The game seems centered around the crafting mechanics, but I'm not someone that really cares much for that. Id rather brute force my way through obstacles than sit and figure out the best weapon/item to make.
I just want to explore a cool map/dungeons, get unique items, fight interesting...
Part of me thinks he might of challenged or spared with Mihawk during the timeskip and lost it then. Which will get brought up once they see each other.
But that might hurt the narrative on the rematch so idk...
Wouldn't even need a full on flashback to explain Zoro's lineage, even Kozaburo could of made a few offhand comments (while watching Zoro train) to explain most of it.
Could of even used the fox to help, and then just the readers piece it together.
- Enemy variant seems like it's going to be an issue again.
- I hope we aren't running around the same old map for like 70% of the game.
- Kind of wished Zelda was a character that sort of travels around with you, or at least moves around different areas based on progression. But Im...
Can't imagine Sukuna just leaves Yuji alive here unless he wants to mess him more mentally, wonder if someone comes in for a save.
Also new volume cover
I know the popular theory is Megumi CT will bring back Sukuna's body but I feel like we might get thrown a curveball.
Any isn't Yuji curse energy a byproduct of Sukuna? Feel like he's going to get nerfed here unless he somehow permanently absorbed some.
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