Speaking of indies, i'm surprised we didnt have SK this game or some chaotic neutral role that is there to fuck everyone. Those roles always introduce monkey wrench to the game and shit just roles from it.
One indie i created but never got try is Mirror Master - the dude can trap abilities in...
Answer me this, imagine you spent like half a day crafting a role and you are so proud of it... and it RNG's on final beta, you wouldn't wanna swallow a shotgun?
Prior to her indie thing she was town read by almost everyone bcs she was guaranteed by Naomi and Indigo i think
Also i'm pretty sure her behaviour also contributed a lot to her being lynched,
There will always be one strong player in any scum team just by game of chance lol
But this doesn't happen to every role in game, maybe 1 or 2 that def require higher tier or skill
I personally don't think it is bad thing, i've had games where i put my heart and soul into a role and it went RNG to a player that just didn't know what to do with it and game got absolutely derailed and it was horrible experience
So i started giving most complex roles to people i know are...
I don't know what Ekko said bcs i have kekko on ignore most of the time.
But I can totally understand frustration with giving blue his indie again and flower getting another self clear again (again, not saying it is handpicked or not, but just what happened)
Again, i'm not saying if it was handpicked or not, i'm just saying what always happens. So when it does happen like in the instance this game it raises eyebrows to some people
The problem is that blue always, and i mean always gets an indie role, same as flower somehow getting a role that can self clear her
Wheres giving strong roles to strong players just overall makes sense on balance scale
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