Yoho

✌𝓣𝓱𝓮 𝓢𝓲𝓶𝓹𝓵𝓲𝓬𝓲𝓽𝔂 𝓸𝓯 𝓛𝓲𝓯𝓮✌
Company Christmas celebrations start mid November here lmfao.

Next week I have a party with the tutors from my school.


It's too damn stressful lately fr. I need a vacation :/.
🤣 I always avoid work shindigs unless I absolutely had to go
 
anywho

did a little skimsies of Luka's ISO and it's mostly just them complaining that us saying where we're going is just going to get us dunked on by ppl who can target locations, and then hating on the ppl who disagree.

i feel like if scum had roles that only work at a specific location that kind of ruin the fun of horocruxes bc if there was a horocrux at this location then ppl would never be able to grab it cuz they'd be too busy dying; OR scum would just move a horocrux they found to that location and have ppl die.

Even if scum has to pick specific locations, we're still sending 1 person per location maximum with the current strategy, which minimizes location effects anyway just in case multiple people went to the same location on accident.

It's a tradeoff ok? we give scum perfect info on where we're going and we potentially lose people targeted by location effects, but in return we know exactly where we have visited so far and we know places not to visit if someone dies at their location. We also know that if someone flips mafia we can revisit the locations they were supposed to visit.

I understand Luca and Ultra's concerns about this strategy and why they're mad when ppl disagree, but also i think it's kinda towny to disagree and propose alternate strategies versus just disagreeing OR not saying anything at all (because if they think this is a bad idea for town, as wolves they should just shut up and accept their gift)
 
anywho

did a little skimsies of Luka's ISO and it's mostly just them complaining that us saying where we're going is just going to get us dunked on by ppl who can target locations, and then hating on the ppl who disagree.

i feel like if scum had roles that only work at a specific location that kind of ruin the fun of horocruxes bc if there was a horocrux at this location then ppl would never be able to grab it cuz they'd be too busy dying; OR scum would just move a horocrux they found to that location and have ppl die.

Even if scum has to pick specific locations, we're still sending 1 person per location maximum with the current strategy, which minimizes location effects anyway just in case multiple people went to the same location on accident.

It's a tradeoff ok? we give scum perfect info on where we're going and we potentially lose people targeted by location effects, but in return we know exactly where we have visited so far and we know places not to visit if someone dies at their location. We also know that if someone flips mafia we can revisit the locations they were supposed to visit.

I understand Luca and Ultra's concerns about this strategy and why they're mad when ppl disagree, but also i think it's kinda towny to disagree and propose alternate strategies versus just disagreeing OR not saying anything at all (because if they think this is a bad idea for town, as wolves they should just shut up and accept their gift)
And what's your opinion about it? Do you agree to go into a claimed location or not?
 
And what's your opinion about it? Do you agree to go into a claimed location or not?
Oh. I agree with it.

I proposed having people go in pairs but we have a giant castle and after further consideration idk if it's fast enough. We have like 50-70 locations to go to and realistically like 20 towns so we only prob get 20 rooms explored per phase. If we go randomly there's a chance of overlap and similarly if we go based on "character theme" where everyone picks a room based on their character then there's overlap there too. Plus u have no idea where the dead visit. This might be the only way to realistically grab all these horocruxes + keep people accountable since we'll know exactly where they go and no one else couldve gone there

I think my idea for pairs visits 15 locations N1 but i have no clue what happens to a horocrux if both a town and a mafia visit it
 
Oh. I agree with it.

I proposed having people go in pairs but we have a giant castle and after further consideration idk if it's fast enough. We have like 50-70 locations to go to and realistically like 20 towns so we only prob get 20 rooms explored per phase. If we go randomly there's a chance of overlap and similarly if we go based on "character theme" where everyone picks a room based on their character then there's overlap there too. Plus u have no idea where the dead visit. This might be the only way to realistically grab all these horocruxes + keep people accountable since we'll know exactly where they go and no one else couldve gone there

I think my idea for pairs visits 15 locations N1 but i have no clue what happens to a horocrux if both a town and a mafia visit it
That's a good question, actually. My instinct would be that the Horcrux gets destroyed, since I'd say that, since the scum action there requires some locations to be explored, it needs to trigger after good explores (plus, if moving it occured first, it could just end up moving to a location where town is and still get found), but it's a good question.
 
i mean, time for location talk is over at this point imo, it's time to decide on lynch tbh everything that could be said about location has been said and people won't change their mind, we have 15 people in red so that's already 30% of the castle covered (assuming there's no scum on the list but like, it's going to be 30%-40% anyway), so that's not terrible imo

there's not that much time left, right?


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in case someone hasn't picked one yet, there's a list, don't pick what's already red, to pick one tell host in your PM that you want to visit one of these locations
Ground Floor
Entrance Hall - Xlaw
Entrance Courtyard - Sir Yasheen
Great Hall
Staff Room - Alwaysmind
Filch’s office - Indigo
Classroom 11 - Polar Bear

Dungeons
Potions Classroom - Yoho

Snape’s Office
Slytherin Common Room - Flower
Dungeon Corridors - Alexis2282AE
Dungeons - Jaguar 101

Kitchen
The Kitchen - Pot Goblin

Hufflepuff Common Room - Luka

Outside Buildings
Herbology Classroom - Mr. Reloaded
Charms Classroom - Red Night
Transfiguration Courtyard - The Orca
Transfiguration Classroom - Seraphoenix


First Floor
Hospital Wing
Professor McGonagall’s Office - Charlie
Defense Against the Dark Arts classroom - Yo Tan Wa
Muggle Studies Classroom - Stargate18
History of Magic Classroom - ~UwU~


Second Floor
Defense Against the Dark Arts Office - York
The Swiveling Staircase
Moaning Myrtle’s Bathroom - Ultra
Slughorn’s Office

Third Floor
Trophy Room - Michelle
Armor Gallery - Random Asshole

The Charms Corridor - Destroya

Fourth Floor
The Library - Crowned Witch

Fifth Floor
Prefect’s Bathroom - Ratchet

Swamp (courtesy of Weasleys’ Wizard Wheezes)
Statue of Gregory the Smarmy Corridor

Sixth Floor
Boy’s Bathroom
Girl’s Bathroom - Crying

Seventh Floor
Gryffindor Common Room
Divination Classroom
Room of Requirement
Flitwick’s Office

The Towers
Dumbledore’s Office
Trelawney’s rooms
Ravenclaw Common Room
Tower Courtyard
Astronomy Tower - Ekko
Owlery - KWEH
TAGS
@Alwaysmind @Indigo @Polar Bear @York @Alexis2282AE @Yoho @Xlaw @Luka @Mr. Reloaded @The Orca @Seraphoenix @Yo Tan Wa @Stargate18 @~UwU~ @Ultra @Emil
@Lord Melkor

updated red ones, rest of you please don't go to the place that's already red (there's no point), if your name is somewhere in white, it's order is copied from playerlist btw, it's not decided or anything
 
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