Ratchet

The End and the Beginning
Power Levels:
Power Levels affect all kills, and most preventative actions. Science-sided power levels are as follows:

Tier 1 - Level 5
Tier 2 - Level 4
Tier 3 - Level 3
Tier 4 - Level 2
Tier 5 - Level 1
Tier 6 - Level 0

Magic-sided power levels:

Tier 0 - Magic God, Angel
Tier 1 - Saint
Tier 2 - Magician
Tier 3 - Transcendent
Tier 4-6 - Miscellaneous

Generally, for a kill to work, the kill must originate from the same or greater tier. So if a Tier 2 player tries to kill a Tier 1 player, the kill will fail. If a Tier 1 player tries to kill a Tier 1 player, the kill will process. This occurs before passives, so if power levels do not allow for a kill, passive abilities, with some exceptions, will not affect whether the kill succeeds or fails.

Othinus' Ascension -
Please consult your Role PM's for information on your wincons. The below is a checklist of what has been achieved so far for Othinus' Ascension. Once a condition has been achieved, it will be revealed here.

* At least one member of GREMLIN is alive after 6 cycles have passed. For every time [???] is triggered, this condition will be delayed by one phase.
* ??? is defeated, and ???
* ??? is defeated ??? by ???
* ??? is defeated
* ??? is defeated
* The Aeon shifts, from Osiris to ???

Town Win-conditions:
Town (Science) aligned players have the win condition "Prevent the ascension of Othinus, and eliminate any further threats, while at least one member of SCHOOL survives the game". This means that at least one player who is affiliated with SCHOOL needs to be alive once the other criteria is met, for Townies with this alignment to meet their win condition. If you are unsure as to what your affiliation is, please consult your Role PM.

Town (Magic) aligned players have the win condition "Prevent the ascension of Othinus, and eliminate any further threats, while at least one member of Necessarius survives the game". This means that at least one player who is affiliated with Necessarius needs to be alive once the other criteria is met, for Townies with this alignment to meet their win condition. Again, all affiliations are listed within your individual Role PMs.
This post has been updated with win condition explanations. I did not initially intend to disclose the win conditions to the thread, but given that there appears to be a level of confusion around them, I've made the judgement call to explicitly outline them here. I *did* provide several days before starting the game for these questions to be asked, with the understanding that there was a lot of information to parse through.

If you have any further confusion, please consult your Role PMs.

 
I have a feeling that mafia does not have day kill powers. We likely "may" lack a vig with this kinda setup as well for town. so, we really need to "solve" as opposed to making pot shots cause that can give mafia what they need.
 
This post has been updated with win condition explanations. I did not initially intend to disclose the win conditions to the thread, but given that there appears to be a level of confusion around them, I've made the judgement call to explicitly outline them here. I *did* provide several days before starting the game for these questions to be asked, with the understanding that there was a lot of information to parse through.

If you have any further confusion, please consult your Role PMs.

Hmm...
 
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