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#1



Rules
-Post Requirement-Atleast 3-4 posts per phase
-No editing posts
-A cycle consists of a day and a night phase
-No kill shots or investigation abilities can be activated in the 1st 24 hours
-Have fun~



Phases

Dayphases-At the start of the game phases will be 45-46 hours long. This will drop down to 24 hours once only half the players remain

Twilight Phases-Once the 34/24 hours pass votes will locked and the phase will enter the Twilight phases. These will vary from 1-2 hours depending if players want to activate any abilities or the hosts still counting votes

Nightphase-Nightphases will be 20-22 hours long. No reaction posts

First 24 hours no investigation results or kill shots. Omega Kill abilities won't become usable till the start of day 3.


Do not post yet until game starts
 
Player List
#2
Players Alive-20

1: Yoho-Enel-Winner
2: Flower-Buggy

3: MangoSenpai-???
4: Emil
5: Kiku
6: Lord Melkor
7: Yo Tan Wa
8: Pot Goblin
9: Random Asshole
10: Polar Bear
11: Ratchet
12: Fujishiro-Shanks
13: Red Night
14: RippedCal

15: Orwellian-Crocodile
16: The Orca-Queen
17: Ultra-King/Shiryu
18: lemon.de-???

19: Mr. Reloaded
20: CoC. Color of Clowns
21: Fuji V2-Nami
22: Sir Dante-Brook

23: Alwaysmind
24: Tyrant Muugen
25: TheAncientCenturian-Ace
26: Worst-Zoro

27: Dr. Watson
28: Naomi
29: Charlie-Sanji
30: Crowned Witch
31: Mashiro Blue
32: Seraphoenix-Part 1 Luffy
33: BoaHancockHusband-???
34: Flower V2-???

35: Worst V2
 
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Status Ailments Terms
#3
Frozen-When your role is blocked from performing actions ala Role Block/Role Crush/Davy Fight R/P/S Blocked

Paralyzed-When your role now has a 50% chance of having it's actions processed depending on a coin toss. If your action fails due to this it does not count for the ability usage

Confusion: When your role has their actions redirected onto another player or randomized to another player

Burned-When your role loses access to 1-3 abilities from your role. Abilities that destroy a ability from your role or pirate assists are in this category

Omega Kills-Kills that cannot be blocked or protected from
 
Haki, Haki Burst Mechanics
#4


Haki and Haki Burst abilities. Every role in this game has a standard base form, these are the abilities you start off with. Haki Burst is a super one shot ability that is unlocked after you have defeated a fellow player in a Davy Back R/P/S Fight. Every role has 4 haki burst abilities, you can only activate one per win so pick wisely.

Due to how powerful some of these abilities are they will not be available during the first cycle instead Haki one shot abilities will be unlocked. When you win a Davy Back R/P/S Fight you will randomly unlock one of 3 types of Haki. Observation, Armament or Conquerors Haki.

Observation Haki
-Precense Sensing: Reveal which players gained a Pirate assist during the phase and challenge them for their pirate assist in r/p/s
-Strength Sensing: Reveal one Pirate Assist Location
-Emotion Sensing: If youve been inflicted with a status ailment reveal which alignment role targeted you
-Intent Sensing: Target a player and see the first player they Target. You can Negate it or let it go


Armament Haki
-Full Body Hardening: Become Bulletproof for the cycle
-Partial Hardening : Reuse a base form ability that failed
-Assist Imbuement: Amp a Pirate Assist ability
-Projectile Imbuement: Increase the length of one of your status ailment abilities

Conquerors Haki
-Pirate Domination: Target a player and make their next action fail
-World Government Domination: When a Level 1 or 2 World Government Hazard appears you can activate this to remove them from the game
-Incapacition: Pirate assist abilities that target you in the cycle will fail
-Sky Splitting: Allow both players to unlock a Burst Mode ability regardless of outcome

Advanced Haki: If you win 2 Davy Back R/P/S matches you will unlock a Advanced Haki ability. (Yonko roles only need to win once to unlock this)

Future Vision: See 3 incoming actions and who was targeted. You can Negate them or let them pass (Observation Haki)

Internal Destruction: When activated amp one of your base form abilities. If the action succeeds block one of their Haki Burst abilities from being used until all the other ones have been activated. If your action fails, inflict them with a random status ailment. This bypasses protection (Armament Haki)

Conquerors Haki Infusion: In exchange to giving up one base form ability usage unlock one of your Haki Burst ability (Conquerors Haki)

Observation Killing: Remove your "Precense" from the game. All actions that target you in the cycle will fail excluding Omega Kills. (Shanks Exclusive)
 
Pirate Assists and Locations
#5


These are one shot abilities that can be earned by correctly guessing a Pirate Assists location. Now normally I would randomly scatter these assist one shot abilities and reuse locations everytime I made these available but this is a One Piece themed game and part of spectacle of it has been the grand adventure of sailing the high seas in search of the One Piece. Every Cycle the Locations and Pirate Assists used will be based on a One Piece Saga. So we will start of with the East Blue Saga during the first cycle and make our way up to the Final Saga.

These one shots are first come first serve so if you correctly guess the location first you obtain the pirate assist ability. Others afterwards cannot gain it
 
World Government Mechanics
#6


Just like in the world of One Piece Marines and the World Government are obstacles that must be overcomed by the Pirates to find the One Piece. This game will be no different where Marines/World Government will be obstacles/Hazards the players must either avoid or defeat to get closer to your win con.

To make this easier to understand their threat level I've split it up to 3 categories

1 Star-World Government/Marines who's abilities usually last only one phase if beaten.

Ex:


Captain Smoker-Threat Level 1 Star

[?/?/?]

(White Blow) RNG Target a player who's gained a Pirate assist. Face them in r/p/s. If they lose destroy the assist ability

2/ 2.5 Stars: World Government/Marines who's abilities usually last one cycle if beaten. Rare 2.5 Star threats have a additional ability over 1

Ex:


Vice Admiral Tsuru-Threat Level 2 Stars

[?/?/?]

(Wash Wash Fruit) RNG Target a player in the bottom 5 posters and challenge them to r/p/s. If they lose role/vote block them for the cycle

3 Stars+: These are the most dangerous World Government roles in the game. As soon as they enter the game they create a Game Hazard Passive. These roles have another 3 abilities on top of their passive. They can Target more than one player with some of their abilities.
They must be beaten in a best of 5 over 3

Ex:


Admiral Aramaki-Threat Level 3 Stars

[?/?/?/?/?]

(Game Hazard Passive) When Admiral Aramaki appears Target 2 players who have claimed roles or Alignment and prevent them from activating Burst Mode abilities for the cycle.

(Bokarin) RNG Target a player with a Burn status ailment ability or assist. Face them in R/P/S. If they lose negate Burn status ailment abilities from the alignment

(Kin'niku Mori Mori) RnG Target 4 players in the game and face them in R/P/S. If they lose prevent them from looking for Pirate Assists and challenging for Burst Mode abilities.

(Vine Drain) RNG Target a player who has voted after the votes have been locked and challenge them to r/p/s. If they lose randomly destroy one of their burst mode abilities


Before the game starts all the Marine Hazard roles will have their r/p/s choices selected. They will be revealed once beaten, though most of the targets will be random, each Marine has a specific condition/target they will go after. From something big such as claiming your alignment to something minor such as fluffing in the phase. It all depends on which World Government role appears
 
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