how does one look at this and justify town losing, lets even say adam's lynch was a mislynch. thats 2 mislynches out of 7
in a game with 14+ PURE anti town roles, that are intended to be one team
means town need give or take around 14+ town controlled kills
say the lynches were 2 of them. did town really cause the deaths of 12 townies via kills? i dont think so. think most of the deaths were caused by anti town, while town failed most of their kills
mathematically this seems unwinnable no? scums have too many kills, town too little lynches. we die faster than we lynch them, specially when u factor in that one revive of ours only waste's an extra kill or undo from them, but one of their revives waste a whole lynch from us
in a game with 14+ PURE anti town roles, that are intended to be one team
means town need give or take around 14+ town controlled kills
say the lynches were 2 of them. did town really cause the deaths of 12 townies via kills? i dont think so. think most of the deaths were caused by anti town, while town failed most of their kills
mathematically this seems unwinnable no? scums have too many kills, town too little lynches. we die faster than we lynch them, specially when u factor in that one revive of ours only waste's an extra kill or undo from them, but one of their revives waste a whole lynch from us
If Red Night removed TAC Night 2 and then removed Mango Night 3.
Then you guys wouldve worked through the POE.
Saitama if he wasnt outed by Flower wouldve game removed another scum and he was literally unkillable besides Kikus delete and lynch.
Multiple town were like that btw.
Mafia cant brute force anything.
They cant undo kills, and no scum revived except for Cal. And why would you lynch them when you can just kill them?