You are Zatch Bell!
"Yeah! I'm happy now! It'd be great if happiness could last forever!"
[Passive - Spellbook] As a Mamodo occupying the living world, Zatch is bound to a magical spellbook. This spellbook is the key to utilizing Zatch's magical abilities. He however cannot read it or utilize its magic on his own and must choose a
Bookkeeper to help him utilize his power. If Zatch is killed or destroyed, his book will be destroyed too.
---[Bookkeeper]--- Before Zatch can access the majority of his role, he must choose another player in this game to take on the mantle of his Bookkeeper. His Bookkeeper will be given Zatch's
Spellbook, which contains a list of all the active abilities Zatch has currently unlocked and will be able to command Zatch's attacks through its use. His Bookkeeper will be able to choose when, what, and who to use Zatch's abilities on. If Zatch's Bookkeeper dies, he may choose a new player to take up the mantle.
---[Spell Blind]--- Due to the nature of Zatch's abilities, and the fact that he will go into a trance when using a spell, Zatch will not have any way to discern the targets of his own abilities.
---[Expanding Pages]--- Zatch will not start the game with access to the majority of his spells, instead, each cycle Zatch will unlock new spells as the game progresses that will be added to his
Spellbook.
[Passive - Amnesic] Zatch’s own memories are foggy, entering this world recalling only his name. He is immune to rolecops.
[Passive - Mamodo Physiology] As a Manodo, Zatch is stronger, faster, and has greater endurance than a mortal, making him bulletproof.
---[Demon King’s Offspring]--- Although Zatch will initially start as one of the weaker members of his kind, as an offspring of the Demon King he has immense potential. Each time Zatch grows stronger and unlocks a new set of spells he will gain additional karma, gaining 5 karma per spell.
[Passive - Magic Mantle] A gift from his father, the king, Zatch's mantle ensures that any spell of Zatch’s that gets amputated or destroyed will regenerate a cycle later.
[Active - Spells] Zatch's Spellbook currently has access to the following spells:
Day 1
---[Zaker]--- Zatch's most basic attack, he will go into a trance and fire a lightning blot from his mouth destroying a player's next action.
Usable once a cycle.
Day 2
---[Rashield]--- Zatch will raise a shield of lightning in front of another player, protecting a player from the next harmful action that targets them.
[1-Shot]
---[Jikerdor]--- Zatch will fire a slow-moving ball of lightning that magnetizes a target, drawing the next 3 actions used toward them. This spell is only usable during the day.
[1-Shot]
---[Bao Zakeruga]--- One of Zatch's strongest spells, Zatch will summon an enormous electric dragon which will proceed to engulf the target in its jaws to deal massive damage, crushing one of their defensive passives.
[1-Shot]
Day 3
---[Zakeruga]--- An upgrade for the 1st Spell where Zatch fires a more concentrated beam of lightning at his opponent, destroying their next used ability for a phase. [1-Shot]
---[Rauzaruk]--- Zatch will call on a rainbow-colored lightning bolt to strike himself and increase his physical abilities for a short period of time, upgrading his bulletproof passive by a stage for a phase. He cannot perform any other spells while this spell is active. [1-Shot]
---[Zagurzem]--- Zatch can use this spell to charge an object with electricity, allowing him to increase the power of another spell. After activating this ability, Zatch's next offensive spell will be upgraded. [X-Shot]
---[Ganreizu Zaker]--- Zatch will use this spell to summon cylinders with lightning bolts on them in a circular formation, which will rapidly shoot a series of bullet-shaped blasts of electricity, blocking the next action of 3 players of his choice.[1-Shot]
Day 4
---[Teozaker]--- A more powerful version of the 5th spell Zakeruga, Zatch can use this ability to amputate a player's next used ability.
[1-Shot]
---[Bao Kuro Disgurug]--- Zatch will summon a dragon-like hand made of lightning and send it crashing at a player, this will delay their action for a phase.
[1-Shot]
---[Maz Jikerdon]--- Zatch will use this spell to summon a large sphere of lightning that moves forward and deflects attacks in front of another player for a phase. It will deflect the first harmful action used on that player back to its sender.
[1-Shot]
---[Excelles Zakerga]--- A spell that shoots a massive arrow-shaped lightning bolt at his opponent. Amputating a player's next used ability in a way that it will not regenerate through passive means.
[1-Shot]
Day 5
---[Jio Renzu Zakerga]--- With this spell Zatch will summon a more serpentine dragon than Bao Zakeruga with 4 blades protruding from its face. The dragon will fire these blades, its scales, and its body at different points to create a danger zone, 2 players will be choosen at random and will have their actives disabled for a phase.[1-Shot]
---[Shin Beruwan Baou Zakeruga]--- Zatch's strongest spell, he can summon an ultimate lightning dragon with multiple heads to tear an adversary apart, ultra killing them. [1-Shot]
[Active - Golden Spellbook] Locked.