Chapter Discussion Come Out WorstGenHQ

Reborn

Throughout Heaven & Earth,I alone am d Honored One
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Nobody can replicate the genius design of Zelda dungeons. Some games tried but they completely pale in comparison to the average Zelda game.
Zelda is not only its dungeons tho, its the retarded item design nintendo insisted, making items gated and then only useful once, its meandering tutorials and railroading, the sometimes litterarly offensive bad story you are forced into "experience" it cause no skip button, the sometimes extremely broken balance that can nullify the whole game (parrying in wind waker comes to mind the most to me with how trivial it makes the game and how easy it is, and its not even some hidden tech or something) etc.
 
Zelda is not only its dungeons tho, its the retarded item design nintendo insisted, making items gated and then only useful once, its meandering tutorials and railroading, the sometimes litterarly offensive bad story you are forced into "experience" it cause no skip button, the sometimes extremely broken balance that can nullify the whole game (parrying in wind waker comes to mind the most to me with how trivial it makes the game and how easy it is, and its not even some hidden tech or something) etc.
I love the traditional items tho? 😭
You can skip many cutscenes in TP btw.
 
I love the traditional items tho? 😭
You can skip many cutscenes in TP btw.
Obviously, given how old zelda is and how many games there are, there are slight differences in my critique (which is not like in fullest, thats why "etc") but like i said i feel confident
Maybe TAC is ragebaiting im not. There is some peak stuff in those games for sure (i quite like the OST of some, for example) but that doesnt change that they are mid to me and imo they're disproportionately popular vs what the game is, like pokemon
But obviously popularity is not an "objective" measure or something, thats why its just an opinion piece here and i brought that up
 
@kekaro

You know, I loved how items were also relevant in the overworld when it comes to games like OOT, WW or MM (especially AlttP) but yes, they did become too gated when it comes to Zelda games like TP and SS. However, I truly enjoy using items to unlock paths in the overworld which you couldn't explore before. The same formula is also used for dungeons. That gives a cool Metroidvania vibe when you're slowly progression through the world with each new item you get.

In BotW, they got rid of the whole thing but you're left with 3 - 4 "main runes" which are used for the whole overworld but that's the thing. There's no extra satisfaction in getting newer items which can highly extent your skillset when it comes to exploration. I really hate that. The Divine Beasts are also "dungeons" which are pretty weak in comparison to other Zelda games.
TotK even took it further by implementing Ultrahand - the most broken ability in Zelda series. You solve nearly 90% of all puzzles. Isn't this kinda boring? Also, you can nearly skip many puzzles in dungeons due to the Zonai devices.

Thus, I prefer traditional items significantly more than the current formula with the runes. On the other hand, I do agree with you that they sure can be implemented more into the overworld instead of acting like "special keys" in specific situations.
 
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