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Thanks for the game.

You are Doctor Who!



''Trust me, I'm The Doctor''
[Passive - Legendary Hero] A renegade Time Lord from the planet Gallifrey, and the last, you have gone on various adventures throughout time and space with your companions, saving countless lives and preventing the destruction of the universe and beyond multiple times. For your courage and services you will gain 3x the amount of usual karma in this game for your legendary dedication to heroic pursuits.

[Passive - Timelord] You are a timelord, the oldest and most mightiest race in the universe. As such you have the following passives:
---[Enhanced Biology]--- The timelords have bio-engineer themselves to have many impressive biological adaptations. One such adaptation is your extra set of organs that will allow you to fight of poisons, making you immune to them,
---[Regeneration]--- Perhaps the most noteworthy ability of a Time Lord, you’re able to regenerate at an incredibly advanced rate. This will mean you will heal from bleeds and amputates after a single phase and should you actually be ‘killed’ you will simply regenerate a new body a cycle later. This ability cannot be bypassed or disabled through normal means.
---[Time Anomaly]--- Time Lords are additionally stated to exist outside the normal chain of causal events, granting you immunity to time-based abilities this game, and making your abilities unable to be tampered with.

[Passive - Companion] You may have saved the universe over and over, but you rarely have ever done so alone. No, as The Doctor you'll need a Companion. During Day 1, you will need to choose a companion to help you in your quest. You will gain a permanent neighbor chat with the duration of this game and they will gain your wincon as a secondary wincon as long as they are not anti-town. However, if they are, they will still be made aware of this information. It is up to you to find someone you can trust. The timeline depends on it.

[Passive - Unimaginable Foe] You have fought Daleks, The Master, Cybermen, and more across your adventures. You've saved this universe and countless others like it a dozen times over. But you have never faced a foe of the caliber of the one you face in this game. From your records and understanding of the timeline, the being known as TAC, or TheAncientCenturian as some scholars have proclaimed, is currently set, at this point in time, to do things that if left unchecked whether intentionally or on accident you are unsure, that will destroy every timeline in existence. Wiping out all of time and existence as we know it. It is for this reason, whether he be town, mafia, or other, that the threat of TAC must be either stopped or contained. If they are not, it will not matter if town wins this game as the timeline itself is set to be obliterated soon after.

[Active - Tardis] Your tardis is a sentient time travel machine that you use to take yourself to various places across space-time. It will give you access to the following abilities:
---[Commute]--- Commute yourself and another player from the game for a phase.
---[Time Traveling]--- You may choose to travel on your tardis to other timelines of your choice. However, when you do so, you will be forced to adopt the local culture and blend in. You may choose a town role from any SRM game made by @Fujishiro on this forum and assume its identity for a phase. Due to your pacifist leanings you will not be able to use the role’s killing abilities if they have any. If you use Time Traveling you won't be able to use the Tardis’s commute ability that phase.

[Active - Sonic Screwdriver] Your Sonic Screwdriver is a multi-purpose tool that can do generally anything you want or need it to do. You’ll be able to use it to create an ability under host supervision every cycle. Although due to your pacifist leaning tendencies, none of them will be able to result in another player’s death as a starter.

[Active - The Writers Block] In your preference to rely on non-lethal incapacitation methods, you have prepared a by brining one of your lesser used devices with you for his adventure. The Writers Block is a specially designed stasis jail that will allow you to game removes a player for as long as you’re alive. Although, if you’re forced to regenerate you will lose the ability to keep them contained in your prison and they will return to the game. [1-Shot]

[Passive - The Timeless Child] Locked.

Wincon: Eliminate the threat of TAC and ensure that town wins the game.


Here is my role, it's a townie role, just painted as indie. Look at that wincon. Just pure townie, nothing more.
 
Thanks for the game.



Here is my role, it's a townie role, just painted as indie. Look at that wincon. Just pure townie, nothing more.
It was designed that way to justify/inform town about the TAC role more than anything by special including TAC in it regardless of town needing TAC gone anyway (and bc a time traveler coming to stop TAC the actual player flavor wise was very funny flavor wise)
 
Still tho, 2 cops seems awfully low for Weeb game

Should have made viktor to be Paranoid Cop OMEGALUL
We could have probably afforded more tbh. I personally don’t like a ton of cops floating around bc it’s not my favorite role in practice (vig there’s a cost if you’re wrong, cop is nothing but a plus)

But in a game like this it was probably feasible to have a few more 1x invest floating around a few roles
 
We could have probably afforded more tbh. I personally don’t like a ton of cops floating around bc it’s not my favorite role in practice (vig there’s a cost if you’re wrong, cop is nothing but a plus)

But in a game like this it was probably feasible to have a few more 1x invest floating around a few roles
There are more cops than basic cop

I love paranoid cop, same as cop that sends his results to anyone but himself lmfao
 
@Adam 🍎 here is one of them lol, Its Reloaded's role:​

You are Kozue Orihara!



“The bad men go slashy-slashy boom boom!”

[Passive - Voice of Hearts] Having mind-reading powers that she is unable to turn off, Kozue has the following passive abilities.
---[Message Intercept]--- Once a cycle she will receive a copy of the first message ability sent to another player.
---[Invest Intercept]--- She will receive a copy of a random investigation result at night. Some results may be modified to be more generic.

[Passive - Who Are You?] Kozue has trauma that might cause her to fly off the handle if someone asks her who she is. If she is asked to claim there is a 50% chance that she will target the person who asked with her [DI-Sword] ability.

[Passive - Telepathic Alert] The first time Kozue is targeted in a phase she will be alerted to it, along with learning what type of ability she was targeted with.

[Active - Telepathic Message] Kozue can send an anonymous message to another player each phase. This ability will always find its target.

[Active - Mind Reader] Kozue can use her telepathic abilities to read a person's mind, learning if they are good or bad. She can target a player to investigate their alignment. [1-Shot]
---[Deep Probe]---
Kozue can push deeper into her target's mind, allowing her to also learn the flavor of the person she investigates while using [Mind Reader]. [1-Shot]

[Active - Read Thought] Kozue can target a player and learn one of their abilities in basic terms. [2-Shot]

[Active - DI-Sword] Kozue can manifest her DI-Sword and use it to target another player, amputating one of their active abilities. [2-Shot]
---[Slashing Frenzy]---
Kozue can go into a frenzy, allowing her to use her [DI-Sword] ability on anyone who visits her for a phase. [2-Shot]
---[Dismembering Slash]---
Kozue can go for a more lethal slash with her DI-Sword, causing her amputations to additionally cause the bleed status effect for a cycle. [2-Shot] This ability cannot be used in conjunction with [Slashing Frenzy].

[Active - Error Mode] While in error mode Kozue's DI-Sword won't do physical damage, but will instead cut through a player's karma. She can target another player and cut their current karma score in half. [3-Shot]

[Active - Delusion Snip] Kozue can put her DI-Sword in error mode and cut an action out of a write-up. Cannot be used on kills, receives, other abilities that target write-ups, or one shots. [1-Shot]
 
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