lol rip
other two are both relatively active tho - fuji + ultra is lower combined post count than the other two.
Also from what I played with Ultra last game they seem super solvey which makes it weird they're not more actively involved in this one.
i'll stick with my vote for now
wait yo is it confirmed that people suicide every time their partner is lynched?
in that case we should honestly probably lynch between people who already have their partner dead cos it means fewer shot-in-the-dark casualties while we collect info.
If you have an active scum read then sure, lynching on play is ideal.
The game is pretty inactive though and I imagine due to how the game runs, scum is gonna act differently to a normal game so its about teasing out how that works out in practice.
Nothing pinging me. List-making is null (I'm...
Exactly. Effectively, as Ratchet said, this game is a big puzzle and we need to get as much info as possible to help us solve it.
Because we don't get info from Pero's flip, the best thing to do is use him as a medium to test other stuff - in this case, Haza and my cop alignments.
Through...
I'm not completely dismissing play. I'm refuting the idea that ideas being out in the open helps scum more than town.
I also think its critical for us to start getting actual info as it is this info and the play around it that will give us the most reads.
I 100% think we should lynch an inactive today. I think tomorrow there will be enough to start trying to actually solve people, but until then I honestly think a shot in the dark is the best bet.
Lynching Pero makes no sense because we can actually use him for information - ie to determine...
im not sure i understand your point here lol.
But while it definitely does benefit scum to know our actions, it benefits us far more to have our actions out in the open as we otherwise have absolutely no way of solving this game lmao.
I reckon we need to think differently in this game when compared to normal games. Lynches give us absolutely no information whereas investigations do (or, at least, will once we have enough of them). If we see someone as worthy of being solved, the best way to do that is with investigations...
My only major lean on play so far really was MUUGEN as town given they wouldn't give their results.
Honestly wasn't focused heavily on play during my readback because it feels so inconsequential when compared to working out how to 'work out' the game.
I'm not sure there is a way to definitively solve Pero but I think its worth doing anyway as it'll at the very least give us far more info about our sanities, which will obviously help with gamesolving.
- If we both get the same result on Pero, we'll know that one of us is naive/paranoid (and...
i mean im not gonna ignore it long-term but for now its not particularly profitable to work with that as a feasible option.
If I get an inno next up I'd definitely have to start reconsidering tbf as it would excluse paranoid and would therefore mean a 50/50 of being insane or legit.
however...
what's the deal with pero btw? fact that they got two guilty reports and no town reports?
i would also prefer to have more investigations on pero especially since Pot has two guilties like me and therefore also has a decent chance of being paranoid/insane.
I don't know you're town. Paranoid doesn't exclude you from being scum.
Of course as you're implying, I could be a legit cop who happened upon twin guilties as i did mention in our chat. but its just incredibly unlikely and I'm not particularly bothered about considering it at this point.
btw muugen seems town due to their insistence not to give their results.
if they were scum their team would be telling them to give results - this stubbornness is from not being in a team imo
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