EkkoLoJinx

What could have been...
It's literally just yugioh with a DC pain job. though at this point I may have to speed up the process unlocking abilities as peeps really love themselves some abilities flying around but in exchange I'm bumping up the post requirement starting in day 1
i activate pot of greed to unlock 2 more abilities



Batman activated Grappling Gun to remove themselves from the game for the rest of the cycle. They cannot be targeted until day 2
what a coward action. more like B*tchman.
 
Day-0: Banished


Doctor phosphorus banished the mother box assist of

(Vulko: Instructor) This can be activated after a phase it's been set. For a cycle you can activate Assist abilities the turn you have them set for 2 cycles
 

Fujishiro

When were you under the impression this game is..
Charlie becoming my strongest TR for now

I'm thinking probably Fuji is town too.

Luka is giving me strange vibes, so I'm a bit iffy on that slot rn.
Also Worst giving me a vibe


We'll see how it develops, I'm a bit out of practice.
Finally, the towniest thing you've said all day!



Vote Lynch Fuji
Hmm perhaps someone is in need of breaking @Worst
 
Apologies for the late arrival, but I have an exam tomorrow. I should have some time to familiarize myself with the game mechanics by then.

How long is this day phase ?
Phases

Drawphase: At the start of each phase you will randomly draw out a ability from your deck

Dayphases-At the start of the game phases will be 45-46 hours long. This will drop down to 24 hours once only half the players remain

Twilight Phases-Once the 34/24 hours pass votes will locked and the phase will enter the Twilight phases. These will vary from 1-2 hours depending if players want to activate any abilities or the hosts still counting votes

Nightphase-Nightphases will be 20-22 hours long. No reaction posts

First 24 hours no investigation results or kill shots. Omega Kill abilities won't become usable till the start of day 3.
 
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