to evade the attack automatically

Emission: To shoot out the clock that uses my Manipulation to control the time

Conjuration: To conjure the remote, the clock and the automatic replay in my head.


Yh those are the only abilities im revealing for now, cause going into depth is pretty hard. But I still have the other techniques within my remote and they uses other nen types as well.....

I hope I have enough energy to finish this Hatsu properly lol
 
Last edited:

Seth

𝐊𝐨𝐤𝐮𝐭𝐨 𝐒𝐡𝐮𝐬𝐮𝐢
#3
Post some Hatsu abilities you've made or you would want to have in the H x H world.

Below is one ability I made for one of the reoccurring NPC's in my games. His name is Temple Hedwig. He and his 4 adopted siblings worked their way up from a lowly Orphans from Meteor City into some of the most famous and wildly recognized nen users in the world. In the game world, he is a "Nen Hunter" Which is basically a Hunter who studies the analytical aspects of nen to break it down into a science. The Mentor he studied under after becoming a Hunter is the creator of this field and has written 3 extensive books that pretty much serves as the bible for anyone interested in this sort of thing.

The book is pretty much a way of gaining knowledge regarding nen and nen abilities without having to actually have or gain it through combat experince. It catalogs every ability its writers has come into contact with, breaks it down, analyzes its strength weaknesses, cues to look out for and other variables.

Temple personality wise is someone you can somewhat call a "square" or at least he considers himself one. In regards to sheer nen potential and aura, he is below average but he has worked his way up into what many would consider top 3 material knowledge and skill-wise. He isn't a combatant but he pretty much knows and can do everything there is related to nen. He got to his point through his sheer obsession with knowledge, nen and a massive inferiority complex and jealousy. Temple see's himself as banal and boring. His 4 other adopted siblings are pretty much talent and creativity incarnate so, from watching them develop as nen users and create their Hatsu's back in meteor city long before they took the Hunter exam, he became rather jealous.

His lack of creativity, boringness and jealousy led him to create an ability which under the guise of helping others, would allow him to live vicariously through others. Though it's worth noting that Temple considers himself boring and lacking in inspiration or personality, his creativity only manifests itself through his Hatsu which while complex is rather dull on the surface that is until he puts the true intent of the ability to its use.

I would like you guys to think of an accountant/banker type of guy in the most stereotypical of way because this is how Temple views himself hence why his Hatsu is flavored as such. The ability is also quite long.


The name of his other Siblings are
Drexel Draconia - Specialist - She is called the perfect surgeon. She's a Virus Hunter whose obsession with a wandering doctor who came to meteor city from time to time to treat the sick inspired her to subconsciously create a nen beast mirroring this doctor at least how she remembered him as a child. She calls his Stick Hands because his hands were long and skinny like sticks. It's a nen beast that performs operations of all sorts but the ability is only strong because she has staked her life on it. The man she calls Stick hands had never failed once in his duties as a doctor from what she remembers thus, she has staked that if she ever loses concentration or blinks when the nen beast is working its surgery no matter how long, it will kill her on the spot.
Penny Quaker - Transmuter - She is called the Effulgent Egotist she transmutes her aura into a special light which allows her to form real and illusory objects and constructs. She is rather bold and outspoken and is the defacto leader and spokes person of their entire group. She is a Triple Star archeological Hunter who specializes in the reconstruction and restoration of ancient ruins and cultures lost to time. She is the best fighter of the entire group with most people mistaking her as an enhancer at first glance. This is because her mentor after she became a hunter was a monstrously powerful enhancer who is a bit like bisky and hides her power in a small cute form. Both of them bonded after the hunter exam because she wears overalls like her mentor.
Nittany Leonhart - Emitter - "Bird Boy" is what most call him. He is a Double Star Language Hunter who travels the world with a girl he fell in love with during the Hunter Exam. He is perhaps the most gifted of all the others with an exceptionally large aura capacity and quick wits in combat. He isn't traditionally smart but he is exceptionally adaptive. His immense aura capacity allows him to pull off insane feats of emission. His abilites are based on the emission and control of bird nen beasts which are based on ancient real world cultures such as Norse, Egyptian, Greco Roman, Celetic Etc. His strongest ability and the one he is most noted for which he pulled off during the exam is one which emits a sarcophagus but doing so takes aura from every single person who can see the ability activated. It has very strict conditions but extremely powerful and impressive considering he pulled it off such an ability at only the age of 20 when he first took the exam.
Lenalee Calypso - Transmuter - She never took the hunter exam with the other 4 but she was in the exam as a prisoner on the second stage of the exam. She ran away from home leaving behind everyone in hopes of something better than what was at Meteor city. The only problem is that she has sticky fingers (more like magnetic fingers). She found herself in an unknown country with extremely strict rules for any criminal activity. Most crimes in the country are punished by death and she found herself as a death row inmate in the second stage of the exam where participants had to figure out the crime of the the subject they are interviewing with.(The explanation for the stage is far more complex and would require writing too much but long story short, she is let out by her participant and becomes free). She is the biological daughter of the woman who adopted the other four but they had clashing ideals. She's a transmuter who uses her ability to have minor electromagnetic abilities which aided her in theft.

Ability Name: Skill Accountant [A worthwhile Investment]
Ability Type: Specialist

For the ability to start, Certain things need to be in play. No one else except the people this ability will be used on must be in the room. For the area to count as room, it must have an entrance and an exit, it must have windows, and every window in the “Room/Area” must be shut, every door in the room must be shut. Once all these conditions are met, Temple must shake hands with each person this will involve and ask them “Do you want to make an investment? If they affirm, then the ability starts. A small office is conjured within the room. It looks like an investment banker’s office with books, and enough computers for each person in the room, and anything Temple deems synonymous with stockbrokers, investment bankers, accounts, and people that generally handle other people's money. The computer will serve as the “Bank” Where a lot of this ability takes place/is stored.

This ability allows people to invest their Hatsu’s in the computer/system as a sort of investment. The more time their Hatsu spends in the system, the more it will appreciate. This appreciation comes in the power/output that the Hatsu has on its next use. A Hatsu that has spent 1 year in the System will be more powerful than one that has spent 1 week in the System. While the ability gets stronger the longer it’s in the System, there comes a point where diminishing returns start to occur. This system will naturally favor Hatsus in the following order. Specialist->Conjuration=Manipulator->Transmuter=Emitter->Enhancer. As a result of this favoritism, The % Affinity is the percentage that each type of Hatsu has of making it into the system. So a Specialist ability would have a 100% chance while an Enhancer ability would be at 40%

Temple needs to make a sales pitch to the person on why they should invest their Hatsu ability. If they agree, the room is conjured. There is a computer for each person in the room that will be investing. Temple’s computer is on but, he can’t see anything that any client is typing unless if the client gives him permission to see what they are typing. If they agree, then he can see the information each client is providing on his/her screen. The room is soundproof and is in another space in order to demonstrate Temple’s dedication to being as professional as possible.[At least what he thinks professionalism is]

On the computer screens of each Client, there is a form that they must fill out in order for the ability to create an “Investment profile” Multiple abilities can be invested under the same profile as long as it’s by the same person. Even with this, The system still has its biases and each ability must enter separately under the same profile.

If everything went smoothly and the ability is put into the system, then a small PDA is conjured and given to the client. It has two buttons. One is Blue and the Other is Yellow. The buttons allow the client to withdraw the abilities they invested. Pressing the Blue button once selects an ability. Pressing the Yellow button withdraws the ability. This can be done from anywhere but, if the client wants to reinvest the ability, then they must meet Temple in person.

Conditions: - Must explain how the ability works to the client.

  • He must answer any question posed to him about the ability unless it’s about the information of another client. In that case, he isn’t obliged to answer that question.
  • The Client must put their name, date of birth, Phone #, Favorite Color, The name of the Hatsu ability, a general description of it and their signature into the computer.
  • The parameters of a what a “room" is must be met.
[Limitations]: - The boost in power is not permanent. It only lasts for 5 Uses
  • The Ability is biased For certain categories and has a chance of failing to invest the ability.
  • Temple cannot see The information written down by the investors unless given permission.
  • When a Hatsu is withdrawn, it can be reinvested but, the investor must wait half the time they invested the Hatsu for previously.
  • Cannot divulge the information of other investors unless given consent.
  • Each client that is invested in is a constant Drain on Temples limited Aura. Each client is 5% of Temples Aura. He loses that aura and won’t gain it back until the ability is withdrawn. This means that at most, There can only be 20 Clients
Vows:
  • Cannot tell any lie regarding the ability. Meaning they must answer truthfully anytime they are questioned about the ability. Otherwise, He loses this ability and every ability related to it.
There are 2 variants of this ability. Normally, a boost isn’t permanent and is limited. This can be circumvented but additional conditions must be met by the client.
  • The Chance of every ability to make it into the system no matter the type Drops to 40%.
  • The Rate of appreciation decreases by 50%
  • The chance for an ability to make into the system can be increased by the user adding additional vows, conditions, and restrictions to the ability. Since the boost is permanent, it should come with some extra burden. The stronger the conditions, vows, and restrictions, the higher the chance.
  • If these new restrictions aren't followed, the ability can still be activated but, after the first use, the boost disappears and the ability becomes even weaker than when it was originally invested. This decrease in power is proportional to the strength of the broken condition, vow, or restriction.
Appreciation Rate: The power of the Hatsu appreciates at different rates. It’s done at a weekly rate.

  • Week 1 - 50 4% Each week
  • Week 51 - 100 = 2% Each Week
  • Week 101 - 150 - 1% Each week
  • Week 151 - 200 = .5% Each Week
  • Week 201-250 = .25% Each Week.
  • Week 251- ???? = .125% Each Week.
Ability Name: Payment [Wire Transfer]

Ability Type:[ Specialization +Manipulator + Conjuration]

Temple Conjures a PDA similar to the one clients get. At the end of Each week, Temple learns 2 abilities in random profiles and forgets all the abilities from the previous week. The information about the ability is forgotten at the end of each week but, if the ability shows up again, he regains an understanding of how to use it from his previous use. The same abilities can’t be repeated until all abilities have been used once in the cycle.

Limitations.
  • Only 2 can be active at a time
  • The abilities are random and can't be repeated until every ability from profiles have been used at least once or cycled through.
  • The abilities are lost at the end of the week.
  • Temple does not get the boost in power that the abilities get from it being invested. The abilities are at their normal potency and he is subject to all restrictions, conditions and vows set on the ability from its original owner.
  • If the original owner of the ability dies, the abilities also disappear unless in nen becoming stronger after death is at play.

A hidden advantage of this ability is that Temple is usually almost under self manipulation which means he can't be manipulated by another Hatsu. It's a good fail safe to further the privacy of his clients.

Ability Name: Break In [Proof of Investment]

Ability Type: [Specialization]

Temple is greedy like all bankers, investors, and brokers. He always wants more. This ability allows him to take up to 3 more abilities from profiles. To use this ability, he must fulfill the condition of what a room is in order to conjure the space where the system is. He can break into a profile to withdraw a copy of the ability under the guise of the original owner.

Limitations:
  • Only 3 Abilities can be withdrawn at a time.
  • The abilities base power is the base power of the original ability and is not subject to the appreciation rate.
  • If he enters the incorrect information into the system, then he is forced into a state of “Zetsu” For 30 days. In this state of “Zetsu,” Temple can’t use any but, Skill accountant will still be active even though he can’t use any other nen techniques.
Conditions:
  • Must know the Person's name, favorite color, their signature, The Hatsu type, The name of it, How it works, and the person's date of birth, and must enter the information into the system.
  • Before using the ability, they must explain the ability to the person or thing that they want to use it on. Otherwise, the ability can’t be activated.
  • Must fulfill the conditions of the Space and the withdrawal can only be done in the space.
For this ability, information is key and only people who really trust Temple will provide him with the information needed for it to work. For those who don’t give the information, Temple must find it out himself.
I've always seen myself as a Manipulator, and I have already made my own personal Hatsu called "Time over body". When I first made my Hatsu, it had many mistakes and technically wouldnt work probably. This is due to my lack of knowledge in hatsu's. So I am going to rework on it.

Anyways here is my first draft




So here is my Hatsu. Bear in mind that here is a proficiency chart for Manipulators. So I'll be going off this:



Now I assume I am Nen master and highly trained in nen. Ok here it is:


Time over Body: Manipulation


Spacial Remote: Conjuration - I conjure a indestructible remote that has no direct combat usage. I cannot use it as a weapon and I will have to contantly be holding it for me it to materialise. I can only use my hatsu with this remote, and I cannot use it without this remote. Meaning if my hands were cut off....I wouldn't be able to conjure the remote. Very dangerous limitation...but for greater risks I will get more reward.


Fast Forward: Manipulation, Emission and Conjuration - This technique is my main attack for offence. I press the fast-foward button on my spacial remote and I shoot out a nen ball from the laser area of the remote. That Nen floats above me and transforms into a digital clock. This clock then covers my body in aura, and I am shrouded in aura. This clock is the clock around my body. It is actually a normal clock, however this clock changes the perception of time for my body making it a special clock. To activate the ability, I need to activate my 5 meter En and I need to make a few step vow of every action I am planning to make. This would make it easier for the technique to function. By fast-forwarding the second on the clock, it manipulates and fast-forwards everything my body was gonna do. So it enhances my speed, but instead of slowing down time or me just being super fast. Time is just speeds up around my body, making appear that I am super fast. When in fact I am just doing what I was gonna do, but at a speed that defies the speed of everything else. I also have complete control over how much faster the time around my body becomes. However the more time I fast forward, the more aura it eats.

Here is a gif to explain if you dont get it



By using this technique, not only do I move faster, but also my attacks are more stronger. This is due to the idea of "Speed equals weight". So in close range combat I would be deadly. However their are a few drawbacks:

Limitation:-

- Drawback number 1 is that a person is already insanely fast will be able to match me. I can ofcourse make myself faster by looking at how fast theyre going. But that will eat more aura for me.

- Another big drawback, and probably the biggest is.....My brain wont be able to fucntion at that speed nor can it process whats going on due to not knowing the future. This is why I have to make a vow and have my brain connected to it. This vow would encompass every move I am planning to make against the opponent. And my brain will automatically stick to it. However this would make it easier for speedsters to retaliate and land hits on me, if they can react to my speed. As the time is only connected to my body, but not the body of everyone else. I will automatically do the actions I was always gonna do, and thats why the ability can work. I have no way to stop that.

- I need to be constantly be using En. This isn't really a drawback but more of a safety measure. Since my brain cant process the speed of my attacks, and in resposne I wont know if a faster opponent can land a hit. I shroud my body in a 5 meter En barrier. This En barrier will sense any incoming attacks or movements near a 5 meter distance of my body, and then will automatically activate my second technique if their is an incoming attack.

All in all Fast Forward is a casual combat ability and main offence ability. It has major drawbacks, however I have made a few other techniques to help for the drawbacks of the ability.

( note: In my earlier draft of this ability, this technique would be a transmutation technique. However I realised the proficiency of transmutation is lowest for Manipulators. Not only that but it wouldnt actually make sense to shape aura like this)

----------------------

Rewind Time: Manipulation, Emission, Conjuration and also Counter-type Hatsu - Since Fast-forward had major drawbacks for the speed I have given it, I made Rewind Time as a technique that helps protect me in case of any attack. This technique activates once someone evades my attack and moves to attack me within my 5 meter En barrier. As soon as they begin to attack, Rewind Time automatically activates ( the button magically gets pressed by nen), and I rewind all the previous movements I have done. This includes a complex 3 step plan if I have vowed to do one. Rewind time also triples the speed of my digital clock backwards, rewinding me 3 times quicker than how quick I moved forward. This is a inbuilt necessity, and I cannot control. Rewind time will always be 3 times more quicker than Fast Forward, and doesnt have its ability to actually manipulate and have complete control over the time around my body.

Of course if I dont reach my opponent, and instead they shoot a long range attack at me. Rewind Time will automatically activate once the attack touches my En barrier.

To assure my potential safety, the limitations are actually worse

Limitations:-

- First drawback is, I lack total control over the speed my body rewinds at. It is fixed at three times the speed of Fast Forward. I done this because during Fast Forward, my brain cant process anything, so I wouldnt even be able to use Rewind Time in case of an enemy attacking me. I wouldnt have enough time to measure the speed of my opponent nor even think about using it, cause I cant process anything. This however is really dangerous since Rewind Time is the only safety measure of Fast Forward. If an opponent is still three times more quicker than Fast Forward, then they can land a hit on me. I have no control over my speed, and I cannot ask for more speed to evade the attack because I cant see it.

- Second drawback is that Rewind Time is always 3 times more aura consumption than Fast Forward. Which is dangerous since it is adjacent to no matter what speed I make Fast Forward. So if I make my Fast Foward faster than before, than my Rewind Time will also be more faster and more aura consuming than before.

- Third drawback is my ability utilises 5 meter En, however if my opponent is smart and fast enough, they can attack whilst im around less than a meter from their body. This would make it easier for them to land a hit if in comparison they began their attack when they were 5 meters away from me. This is due to Rewind Time only activating when my En senses them beginning a attack. A person who is faster than my Fast Forward but slower than my Rewind Time would smartly use this effectively.

- Fourth Drawback is that my rewind time will execute every movement my Fast Forward has done in a reverse form. Meaning if a opponent uncovers this, they can easily assess my movements, trajectory and pattern. Making them easily being able to land a hit on me even if my Rewind Time is quicker than them.

Example: If point Fast Forward started from point A and went to B then to C then to D then to point E. Then if Rewind Time activated, I would go reversely from point E to point D to point C to point B and finally back to point A. Now if an opponent can read my movements and is slower than me. He can easily move from point E, skip point D and C, and attack me at point B. This would of course depend on how much slower he is to me. If he is a bit slower than he should be able to attack me at an earlier point, such as C or B. However if he was a lot slower than he should try to attack at point B or A.

Thats why its safer to have less points and have a less complex trajectory. Funnily enough if your trajectory is complex, then Fast Forward would have a better time landing the hit. Whilst if it was a less complex Rewind Time would have a better time evading.

Also to note Rewind Time doesn't activate if my opponent runs away. Which is safer for my aura pool.

( Note: originally this ability had no actual use, other than being another button on a remote lmao)

----------------------

After I go back to Point A or land my hit cleanly at Point E, the Clock will ring and explode. Of course it is non lethal as the clock cannot be touched. The En will disappear from body and I will be back to normal. This will also happeb if an opponent lands an attack on me and I am sent flying.

Spacial Replay: Conjuration - This ability shows a replay of the entire encounter that just happened. This is due to my brain not being able to see or function at all. It shows me everything that just happened, and allows me to make an informed desicion on whether to increase my speed due to my failure, or to completely not use Fast Forward at all on the opponent. Some people opponents ( Mereum lol ) would be to fast, that Fast Forward wouldnt have enough aura for me to move that fast. In which case it is safer to use my other techniques instead.

This ability works instantaneously, and contray to my previous techniques increases the speed of my brain perception. Allowing me to watch the entire replay at the speed of light. This is in case an enemy attacks whilst I waste my time watching a long replay

Even this ability has limitations lol

Limiations:-

- The replay doesnt show it from a third person point of view. So not a birds eye view, but instead in the view of my own eyes. Meaning if my opponent evaded to my side and attacked from the side with an ability/technique I cant see. Then the Spacial Replay wont show it. It only shows if my eyes would've seen it if I could percieve at that speed.

- Even though the Spacial Replay is instantaneous, it still needs me to touch its button. This would of course depend on my speed. If an opponent can move faster than I can touch the button. They will land another hit before I can watch the replay. If they carry on doing so. I wont get any time to gather information on them or counter attack. Ill most likely die.......If it werent for my other ability lol ( wink)


So Summary for the Nen types:-

Manipulation: Control of the time around my body and also counter manipulation to evade the attack automatically

Emission: To shoot out the clock that uses my Manipulation to control the time

Conjuration: To conjure the remote, the clock and the automatic replay in my head.


Yh those are the only abilities im revealing for now, cause going into depth is pretty hard. But I still have the other techniques within my remote and they uses other nen types as well.....

I hope I have enough energy to finish this Hatsu properly lol
This is what happens when Togashi shit on his fans and not update us with the new chapters.

Such a nice read guys!

Your abilities are awesome.
 

RayanOO

Lazy is the way
#4
@Rosella.Fiamingo @Chrono you really put some thought in this

I will try too : the first quite simple

Enhancer : crimson fury

Pretty straight forward Enhencer Hatsu but will few characteristics. I think the fact he uses blood to be stronger is Emission too no ? or just Enhancement ?

The guy who uses that is a typical fighter that want to fight. He wants to have great fightsand the more difficult they are the more he enjoy himself. And he is mostly H2H.

The hatsu works like that : the more the guy has blood on himself the stronger he becomes. If he has blood it means that the fighter is good and managed to hurt him so this makes him stronger. The guy can also cut himself and put his blood on his body if he thinks the fight becomes difficult.

So he put his own life in the line with his ability because you have to take damages and be hurt to use this ability. And if you lose too much blood = dead.

But the guy is not a madman

When the fight is not to the death the fighter can choose to use the "Knock me down" ability.

With this ability the first one who puts the other on the ground during 5 seconds wins the game and the fight stops there. After the game the fighters cannot fight each other and if one of the fighter use his aura against the other he will be put in forced Zetsu


An other ability :

Specialist : God's hour

- it allows you to be immune to anything during one hour. You cannot be killed, you cannot suffer from mental control, hypnosis, drugs etc. Nothing can harm you at all. And you can keep fighting during the hour without losing energy.

- but big drawback : all the hits you took during that hour and that didn't do any damage will injure you at the same time at the end of the hour.
So imagine that you take a cut on the arm during the first 10 minutes and an other at the end. When the opponent hit you you will have no injury but at the end of the hour you will have at the same time the two cuts.

So if you are not careful enough and think you are invincible in that mode you will be killed. If someone put a sword on your heart during the fight, at the end of the hour you will have the damage and die. Also you don't feel pain too so there is a huge risk to be careless and you have to keep a mental record of where you were hurt etc. Because at the end of the hour you will suffer hard.

And if you take all the damage of a fight in one blow it can be a lot more dangerous and painful. If you take at the same time 10 hits on the head instead of 10 separate hits at different moments this is not the same at all.

This first ability is about your own body.

The second ability is the same but slightly different : it is about others.

If you touch someone you can use God's hour on him. But you can control what powers you want to give him : full invulnerability (no pain no injury etc), invulnerability but with pain, remove only pain etc and you can choose to deactivate it anytime for others.

For exemple to torture someone without killing him right away this can be good : you give him invulnerability but with pain activated : you can hurt him bad he will suffer and feel every cut but he won't have the real injuries and won't die before the end of God's hour.

Same during a fight : if you touch the person and remove his pain factor this can be really dangerous for him because he can forget some injuries and gets cocky and when you deactivate the power he will feel eveything right away. Also if you only remove pain the body will still be hurt so he can maybe think he can do something without being aware that his body part his broken etc.

Same thing with full imortality : he can forget some injuries, he can even be unaware that he has some injuries, and when you deactivate the ability he will feel eveything in one go.

You can also use that on someone you will die to give him one more hour to live (but he will still die)
 
#5
Vali silverheart
for a while i have been thinking about this since i am in the process of writing my HxH opus magnum, so i basically need a good ability that can act as both a defense and an offense,thus i resorted to the only thing i understand in physics,Kinetic energy,the energy produced for and from movement,very simple yet so complex and versatile,can be used for practically any purpose if used correctly,thus i implemented it into my potential hatsu.

Manipulation: [Fable Suspension]
simple yet deadly,the use can freeze kinetic energy via touch,the effects can go from days to a few seconds depending on the amount of kinetic energy that was frozen,for instance a person trying to punch you will be frozen for a few hours,while a bullet coming your way will only be frozen for a few minutes,now a nen user with the speed of a bullet and the mass of a human will most likely produce insane kinetic energy so they will only be frozen for a few seconds at most,there are also a couple of variations to it like...
[False time freeze]
while using 'en' the user will be able to freeze the kinetic energy of his surroundings,giving the illusion of time-stop,of course this one uses way more nen and lasts for only a few seconds,but it's still pretty useful in certain situations,now the most broken variation of the ability...
[Atomic graveyard]
so this one is also simple but i'll need to explain something first,heat is produced via the movement of atoms,and as we established before, for something to move it needs kinetic energy,this also applies to atoms,now if the kinetic energy that allows the atoms to move disappears that means the atoms stop moving which in turn will lead to the heat to vanish,leading matter to enter a state known as absolute zero,approximately −273.15 °C ,at this state the bonds that holds the atoms together weaken making the atoms scatter basically destroying matter on the atomic level,this is what this variation does,freeze kinetic energy of atoms leading to an instant one shot kill,this particular ability is a loop hole since the reaction only takes a fraction of a econ but that's enough to turn a human into a bunch of nothing :p

of course if we use enhancement instead of manipulation all those effects will be reversed,instead of freezing kinetic energy we enhance it,an instead of false freezing time we "speed it up",and instead of freezing matter we ignite it as the more energy that's in an atom the more heat is produces.

we can also add in the underused factor of the 'Divine script' which will enhance the hatsu by a longshot,we can basically remove the time limit on freezing.

and that's about it
 
#6
conjuration
PROTECTOR OF HOLY TREE


Yggdrasill Tree
Effect :
absorb aura(photosynthesis)
parasitic (seeding)
growing (7 color fruit)
main tree- attached to user only
branch tree -parasitic to living thing or object with aura

Condition & Limitation :
MAIN TREE(cant be forced zetsu , not in control of user- parasite nen beast(same kurapika dolphin only host can saw)
1)24 hour non stop absorb(10~30%) aura of host ,even the host faint or weak or lack of aura (the bigger the tree more aura will be absord)
2)Tree will continue grow until the limit of the host (make it more easy to understand- max mana will limited the tree grow)
3)Tree cant be ungrow after the tree have grow big it will be permanent (absorb amount wont reduce by ungrow)
4)IF user stop supply aura to the tree for 1 hour , the Tree will consume host life for last blossom .
5) growing 7 color nen fruit

BRANCH TREE
Guardian mode
1)attached to the real tree(host) ,emitting aura that help surounding real plant grow faster stonger .
nen plant will abosrb aura from earth not the tree , bless all suround plant wiht the host as center .
2)1% aura(branch host) will transter to the Host of main tree

Parasitic mode
after seeding to host start growing absorbing aura of the host , end of mission(nen user must touch host) will change into host nen type 7 color fruit.
A mode - fast growing fast absorbing,will materealise ivy around host imobilize it.
B mode - slow absorb slow growing , not materialse(same as kurapika dolphin cant be saw by using 'gyo').daily transfer 1% aura to user(side effect host will slowly became nen user)

YGGDRASIL SPIRIT
a faity nen beast that linked to the earth and the user(main tree)

Personality
love user( protective)
will manimupate yggdrasill ivy to protect user from aura bullet(auto shield)
dominate
absord all parasite aura that not belong to user and yggdrasill

user cant manipulate main tree ivy ,but can command spirit to manipute(in the mind) it to attack enemy
main tree fruit can only gain from spirit

Restrction
cant attack nature lover(even comanded spirit wont even attack or seeding them)
not allow hurting nature(direct damage from user)(if user hurt the nature, spirit wont listen to any comand of user for limited time-angry)

fruit
red-power up enchantment
blue-recover aura(specialist)
purple-power up transmutation
pink -power up emission
yellow - power up conjuration
white - power up manipulation
gold -power up all type

power up(100% efficient ) for temporery(30minit) not permanent .

gold fruit - after produce 50 of each type then only produce 1
other fruit - after absord specify nen user aura then only produce (around 50 normal people /25 nen user/1~3 chimeraant )
 
#7
I dedicate this to The Emperor's Soul by Brandon Sanderson. It is very short but very beautiful. I highly recommend that everybody check it out.

Nen ability name: Forgery (The Window to Man's Soul)
Nen type: All sub-abilities in Forgery use Specialization and Manipulation. Conjuration is used for some applications.
Description: Forgery is the unique Nen ability practiced by people born in the Rose Empire. Forgery is the art of altering the soul, with the goal of rewriting the past of objects or living people. The medium is soulstamps - stamps specially carved & imprinted with Manipulative orders. A Forger must carve the soulstamp and apply ink, and affix its seal onto the target. Knowledge on the target's background and history is required to make seals last.
Rules for all forms of Forgery
  1. Soulstamps must be carved by a Forger, and must have the proper seal.
  2. A Forger must apply ink to the stamp.
  3. Affix a mark to the target via the stamp's seal. The ability deactivates when the seal is taken off.
  4. The length of the stamp's effect depends on the degree of knowledge on the target's background and history. The more intimate the user's knowledge, and the closer the imposed past is to the previous past, the longer it will last.
Wannabe Forgers must fulfill two requirements before being granted the ability to Forge:
  1. Must be born in the Rose Empire's territory.
  2. Must learn mundane forgery.

Sub-ability: Resealing. It’s practiced by Rose Empire surgeons to repair physical damage to the body, by returning the body/soul to a past state. The Condition is that the Forger must possess intricate knowledge of the human body. They must know every sinew, vein and muscle. Interestingly, Resealing doesn't repair injuries to the mind.

Sub- ability: Remembering. Employed by the Empire's Heritage Faction to change common or decrepit objects into beautiful works of art. It can turn a plain urn into a beautiful vase, give a boring wall a nice appearance, or change a neglected table’s history so it’s cared for. Alternatively, objects can be Forged to induce a state of lesser quality. It can manifest deep flaws into a bed’s frame so it collapses, or make it so a floor falls in.

Sub-ability: Soulforging. Soulforging is very, very, very difficult and complex. It rewrites the past that’s within the souls of people, and is activated through a particular stamp called an Essence Mark. They can rewrite memories and history, grant new skills, create disguises by changing physiology, and change one's personality. Essence Marks typically take years to make, with the best only lasting about a day before deactivation. An Essence Mark of the famous Forger Wan ShaiLu, when applied to herself, lasts 26 hours. The Mark responsible for animating the body of Emperor Ashravan needs to be reapplied every morning.

Soulforging and the Marks are imposed with five Conditions
  1. The Forger must make and test out hundreds of soulstamps to ensure each will work. Each stamp represents a small piece of the person’s history/personality.
  2. Re-carve the hundreds of stamps into smaller etchings. Combine the etchings into the lowest amount of test stamps you can.
  3. Combine the small amount of test stamps into a final stamp. The final stamp is the linchpin used on the subject.
  4. The Forger's group of test stamps are stamped onto a metal plate - a lattice of what was originally hundreds of stamps. The metal plate is linked to the linchpin stamp,
  5. For the Essence Mark to work, the subject must be stamped with the linchpin and be carrying the metal plate.

Nen ability name: Bloodsealing (Memory Without Language)
Nen type: Manipulation

Description: Bloodsealing is the unique Nen ability practiced by people born in Dzhamar. A Bloodsealer must have extracted fresh blood from a human being within the past 24 hours, and apply the blood to a stamp's seal. After 24 hours, the seal disappears. A Bloodsealer can ink a door with the stamp's blood, crafting a ward to imprison the person the blood came from. The Bloodsealer will know when the person leave the room or alters the seal. The other use of Bloodsealing are skeletals - skeletons reanimated by a Bloodsealer on the forehead. The process for creating skeletals is unknown, but they can track a person who's blood was taken within 24 hours. They stop moving if pivotal bones are damaged or removed.
 

Adam 🍎

Pretty Boy
#8
Ya'll make it so complicated. The strain of Nen would fuck you up a lot same as rules of abilities

Nen Type - Specialist

Ability name - All men are born same, All men die different

This ability is activated whenever someone enters into a fight with you or if you enter a fight with someone
Upon entering combat the total amount of Nen power of your enemy/enemies is added to yours and stored in an hourglass above all of you.
The person with strongest Nen will have their Nen ability copied to all other people engaged with you.
In first 5 minutes of the fight the hourglass will release a portion of stored Nen, equally distributed to all people fighting.
Every 5 minutes after that the hourglass will release another portion of stored Nen, equally distributed to all people fighting.
You can modify the ability you gained however you want if you have skill to do it.
Once there is a single person living or if enemy accepts defeat receive the Nen that was stored but wasn't used in the fight


Basically you fight a God and you would be equal to him, you could fight an ant and you would be equal to him. This ability is designed to force people use their wits, tactics and creativity to win
 
#9
Ya'll make it so complicated. The strain of Nen would fuck you up a lot same as rules of abilities

Nen Type - Specialist

Ability name - All men are born same, All men die different

This ability is activated whenever someone enters into a fight with you or if you enter a fight with someone
Upon entering combat the total amount of Nen power of your enemy/enemies is added to yours and stored in an hourglass above all of you.
The person with strongest Nen will have their Nen ability copied to all other people engaged with you.
In first 5 minutes of the fight the hourglass will release a portion of stored Nen, equally distributed to all people fighting.
Every 5 minutes after that the hourglass will release another portion of stored Nen, equally distributed to all people fighting.
You can modify the ability you gained however you want if you have skill to do it.
Once there is a single person living or if enemy accepts defeat receive the Nen that was stored but wasn't used in the fight


Basically you fight a God and you would be equal to him, you could fight an ant and you would be equal to him. This ability is designed to force people use their wits, tactics and creativity to win
This ability needs activation Conditions. Too much power for too little cost.
 

Adam 🍎

Pretty Boy
#10
This ability needs activation Conditions. Too much power for too little cost.
Condition is already in place, this is activated the moment you enter a fight, a Pidgeon can attack you and he would get half your nen in a fight. A child can too, anyone, this is automatically. Doesn't matter if the person you are fighting is weaker or stronger. Likewise no one in the fight gets advantage, it sets the fight to status Q and i would even go as far to say that the person who's Nen is copied has a bigger advantage than you would if you receive a copy.

This nen ability is double edged sword and can easily spell your doom as it can enemies thus making it balanced
 
#11
Condition is already in place, this is activated the moment you enter a fight, a Pidgeon can attack you and he would get half your nen in a fight. A child can too, anyone, this is automatically. Doesn't matter if the person you are fighting is weaker or stronger. Likewise no one in the fight gets advantage, it sets the fight to status Q and i would even go as far to say that the person who's Nen is copied has a bigger advantage than you would if you receive a copy.

This nen ability is double edged sword and can easily spell your doom as it can enemies thus making it balanced
That’s not a Condition. That’s just using the ability in the situation the user created it for. Everytime there’s a Nen ability that influences aura, there’s an activation trigger or two attached with some other rules.

The person with strongest Nen will have their Nen ability copied to all other people engaged with you.
What do you mean by strongest Nen?
 
Top