[FNZ] Super Role Madness Arcane Mafia

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Fujishiro

Just chilling
I actually preferred Orca to Polar, why are you more suspicious of Orca? I'm not saying I outright disagree, just want your thoughts.
Oh he was just posting gifs and shit and its something I equate to his scum meta also low posting. I dont like that Polar Ignored my asking him to pray to the spirit to make Flower town again.
 

Fujishiro

Just chilling
Yeah was going to say, we could be debating which flavour of scum here.

York/Polar/Gad/Orca/T-Pein

Happy for these to be the focus for now? I think once we get these flipped/confirmed we can re-eval and see what the gamestate looks like.
Im just waiting for something and then Ill follow up on whatever lynch you wanna go for.
 
Day 1 - Chem Barons make a move

EkkoLoJinx

Hate me... so long as you're alive to do it...


Heenot was activated. Chem-Barons can now permanently create limited ghost actions from their old roles.

Renni tried to Super-kill ??? but they weren't Silco or Neutral Evil.

Biotech Arm was activated.

Cunning was activated to fool investigative abilities on Chem-Barons for 2 cycles.
 

Ratchet

The End and the Beginning
I expect I'll be awol again for most of tomorrow so that's my opinion on where the focus/confirming actions needs to be anyhow. Can't really do much more and with my role being outed I expect it's not going to be very useful.
 

Fujishiro

Just chilling


Heenot was activated. Chem-Barons can now permanently create limited ghost actions from their old roles.

Renni tried to Super-kill ??? but they weren't Silco or Neutral Evil.

Biotech Arm was activated.

Cunning was activated to fool investigative abilities on Chem-Barons for 2 cycles.
Is this like the third invest wide GF ability we had.
 
Pot Goblin/Maddie role

EkkoLoJinx

Hate me... so long as you're alive to do it...


Maddie Nolen

Lawful Evil (Diplomatic Mafia) - You win when your team controls 33% of the living votes (rounded up).

(Noxian Spy) Target a player and learn their full role as well as who they visited up to this point in the cycle. [3-shots]

(Hide Evidence) Make one of your team's masked writeups investigate as a real writeup. [1-shot]

(Secret Agent) You have access to the following 1-shots:
- Target a player. You will appear as their alignment and they as yours for as long as both of you are alive. Has no effect on lie detects or rolecops.
- Target an item and obtain it directly from a Zaun/Piltover map if it's still available.
- Confuse a player.

(Sabotage) You have access to the following 1-shots:
- Steal an invention from the player you are swapping alignment with via Secret Agent.
- Challenge a player to R/P/S for their invention.
- Fake reveal that a writeup has some fake elements in it.
- Reveal a ??? in a writeup.

(Warmth) Target a player and either heal them from status ailments, grant them a refill, or grant them a double action buff for a cycle. [3-shots]

(Cleanup) You have access to the following 1-shots:
- Obtain a usable ability from a dead Lawful Evil player as a 1-shot.
- Obtain a usable ability from a dead Neutral Good player as a 1-shot.
- Obtain a usable ability from a dead Chaotic Neutral player as a 1-shot.
- Janitor one of your team's kills and obtain an ability from it. The janitored role will be publicly revealed upon your death.

(Ultimate: Double Cross) Activate to make all investigative abilities return favorable results on your team and on any writeup created by your team, as well as make your team's chat unable to be legitimately leaked for 1 cycle. [1-shot]
 
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