Off the top of my head about 40% of actions and kills went to Ultra, 30% was town on town stuff, Muugen superkilled Flower, Nat killed Odd. Orca kept poisoning town or Indie Ultra for the most part. TAC I think was shot once or twice during the day and thats about it. Nat died early and didnt revive which was a huge blow for town as they lost a vig. Flower was mislynched. I dont recall the rest.
Like, we could have theoretically not included a consig at all, made Kiku pro scum indie and made merge a host mechanic instead unreliant on a role at all possibly. But I think for scum, having a Consig is more fun lol.
Also we could have colored the two teams the same color and told them “you got another half of you team in the game also doing faction kills good luck” and it fits the set up lol. But I think rule of cool factor, the consig thing is cooler than that
Off the top of my head about 40% of actions and kills went to Ultra, 30% was town on town stuff, Muugen superkilled Flower, Nat killed Odd. Orca kept poisoning town or Indie Ultra for the most part. TAC I think was shot once or twice during the day and thats about it. Nat died early and didnt revive which was a huge blow for town as they lost a vig. Flower was mislynched. I dont recall the rest.
Oh yeah, I think one thing I would change about revives in general would be to not flip the complete roles when people can still be revived. Not just here, but other games, too. Just alignment would be enough.
--[Hydrangea]--- Poison another player. They will die in a 2 Cycles if not healed. ---[Cherry Blossom]--- Refill an X-Shot belonging to another player. ----[Orchid]--- Grant another player double action for their next action. ---[Poppy]--- Heal another player of any status conditions. ---[Sunflower]--- Amp another player's next action. ---[Tulip]--- Cause the target to self-target with their next investigation ability. Operates as a redirect back to self. ---[Bluebell]--- Target another player with this flower to upgrade the faction kill on them that cycle. ---[Edelweiss]--- Drain the vote power of another player for a phase. ---[Wildflower]--- Redirect another player's next action. ---[Blossom]--- Make another player scan guilty for a phase.
Off the top of my head about 40% of actions and kills went to Ultra, 30% was town on town stuff, Muugen superkilled Flower, Nat killed Odd. Orca kept poisoning town or Indie Ultra for the most part. TAC I think was shot once or twice during the day and thats about it. Nat died early and didnt revive which was a huge blow for town as they lost a vig. Flower was mislynched. I dont recall the rest.
The lynch worked on every single scum, scum had 2 lynch stops and Ultra had two. Melkor however had two abilities he could spam every single day to either force scum to lynch redirect to a target of his choice therefore guaranteing a scum lynch and another ability to prevent lynch manipulation, but he never used any of them. Heck after he flipped nobody bothered reading his role and actually see that he had them and may copy them.
Red Night could remove people who were removed forever.
Ariess could give people a secondary lynch where 5 people go to another thread and they cant be helped or targetted nor can they help or target others in the main thread an done of them gets lynched but didnt use it.
I could go on, but town misused a lot of their abilities.
Okay, first of all unless i completely misunderstood my role i could only use 6 abilities out of 30 abilities per cycle and had to go through all of them to use them again? So how I could spam it every day?
Besides i made Soul immune to lynch redirects day 2 and I also used an ability to choose a target of lynch redirect one but it didnot go through.
Mafia at its core is game of information. Trackers, lookout, cops, spies, trappers and so on serve a clear information in information gathering town uses during day to break the game
Mafia on other hand has the tools to take information and spin it/twist it
I personally believe Mafia games shouldn't not have bulletproof people or lynch avoid and so on, but just a shitload of information manipulation
I mean from the mafia PoV, I could not understand why you (plural) were so stubbornly tunnelvisioning on a pool of players that clearly after a few fails should've realised that you're wasting your efforts.
Why would you try tirelessly to kill the guy who seemingly just can't die??
He was designed to be a karma menace lol (and with what was in the shop it was very big his potential to get game changing abilities). AM stole 2100+ karma one day lol
Okay, first of all unless i completely misunderstood my role i could only use 6 abilities out of 30 abilities per cycle and had to go through all of them to use them again? So how I could spam it every day?
Besides i made Soul immune to lynch redirects day 2 and I also used an ability to choose a target of lynch redirect one but it didnot go through.
You made me immune to lynch redirect day 2 and picked some other player and the lynch was still redirected to me? sad. But made for a fun meme content.
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