Emilia
The Frozen Witch
You are Emilia. An Half Elf resembling the Witch of Envy. Born in the Elior Forest, Emilia lost her family at a young age when the forest got trapped in Ice. Given an opportunity to defrost her family by Rosswald, Emilia takes part in the Royal selection. You are an Independent role with the goal to eliminate the Witch of Envy. Alternatively, and only if the first wincon is unachievable, you must outlive all members of Red Mafia. You are also the holder of the Key.
-Super Role-
[Passive - Elf Princess] - As the Princess of the Elves in the Elior Forest and as a candidate in the Royal Selection, Emilia is immune to framer and forgery abilities.
[Passive - Recognition Obstruction Robe] - A robe that allows the wearer to obstruct anyone from perceiving them unless the wearer allows it or the person is strong enough to overcome its effects, making Emilia Superbulletproof for the first 3 cycles of the game, afterwhich she'll be bulletproof.
[Passive - The Frozen Witch] - As Emilia is the Frozen Witch, she cannot be roleblocked or rolechrushed even if they were to bypass immunities, except by the secondary effects of her own abilities. Emilia is also immune to bushdrives.
[Passive - Stay Alive] - Emilia is immune to role cops, returning only "Emilia, Independent" results. Plus [Redacted]
[Passive - Beast of the End] - Emilia has a contract with the Great Spirit Puck. Puck cherish Emilia more than anything in the World. If Emilia is killed, Puck will rolechrush through immunities the killer for a cycle. If lynched, Puck will roleblock all the players in Emilia's wagon.
[Active - Ice Brand Arts] - This technique allows Emilia to instantly conjure ice made weapons which she can use and freely manipulate in close-quarters combat. Emilia may activate her magic to freeze a player in his tracks and roleblock him.
- [Icicle Line] - Emilia creates a limited area barrier made of ice particles around her opponent. Emilia may choose to rolechrush a player, also roleblocking an additional player of her choice (3-shot)
-[Ice Soldiers] - Emilia can create soldiers who are completely made out of ice. These soldiers are exactly the same as actual humans and are clad in armor made of ice while wielding weapons made of ice. Emilia may activate this ability to rolecrush through immunities a player and roleblock 2 additional players of her choice. Alternatively you may choose to rolechrush throught immunities a player during the day (1-shot)
[Active - Ice Flowers] - Emilia creates flowers made of ice on wounds of living beings within a certain area that suck the host's life force and bloom by sucking the host's blood. Emilia may target a player and limit their ability usage to only 2 for the remainder of the cycle. Day action (2-shot)
[Active - Spirit Arts] - Emilia has an innate talent for spirits, being able to see spirits since a young age. By summoning spirits from different elements, Emilia can use the following abilites:
- [Ice Spirit] - Roleblock 3 players (1-shot)
- [Fire Spirit] - Superkill a player (1-shot)
- [Earth Spirit] - Superprotect a player (1-shot)
- [Wind Spirit] - Dodge all non-lethal abilities (1-shot)
[Active - Puck] - Emilia has a contract with Puck. They first met in Elior Forest when Emilia was frozen for years. Emilia may activate this ability to send Puck to a player. If that player is targetted by a kill, Puck will rolechrush both players. Emilia may move Puck to another player once per cycle. This ability will last until it's triggered. Day or night (1-shot)
[Active - Cocytus] - Emilia may activate this ability to change a large portion of the landscape into ice. Any players that visit her during the cycle will be roleblocked and their action will be rendered useless. Emilia cannot use any additional abilities in the cycle she activates this ability, except for Ice Age and Spirits of Winter. Day action (1-shot)
[Active - Ice Age] - Emilia can freeze a lynch, stopping the lynch from resolving. The lynch will be frozen for 3 cycles and if Emilia is the leading wagon instead, the lynch will be permanently frozen. Emilia may activate this ability even after votes and actions are locked. She'll be roleblocked for that night once she uses this ability. Day action (1-shot)
[Active - Absolute Zero] - Emilia's Trump Card. Absolute Zero allows Emilia to freeze the atmosphere around her to such such a degree, that a vacuum is created, inside which, even time can be stopped. Emilia casts her most powerful magic, Absolute Zero, to vanilify a role for the remainder of the game. If Emilia hits a Mafia player with this ability, that player cannot carry the faction kill that night. After using this ability, she'll be rolechrushed for an entire cycle. Locked until DP5. Day action (1-shot)
[Active - Spirits of Winter "Freezing Star"] - ??? [Locked]