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tbf she has me as the new contests/events person rn
meaning i could technically run a popularity (unpopularity??) contest and cause drama


not sure if olf is ready for such a thing tho
gonna demote you tbf

you can make another face at me begging to be demoted and removed from staff like
:neesama:
 
I think what you should be saying here is "I apologise for my insinuation Fuji, it was uncalled for and not fair. I do still have issue with how you have treated role assignment in the past, but accusing you of rigging the outcome of the game is not acceptable".
I read this and I wish to say something.

I critcised Fuji but I never thought he wanted to give the game to mafia. A 50 players bastard heavy madness game cannot really be balanced so easy. Maybe it's impossible @Emil

I think it's a setup problem in the game by having the day play not receiving the result of the expected lynch but I don't doubt the hosts' honesty here and I want this to be known.
What I waited from them was to accept that it's important to consider changes in future games because town make 66-75% of the playerslist and town is hard disadvantaged/crippled by not lynching the player they vote and not receiving the lynch makes them not willing to play further, and also mafia will not show skills in play (there's one exception in this game imo, Ratchet) and will just hide to achieve victory when the scum team will merge.

I hoped that Fuji will not consider criticism in a negative way.

I didn't expect a perfect balanced game and I am not disappointed by the loss. Winning or losing is never a thing for me, I am enjoying the game regardless, but I would prefer more challenge from mafia in this game and i received instead continous mockery and hiding tactics.
Activity can be solved by hosts, by rewarding the play in a constructive way.
One of the rewards is the basic old lynch to happen. Make mafia fear town as a whole. Make them get out and post to save their lives by talking not hiding until they put in work the lynch escape.

About rewarding spammers, I am honestly not a fan of it. High posting doesn't mean game related posts and who has time to thread park will have a higher post count, while people like me, who are really busy, can never reach the post count required.

I wish to consider the above and when you look at how much town misfired this game and all games in general, think that town's power is not in the abilities of a few townies and the individual solves, but in the collective communication who makes the daily lynch happen. @Fujishiro @Dr_Professor83

Again I am grateful for playing this game, I am grateful to you for working so hard to make it happen and I never wanted to upset and scold you, but I wanted to understand why the game was designated like that and I told you what I think it was wrong.
 
One of the rewards is the basic old lynch to happen. Make mafia fear town as a whole. Make them get out and post to save their lives by talking not hiding until they put in work the lynch escape.
In hindsight I think they both agree Game Removal being used in such a way was wrong, same as scum having abilities to avoid or negate lynch so often (IRC they had 4 lynch avoids/negates?).

But IMO now after the game has ended and we got more information I think TAC role was by far biggest problem of the game esp. considering power it had without a clear counterplay. I know TAC could be killed after merge but at that point TAC already did what it is supposed to do and their death means little
 
I read this and I wish to say something.

I critcised Fuji but I never thought he wanted to give the game to mafia. A 50 players bastard heavy madness game cannot really be balanced so easy. Maybe it's impossible @Emil

I think it's a setup problem in the game by having the day play not receiving the result of the expected lynch but I don't doubt the hosts' honesty here and I want this to be known.
What I waited from them was to accept that it's important to consider changes in future games because town make 66-75% of the playerslist and town is hard disadvantaged/crippled by not lynching the player they vote and not receiving the lynch makes them not willing to play further, and also mafia will not show skills in play (there's one exception in this game imo, Ratchet) and will just hide to achieve victory when the scum team will merge.

I hoped that Fuji will not consider criticism in a negative way.

I didn't expect a perfect balanced game and I am not disappointed by the loss. Winning or losing is never a thing for me, I am enjoying the game regardless, but I would prefer more challenge from mafia in this game and i received instead continous mockery and hiding tactics.
Activity can be solved by hosts, by rewarding the play in a constructive way.
One of the rewards is the basic old lynch to happen. Make mafia fear town as a whole. Make them get out and post to save their lives by talking not hiding until they put in work the lynch escape.

About rewarding spammers, I am honestly not a fan of it. High posting doesn't mean game related posts and who has time to thread park will have a higher post count, while people like me, who are really busy, can never reach the post count required.

I wish to consider the above and when you look at how much town misfired this game and all games in general, think that town's power is not in the abilities of a few townies and the individual solves, but in the collective communication who makes the daily lynch happen. @Fujishiro @Dr_Professor83

Again I am grateful for playing this game, I am grateful to you for working so hard to make it happen and I never wanted to upset and scold you, but I wanted to understand why the game was designated like that and I told you what I think it was wrong.
I think the best fix wouldve been giving key roles to certain players who wouldve used these roles optimally, as it stood those key roles went unused and or misused in the grand scheme of things which led to a lot of frustration for town.

We did have a few roles that could backup those roles but again that didnt happen were it be because those players didnt expect or know where to look or just plainly not expecting there to be a solution to their problem within the flipped roles to copy from.

One expection to that was Red Nights role, he was pretty much almost unkillable town role so he never flipped, was never used optimally and since he didnt flip his abilities didnt go to the afterlife Karma shop for example for all to see and for town to get the solution to the main problem they faced this game which was the use of game removals (5 total) to save scum. He was the solution to that and well he didnt really play, this led to so much frutration from town but also for me as a host because of course I would be upset that my game isnt running the way it should be and seeing all of you upset compounded it.

I dont think the game was unbalanced and unfair but it had its issues, the cited above were the most egregious ones and well now I learned my lesson, in that some roles need players that will do the work behind them.

About you saying only Ratchet put in the work thats untrue imo, Yoho,Apollo,Pot, Zemmi. None of them were hiding. They played the thread just as much as their roles.

I believe that when players sign up for Weebs they should expect whacky and crazy stuff, its in the expectations of such a game that happens yearly. Novas Weebs were just as crazy as this one with unkillable scum and town, lynch manipulation,etc.

One really big issue imo is the size of the game, with 50 players I was stretched thin and so was the quality of the playerbase. Meaning that some roles were bound to land in the hands of afks or coasters (not that I blame them) and this is what happened for the most part here. However in my more medium sized games that you yourself played I never had such an issue nor did people really complain you included. That’s because town’s player pool was more condensed.

So yes, If I ever host such a big game like this I will try not to repeat this same mistake however I believe that only applies to this game as I never really received much criticism from my other games.

Thank you for your post Michelle, its appreciated and like always I really appreciate you playing and I hope to see you soon as youre one of my favorite people here.
 
In hindsight I think they both agree Game Removal being used in such a way was wrong, same as scum having abilities to avoid or negate lynch so often (IRC they had 4 lynch avoids/negates?).

But IMO now after the game has ended and we got more information I think TAC role was by far biggest problem of the game esp. considering power it had without a clear counterplay. I know TAC could be killed after merge but at that point TAC already did what it is supposed to do and their death means little
Adam, game removal was a non issue. Had Red Nights role been in the hands of Flower or someone like that TAC was dealt with the night he was removed. Then he does it to another scum the next night,etc.

Lynch stops were 2 for scum. And 2 for a neutral indie that could be ignored entirely. If, however you didnt there were counters in Melkor and Naomi that would again make them a non issue.

As for TAC, you were told by multiple people that you are looking at this the wrong way. The mafias this game were two team but one singular team
split up in two. TAC was needed and there to group them up. The entire game was balanced around the merge being needed and certainly happening.

With optimal uses of the roles I cited above and other town roles town would destroy scum with ease if they dont merge.

TAC role also had 0 vote power. Could only regular kill twice which could be dealt with with protects, and revives were a thing. Other than that it could game remove which Red Night cucks.

It can be ignored otherwise as it cant do anything else.

But yes Kiku might have been too strong because to the uninformed eye shes just immortal and they dont know what she can do. Not really something I did before and probably wont do again. I believe if she couldnt kill then it wouldve been better for town.
 
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Adam, game removal was a non issue. Had Red Nights role been in the hands of Flower or someone like that TAC was dealt with the night he was removed. Then he does it to another scum the next night,etc.

Lynch stops were 2 for scum. And 2 for a neutral indie that could be ignored entirely. If, however you didnt there were counters in Melkor and Naomi that would again make them a non issue.
I think you underestimate just how much damage game removal did to morale of townies.

I get it, RN and Melkor should have been our lord and saviours but those two simply aren't calibres to be active, follow the game and respond to problems.

Also when you saw RN be afk and not play why didnt you allow me to craft anti-game removal?

As for TAC, you were told by multiple people that you are looking at this the wrong way. The mafias this game were two team but one singular team
split up in two. TAC was needed and there to group them up. The entire game was balanced around the merge being needed and certainly happening.

With optimal uses of the roles I cited above and other town roles town would destroy scum with ease if they dont merge.

TAC role also had 0 vote power. Could only regular kill twice which could be dealt with with protects, and revives were a thing. Other than that it could game remove which Red Night cucks.

It can be ignored otherwise as it cant do anything else.
Oh i understand TAC's role because i had the same one with Joker in Batman game, but my Joker had clear weaknesses and counters, Joker to the very end was possible to lose the game but Zem played it very well and she managed to win.

TAC's role fundamentally didn't have any counter to it what so ever, and since we didn't have enough invests to know what it is about we couldn't react to it in any way

You can't expect town to play 100% right just to win, that's not how it rolls
 
I think you underestimate just how much damage game removal did to morale of townies.

I get it, RN and Melkor should have been our lord and saviours but those two simply aren't calibres to be active, follow the game and respond to problems.

Also when you saw RN be afk and not play why didnt you allow me to craft anti-game removal?


Oh i understand TAC's role because i had the same one with Joker in Batman game, but my Joker had clear weaknesses and counters, Joker to the very end was possible to lose the game but Zem played it very well and she managed to win.

TAC's role fundamentally didn't have any counter to it what so ever, and since we didn't have enough invests to know what it is about we couldn't react to it in any way

You can't expect town to play 100% right just to win, that's not how it rolls
Yeah which is why I said in my big post to Michelle that I learned my lesson and important roles should be handpicked.

I didnt allow you to because Red Night tried to destroy TACs removal and game remove him the night he was game removed but used the wrong abilities and we corrected him, so the expectation now is that he knew what to do and thus having two people do that would be too much.

Also I didnt allow scum to craft more game removals so I had to stay consistent.

As for the TAC role you still dont understand it, you said Zem could lose but like its not about 1 player if Kiku was removed then Mafia had no chance of winning this game against a decent (not even good) town.

But yes Kiku might have been too strong because to the uninformed eye shes just immortal and they dont know what she can do. Not really something I did before and probably wont do again. I believe if she couldnt kill then it wouldve been better for town. Maybe able to be role copped too.
 

Zemmi

GodMommie
There was also a chance that someone less capable of the TAC role landed on it and that would've reduced the role's power significantly. Like someone unable or disinterested about keeping up with the game. So I agree depending on the person really determined how powerful certain roles were.
 
There was also a chance that someone less capable of the TAC role landed on it and that would've reduced the role's power significantly. Like someone unable or disinterested about keeping up with the game. So I agree depending on the person really determined how powerful certain roles were.
@York was a menace with it, she even tried to get me to refill her role through a wish she bought from lootboxes because she ran out of abilities and I told her no lol. Instead she crafted a gun to shoot @Flower with to help Ultra win.

Girl was really dedicated to helping anyone that wasnt town lol.

Except for @Mashiro Blue he killed @Dr. Watson and had to go lol.
 
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