''The elements will crush you!''
[Passive –Spiritual Resonance] Rehgar's presence resonates with the spirits, making him immune to any role-blocking or redirective abilities targeting him.
[Passive –Totemic Harmony] Rehgar creates a defensive totem that protects a player once during the game. Day 1 you may choose a player to protect from rolecrushes and ability destruction with his totem, this totem will remain until triggered or until you die.
[Passive –Water Shield] Rehgar constantly maintains a protective water shield, if this shield is triggered he will feel rejuvenated. Will randomly refill one of his abilities. If his abilities are full he will gain a X1 refill to use or to gift.
[Passive –Restorative Aura] Rehgar emits a soothing aura, reducing the impact of harmful status effects. If Rehgar is affected by a negative status they will be downgraded.
[Active –Chain Heal] Rehgar can choose a player each night to heal. Healing the player from any negative effect, and if the target is converted, you will know of it.
( 3 shot)
[Active – Earthbind Totem] Rehgar can place an Earthbind Totem that prevents a player of his choice from using their abilities. This will roleblock them for a phase.
(2 shot)
[Active – Spiritwalkers Grace] Once per game during the day, Rehgar can invoke Spiritwalkers Grace, allowing him to use Chain Heal during the day.
( 1 shot)
[Active – Farseer's Insight] Rehgar can use his shamanic insight to identify the role of a player he targets.
(1 shot) Non-refillable.
[Active – Bloodlust] Rehgar may target and play and render them blood lusted, granting them an additional vote power.
( 3 shot)
Wincon: Eliminate all threats to town