[FNZ] Salem of Lies TOS II: Salem's New Threat

Are you excited to play Town of Salem?


  • Total voters
    16
balance was ok but I think you used far too many protective types

this isn't a criticism and balance wise it was fine but personally I didn't like it
Well there isn't a lot of options to choose from that is why I said it was flawed to call out Jan just because of a bodyguard claim.

Town Power which are OP roles (which no more, than 1 or 2)

All other have to come from:
Invest
Protect
Killing
Support

Ya'll were calling roles like socialite a protect when it is actually support.
 
Reminder to let me know what you thought of the game and how the roles that were featured worked or didn't work.

Or even, if you saw a way I can do better, that's cool too.

And what you would like to see. So far only @Flower has given tons of feedback.
Game was great, it's just we couldn't utilise the roles well. We barely benefited from the roles. ToS2 advanced for us.

And idk if these are ToS rules and therefore mandatory, but if not, I'd say game would be better without the information who killed the said player. Imo it confirm certain town roles in the game, out Indies and restrict enchanter alter ability. Aka we ended up flipping Al shroud for meme instead of it helping Coven.

Roles like Prosecutor are also too strong, if used right.
 
Game was great, it's just we couldn't utilise the roles well. We barely benefited from the roles.

And idk if these are ToS rules and therefore mandatory, but if not, I'd say game would be better without the information who killed the said player. Imo it confirm certain town roles in the game, out Indies and restrict enchanter alter ability. Aka we ended up flipping Al shroud for meme instead of it helping Coven.

Roles like Prosecutor are also too strong, if used right.
I think it was Flower I was talking to about that. If we take away the announcements it would make the Coroner role better automatically.
 
I think that opens up more possibilities in the game.

I'd let others comment on Whispering.
I do agree it expands the possibilities, along with it makes certain roles more valuable.

About the whispers, there is a coven role that can hear those that could counter that. I can see in some areas where it might become a lot for a host, especially if it's a large game.
 
I do agree it expands the possibilities, along with it makes certain roles more valuable.

About the whispers, there is a coven role that can hear those that could counter that. I can see in some areas where it might become a lot for a host, especially if it's a large game.
I’d just limit it to one per player. Receive one, send one. They’re a powerful tool for Town.
 
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