Ram
Oni Maid
You are Ram, an Oni Maid that's at the service of Rosswald at the Rosswald's Mansion, being originally referred to as the Second Coming of the Oni God in her village. Ram's village was attacked by the Witch Cult, making Ram lose her horn in the process. Both Ram and Rem were saved by Rosswald after the attack. You are a Town role with the goal to eliminate all threats to Town.
- Super Role -
[Passive - Rosswald's Maid] - As a maid at the service of Rosswald, Ram will be investigated guilty to alignment checks.
[Passive - Siblings] - As twins, Rem and Ram always spent time together and are extremely close, as they care for each other deeply. You are Siblings with Rem, being guaranteed that both of you are Pro-Town aligned.
[Passive - Oni Bloodline] - Ram was formerly considered to be a child prodigy and the second coming of the Oni God even though she only had one horn. Ram is immune to rolechrushes due to her lineage.
[Active - Magic User] - Ram is able to use Wind Magic and is mentioned to be relatively skilled in it. When she still had her horn, Ram's wind magic was incredibly more powerful than it is now. Ram may use 2 of the following abilities per cycle:
[Fura] - Fura is Ram's most used Wind Magic. Ram shoots wind slashes with a super high speed that can cut through wood, stone, and flesh with ease. Ram may roleblock a player (Rolecrush during Oni Form)
[El Fura] - Ram unleashes a blade of wind, travelling at maximum velocity. Ram may redirect a player (Bushdrive during Oni form)
[Ul Fura] - Ram is capable of rewriting the world around her, transforming the air around her into blades of wind, Ram may track a player (immune to tampering during Oni form)
[Ol Fura] - Ram reshapes all the wind particles around the field. Ram may watch a player (immune to tampering during Oni form)
[Al Fura] - Ram unleashes an extremely devastating torrent of wind blades that destroy everything and everyone in its path. Ram selects a player and all abilities sent towards her will be sent to that player, including kills. Ram selects another player for all abilities sent to that player be sent to another player of her choice, except kills. May only be activated when Oni form is in effect (1-shot)
[Active - Oni Form] - Despite not having a horn, Ram can still go into her Oni Form, being able to use her powers to greatly boost her combat abilities for a short amount of time, but at a cost of vomiting blood and rendering herself unable to move for a long period of time. Ram may activate this ability to become Superbulletproof and immune to redirections and roleblockes for a cycle. If Ram activates this ability, she'll be roleblocked for the entirety of the next cycle. Fura abilities will be upgraded during Oni form and she may activate all of them in that cycle. (2-shot)
[Active - Synesthesia] - A special trait of Rem and Ram to use each other's magic to fuel their abilities. Rem and Ram may activate this ability together to superkill a player of their choice during the day. For the purposes of this ability, each one of you may suggest a target through the host to the other. If Rem or Ram die in the meantime, this ability will be upgraded to an Ultra Kill and can be used single handedly. If this is the case, your role will become unusable for the remainder of the cycle. Locked until DP3 (1-shot)
[Active - Illusionism] - Ram is capable of generating illusions using a combination of her Wind Magic and a hallucinatory drug. Ram may activate this ability on a single player to receive vanilla descriptions of all abilities they used in the previous night. Day Action. Locked until DP3 (1-shot)