Status Effects
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This game will feature various Status Effects that an be applied and healed over the course of this game. All Status effects can be upgraded a maximum of one stage as a hard limit. The main ones include the following:
Poison - The afflicted player will die after 2 Cycles if not healed.
Bleed - The afflicted player will die after 2 Cycles if not healed.
Burn - The afflicted player will have a passive ability disabled until it is healed.
Amputate - The afflicted player will have an active ability destroyed until it is healed.
Afflictions like role crushes and ability destruction can also be healed but do not follow the same hard mechanics as Status Effects.
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This game will feature various Status Effects that an be applied and healed over the course of this game. All Status effects can be upgraded a maximum of one stage as a hard limit. The main ones include the following:
Poison - The afflicted player will die after 2 Cycles if not healed.
Bleed - The afflicted player will die after 2 Cycles if not healed.
Burn - The afflicted player will have a passive ability disabled until it is healed.
Amputate - The afflicted player will have an active ability destroyed until it is healed.
Afflictions like role crushes and ability destruction can also be healed but do not follow the same hard mechanics as Status Effects.